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PvP Gear in 5.3

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Official Blizzard Quote:

There are more really big changes coming to the way that PVP gear works coming in patch 5.3. As you know if you read our previous blog on the subject, we approached patch 5.2 with the goal in mind of narrowing the PvP gear gap, as well as working to make PvP more accessible to all players, to broaden interest and provide a robust pool of competitors that enriches the PvP experience for everyone.

PvE vs. PvP
We face some significant challenges, so we’re prepared to take some unprecedented steps to meet them. Historically, we have always had a hard time balancing PvP gear against PvE gear, as these two areas of the game have very different gear design goals. In PvP, we want gear to matter, but we don’t want gear to become the overwhelming reason someone wins a match. For PvE, the difference in power between tiers has to be significant enough that players really feel rewarded and more powerful when they upgrade. This problem has been compounded as we now have Raid Finder, normal and heroic raid tiers, as well as item level gating to enter the Raid Finder.

Transitions: From Season 12 to Season 13
Patch 5.2’s gear changes represented our first attempt to balance PvP gear with PvE gear, and offer better ways to narrow the gear gap. We introduced the Elite tier of gear that would be available to all players after earning 27,000 Conquest Points throughout the season. This allowed us to balance Honor gear against Raid Finder gear, Conquest gear against normal mode raiding gear and Elite gear against Heroic mode raid gear. But, keeping pace with PvE gear also means that there is significant difference between this season’s Honor gear and the Elite gear. Not to mention that there is a tremendous difference between a fresh 90 and a veteran, Elite geared player. While it’s important to have that difference, the competitive nature of PvP means that highly geared players can serve as a deterrent to players who are looking into trying PvP for the first time. Trying to keep pace with the escalating ilevel of PvE gear has proven quite difficult for PvP.

Furthermore, as Season 13 has illustrated, having more than two levels of PvP gear can generate some significant issues during season transitions. Players expect that each season will start on a fairly level playing field. The presence of upgrades in 5.1 meant that some players now have a gear advantage over players with this season’s Honor gear. The presence of higher ilevel Elite gear has the potential to create an even bigger issue in Season 14.

Still, we think we’ve taken some great steps forward with PvP gear in Mists of Pandaria. PvP Power has given us an extremely useful ‘knob’ to turn so we can adjust PvP gear to make sure that it’s better than its PvE equivalent. Meanwhile Resilience, while well-intentioned, has actually made the gear gap worse over time. We think that most players would be okay with going into PvP with lower damage if they were a bit more durable. We believe that a broader population of PvPers will offer a better experience for everyone, and also provide a better pool of players as we introduce refinements to how Battleground queuing works in the future. One of the best ways for us to increase the number of players that participate in PvP is to reduce the barrier to entry for those who play World of Warcraft regularly but don’t participate in PvP. Specifically, we’re referring to PvE players that spend a lot of time gearing up in PvE but feel that PvE gear is a severe liability in PvP (because, well, it is ).

Incoming 5.3 Gear Changes
With all of this in mind, we’re making some pretty dramatic changes to PvP gear and the PvP environment in 5.3:

Base Resilience will be set to 65% for all characters level 85 and higher
Resilience will be removed from nearly all PvP gear
Players will still be able to use Resilience gems and enchants
PvP power will remain exclusively on PvP gear
PvP set bonuses that currently provide Resilience will now provide PvP Power
Healers and hybrid-casters will benefit to a greater degree from PvP Power, and Battle Fatigue will increase to make PvP gear superior for healers.
Conquest gear will be increased to item level 496 (up from 493).
Elite gear will be decreased to item level 496. This gear will essentially become a prestige upgrade.
The Big Change: We will be adding an item level ceiling to all gear in unrated Battlegrounds, Rated Battlegrounds and Arenas
All gear with item levels higher than 496 will be scaled down to 496 (Conquest gear item level). This includes even Conquest items that exceed the ilevel ceiling, such as weapons.
In addition, some of the changes that we’ve discussed previously will also be implemented:

In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 7,250 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
Once the 27,000 Conquest Point seasonal currency requirement is reached, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
The Conquest Point catch up cap will be introduced. You can read our PvP Gear in 5.2 and Beyond blog for more information on these changes.
We’re taking these steps because we want to improve by providing a richer pool of potential competitors (which can result in faster queues, as well as queuing system refinements later on), and make an incredibly fun element of World of Warcraft more accessible to a larger audience.

