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Greg 'Ghostcrawler' Street Presenting During Blizzcon


Hildegard: Today I welcome Greg “Ghostcrawler” Street, lead designer of World of Warcraft, as an interview partner for our Arena Junkies interview. We will start with my trademark question. What did you eat today?

Greg "Ghostcrawler" Street: I just had salad with beets and blue cheese.

Hildegard: Sounds nice. When you started responding to players on the WoW boards you said "A year from now I will probably be the most hated person in the gaming industry." Do you remember that quote?

Greg "Ghostcrawler" Street: Haha. I don't remember it, but it sounds like something I'd say.

Hildegard: Did it come true?

Greg "Ghostcrawler" Street: Oh I am sure there are people that are more hated than me. Which is not to say I'm universally loved, but it goes with the territory.

Hildegard: Did you follow the recent online arena tournaments like NAO, Yaspresents, Curse Invitational or Bleached Bones?

Greg "Ghostcrawler" Street: Yes, we follow all of that stuff. That's the work we live for.

Hildegard: The start of Mists of Pandaria will offer a tournament realm soon after the launch. With the PvP mechanics overhaul in Mists of Pandaria and streaming becoming massively adapted among more and more players, this all sets a great foundation for PvP to grow in popularity. Is a new dawn for the WoW arena scene coming?

Greg "Ghostcrawler" Street: It would be awesome if that was the case. If you are talking from a professional level or about people watching it - arena always suffers a bit that it's fast paced and it's hard to tell what is going on. It has never been the most easy to watch game out there. It may be a pipe dream that it is going to grow in popularity like Starcraft. But can we make it more fun for the players who are interested in arena. Absolutely that would be great.

Hildegard: You recently said over Twitter that you would like to work on the tournament UI. This would be a huge boon to the PvP community and could start bring organizations like MLG to take WoW back in.

Greg "Ghostcrawler" Street: We don't have any announcements. I totally get how valuable that would be. We would love to support it. It's just a matter of finding the time and resources to get it right and come up with a system that people would actually use and be excited about.

Rapture: Do you have any opinions on the tournament UI people have been using for the tournaments?

Greg "Ghostcrawler" Street: We usually let the community come up with a UI mods that are filling holes in what we currently offer. From that standpoint that is awesome. It's something we don't provide, yet, but hopefully can at some point.

Hildegard: How about announcing player-made tournaments on official resources like the website or even the launcher?

Greg "Ghostcrawler" Street: That would be cool. It's a little outside of my area, as it's about the PR and community aspect of the game, but it sounds like a cool thing to me.

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Snutz and Venruki during the WoW 2012 North America Arena Invitational


Hildegard: Do you think there is a place for professional players in World of Warcraft?

Greg "Ghostcrawler" Street: That's a really good question. I watched tons and tons of arena and battlegrounds and I just don't know if it ever will have the spectator experience that a game like  Starcraft or hopefully Blizzard AllStars will have. We will always be challenged from that point of view. It would be awesome and we surely have nothing against it but I don't know if it will ever have the kind of popularity that professional players would expect.

Hildegard: A lot of ideas to increase competition and participation for arenas have been thrown around: Shorter seasons, region-wide queues and titles, cosmetic rewards and rating decay. Do you have plans to work over the matchmaking and reward system for arenas?

Greg "Ghostcrawler" Street: I think the matchmaking system is pretty solid. It's not unlike the one we use for other games. The same people design all these systems. I know there is a lot of concerns about rating decay and should we discourage people from getting high ratings and then just camping and not playing again. That's a valid concern. Right now we are in this lame duck season where the patch has been going on for a long time and people know there isn't going to be another season until the expansion comes out. So it's understandable that the participation is off a little bit, but I think it's unfortunate anytime players want to play and feel like it's risky to play because, God forbid, it might hurt the ratings. That is an aspect of the rating system we can improve.
The reward system overall works pretty well in terms of the gear you can get. We think the changes to PvP Power and resilience will make PvP gear more attractive, than it has been traditionally when we ran into problems where sometimes they were weaker than weapons or trinkets from PvE. That change will help. I don't know how popular cosmetic rewards would be. The mounts are certainly exciting, as are the titles. I don't know if adding tons and tons of toys and transmog gear will make the PvP community as excited as the PvE players. We approach it more from the point of "what can we do to make the games themselves more enjoyable" and look to make it more surprising in good way when you are doing arenas with your team or are running battlegrounds over and over.

