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5.4 PvPTR Feedback with Blizzard

Arena Junkies will be working with Blizzard and various streamers to hopefully provide good PvP feedback for patch 5.4. If you have good feedback for patch 5.4 feel free to make a post here! The top feedback posts will be awarded with a 1 year Curse premium membership.

Here is the official Blizzard blog link.

Patch 5.4 PvPTR Part One
Wednesday, July 10
4 p.m. PDT–9 p.m. PDT

Patch 5.4 PvPTR Part Two
Saturday, July 20
8 a.m. PDT–1 p.m. PDT

Below are some of the streamers that stream PTR, and may also stream on those dates:

Azael: http://Twitch.TV/EGAzael
Cdew: http://Twitch.TV/Cdewx
Khryl: http://Twitch.TV/Khryl
Kisz: http://Twitch.TV/KiszTwo
Sodah: http://Twitch.TV/Sodez
Tosan: http://Twitch.TV/TosanTribe
Vanguards: http://Twitch.TV/VanguardsTV
Venruki: http://Twitch.TV/Venruki

Arena Pass

Make sure to check out the Arena Pass from the WoW Battle.net page!

Europe: https://eu.battle.ne...ament/info.html
US: https://us.battle.ne...ament/info.html
Posted in: News

Comments

#1 letzdanze

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Posted 08 July 2013 - 04:38 AM

i think rets need a buff... (kwok)

#2 Glink

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Posted 08 July 2013 - 04:58 AM

Make shadowstep baseline for rogues, impliment a talent tier based around it.

Make avatar baseline for warriors, possibly bladestorm as well, or put storm bolt in a different tier.

(In general, make abilities that are a necessity to pick for classes baseline)

Remove PvE trinkets from rated PvP, or seriously tone them down.

Bring back skrimishes.

Reconsider removing teams as this will make us tied to our CR, whereas with teams you could simply remake and drop teams to change your rating shown, an RBG style system would not allow for that.

If you still want to remove teams, make win/loss ratio hidden, or at least just losses.

Take PvP more seriously, fix and respond to bugs faster, encourage rated play more, and host tournaments.

Set the T2 requirement back up to 2.2k rating next patch, rather than 2k. (This was a change on the patch notes last I saw)

Crackdown harder on wintraders and blatant cheaters who exploit the ratings in RBGs and even arena.

Consider taking action against well known DDoSers where evidence of such acts is blatantly obvious.

And finally, continue improving on the cosmetic and achievement rewards of arena, titles, glad mounts, special armor, etc.
Twitch.tv/Glinksz Rank 1 Hunter PvP
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#3 Wambamkablam

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Posted 08 July 2013 - 05:18 AM

Fix Tosan stream link. It doesn't work www.twitch.tv/tosantribe

#4 Bigmoran

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Posted 08 July 2013 - 05:25 AM

PVP Systems

Make PvP gearing more accessible to new players by reducing the honor grind and the iLvL disparity between honor and conquest gear.

I think one of the main problems with the new rating system is that I think it works in the advantage of healers...

I will defend this stance by example:

We should assume for the sake of this example that every team runs with 1 Healer and 2 DPS.

Every team NEEDS 1 healer and every team NEEDS 1 DPS. There are more DPS specs in the game than healing specs and healers can fit in to MANY different comp set-ups whereas DPS specs are generally limited to the comps they can run.

For example, if you are a Resto Druid, you can play the the following comps (and more):

MLD :mage: :warlock: :druid:
LSD :shaman: :warlock: :druid:
Ele/Spriest/Druid :shaman: :priest: :druid:
Ele/Mage/Druid :shaman: :mage: :druid:
GodComp :mage: :priest: :druid:
Ret/Hunter/Druid :paladin: :hunter: :druid:
Thugcleave :rogue: :hunter: :druid:
Beastcleave :shaman: :hunter: :druid:
RMD :rogue: :mage: :druid:
RPD :rogue: :priest: :druid:
Warrior/Spriest/Druid :warrior: :priest: :druid:
and so forth...