What to Expect
We expect these changes will bring about a number of significant effects. First, we feel that they will still preserve our most important design goal: the best gear for competitive PvP will come from PvP. Since all other gear will be scaled down to the Conquest’s item level of 496 as a maximum, the Conquest gear will always be better by a significant margin because it will have PvP Power on it (which doesn’t count toward the item’s item level budget). Even Honor gear, with its considerable amount of PvP Power, will provide more damage in PvP than normal and Heroic raid gear. For example, a Heroic Thunderforged weapon and a Conquest weapon will be the same item level in PvP, with the same amount of primary stats, secondary stats and stamina. While the PvE weapon will do very good damage, it will still do less damage than the Conquest weapon due to the presence of PvP power on the PvP weapon.

We also believe that the changes will make it easier for those who aren’t PvPing now to give it a try or possibly motivate those that play only rarely to play more often. While they will do less damage than a player with PvP gear, they will have the same survivability, Stamina and Resilience. The damage differences shouldn’t be so great that they will be ‘insta-gibbed’ by the average opponent in PvP gear either. We expect these improvements will make PvP more fun for both hardcore players who want a more even playing field, as well as competitors who just want to dive in and have some fun without feeling the need to assemble a specialized gear set.

We Want Your Feedback!
This is a pretty massive change for World of Warcraft and while it would probably be more appropriate at the start of a new season, or even an expansion, we want to address the current gear situation quickly. We think this solution will help us meet our design goals and help create a more active, competitive, and fun PvP environment.

We know that concerns and questions are inevitable, and we look forward to hearing your thoughts on the subject. We invite you to try these changes on the PTR for yourself, and we’ll be watching for your feedback on the PTR Discussion forum.
Posted in: News
Promoted from PvP Gear in 5.3

Comments

#1 Shrunkex

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Posted 26 March 2013 - 12:23 PM

so if i get it right, there will be no difference between t1 and t2 weapon ? since 496 ilvl scalling ? is there point in replacing t2 male 2/2 then ? or i missed something ?

#2 Thazable

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Posted 26 March 2013 - 12:30 PM

[quote name='Shrunkex' timestamp='1364300637' post='3867003']
so if i get it right, there will be no difference between t1 and t2 weapon ? since 496 ilvl scalling ? is there point in replacing t2 male 2/2 then ? or i missed something ?
[/quote]
They said the new elite gear will just be a prestige upgrade and with this itemlvl cap stuff I guess there will be no point in replacing tyrannical t1 or male 2/2 t2 except for the styles.
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#3 proffset

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Posted 26 March 2013 - 12:45 PM

[i]Once the 27,000 Conquest Point seasonal currency requirement is reached, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points[/i]

So you'll be able to purchase that on your other chars that has not yet met the requirement? Or is it only for the one char you got it on?
Also how will honor gear vs male 2/2/tyrannical be, no different?

#4 Beijaflor

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Posted 26 March 2013 - 02:05 PM

[quote name='Shrunkex' timestamp='1364300637' post='3867003']
so if i get it right, there will be no difference between t1 and t2 weapon ? since 496 ilvl scalling ? is there point in replacing t2 male 2/2 then ? or i missed something ?
[/quote]

okay so far as I'm aware, the current gear will be 493, then the elite gear will be 496.  So yes, when you upgrade to elite you get 3 ilvls.  That's not huge, but it is an obvious upgrade when you go all the way across the board.  May not be understanding your question, but so far as I know, yes there is a difference.  The difference will be 3 ilvl's.

If you are asking about the fact that t2 weapon from LAST season is 498 ilvl, I would assume they will either drop that down a few ilvls (below 496) or ignore it and allow those who have t2 from last season to keep it for all of this season as well.

edit: just reread, conquest being UPPED to 496, elite gear also 496.  So yeah.  There will be 0 difference other than epeen in any upgrade to elite.

#5 Beijaflor

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Posted 26 March 2013 - 02:17 PM

[quote name='proffset' timestamp='1364301959' post='3867010']
[i]Once the 27,000 Conquest Point seasonal currency requirement is reached, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points[/i]

So you'll be able to purchase that on your other chars that has not yet met the requirement? Or is it only for the one char you got it on?
Also how will honor gear vs male 2/2/tyrannical be, no different?
[/quote]

If thats the case, one of the greatest changes in the history of pvp was just made

#6 djp771133

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Posted 26 March 2013 - 02:55 PM

So will elite gear have rating req like before?