Hildegard: High rated arena players hate the long queue times, especially the long wait for cross-battlegroup queues that can take up to ten or 15 minutes. Any chance to make the search for cross-battlegroup teams shorter?

Greg "Ghostcrawler" Street: Yes. We have a lot of opportunities to improve that. The battleground queuing system is pretty ancient at this point. Players could only meet players from their own realm and then we extended it to battlegroup level. Meanwhile we created this whole new system for dungeon finder that then developed into raid finder and it is much more clever and advanced system. Occasionally players can still hit queues for it, but I think there is a lot of promise in taking that system and try to integrate the battleground queuing there.
We would like to able to support things like letting five players queue together for rated battlegrounds instead of having a whole group of ten before you go into it. That would be really cool. We talk more about letting players queue together as a group, even for the non-rated battlegrounds. But only matching these pre-mades with other premades. It's a lot of fun to get together with a bunch of friends and be coordinated and we would like to support that rather than work against it.

Hildegard: According to early numbers heroic PvE weapons will be stronger for PvP than tier 2 PvP weapons. Is this true?

Greg "Ghostcrawler" Street: We follow that math, but I am still not convinced that this is the case. The PvE gear is higher item level but when you consider the PvP power and also the resilience that is on the weapons that should be enough to make up for the difference. The PvE gear item level isn't so high that that should overcome it. There is always a possibility that if we introduce another Gurthalak or one of the trinkets that there will be procs that will make up the difference. Based on the stats alone we believe that PvP gear will still be superior for PvP.

Hildegard: Why do the PvP trinkets have different stats? Mastery/Crit/Spirit for the Medallion and Battle Master, PvP Power for the on-use and proc trinkets?

This question was skipped at first due to audio problems, but answered later on.

Greg "Ghostcrawler" Street: I will follow-up on this.

Hildegard: I know this is not your field of expertise, but the recent title disqualifications haven't touched players that stated themselves they were boosting or wintraded with other teams. Do you plan to correct this?

Greg "Ghostcrawler" Street: We have a team that looks for players exploiting and abusing the system. They try to catch it, when it happens and follow player reports. We try not to go into too much detail on how they do their job because the whole point of them is to catch exploiters. It's not something that is up to me. It's a system that we have in place as a company. I do think that, when listening to the forums, it's happening a lot more than it is. It's a fairly isolated case. It can have ramifications on the highest rankings, just because the population size is smaller in that group. Not sure what else to say about it. We try to have open channels for players that feel like they were disqualified unfairly or that other players got away with it. It's always tough when you are trying to mediate punishments like that.

Hildegard: Many players are worried that overpowered abilities will allow players to reach high rating within the first two weeks and camp it for the rest of the season. We talked about camping, what about balance? Examples such as BM Hunter Burst, Frost Bomb, Totemic Restoration, Blood Fear, Wild Charge, hybrid healing or Psy Fiend get mentioned a lot. Will you make fast balance fixes if classes are not competitive or other too strong or do you prefer to do changes only with major content patches?

Greg "Ghostcrawler" Street: That's a really tough decision. Players really recent it if you suddenly go through and do nerfs particularly. We do have a break in between Mists of Pandaria launching and the season starting. It's a time to catch the problems at level 90. We have seen PvP at level 85 and have seen some players at level 90 on the beta realms. That is nothing compared to having millions of players on live. If BM burst or Wild Charge or Avatar are overpowered we will have a chance to get them. Whether or not we make huge sweep changes is just going to depend on the magnitude of the problem. It really pisses players off to suddenly be nerfed. Particularly say two weeks after the season started. If you build your arena team around this synergy among these class and then we suddenly pull out the rug from under you, players understandably get upset.

Voice from the off: We have time for one more question.

Hildegard: Let's try two. I'll be quick. Do you read Arena Junkies from time to time?

Greg "Ghostcrawler" Street: Sure.

