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Blizzard Invites Players for a PvP Summit

Blizzard has invited numerous well known players for a PvP summit! This will be one of the first times that players have been invited to the Blizzard headquarters for feedback and PvP discussions.

The following players are invited so far:
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#1 Snuggli

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Posted 16 October 2013 - 09:05 PM

moran or riot

View PostBraindance, on 11 October 2013 - 12:44 PM, said:

Go listen to some Bieber shit and leave me alone fucko.

#2 Regent

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Posted 16 October 2013 - 09:09 PM


Well, I guess they didn't mention anything about actually being good and not scum...

#3 Guest_Jtax_*

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Posted 16 October 2013 - 09:11 PM

No Braindance, Zerlog and Convict? This is Appalling!

#4 friendliestguyonaj

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Posted 16 October 2013 - 09:12 PM

wow i love wow this is so cool * __*
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#5 Reedztv

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Posted 16 October 2013 - 09:16 PM

Looks good. Pretty much all classes / specs represented.

#6 greeneos

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Posted 16 October 2013 - 09:18 PM

good idea but not all of those ppl seem savy on balance.

#7 Namechangex

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Posted 16 October 2013 - 09:33 PM

steal some pens pls
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#8 Saru93

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Posted 16 October 2013 - 09:35 PM

aslong as they wont redesign the whole game it wont change shit

#9 Mugaro

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Posted 16 October 2013 - 09:48 PM

No Death Knight... figured DK's would still be left in the dust.

#10 Phillol

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Posted 16 October 2013 - 09:50 PM

riot.... reckful on dk is not a thing

#11 Sania

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Posted 16 October 2013 - 09:51 PM

I demand a shoutout, i posted this hours ago.:(

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#12 letzdanze

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Posted 16 October 2013 - 10:04 PM

i count 6 wizards :mellow:

#13 Spyrö

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Posted 16 October 2013 - 10:15 PM

Would like to see Woundman there.

#14 Kerberus

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Posted 16 October 2013 - 10:56 PM

too little, too late

#15 Icekingx

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Posted 16 October 2013 - 10:59 PM

We need Vorrent.

Rawrbertlol, on 14 June 2013 - 08:41 AM, said:

Best signatures on entire website.
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#16 Noblock

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Posted 16 October 2013 - 11:00 PM

[quote name='Jtax' timestamp='1381957906' post='3966109']
No Braindance, Zerlog and Convict? This is Appalling!

i made a new account cause of convict, he makes my trolling just fall into the catogory of himself.... and well i agree that my trolls been bad the last season :3 but convict make all us troll look bad
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#17 lol_awful

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Posted 16 October 2013 - 11:03 PM

No dk, why not invite Another? ffs.


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Posted 16 October 2013 - 11:05 PM

Balance is always subject to change. Even if this indeed does cause a better state of balance in the game, what PVP really needs is framework changes because specs will naturally develop superior to other ones unless you advocate for complete homogenization. To prevent this, you would need to go the game's actual fundamental interior and start there.

Honestly, I don't see this being any more progressive than the interview with holinka/GC was

Balance is not this game's biggest issue. I hope that the selected "representatives" do not merely focus on the trivial temporary state of balance. MOP pvp specifically is very volatile as too much has been added, and it's design has reached the point of no return. It's why there are more dramatic shifts in overpowereddness between classes/specs than basically any season. Designing balance around excessive interrupts, instant cc, instant casts, etc causes the game's pvp future to be continuously more and more volatile.
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#19 greeneos

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Posted 16 October 2013 - 11:47 PM

the problem with pvp is simple

- pvp is dif than pve

- make pve and pvp completely sep games including spells, how they work in arena vs pve, how you gear pvp vs pve in terms of timeframes. pvp gear quicker and make gear "weaker" or useless outside arena. make pve gear just not work in arena. 100 percent separation of pvp and pve

- balance the game around what produces the best games. melee caster healer creates games where generally the caster is pressured and the melee are deeper in enemy territory. the healers are the furthest away from the fight

Team 1 healer - Team 1 caster- Team 2 melee - Team 1 melee - Team 2 caster - Team 2 Healer

this basic positioning has give and take. if you go for an enemy healer you give up your healers positioning. in the current game pushing a healer isnt a matter of anything more than cds available. positioning matters but its harder to punish it in mop than other expacs

- melee + range having half of an MS. give each a 25 percent ms so combining the 2 gives 50 percent ms while stacking them brings only 25

this means 2 melee have 25 ms, 2 casters have 25 ms but 1 caster and 1 melee have 50 percent.

its things like this that will eliminate CLEAVE style play

- casters are burst and melee are sustain. casters should do the same damage as melee but only be doing the damage half the time or maybe less damage but again burst for less of the time. this is "setup" if melee are the lockdown and control and casters are the cc and damage that is how the better team wins

casters and melee currently have both cc and control + damage. split it up so that 2 halves makea  whole

#20 Capstone

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Posted 16 October 2013 - 11:48 PM

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