Whereas, if you are a Balance Druid, you have much more narrow options as to viable comps:

LSD2 :warlock: :shaman: :druid:
Boomkin/Ele/Healer :druid: :shaman:
Boomkin/Mage/Healer :druid: :mage:

Because of this, if you are a healer, you have more options to the comps you can run and a wider player base of partners to choose from. Therefore, it will be easier to find teams and gain rating because you can que more often. Pair this with rating inflation and the problem double dips. If you are a DPS class, you are generally limited to the comps you can run because of very specific synergy needed between certain DPS classes. Therefore, maintaining high ranking on the ladder might be difficult because you have less options to choose from and cannot queue as often.

MOREOVER it could also work in the advantage of hybrid classes, as being a hybrid opens up your available player base even more as it allows you to the choice between playing as a healer OR a dps.

Are two of your friends looking for a healer to play with in arena?

No problem, play Disc :priest:

Are two friends of yours looking to play with a DPS in arena?

Perfect! You have a Shadow Spec too.

bigmoran | bobrosslol | skill-capped


#5 Braindance

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Posted 08 July 2013 - 05:35 AM

View PostBigmoran, on 08 July 2013 - 05:25 AM, said:

PVP Systems

Make PvP gearing more accessible to new players by reducing the honor grind and the iLvL disparity between honor and conquest gear.

I think one of the main problems with the new rating system is that I think it works in the advantage of healers...

I will defend this stance by example:

We should assume for the sake of this example that every team runs with 1 Healer and 2 DPS.

Every team NEEDS 1 healer and every team NEEDS 1 DPS. There are more DPS specs in the game than healing specs and healers can fit in to MANY different comp set-ups whereas DPS specs are generally limited to the comps they can run.

For example, if you are a Resto Druid, you can play the the following comps (and more):

MLD :mage: :warlock: :druid:
LSD :shaman: :warlock: :druid:
Ele/Spriest/Druid :shaman: :priest: :druid:
Ele/Mage/Druid :shaman: :mage: :druid:
GodComp :mage: :priest: :druid:
Ret/Hunter/Druid :paladin: :hunter: :druid:
Thugcleave :rogue: :hunter: :druid:
Beastcleave :shaman: :hunter: :druid:
RMD :rogue: :mage: :druid:
RPD :rogue: :priest: :druid:
Warrior/Spriest/Druid :warrior: :priest: :druid:
and so forth...

Whereas, if you are a Balance Druid, you have much more narrow options as to viable comps:

LSD2 :warlock: :shaman: :druid:
Boomkin/Ele/Healer :druid: :shaman:
Boomkin/Mage/Healer :druid: :mage:

Because of this, if you are a healer, you have more options to the comps you can run and a wider player base of partners to choose from. Therefore, it will be easier to find teams and gain rating because you can que more often. Pair this with rating inflation and the problem double dips. If you are a DPS class, you are generally limited to the comps you can run because of very specific synergy needed between certain DPS classes. Therefore, maintaining high ranking on the ladder might be difficult because you have less options to choose from and cannot queue as often.
Such a unique specimen. 50% troll 50% erudite.

View Postjustchecking, on 10 November 2014 - 11:58 PM, said:

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#6 Persephones

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Posted 08 July 2013 - 06:54 AM

Not sure if you're serious Bigmoran but that's nothing new? It has always been a lot "easier" to be a healer because if you're really good, you can freely pick between what you want to play. Unless you played a holy pala, any healer worked with almost any combination, so you could just shift teams depending on fotm.

Anyways @OP, sounds really sick if they for once will listen!

View PostBraindance, on 22 June 2013 - 07:05 AM, said:

The current season is at a very good spot balance-wise. There is a comp variety that hasn't been seen in the game since s8.

#7 limek

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Posted 08 July 2013 - 10:46 AM

Let resto shamans use something while stunned/silenced.
Nerf rogues burst and buff their sustained damage.
Nerf rets burst (it's even above rogue levels).
Nerf arcane shot ( just a little).
Nerf random oneshots from ele shamans.
Ferals shouldn't be a problem anymore in 5.4
Holy Paladins needs some love.
Bladestorm baseline for Warriors.
Ele shamans are never going OOM while spamming heals - fix it

T2 is pointless with the new rating system imho.

View PostGlink, on 08 July 2013 - 04:58 AM, said:

Make shadowstep baseline for rogues, impliment a talent tier based around it.
Don't do it, we already got prep off the tree, this change would be fucking stupid.

#8 Tsx

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Posted 08 July 2013 - 10:57 AM

View Postlimek, on 08 July 2013 - 10:46 AM, said:

Nerf rogues burst and buff their sustained damage.
not sure if srs.