Hildegard: I personally like the approach you took to crowd control on monks, where every cc except the disarm has a downside: you either need to be in melee range, are rooted yourself, have to be behind or in front of the enemy, the projectile has a travel time etc. Is this a general approach to give crowd control a trade-off that we may see in future designs?

Greg "Ghostcrawler" Street: We didn't want to copy a lot of existing abilities and give them to the monk. So we tried to have some interesting quirks on them. We were also super careful not give them tons and tons of crowd control.  Monks are a very mobile class and they have a lot of off-healing capability and the healers have a lot of damage dealing abilities. So we think that a combination of these two advantages would be so much that they did not need mage-level crowd control or we would end up in a situation like we were with the death knight were the class was just kind of a joke.

Hildegard: Thank you for your time. Will you continue to write over Twitter after the launch?

Greg "Ghostcrawler" Street: I will be traveling after launch. I don't know how much access I will have. But I have been enjoying it so far and so I'm planning to keep it up. It can't answer every single question that players send in, but so far I really enjoyed the communication.

Hildegard: Well thank you again for the interview.

Greg "Ghostcrawler" Street: Sure. I will follow up on that trinket question.
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Comments

#1 ardnut

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Posted 20 September 2012 - 07:18 AM

I think you guys are being very harsh on Hilde... he asked a lot of important questions but he can't force ghostcrawler to answer them.  He gave vague answers and there is nothing Hilde can do to stop that.  All he can do is ask the question.
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#2 Mazdak

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Posted 20 September 2012 - 09:28 AM

[quote name='kannetixx' timestamp='1348115952' post='3775290']
you clearly do not understand sc2 .. its a lot more than just "killing buildings.."

there are specific timings that you need to look for - understand why your opponent is doing what  at XXX time .. is he getting gas a little too early or is he not? .. did you scout completely to prevent your base from being over run by 11/11 rax - 6pool - 4gate .. yatta yatta is he/she going to transition into a certain build out of what they are currently using if so What and how do you figure that out?

there is a lot more to sc2 than just that my friend .. you can go into deal with sc2 just as much as wow has and sc2 is way more complex than wow in terms of design and gameplay

i watched WoW tournaments back with MLG when hafu and those few players played in tournaments and i had no fucking clue what was going on but as someone mentioned before Commentators help tremendously in delivering a game and helping the novice players understand what is going on.. SC2 Casters are GREAT at doing this they explain what a certain build is .. why is being built - what its going to actually do .. they explain upgrades and everything in between to keep the audience involved in it and that is what WoW needs and that is what it certainly has among the number of players who are pretty great casters.


using your example you can simply say RMP vs TSG Trip DPS to a novice player
RMP Stands for Rogue Mage Priest
Basically the priest needs to survive the other teams cooldowns or else hes dead his team really needs to help him here ..
novice asks why - the armor they wear is weaker compared to the damage the other team can do.

pretty simple explanation to someone who has no idea wtf they are watching but can now understand simply .. dont let the white bar character die to the brown / pink / red.

if they have an interest further than that .. then you can go into deeper details

for someone who has never watched a certain sport what is the general thing someone mentions? Team A vs B and you give a general explanation of the gameplay .. you don't bombard them with plays and all of that and they can still enjoy the game.. it just has to be spectator friendly and have a little information to help some one along the way and it becomes watchable.
[/quote]

You clearly don't understand what I tried to say.

If you want to teach someone that has NEVER watched SC2 before, you don't explain him everything about buildorders and timings. Also, it actually is the main goal to destroy the buildings of the enemy. Like, instead of posting a wall of text, telling me that I'm wrong you should've just read what I wrote.

I only wrote about the goal itself, not about the way to actually achieve that goal. If you wanna explain football/soccer to someone, you don't say "Yeah you gotta watch out for that 4-3-3 because the winger can cross supergood with the 10." You just say: "You need to score as many goals as possible within 90 minutes."

And now tell me what you'd prefer to watch (casters left out)

SC2, where you have an idea of what the guy with the little dudes is trying to do against the guy with little insects.

WoW, where you only see 6 people jumping around while losing HP/Mana without having any clue of what's actually happening.


WoW arenas is just to complex to explain it to a newbie + if you don't know what happens, it is EXTREMELY boring.

