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Guild Wars 2: Guru's State of the Game

Guild Wars 2 Guru's State of the Game is a recurring monthly podcast focusing on the competitive PvP aspects of Guild Wars 2. Each show will feature a panel of skilled players and perhaps a developer or two.

This month's participants
Host: Grouch
Special Guests: ArenaNet Developers Jonathan Sharp and Jon Peters
Players Participating: Java from Team PZ (NA) and Lowell from Curse(EU)

Link: https://www.youtube....h?v=I0togRMEc_o
Twitch channel: http://www.twitch.tv/guildwars2guru
Posted in: News

Comments

#1 Nevercarez

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Posted 10 February 2013 - 03:02 PM

thx :)

#2 WildeHilde

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Posted 10 February 2013 - 03:19 PM

Guild Wars 2 takes so long to become good, but it will get there at some point. The core design decisions of the game are better than that of any other current MMO.

#3 FunstuffxD

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Posted 10 February 2013 - 03:25 PM

its a WoW killer!

#4 Goatllord

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Posted 10 February 2013 - 07:34 PM

WoW will become dead when this gets better HA!

#5 ApplejackxD

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Posted 10 February 2013 - 08:09 PM

This game is the shit, right?




P.S. It's just shit
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#6 Hyrmine

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Posted 10 February 2013 - 08:16 PM

this game will destroy wow

#7 Regent

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Posted 10 February 2013 - 08:46 PM

PvP is way to bursty, and there is very big flaws in certain class design.

The game was fun for a while, but eventually became extremely stressful when half the time you were either one shotting someone, or not able to kill them at all.

#8 Smellyead

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Posted 11 February 2013 - 12:23 AM

View PostRegent, on 10 February 2013 - 08:46 PM, said:

PvP is way to bursty, and there is very big flaws in certain class design.

The game was fun for a while, but eventually became extremely stressful when half the time you were either one shotting someone, or not able to kill them at all.

Sounds familiar.

#9 Darksoldierr

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Posted 11 February 2013 - 07:35 AM

View PostSmellyead, on 11 February 2013 - 12:23 AM, said:

Sounds familiar.

Indeed.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

#10 ardnut

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Posted 11 February 2013 - 11:31 AM

I wish GW had it's own web site and AJ would stop making posts about it.
* RBG/PvP Guild * Stormscale EU * Recruitment Thread * Click Below *
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#11 Pride7

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Posted 11 February 2013 - 09:03 PM

I've talked about it with some friends who (we all played gw1 since roughly launch time) and we came to some general conclusions:

1. MMOs just gravitate to a monopoly because of time and gw2, unfortunately, is more of a time sink (pve) than gw1, so its hard to draw people in who play wow.  Its hard to play gw2 and wow at the same time, but the same cannot be said for playing wow and gw1.  As long as wow is around, gw2 can't kill wow unless it is downright better in all aspects and has better marketing.

2. weapon system is cool but is far too limiting.  in gw1 you choose 8 skills from two classes and you can make whatever you want.  with weapon systems you basically get limited to few skills you personally get to choose, and you also forced to take an elite skill (not a problem, but you get far less choices for elites where as in gw1 you could pick any elite from 2 classes.  This was SUPPOSED to be balanced by weapon choice, but unfortunately not every weapon is equal and some are required.

3. lengedaries imba.  in gw1 you could get any max dmg weapon and mod it and it would be the best you could get.  skins and armor were cosmetic.  with legendaries, you have to grind for the best item (pve wise), which is cool but you don't get to pick a skin, which is just not guildwars at all.  

3a. counter argument would be, "oh well if everything is cosmetic than nobody will want to progress to get anything, they'll just be content." purely not true, how your pve character looked in both pve AND if you could mod it to be useful in pvp was so much fun and so many people spent absurd money/time to make themselves look cool/original.  If 60% of armor looks like dirt and the other 40% are expensive or take time to make, people will take the time to make themselves look good, and because your dirt was functionally the same as the cool looking armor, you didn't have to if you didn't want to.

personal problems:

1. no healers is fine, but no prot monk?  a design in which you have reactive and preparatory spells, and the less reactive casts you make the more energy you and your monk partner save?  best healer design in mmos, period.  its not a problem they dropped it and healers, its a shame.

