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The latest PTR patch revealed the new item bonus for PvP trinkets (any combination) to reduce damage taken by 10%. This bonus is strong enough to outweigh pretty much any PvE trinket in the game.

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However with 10% added to the 65% already in the game we could see issues with too high survivability in patch 5.4. Do you think 10% is too much? Should base resilience be reduced? Do you think PvE trinkets are gone for good?
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#1 Crawthz

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Posted 27 June 2013 - 08:29 PM

10% wont give that much that it becomes a problem. It isn't 10% resilience, it's 10% damage reduction.
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#2 Defibbs

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Posted 27 June 2013 - 08:31 PM

I honestly do not see the 10% damage reduction on top of base 65% resilience being to much. PvP has become bursty making comps that have High burst and high CC more viable then most other DoT and wear-down comps in arena. It'll also balance out world pvp and bgs for those people who are playing in PVE gear. I personally hope it brings arenas closer to how they were in WotLK and cata, but that's just my opinion.

#3 wuph

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Posted 27 June 2013 - 08:34 PM

It's not going to be significant. Imagine you receive a 100k crit without the 10% damage reduction, it's only going to be reduced to a 90k crit with the reduction - even more insignificant for random weapon swings doing say 20k damage being reduced by a measly 2k.

#4 WildeHilde

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Posted 27 June 2013 - 08:37 PM

So, doing the match, 65% base resilience + 10% from the trinket setbonus.

1 - (1-0.65)* (1-0.1) = 68,5% damage reduction overall. Means the bonus is about as much as going from zero resilience gems to only resilience gems.

You are right. Decent but not overpowered bonus.

#5 Flashoflight

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Posted 27 June 2013 - 08:39 PM

[size=4][color=#333333][background=rgb(237, 239, 244)]Pve trinkets are still going to get used regardless of that crappy 10% dmg reduction. if blizzard wants to get rid of pve trinkets just make them unusable inside arenas its just simple as that[/background][/color][/size]

#6 Dakkrothy

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Posted 27 June 2013 - 08:40 PM

huge, n1

#7 Pritchard

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Posted 27 June 2013 - 08:46 PM

[quote name='WildeHilde' timestamp='1372365453' post='3905118']
So, doing the match, 65% base resilience + 10% from the trinket setbonus.

1 - (1-0.65)* (1-0.1) = 68,5% damage reduction overall. Means the bonus is about as much as going from zero resilience gems to only resilience gems.

You are right. Decent but not overpowered bonus.
[/quote]


combine this with resilience gems, and you have a very significant damage reduction.

#8 WraithEye

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Posted 27 June 2013 - 08:46 PM

What about humans?

#9 Woundman

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Posted 27 June 2013 - 08:48 PM

PvE trinkets are still going to be useful, but this all depends on the comp you're playing and what you're playing against. Regardless, good change and glad they took notice (finally).

#10 WildeHilde

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Posted 27 June 2013 - 08:49 PM

Humans get the setbonus, too. They just can't use double proc anymore if they want that bonus, which in turn means that the best racial for damage (for sub rogues) will be Orc with Engineering (when using PvP trinkets).

@hairpiece: Which in turn makes resilience a choice to gem for without making PvE gear with sockets superior.

#11 Canadianpimp_613638

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Posted 27 June 2013 - 08:53 PM

The damage reduction is equal to having 3.5% resil if you have the base 65% damage reduction. If you have more resil (meta gem, chest enchant, set bonuses, gems), then the bonus is worth less resil. At 70% resil, the damage reduction gives you 3% of resil.

Base hit: 100000

[b]65% resil[/b]
35000 hit
35000 - 0.1(35000) = 31500
Effectively 68.5% resil, [b]3.5% more resil with bonus[/b]

[b]70% resil[/b]
30000 hit
30000 - 0.1(30000) = 27000
Effectively 73% resil, [b]3% more resil with bonus[/b]

#12 WraithEye

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Posted 27 June 2013 - 08:57 PM

Are you sure the damage reduction is applied after resilience?

#13 prokillur

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Posted 27 June 2013 - 08:59 PM

Nerf to pve trinkets + nerf to human racial with one change, devs do have a brain sometimes then

#14 Capers

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Posted 27 June 2013 - 09:04 PM

[quote name='WildeHilde' timestamp='1372366145' post='3905128']
Humans get the setbonus, too. They just can't use double proc anymore if they want that bonus
[/quote]

Doesn't it kind of totally kill the racial then?
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#15 Nadagast

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Posted 27 June 2013 - 09:05 PM

Anyone who thinks 10% damage reduction isn't a huge deal is very mistaken IMO.  I think there will probably be certain comps or classes that will use PvE trinkets, but 10% dr is [b]huge[/b].

#16 WildeHilde

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Posted 27 June 2013 - 09:07 PM

It just means that Engineering will be pretty bad for Humans if they want to stack damage. Maybe switch to tailoring. For splitting damage as sub rogue (Blades opener, later Dance) it is still very good.

I always felt however that the Human racial held back sub rogue balance due to the amount of buff/modifier stacking possible. In the long I think it's better for WoW if Human is the easiest but not the best racial. It's still more damage than any race but Orc plus the passive profession benefits from not going engineering.

#17 Dreamex

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Posted 27 June 2013 - 09:11 PM

Base resil still needs to go up. I don't think ppl realize by how much damage is going up next season. 496 ill to 522 ilvl? is huge.

Note Gear only went from 491 to 496 this season, while weapons went down , 498 to 496...

#18 WildeHilde

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Posted 27 June 2013 - 09:14 PM

Last note about the Human racial: Without professions, means on the TR Humans still do the most damage during burst.

#19 Deonto

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Posted 27 June 2013 - 09:14 PM

[quote name='WildeHilde' timestamp='1372366145' post='3905128']
Humans get the setbonus, too. They just can't use double proc anymore if they want that bonus, which in turn means that the best racial for damage (for sub rogues) will be Orc with Engineering (when using PvP trinkets).

@hairpiece: Which in turn makes resilience a choice to gem for without making PvE gear with sockets superior.
[/quote]

What do you mean double proc trinkets? Humans can't use double proc trinkets atm(they share an ICD. Even when using 2 different Ilvl ones). They can use the proc trinket and on-use together, though. But you will get this bonus with any 2 pvp trinkets.

Err, unless you meant pve trinket+pvp trinket. In that case, forget what I said.

In anycase, the new pve trinkets are insane. They will still be used. Even if it's only in X situation... Unless they are nerfed a decent bit in pvp.
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#20 WraithEye

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Posted 27 June 2013 - 09:15 PM

He meant any double proc meaning pvp one + another

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