Both SC2 and LoL on the other hand are extremely noobfriendly. You don't need to know why dude A is doing a timingpush with marines/medivacs, you don't need to know how many cs the midlaner has, you don't even need to know the abilities of the champions - yet you can still understand the BASICS superfast and super easy. And this allows LoL to grow ridiculously fast and getting more viewers than fucking MLB games on ESPN.

#3 WildeHilde

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Posted 20 September 2012 - 10:06 AM

Actually it's not that hard. Kill one of the enemy team. Health bars are an easy indicator. One problem I agree with is the amount of icons to follow. We try to create an UI that makes watching easier. After Vadrak has completed the base version with frames and cooldowns we may add visual effects for events and audio additions, like the LoL client does.

Starcraft is a good spectator sport and I love to watch it, but it is different from WoW. What we need is good tutorials that teach viewers what actually happens. This is one thing every tournament organizer should do. The problem is bringing the viewers on the same page. If you watch soccer on TV and know about the game - the commentators suck and the post game analysts bring the good stuff. On the other hand, much like soccer, WoW has a huge player-base. What we need is to bring new players in and introduce qualifiactions and tournament ratings instead of making invititationals only. This is what made SC:BW and later on SC:2 such a great E-Sport. This is one thing we actually work on, automated tournaments where everyone gets the chance to qualify. Ladders will never be as exciting as tournaments.

#4 Mazdak

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Posted 20 September 2012 - 10:09 AM

[quote name='WildeHilde' timestamp='1348135569' post='3775405']
Actually it's not that hard. Kill one of the enemy team. Health bars are an easy indicator. One problem I agree with is the amount of icons to follow. We try to create an UI that makes watching easier. After Vadrak has completed the base version with frames and cooldowns we may add visual effects for events and audio additions, like the LoL client does.

Starcraft is a good spectator sport and I love to watch it, but it is different from WoW. What we need is good tutorials that teach viewers what actually happens. This is one thing every tournament organizer should do. The problem is bringing the viewers on the same page. If you watch soccer on TV and know about the game - the commentators suck and the post game analysts bring the good stuff. On the other hand, much like soccer, WoW has a huge player-base. What we need is to bring new players in and introduce qualifiactions and tournament ratings instead of making invititationals only. This is what made SC:BW and later on SC:2 such a great E-Sport. This is one thing we actually work on, automated tournaments where everyone gets the chance to qualify. Ladders will never be as exciting as tournaments.
[/quote]


While every soccerplayer cares about soccer, not every WoW player cares about Arenas.

In order to achieve success with tournaments, you need to have Blizzard on your side. They need to show stuff like that either ingame or in the launcher - like Riot does.

#5 WildeHilde

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Posted 20 September 2012 - 10:34 AM

Well Ghostcrawler said in this very interview that he thinks linking and announcing tournaments from the launcher is a cool idea. That will help to convince the community/pr team. This sentence is the most important in the whole interview in my opinion. I think for most people tournaments would be interesting, but they tune in, understand nothing, see still screens and have to wait because someone f***ed up resetting their IP and turning of Skype. If tournaments want to be entertaining there can be no downtime. You need material for downtimes prepared and not improvise if something goes wrong. Also the casters explained too little for a long time.

But most importantly. The arena scene needs to understand that the guys without junkie status make the tournaments succesful. Look at Team Liquid for an example. High rated players discuss with newbies and those that stay in gold or even silver for two years straight. The current arena scene is very elitist and we need to make the whole playerbase feel welcome.

#6 Saikx

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Posted 20 September 2012 - 11:46 AM

[quote name='WildeHilde' timestamp='1348137280' post='3775413']
But most importantly. The arena scene needs to understand that the guys without junkie status make the tournaments succesful. Look at Team Liquid for an example. High rated players discuss with newbies and those that stay in gold or even silver for two years straight. The [b][i][u]current arena scene is very elitist[/u][/i][/b] and we need to make the whole playerbase feel welcome.
[/quote]

I couldn't agree more on this, I see like maybe 5-10% of the highrated streamers actually answer the guys that whisper to them, the rest just ignores them and they all act like they're gods. And they ofcourse act like they don't know anyone of the other highrated players even when they got their ass whooped 1 billion times by them. Hydra and Minpojke come to mind as prime examples, as many other highrated streamers ofcourse. Just calling out the most obvious dickheads.