#9 limek

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Posted 08 July 2013 - 11:09 AM

View PostYarmyxx, on 08 July 2013 - 10:57 AM, said:

not sure if srs.
Is 2x 120k rng crit eviscecrate fair for you?


Well, probably. 100-0 in deep since wotlk forever in our hearts.

#10 Deadscumlord

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Posted 08 July 2013 - 11:23 AM

View PostBigmoran, on 08 July 2013 - 05:25 AM, said:

PVP Systems

Make PvP gearing more accessible to new players by reducing the honor grind and the iLvL disparity between honor and conquest gear.

I think one of the main problems with the new rating system is that I think it works in the advantage of healers...

I will defend this stance by example:

We should assume for the sake of this example that every team runs with 1 Healer and 2 DPS.

Every team NEEDS 1 healer and every team NEEDS 1 DPS. There are more DPS specs in the game than healing specs and healers can fit in to MANY different comp set-ups whereas DPS specs are generally limited to the comps they can run.

For example, if you are a Resto Druid, you can play the the following comps (and more):

MLD :mage: :warlock: :druid:
LSD :shaman: :warlock: :druid:
Ele/Spriest/Druid :shaman: :priest: :druid:
Ele/Mage/Druid :shaman: :mage: :druid:
GodComp :mage: :priest: :druid:
Ret/Hunter/Druid :paladin: :hunter: :druid:
Thugcleave :rogue: :hunter: :druid:
Beastcleave :shaman: :hunter: :druid:
RMD :rogue: :mage: :druid:
RPD :rogue: :priest: :druid:
Warrior/Spriest/Druid :warrior: :priest: :druid:
and so forth...

Whereas, if you are a Balance Druid, you have much more narrow options as to viable comps:

LSD2 :warlock: :shaman: :druid:
Boomkin/Ele/Healer :druid: :shaman:
Boomkin/Mage/Healer :druid: :mage:

Because of this, if you are a healer, you have more options to the comps you can run and a wider player base of partners to choose from. Therefore, it will be easier to find teams and gain rating because you can que more often. Pair this with rating inflation and the problem double dips. If you are a DPS class, you are generally limited to the comps you can run because of very specific synergy needed between certain DPS classes. Therefore, maintaining high ranking on the ladder might be difficult because you have less options to choose from and cannot queue as often.

MOREOVER it could also work in the advantage of hybrid classes, as being a hybrid opens up your available player base even more as it allows you to the choice between playing as a healer OR a dps.

Are two of your friends looking for a healer to play with in arena?

No problem, play Disc :priest:

Are two friends of yours looking to play with a DPS in arena?

Perfect! You have a Shadow Spec too.

Lord Bigmoran in Tha MUTHERFUCKIN HIZZOUSE

#11 Crawthz

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Posted 08 July 2013 - 11:27 AM

Balance or system/mechanic feedback?

At the moment only changes to be seen is system changes and some mechanic changes and balance changes are 100% driven by PvE.
www.twitch.tv/crawthz - Gladiator Frostmage stream, please follow!

#12 Tsx

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Posted 08 July 2013 - 11:39 AM

View Postlimek, on 08 July 2013 - 11:09 AM, said:

Is 2x 120k rng crit eviscecrate fair for you?


Well, probably. 100-0 in deep since wotlk forever in our hearts.
r u stupid or ur trying hard to become one?120k crit as rogue?prolly at 5.2 not 5.3.

#13 Zerlog

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Posted 08 July 2013 - 11:45 AM

i dont think nerfing mastery is the way to go for mages, ive played around on ptr, it seems good but we need something to get our sustainable up, and going from a dps class to being a support/carry is quite wierd, but lets see what blizzard has to say.. just dont think making such changes in mid expak is the way to go..


nerf ice lance damage by 10-15% and frostfire by 10-15 or more, buff frostbolt by making the cast 0.2faster and 2-5% stronger
and maybe buff water ele by 10%

#14 Vengeful95

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Posted 08 July 2013 - 11:54 AM

View PostBigmoran, on 08 July 2013 - 05:25 AM, said:

PVP Systems

Make PvP gearing more accessible to new players by reducing the honor grind and the iLvL disparity between honor and conquest gear.

I think one of the main problems with the new rating system is that I think it works in the advantage of healers...