1a. no healers is also a bad marketing choice, imo.  I personally prefer healers and can't find the time to play gw2 because i outwardly don't enjoy any of the classes to spend my time on playing one.

2. maps.  cap point out the ass.  i can't even complain how fucking boring it is to stand on a node game after game.  HA had so many different map styles and there were so many different gvg maps your comp had to be able to address in gw1, now you have cap point.

3. cd length is so atrocious.  ill call it the reckful argument, and games should realize it by now: do not make 2+minute or even 1.5+minute cds.  MOBAs: longest cd I can think of is blackhole in dota2, and that shit is fucking imba, but most cds are 4-20 secs and ulties 1-1.5mins.  gw1: most abilities were 1-20 seconds, minus some spirits etc? now we have 1min cd utilities and 3 min cd elites, seriously boring.

FORTUNATELY, anet is really good about making their games improve (nightfall and eotn were much improved over an already improved factions, and gw2 contains many combat changes that are 1000000x better than wow).  I think they'll improve, but it will take time.  All of my complaints can be fixed, except maybe the class preference, which will just depend on what they add to the game.

tl;dr- gw2 improved in someways, but is just not gw1, and they dropped a lot of really cool parts.

#12 fant0m8

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Posted 12 February 2013 - 03:49 AM

I can't disagree with your overall point, but what are you talking about with legendaries? They have the exact same stats as exotics that cost 2-5g. They're the definition of a cosmetic only grind.

But yea, the combat system sucks overall, not being able to choose weapon skills is awful, the single game type of standing in circles is mind-numbingly bad, and the community is microscopic.

It took them 5-6 months from release just to implement a basic form of matchmaking, how long is it going to take them to add spectating, practice servers, and game modes/classes that are actually fun?
Bye again! This game isn't fun when you don't know anyone else that still plays.

#13 Footler

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Posted 12 February 2013 - 05:48 AM

I'm not going to claim the game is unfixable but to do so would be the equivalent of making an entire new game.

Seriously, the direction they are pointing towards for PvP is incorrect and it will not succeed.  It's like GW1, WoW BGs and some MOBA had an orgy and the child it birthed inherited the worst traits from each.

One good thing the game has is the leveling, the leveling is actually kind of fun, definitely beats the hell out of Pandaria leveling which can be likened to the aforementioned orgy child.

#14 Regent

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Posted 13 February 2013 - 07:05 AM

View PostFootler, on 12 February 2013 - 05:48 AM, said:

I'm not going to claim the game is unfixable but to do so would be the equivalent of making an entire new game.

Seriously, the direction they are pointing towards for PvP is incorrect and it will not succeed.  It's like GW1, WoW BGs and some MOBA had an orgy and the child it birthed inherited the worst traits from each.

One good thing the game has is the leveling, the leveling is actually kind of fun, definitely beats the hell out of Pandaria leveling which can be likened to the aforementioned orgy child.

Well put, well put.

#15 fant0m8

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Posted 14 February 2013 - 04:12 AM

View PostRegent, on 10 February 2013 - 08:46 PM, said:

PvP is way to bursty, and there is very big flaws in certain class design.

The game was fun for a while, but eventually became extremely stressful when half the time you were either one shotting someone, or not able to kill them at all.


Bunkers can die in a fucking fire. What kind of PVP is that? Fighting a Guardian feels like a raid boss.
Bye again! This game isn't fun when you don't know anyone else that still plays.

#16 Regent

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Posted 14 February 2013 - 04:28 AM

View Postfant0m8, on 14 February 2013 - 04:12 AM, said:

Bunkers can die in a fucking fire. What kind of PVP is that? Fighting a Guardian feels like a raid boss.

Its just frustrating that no matter how well certain classes play vs bunker guards, they will lose.

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