Why do you think someone like Ocelote has a ton of viewers everyday? Because he is the best player? Hell no. He just interacts with his viewers and tries to answer as many questions as possible and when he gets asked about another pro player, it doesnt go like: "WHO IS THIS HUEUHE FKING RANDOM PROBABLY XD", but he actually gives his honest opinion.

People ranting about communities in DotA/HoN or other games, just dont know about the elitist WoW retard scene.

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#7 Helia

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Posted 20 September 2012 - 12:29 PM

First of all, I think it's a good interview.
GC is GC, we all know he answers specific questions with vague answers. So thanks for the effort, the questions were pretty good for a limited-time interview. But... You need 2 people to make an interesting interview.

Regarding WoW-eSport, I might be the perfect example of an old WoW player only watching arenas at Blizzcon without understanding any move.
Whereas I was enjoying SC2 matches even if I only played the campain and nothing else. I was pretty much thinking the same way Mazdak (or Ariel Robben ? Is that you ????) does.

But when starting to play arenas a bit, I began to understand how deep the game mechanics are and how enjoyable a great arena match can be when you actually understand what the players are doing.

I can remember Azael yelling "Hex by Flubbah, Ohhhhh it was melted by Zunniyaki. What a play !". That's typically the kind of comment WoW e-sport needs for newbies : "Wow, I do have shadowmelt on my NE priest ! Never managed to use it to avoid CC, it's definitely a good move !"

This is what WoW needs I think. Legibility. All actors should be involved into it. From players (see below) to audience, via casters, UI, ...

Some ideas among lots of others :

[b]1. More entertainment before, during and after tournaments.[/b]

[i]1.1. Forecasts[/i]
Isn't it what makes sport shows so entertaining ? People playing the game in their mind before it actually happens ? Even fighting about what's gonna happen.

[i]1.2. Interact with viewers[/i]
Commentators should answer questions regarding the matches between the matches. And should be interviewed to talk about game balance or other topics between events, not between matches. Questions should be selectionned by some moderators to fill in the gaps.
[i]1.3. More interviews, but AFTER the event[/i]
Not only immediate interviews. Just like sport, on the spot, people may be confused, disgusted, ... More "reviews" a couple of days after the event. "Back to Bleached Bones day 1 with Khuna", ...

[i]1.4. Continue talking about events after the events :[/i]
Player side : on Youtube player's channel, their PoV about the tournament, that or that game. What went wrong ? Why ? (Talbadar does that I think). In player's videos, like Flubbah did, use live comments, tell people watching your video that it was in this or that tournament, that took place on that day, ...
Community side : debrief, talk, organize "remember that match ?" kind of games. Tell people from your guild, make forum threads. Explain stuff there, don't only expose your opinion.
Blizzard side : not only one piece of news before the event. Debrief like "missed that fantastic game between Evil Geniuses and Rock Paper Ret ? VoDs are there : ...". Launcher news is a great idea too.


[b]2. Involve community[/b]

[i]2.1. One place, one platform [/i]
=> everything must be found in there AND WELL ORGANIZED. Who won this tournament ? When did it take place ? Who fought who ? I'd like to have stats like basketball : "how many times did Khuna's RLS win against Talb's Shadowplay ?"
A who's who, I could find, with one player's name, his accomplishments (on live like AJ helmets but also tournaments). Where can I find the VoD ? When is the next tournament ? How many tournaments have been played on live and how many on TR ? Who's streaming right now (AJ does that pretty well) ? Where can I find this player's videos ? I think AJ is the most relevant platform for all of that. Only some of the features I described are missing.

[i]2.2. Talk, talk, talk, don't flame.[/i]
So much crap is written down the official forums "I hate watching RLS games, that's so boring". Yes, indeed, it might be your PoV, but this is so bad advertisement for e-sport. Don't forget newbs like me who are interested in but a bit reserved are reading these forums and could definitely say "OK it's never gonna be e-sport, you have the right comp, you win no matter what", that's unfair for lots of players I think. Pay attention to what you say on public forums, as if you always were speaking in the name of the whole PvP community.

