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5.2 PTR Patch Notes - PvP Changes Thus Far

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A compilation of all the 5.2 PvP Changes including the most recent ones such as the Phantasm nerf.

Death Knight
  • Death Siphon now heals for 150% of the damage dealt, up from 100%.
  • Conversion now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second.
  • The Bloodworms summoned by Blood Parasite now have 200% more health and heal for triple the amount.
  • Strangulate's cooldown has been reduced to 60 seconds (was 2 minutes).
  • Asphyxiate's cooldown has been reduced to 30 seconds (was 1 minute).
  • Reaping now also applies to Icy Touch.
  • Summon Gargoyle no longer costs Runic Power.
  • Gargoyle Strike now also deals Shadow damage, in addition to Nature damage.
  • Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
  • The Frost and Unholy tier-14 2-piece set bonus has been reduced to 4% increased damage on Frost Strike, Obliterate, and Scourge Strike, down from 10%.
  • Cyclone's range has been increased to 25 yards, up from 20, and it now has a 20-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
  • Symbiosis: Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
  • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
  • Cenarion Ward now grants 100% increased healing.
  • Frenzied Regeneration now scales 10% more efficiently with attack power.
  • Tooth and Claw now scales 10% more efficiently with attack power.
  • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
  • Rejuvenation now costs approximately 9% less mana.
  • Revive and Mark of the Wild now cost 55% less mana.
  • Faerie Swarm can now snare more than one target at a time.
  • Mass Entanglement now has a 30-second cooldown, down from 2 minutes.
  • Typhoon now has a 30-second cooldown, up from 20.
  • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
  • Soul of the Forest
  • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
  • Feral: Unchanged.
  • Guardian: Generates 3 additional Rage per Mangle.
  • Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
  • Nature's Vigil now has a 90-second cooldown, down from 3 minutes, and now increases damage and healing done by 10%, down from 20%.
  • Starfall will no longer strike targets that are affected by crowd control effects.
  • Guardian
  • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
  • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
  • Wild Mushrooms will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
  • Balance/Restoration Druid PvP gloves bonus now increases Cyclone duration by 2 seconds (previously increased Cyclone range by 5 yards).
  • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
  • Feral Druid PvP 2-piece bonus, in addition to the Savage Roar effect, Thick Hide reduces the wearer's chance to receive critical strikes by 20%.
  • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.
  • Aimed Shot cast time has been been reduced to 2.5 seconds, down from 2.9 seconds.
  • Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
  • Silencing Shot now has a 24-second cooldown, up from 20 seconds.
  • Binding Shot no longer has a Focus cost.
  • Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds, down from 60 seconds.
  • Glyph of Marked for Death has been removed and its effects are now baseline.
  • New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
  • The PvP 2 piece reduction in Counterspell now only works when you succesfully interrupt a cast.
  • Glyph of Deep Freeze now also lowers the duration of the stun by 1 second in addition to taking it off GCD.
  • Ring of Frost - Presence of Mind will make it instant but it won't arm instantly.
  • Invocation now removes Evocation's cooldown, and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage for 1 minute after an Evocation is completed, instead of 25% increased damage for 40 seconds. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
  • Greater invisibility now has a 90-second cooldown, down from 2.5 minutes.
  • Frostbolt cast by Mirror Images now deals 50% more damage.
  • Improved Counterspell has been removed.
  • Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
  • Glyph of Blink will now increase the movement speed bonus provided by Blazing Speed's by an additional 50%.
  • Blazing Speed can now be triggered at will, provides root/stun immunity, and has a 10-second cooldown, down from 25 seconds. This ability replaces Blink.
  • Cold Snap now heals the Mage for 15% of maximum health when used, down from 30%.
  • Ice Floes now has a 45-second cooldown, down from 1 minute and its duration have been increased to 15-seconds (was 10-seconds).
  • Scorch now costs 3.5% of base mana, up from 0.1%. Scorch cast by Arcane Mages now deals 40% less damage but can now be affected by Arcane Charges.
  • Temporal Ripples from Temporal Shield can no longer be dispelled.
  • Arcane Blast's mana cost has been increased to 1.66667% of base mana, up from 1.5%.
  • Arcane Charges now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).
  • Fingers of Frost now has a 15% (up from 12%) chance to activate from Frostbolt, Frostfire Bolt and Frozen Orb, a 5% (up from 4%) chance to activate from Blizzard, and a 10% (up from 9%) chance to activate from Scorch.
  • Glyph of Ice Lance now causes Ice Lance to deal 50% damage to 1 additional target, up from 40%.
  • Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage.
  • Water Elemental: Freeze no longer does damage and only provides Fingers of Frost on a successful freeze.
  • New Level-60 Talent: Ring of Peace: Ring of Peace has been adjusted. It now forms a sanctuary around the friendly target, causing enemies within 8 yards to be disarmed and causes enemies who cast a harmful spell to be silenced for 3 sec. Moving out of the ring does not remove the silence, but it won't trigger again. The duration of Ring of Peace is 8 sec.
  • New Windwalker and Brewmaster ability added at level 30: Nimble Brew: Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown.
  • Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15-second cooldown.