I will defend this stance by example:

We should assume for the sake of this example that every team runs with 1 Healer and 2 DPS.

Every team NEEDS 1 healer and every team NEEDS 1 DPS. There are more DPS specs in the game than healing specs and healers can fit in to MANY different comp set-ups whereas DPS specs are generally limited to the comps they can run.

For example, if you are a Resto Druid, you can play the the following comps (and more):

MLD :mage: :warlock: :druid:
LSD :shaman: :warlock: :druid:
Ele/Spriest/Druid :shaman: :priest: :druid:
Ele/Mage/Druid :shaman: :mage: :druid:
GodComp :mage: :priest: :druid:
Ret/Hunter/Druid :paladin: :hunter: :druid:
Thugcleave :rogue: :hunter: :druid:
Beastcleave :shaman: :hunter: :druid:
RMD :rogue: :mage: :druid:
RPD :rogue: :priest: :druid:
Warrior/Spriest/Druid :warrior: :priest: :druid:
and so forth...

Whereas, if you are a Balance Druid, you have much more narrow options as to viable comps:

LSD2 :warlock: :shaman: :druid:
Boomkin/Ele/Healer :druid: :shaman:
Boomkin/Mage/Healer :druid: :mage:


You forgot Dancing with the Stars which is also a very good comp for boomkins :) (just saying)
#R1 Rogue in several other mastrubating contests!

Drpro99 and Oscar9820 is the best people :333 anywhere everywhere. pls no ddoserino thx
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#15 Deadscumlord

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Posted 08 July 2013 - 11:57 AM

View PostZerlog, on 08 July 2013 - 11:45 AM, said:

i dont think nerfing mastery is the way to go for mages, ive played around on ptr, it seems good but we need something to get our sustainable up, and going from a dps class to being a support/carry is quite wierd, but lets see what blizzard has to say.. just dont think making such changes in mid expak is the way to go..


nerf ice lance damage by 10-15% and frostfire by 10-15 or more, buff frostbolt by making the cast 0.2faster and 2-5% stronger
and maybe buff water ele by 10%

Not a hate post here.  But i don't any pets getting buffed.  Never ever  here the  end of it from BM  even it was only 10%  which isn't shit.

i think as for insta nerfs 10%  is   def fair.   lets say an  even 12%

frostbolt base goes to 1.75 down from 2.0 then give us  8% of the 13% they took this patch

#16 Vengeful95

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Posted 08 July 2013 - 12:00 PM

View PostBigmoran, on 08 July 2013 - 05:25 AM, said:

PVP Systems

Make PvP gearing more accessible to new players by reducing the honor grind and the iLvL disparity between honor and conquest gear.

I think one of the main problems with the new rating system is that I think it works in the advantage of healers...

I will defend this stance by example:

We should assume for the sake of this example that every team runs with 1 Healer and 2 DPS.

Every team NEEDS 1 healer and every team NEEDS 1 DPS. There are more DPS specs in the game than healing specs and healers can fit in to MANY different comp set-ups whereas DPS specs are generally limited to the comps they can run.

For example, if you are a Resto Druid, you can play the the following comps (and more):

MLD :mage: :warlock: :druid:
LSD :shaman: :warlock: :druid:
Ele/Spriest/Druid :shaman: :priest: :druid:
Ele/Mage/Druid :shaman: :mage: :druid:
GodComp :mage: :priest: :druid:
Ret/Hunter/Druid :paladin: :hunter: :druid:
Thugcleave :rogue: :hunter: :druid:
Beastcleave :shaman: :hunter: :druid:
RMD :rogue: :mage: :druid:
RPD :rogue: :priest: :druid:
Warrior/Spriest/Druid :warrior: :priest: :druid:
and so forth...

Whereas, if you are a Balance Druid, you have much more narrow options as to viable comps:

LSD2 :warlock: :shaman: :druid:
Boomkin/Ele/Healer :druid: :shaman:
Boomkin/Mage/Healer :druid: :mage:

Because of this, if you are a healer, you have more options to the comps you can run and a wider player base of partners to choose from. Therefore, it will be easier to find teams and gain rating because you can que more often. Pair this with rating inflation and the problem double dips. If you are a DPS class, you are generally limited to the comps you can run because of very specific synergy needed between certain DPS classes. Therefore, maintaining high ranking on the ladder might be difficult because you have less options to choose from and cannot queue as often.

