In an interview Tom Chilton had with Gamespy, the question of point selling came up. The response is that it will be fixed once and for all in a patch that is a few weeks away. Here is a snippet from an interview containing the relevant information.
GameSpy: Have you looked internally at the distribution of players doing arenas on the live realm, separating those who are playing competitively with those selling teams or just tanking games to get gear?
Tom Chilton: We don't really have any way of knowing that. We can't distinguish what the intent of a given player is, whether they consider themselves to be competitive or whether they're just doing it for the gear or whatever. Certainly as far as players who are trying to exploit the system through loopholes, we have some changes coming in a patch just a few weeks away where we'll close a lot of those loopholes.
GameSpy: Are you able to talk about those changes yet?
Tom Chilton: Not just yet.
GameSpy: But we can expect the changes will be targeted at the point-selling teams.
Tom Chilton: Point selling, personal rating selling.
GameSpy: The two big things that players seem like they're against are the point-selling teams, since you can face highly skilled and geared players at even the low ratings, and those who bring alts or friends on a team to tank a team so that they can then get a high personal rating on the real team.
Tom Chilton: Exactly, that's what we'll be addressing.
You can read the full interview here: http://uk.pc.gamespy...t/866456p1.html
Posted in: News
Promoted from Point Selling Soon to be Extinct

Comments
#1 Isai
Posted 15 April 2008 - 06:11 PM
In my opinion: bring back the dropping queue penalty when games pop, and to get points for a week, you must have won at least one of your 30% games played. apply the last one to teams above 1500 because some teams start at 1500 and do nothing but go down. problem solved.
#2 syztem
Posted 15 April 2008 - 06:15 PM
#3 tristantio
Posted 15 April 2008 - 06:18 PM
For instance, I had a druid pay me 1000g for an 1850 personal rating.
I joined his newly formed 2v2 (with both of us forming it, so no additional teammate invites needed).
Then we played and got to 1850 with a 27 and 2 win rate (1 loss was a disconnect).
After this he bought his weapon and I left the team.
Now how exactly can they fix that?
I didn't miss out on points myself because I get them from 5v5...
#4 syztem
Posted 15 April 2008 - 06:21 PM
I think it's more directed at win trading boosting and the like.
#5 tristantio
Posted 15 April 2008 - 06:22 PM
syztem said:
I think it's more directed at win trading boosting and the like.
Ah yea, I'm all for removing win traders.
I work hard at powerleveling my point buyers ;)
#6 Veilsixx
Posted 15 April 2008 - 06:23 PM
What they are referring to is the people who take 2 2100 rated teams and they fill them up withs crubs and then synch up Q' to get each other and just go 30-30 alternating wins thus getting everyone 2k PR and keeping the teams perfectly at 2100.
#7 tristantio
Posted 15 April 2008 - 06:28 PM
Veilsixx said:
What they are referring to is the people who take 2 2100 rated teams and they fill them up withs crubs and then synch up Q' to get each other and just go 30-30 alternating wins thus getting everyone 2k PR and keeping the teams perfectly at 2100.
Ah yea that's no good.
I'm just hoping the method of having point buyers (not personal rating) play 30% while I play 70% still works, as thats some easy cash also.
#8 Veilsixx
Posted 15 April 2008 - 06:31 PM
That will devistate even the most "legitimate" way of point selling.
#9 Killamf
Posted 15 April 2008 - 06:37 PM
#10 Latham
Posted 15 April 2008 - 06:37 PM
#11 tristantio
Posted 15 April 2008 - 07:45 PM
Adding or removing a teammate causes a 150 point rating drop to the team rating and all personal ratings.
Similar to the situation on the official tournament servers, but dropping rating when people leave the team puts an added burden on the team to keep the same roster and not farm up multiple teams.
Also because the people buying the 2k personal would be coming and going when they got their shoulders, even removing one person to add another would cause a 300 point rating drop.
This would also mean that if the 5 good players farmed a team up to 2100 rating and then all left to start raising their 2nd team, they would lose 750 rating, setting them back down to a 1350 team rating.
#12 frst
Posted 15 April 2008 - 08:40 PM
#13 Deeta
Posted 15 April 2008 - 08:48 PM
#14 Ultimecia
Posted 15 April 2008 - 08:55 PM
We carry people to high ratings for points, the problem people have is the people being carried (and paying the gold) aren't truly worthy of said arena rating. If the whole team was made up of people with equivalent experience/skill and they played all of the team's games, they wouldn't attain the needed rating.
On the other hand when PvE guilds sell items, they take people into their raids who may not fully understand a fight's mechanics and are hence also being carried: they don't really deserve to down the boss, 25 players of the buyers experience skill/level wouldn't be able to kill the boss.
Conclusion: PvE players being favored, how is this justified? We pay the same monthly fee as them.
Oh, and I can't resist the jab, but come on PvE takes very little skill, top PvPers will (with the right gear) be really good at PvE too given the chance, the opposite isn't true, most people in high end PvE guilds are awful at PvP though there are of course exceptions.
#15 tristantio
Posted 15 April 2008 - 10:55 PM
The problem appears to be actual players getting two different 5v5 teams to 2100 rating, then holding each of these teams with an alt.
Following that, they invite 5 scrubs onto each team (promising to sell them a 2k personal rating).
Scrub group 1 and Scrub group 2 both get in vent and Q at the same time. If they have Qs pop at exactly the same time they say so and then join the game.
They then alternate wins, so scrub 1 gets a win (gaining 15 team rating), then scrub group 2 wins, taking that 15 points right back.
While the team ratings stay at 2100 and they never risk fighting actual opponents, the personal ratings keep going up way more than 15 points, and down way less than 15 points.
This ends up getting 10 people to a 2k personal rating in however much time it takes to do this (probably less than an hour).
Player who set up these teams then proceeds to collect some phatty cash.
#16 tristantio
Posted 15 April 2008 - 10:57 PM
This inconveniences the team who waited in the Q to play a game with 0 opponents and also is gaming the system to the point that its a joke.
#17 Latham
Posted 15 April 2008 - 11:55 PM
tristantio said:
This inconveniences the team who waited in the Q to play a game with 0 opponents and also is gaming the system to the point that its a joke.
Exactly, the win trading for personal rating is retarded since it creates a ton of empty games for all the teams that want to play. On saturday we seriously had 15 instant ques that had no players on the other team.
#18 Guntt
Posted 16 April 2008 - 12:27 AM
Quote
trolls inc
#19 Hirim
Posted 16 April 2008 - 12:54 AM
#20 buriito
Posted 16 April 2008 - 01:39 AM
He's clearly a Warlock.
Edit:
Anyways, I can't wait to see what Blizzard implements and if there'll be a way around it..Until then I'll make the best of it =P