  • Zen Sphere now has a limit of 2 (up from 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi.
  • Chi Burst now does 100% more damage and healing, no longer costs Chi, and has a 30-second cooldown.
  • Path of Blossoms has been removed.
  • Deadly Reach has been removed.
  • Paralysis is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards.
  • Paralysis duration is now 4 seconds / 6 seconds from the back. (down from 4 / 8)
  • Tiger's Lust and Touch of Karma no longer have a Chi cost.
  • Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
  • Charging Ox Wave now has a 30-second cooldown, down from 60 seconds.
  • Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
  • Healing Elixirs now heals the Monk for 15% of maximum health, up from 10%.
  • Chi Torpedo now deals 15% more damage.
  • Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent now have a duration of 30 seconds.
  • Life Cocoon can no longer be dispelled.
  • Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
  • It is no longer possible to use Thunder Focus Tea while silenced.
  • Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
  • Xuen will now fixate on the Monk's original target.
  • Eminence now heals for 25% of the damage done (was 50%).
  • Serpent's Zeal heals for 12.5% per stack of damage done (was 25%).
  • Teachings of the Monastery now provides additional benefits.
  • Tiger Palm damage increased by 100% and restores 1% of max mana.
  • Crackling Jade Lightning damage increased by 100%.
  • Blackout Kick now hits 4 additional nearby targets for 50% damage.
  • Muscle Memory: A new Mistweaver passive activated by a successful Jab or damaging at least 3 enemies with Spinning Crane Kick. Upon gaining Muscle Memory, the Monk's next Tiger Palm or Blackout Kick deals 200% more damage.
  • New Level-75 Ability: Storm, Earth and Fire: The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
  • When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits).
  • Spinning Fire Blossoms’ damage has been adjusted to scale from weapon damage rather than attack power.
  • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
  • New Mastery: Bottled Fury: Bottled Fury increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
  • Tigereye Brew now increases damage by 1% per stack, up from 2%, but is now improved by Bottled Fury.
  • Tigereye Brew now gains 1 charge after spending 3 2 Chi, down from 4 Chi.
  • Tigereye Brew will now stack to 20, but only 10 charges can be consumed per activation.
  • A user interface alert now displays upon reaching 10 stacks of Tigereye Brew.
  • Black Ox Statue: The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change.
  • Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.
  • Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash.
  • Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
  • Eternal Flame's periodic heal now provides 100% more healing when self-cast.
  • Judgment now costs 5% of base mana.
  • Repentance now has a cast time of 1.7 seconds, up from 1.5 seconds.
  • Sacred Shield's absorb effect can now be dispelled.
  • Selfless Healer now boosts Flash of Light by 20/40/60%, down from 33/66/100%, and can be activated by Holy Shock, in addition to Judgment.
  • Blinding Light now has a 1.8-second cast time for Holy Paladins. It remains instant cast for Retribution and Protection.
  • The 4-piece PvP set bonus now grants Holy Power when casting Flash of Light, instead of Word of Glory.
  • Protection
  • The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
  • Sword of Light now increases Flash of Light by 100%, up from 30%.
  • Hand of Sacrifice dispels all harmful magic effects on the target. (Retribution only)
  • Halo will no longer hit enemies that are in stealth.
  • Phantasm no longer makes you target-able.
  • Dispersion now belongs to the shadow pool, meaning it can get locked out.
  • Angelic Bulwark's Spirit Shell can no longer be dispelled.
  • Devouring Plague now deals its damage evenly through its duration.
  • Dominate Mind now has a 1.8-second cast time, down from 2.5 seconds.
  • Angelic Feather now has a 6-second duration, up from 4 seconds.
  • Body and Soul now has a 3-second duration, down from 4 seconds.
  • Focused Will is now a passive for Holy Priests, as well as Discipline Priests.
  • Power Word: Solace has been replaced with a new talent: Solace & Insanity
  • For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
  • For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on it. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.
  • Glyph of Mind Spike only works from Mind Spikes that aren't instant casts from Surge of Darkness.
  • Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned.
  • New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana.
  • Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to silences, interrupts, and dispels.
  • New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds.
  • Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
  • Focused Will now reduces damage taken by 15% per stack, with a limit of 2 stacks.
  • Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
  • Penance damage and healing has been increased by 20%.
  • Rapture now reduces the cost of Power Word: Shield by 25% 50% and provides mana equal to 150% 250% (up from 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
  • Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now activates when the spell crits.
  • Flash Heal and Binding Heal will heal for 30% less when cast by Shadow Priests.
  • The 2-piece Holy/Discipline PvP set bonus is now the previous Holy Spark 4-piece bonus, instead of Diamond Soul.
  • The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Spirit Shell is active the mana cost of Flash Heal is reduced by 50%.
  • Preparation is now a baseline ability learned at level 68.
  • Preparation no longer resets the cooldown of Cloak of Shadows.
  • Cloak of Shadows cooldown has been reduced to 1 minute. (Was 2 minutes)
  • Blind cooldown has been increased to 2 minutes. (Was 1.5 minute)
  • Versatility has been removed.
  • New Level-90 Talent: Marked for Death
  • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.