#7 Farkette

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Posted 26 March 2013 - 03:04 PM

[quote name='djp771133' timestamp='1364309750' post='3867051']
So will elite gear have rating req like before?
[/quote]

no.  the rating requirements have been removed on everything, but the OH  weapon enchant for 1k conq. which is still 2.2
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#8 Swagadinlol

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Posted 26 March 2013 - 03:08 PM

This tampon ad directly supports VanguardsTV.
On Topic: Looks neat, Can't wait to see how the new season goes! :)

#9 AlcaMage

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Posted 26 March 2013 - 03:10 PM

only reason to replace the gear might be duels / world pvp or whatever

#10 WildeHilde

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Posted 26 March 2013 - 03:18 PM

Don't think you can gear alt once you reach 27k points. But it works for off-specs of course.

#11 proffset

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Posted 26 March 2013 - 03:23 PM

Fml that would have been so great...

Edit: Tbh why don't they make it like that though? I realise maybe you haven't quite earned it on your alt but its nothing else than a long farm to come up to 27k anyways, it would increase acitvity on the ladders as they seem to care about now. It would make so that people who have alts can compete on them without farming their asses off for that cap on loads of chars.

#12 Darthgnoe

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Posted 26 March 2013 - 04:23 PM

[quote name='djp771133' timestamp='1364309750' post='3867051']
So will elite gear have rating req like before?
[/quote]
[quote name='Farkette' timestamp='1364310272' post='3867054']
no.  the rating requirements have been removed on everything, but the OH  weapon enchant for 1k conq. which is still 2.2
[/quote]

[color=#00C0FF][font=Verdana, Arial, Tahoma, Helvetica, Geneva][size=3][background=rgb(19, 24, 30)]The difference is not only a "label", they are cosmetically different. They will also have a rating requirement in 5.3 which gives them a bit more prestige and they will be something that you will need to aim for a certain rating to achieve[/background][/size][/font][/color]

blue post on EU
http://blue.mmo-champion.com/topic/257669-53-changes-concerning-pvp/

#13 AcerMVP

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Posted 26 March 2013 - 04:49 PM

The changing of Conquest to Honor points after 27000 is the smartest thing ever.

#14 Udderly

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Posted 27 March 2013 - 06:02 PM

I follow a lot of what GC and Holinka say on Twitter, so here are a few answers for things people asked here (that were confirmed in tweets):

1. Yes elite is just cosmetic - it will have 496 ilvl
2. reg gear is being brought up to 496 in the patch as well
3. They are aware of rbg tanks maybe favoring pve gear so they are looking at ways to fix this
4. Honor gear will hit harder than heroic pve gear in a pvp setting, due to the amount of pvp power (pretty awesome IMO)
5. In future seasons, elite gear will again have 2.2k requirement on it, so it will be a prestige thing.  This season it's too late to go back so some players will have access to the elite gear before 5.3 is released and it will still have no rating on it.

I think that covers all questions, feel free to ask more if I missed anything!

#15 Udderly

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Posted 27 March 2013 - 06:03 PM

Oh and Tyrannical weapon will now be a little bit better than 2/2 malev with the 5.3 bump to 496 ilvl.

#16 dionim

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Posted 27 March 2013 - 06:37 PM

[quote name='Udderly' timestamp='1364407434' post='3867580']
Oh and Tyrannical weapon will now be a little bit better than 2/2 malev with the 5.3 bump to 496 ilvl.
[/quote]

but 2/2 malev weap are 498, why would tyrannical be better?

#17 Deculture

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Posted 27 March 2013 - 08:04 PM

Looks like Blizzard is (starting) going the GW2 route; cosmetic/fluff for PvP rating prestige rather than better ilvl gear. Fully support the change in philosophy, will be interesting to see where they go with this.
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#18 NiNLeX

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Posted 27 March 2013 - 09:08 PM

[quote name='dionim' timestamp='1364409474' post='3867587']
but 2/2 malev weap are 498, why would tyrannical be better?
[/quote]

Tyrannical t1 is 498 ilvl with equal stats meaning it's not better or worse than malevolent t2.

#19 ZZTS

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Posted 04 April 2013 - 11:48 AM

finally,very very good :duckers:

#20 Udderly

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Posted 04 April 2013 - 12:43 PM

View PostNiNLeX, on 27 March 2013 - 09:08 PM, said:

Tyrannical t1 is 498 ilvl with equal stats meaning it's not better or worse than malevolent t2.

My mistake, yes they will be equal I should have said, since they will both scale to 496.

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