MOREOVER it could also work in the advantage of hybrid classes, as being a hybrid opens up your available player base even more as it allows you to the choice between playing as a healer OR a dps.

Are two of your friends looking for a healer to play with in arena?

No problem, play Disc :priest:

Are two friends of yours looking to play with a DPS in arena?

Perfect! You have a Shadow Spec too.


Also do you have any solutions to this "problem" ? I don't see any way you can fix the healer problem other than making every single pure dps class also hybrid which would aswell open the oppertunity to arena spots etc. Now the question! Would I want my rogue to be a hybrid? HELL NO! :)
#R1 Rogue in several other mastrubating contests!

Drpro99 and Oscar9820 is the best people :333 anywhere everywhere. pls no ddoserino thx
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#17 Dizzeeyo

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Posted 08 July 2013 - 12:50 PM

View Postlimek, on 08 July 2013 - 11:09 AM, said:

100-0 in deep since wotlk forever in our hearts.
You didn't play in wotlk did you

View PostChristymarie, on 08 July 2013 - 11:57 AM, said:

8% of the 13% they took this patch
Didn't realize they could "take" something that they never actually gave us on live in the first place

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

#18 AcerMVP

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Posted 08 July 2013 - 01:19 PM

Make Glyph of Recup just like Quick Recovery from TBC. It's only missing the 80% less energy needed for finishers and lower the damage output for eviscerate. You can play around with the % base of less energy and see where it can be a medium. This would also buff Assassination with that spec being a bit energy deprived just like every other spec. Only thing is, envenom doesn't hit as hard as Eviscerate does, so I hope they wouldn't touch envenom at all.

Also make Glyph of Sharpened Knives add 5 yards extra to the range of FoK and I think rogues would be in a really nice spot.

#19 Pouncedd

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Posted 08 July 2013 - 03:00 PM

Could you ask blizzard if they could change Wild quivers damage (Marks Hunter Mastery) Back to nature damage instead of physical like it is currently.

Before it became a mastery it was nature damage. I feel it will make mastery and the damage that comes from it in Pvp more attractive than it currently is now.
Twitch.tv/pounced for my stream

#20 Darksoldierr

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Posted 08 July 2013 - 04:32 PM

I could list trillion balance request but you can do that in every season, what i really want is that they put more focus/attention on PvP. We need lot faster hotfixes, not letting classes go on a wild run like Hunters, Warriors, Rogues in the past and Ele Shamans right now. If a giant "i can oneshot you with a macro" appears or a random "i have no idea what im doing but still killing you, trololo rng" moment, hardnerf is needed after a week or two, not months after (if at all).


Also, if you nerf x or y class, based on their 'overrepresentation' or buffing classes based on their 'underrepresentation', i would like to see an enitre ladder reset. I cannot imagine a real life scenario, where the 'cheater'(in this case the overpowered) dosen't get its points/raitings/winning reseted or the enitre season restarted with fair(er) chances.

As for ladder, we need way more activity.
There should be ingame arena tournaments (WC3 style) every weekend or even often in different brackets for either gold (so PvP players can make gold for playing PvP), or some tabards or some other nice looking item. Playing in that tournament still adds raiting to the overall ladder (could make inactive brackets lively again, yes im talking about 5v5) and could follow the tournament's bracket on a webpage or in the ingame webbrowser (which is just tested right now, what a chance to use it for something usefull)

The season's ending rewards should stay as it is (still think PvP reward should be a fricking ground mount), but more rewards on the way. Based on raitings different colored weapons, armors (lot more not just T1 and T2), mount, tabard, whatever.

As for 2v2, i think R1 title (and only that) should be bought back, yes i know the bracket is absolutly unbalanceable, dosen't change the fact that everyone, who caps CP, caps it from 2v2 most of the time (and probably every causal, who dosen't have much friends for 3v3 or dont want to play the dead 5v5 bracket), and atleast the very top level would be the best of the best (of the current 2v2 fotm, as it was always)

Personally, i believe (other than some terrible choices), balance is fine and ppl at Blizz doing decentish job at it, but the zero amount of fucks given at PvP literally killing the game for lot of ppl, you need to give lot more attention at PvP, BGs, Arenas and RBGs.

And if you could add a duel tornament maker or automatic dueling tournament (1v1), oh boy, one can dream.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

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