  • New Level-60 Talent: Cloak and Dagger
  • Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.
  • Burst of Speed now costs 30 Energy (down from 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
  • Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away.
  • Deadly Throw can now interrupt spellcasting when used at 3, 4 and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively, instead of 5 combo points and 6 seconds.
  • Smoke Bomb now reduces damage taken by allies in the area of effect by 20%, in addition to current effects.
  • Nerve Strike now reduces the effectiveness of healing provided by the target by 10%, down from 25%.
  • Shadow Focus now reduces ability energy costs by 75% while stealthed, down from 100%.
  • PvP set bonuses have been changed:
  • Vigor is now the 4-piece set bonus and increases maximum energy by 30, up from 10.
  • Deadly Brew is now the 2-piece set bonus and its effects remain unchanged.
  • Vitality now increases attack power by 30%, up from 25%.
  • Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.
  • Sanguinary Vein now increases the damage the target takes by 20%, up from 16%.
  • Nature's Guardian now preserves the shaman's health when it expires.
  • Chain Lightning will now deal the same damage to subsequent targets as it does to the first.
  • Totemic Restoration now behaves as though any replaced or destroyed was active for 1 second.
  • Stone Bulwark Totem now has 10% of the Shaman's health.
  • Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%.
  • Elemental Mastery now has a 90-second cooldown, down from 2 minutes.
  • Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman.
  • Conductivity no longer requires that the target be within the area of effect of Healing Rain.
  • Ancestral Swiftness now increases spell haste by 5% and melee haste by 10%, instead of 5% each.
  • Glyph of Purge now adds a 6-second cooldown to Purge.
  • Stone Bulwark Totem now absorbs 25% more damage.
  • Unleashed Fury Flametongue now increases Lightning Bolt damage by 20%, down from 30%, and Lava Burst damage by 10%, up from 0.
  • Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
  • Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman.
  • Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 50% of the damage dealt by Flame Shock.
  • Flame Shock's duration has been increased by 25%.
  • Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other "beneficial, instant, damaging and totem spells” by 75%).
  • Fel Armor now reduces damage taken by 10%, instead of increasing the Warlock’s armor.
  • The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3-second blanket silence.
  • Blood Fear is now Blood Horror. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to horrify the attacker for 4 seconds. When cast, the ability has 1 charge, costs 5% health to activate, and has a 30-second cooldown.
  • Blood Horror has a new visual and sound effect, and has a visual and sound effect when the horror effect is activated.
  • Burning Rush now also prevents movement-impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects.
  • The Imp ability Blood Pact has been removed.
  • Dark Intent now increases Stamina in addition to Spell Power.
  • Soul Leech now provides an absorption shield instead of healing.
  • Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate, down from 50%.
  • Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
  • The passive damage from Archimonde's Vengeance no longer has a visual effect.
  • Grimoire of Sacrifice now increases the damage of abilities by 20% for Destruction Warlocks and 45% for Affliction Warlocks, down from 25% and 50%. In addition, it now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
  • Glyph of Burning Embers has been removed and its effects are now baseline for Destruction Warlocks.
  • Glyph of Soul Shards has been removed and its effects are now baseline for Affliction Warlocks.
  • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds.
  • New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.
  • Glyph of Unstable Affliction has been redesigned. This glyph now reduces the cast time of Unstable Affliction by 25%.
  • Unstable Affliction’s backlash effect is now always a critical hit and deals approximately 15% more damage.
  • Chaos Wave now have a new visual.
  • The benefit of Haste from items and consumables has been increased by 100% for all Warriors.
  • Bladestorm now provides immunity to disarm while active.
  • Defensive Stance now reduces damage by 15%, down from 25%.
  • Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
  • Shockwave now has a 40-second cooldown, up from 20 seconds, and striking 3 or more targets will reduce its cooldown by 20 seconds.
  • Second Wind now generates 15 rage (was 20) over 10-seconds and the health regeneration effect will pause while the Warrior is stunned.
  • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.
  • Shield Barrier now scales approximately 10% less efficiently with attack power.
  • Storm Bolt now deals 125% weapon damage, up from 100%.
  • Enraged Regeneration now costs 30 Rage, down from 60.
  • Deadly Calm has been removed from the game.
  • Glyph of Incite no longer activates from Deadly Calm, and now activates from Demoralizing Shout instead.
  • Glyph of Overpower now increases the duration of Die by the Sword by 1-second each time Overpower is used.
  • Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
  • Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy, up from 10%.
  • Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20, down from level 50.
  • Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30).
  • Overpower now costs 10 rage.
  • Sudden Death now has a 25% chance to activate from Overpower instead of a 20% chance from auto attacks. In addition, using Execute makes Overpower free for 10-seconds.
  • Bloodsurge now reduces the Rage cost of Wild Strike by 30, up from 20, and its duration has been increased to 15 seconds, up from 10 seconds.
  • Protection
  • The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
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#1 salice

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Posted 01 February 2013 - 05:34 PM

Holy shock change for Selfless healer reverted... makes me cry a lil inside :(

#2 Virent

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Posted 01 February 2013 - 07:31 PM

[quote name='Shellshockz' timestamp='1359739542' post='3843344']
Tremor totem with totemic restoration is already 35 sec not 30, with this nerf it should be 40 now

Just tested it on my own shaman and it was 31 seconds to be exact.
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#3 angiejolie

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Posted 02 February 2013 - 02:34 PM

[color=#0091FF][font=Verdana, sans-serif][size=3][background=rgb(32, 32, 32)]Our sense is that there probably 2-3 too many different categories.[b] I also totally agree that the system is way too opaque, especially for new playe[/b]rs. Mentioning DR and perhaps PvP CC durations in the tooltips (perhaps only in PvP, perhaps only as an advanced option) is something we’ve wanted to do for some time (so is Path of the Titans, so is Dance Studio… you know how it goes). [/background][/size][/font][/color]

[color=#0091FF][font=Verdana, sans-serif][size=3][background=rgb(32, 32, 32)][b]We also talk often about whether the game would be better off with only a single DR category. It makes it easier to learn for sure[/b]. But it’s also a really risky change. Much of the depth of PvP skill involves knowing what ability DRs with what. A lot of Arena comps are built on that mechanic. It gives us a lot of room to provide surgical buffs or nerfs by changing which DRs with what. Overall, I think there is a chance we would scale down the number of different DRs, but it’s a small chance. We’re much more likely to just spell them out more explicitly (which to be fair also chips away at the knowledge base that differentiates an expert PvP player from a merely tolerable one).[/background][/size][/font][/color]

[font=arial,helvetica,sans-serif]blizzard win[/font]

[font=arial, helvetica, sans-serif]maybe its best to put all ccs in one dr, make every cc instant so no new player would have to cast and get locked out, and remove half of the spells so our loved new players dont have to make an effort learning keybinds.. god forbid the game actually had a learning curve[/font]

[font=arial, helvetica, sans-serif]edit.: also feel that awareness in pvp takes a while to learn, so they should do something against this. perhaps implant gladiatorlosa into wow so it cant be turned off.. maybe it can make your bars red when you're cc'd like the ingame losecontrol, so new players dont have to look away from enemys healthbars. [/font]

[font=arial, helvetica, sans-serif]on top of this, maybe cd usage is a bit difficult too so they could implement some function to automatically use cooldowns when low on health for example, just to keep the skill level at the minimum..[/font]

[font=arial, helvetica, sans-serif]srsly tho, both "skill floor" and skill cap has gone to shit since the 2 first expansions, with mop being even more retard friendly than cata.. what is the actual goal here? to keep new players at the same mmr as glads and r1s? [/font]

#4 noobie25

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Posted 02 February 2013 - 02:54 PM

Tremor Totem removed from Totemic Restoration is the only change I'd like to see atm.
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#5 Draintain

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Posted 02 February 2013 - 03:55 PM

[quote name='noobie25' timestamp='1359816850' post='3843569']
Tremor Totem removed from Totemic Restoration is the only change I'd like to see atm.