[i]2.3. Be helpful. [/i]
Lots of people are more thankful than you think.You helped someone, gave him some advice, I'm pretty sure when he's gonna see you organize some event he'll try to help you back to get more viewers.

[i]To be continued...[/i]


Forgive me for the wall of text, I never posted on AJ 'cause I don't feel legit to (and I'm obviously not). Here we're talking about the new-to-esport-people, and that's exactly what I am. That's why I think this huge post can be helpful to make the arena scene look better to everyone's eyes.

Maybe that's neither the right place nor the right time. My apologies.

EDIT : so many grammar errors... I'm so sorry my English is so poor.

#8 khuna

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Posted 20 September 2012 - 12:39 PM

[quote name='Mazdak' timestamp='1348110765' post='3775277']

3 races with ~20 Buildings & 20 units per race - Goal: Destroy the main buildings of the enemy.

12 races, 10 classes ~30-40 abilities per class - Goal: Kill the enemies

[/quote]

Lol, if you think destroy the main buildings of the enemy is all you have to understand when you watch an sc2 game then you are clueless

#9 WildeHilde

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Posted 20 September 2012 - 12:43 PM

Awesome post Helia. Many of the points you mentioned are things we want to include in [url="http://www.arenajunkies.com/topic/229911-european-tournaments-assembling-a-team/"]the tournaments we are planning to do with MoP. [/url]

#10 ardnut

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Posted 20 September 2012 - 01:47 PM

[quote name='khuna' timestamp='1348144757' post='3775446']
Lol, if you think destroy the main buildings of the enemy is all you have to understand when you watch an sc2 game then you are clueless
[/quote]

I think this just proves saikx's point.
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#11 Mazdak

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Posted 20 September 2012 - 03:09 PM

[quote name='khuna' timestamp='1348144757' post='3775446']
Lol, if you think destroy the main buildings of the enemy is all you have to understand when you watch an sc2 game then you are clueless
[/quote]


That's all you need to know when you watch it for the first time. You don't need to know everything about specific buildorders, timings and counters. You don't need to understand why Infestor/Baneling is good against Marines. You will learn that while watching the game/s.

You won't learn anything while watching an arenagame tho, because you have NO idea of what's happening if you don't already know a lot about the game.

There are thousands of people that watch SC2/LoL tournaments even tho they aren't playing the game. There isn't one person that watches WoW tournaments but doesn't play arena or at least played it before.


And now, tell me how you would explain the GOAL of SC2 to someone that has never heard of it before. You would simply say "You need to destroy the buildings of the enemy"
Same for LoL - "You need to destroy the enemies Nexus".

Can't be that hard to understand that goal =/= the way you accomplish it

#12 WildeHilde

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Posted 20 September 2012 - 03:11 PM

The goal for arena would be to kill the enemy team?

#13 Mazdak

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Posted 20 September 2012 - 03:25 PM

[quote name='WildeHilde' timestamp='1348153865' post='3775523']
The goal for arena would be to kill the enemy team?
[/quote]

As I said.

But no one would understand what's happening if one is watching wow arenas for the first time.

You'd need a completely new UI without all the numbers and flashing icons. It has to be noobfriendly.

Like, people need to get an idea of what's happening in less than a minute.


If one is watching LoL for the first time, he will figure out which team is ahead, who's who, and he will listen to commentators that explain a lot.

If one is watching WoW for the first time, he would see a jumping guy, flashing icons and a lot of numbers. He wouldn't even know who is in whose team, and the commentators wouldn't help when saying "HE DEATHED THE BLIND OMGOMG"

You need to pay so much attention to follow an arenagame, where as you can literally go brainafk while watching LoL.

#14 khuna

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Posted 20 September 2012 - 03:30 PM

[quote name='Mazdak' timestamp='1348153795' post='3775520']
That's all you need to know when you watch it for the first time. You don't need to know everything about specific buildorders, timings and counters. You don't need to understand why Infestor/Baneling is good against Marines. You will learn that while watching the game/s.

You won't learn anything while watching an arenagame tho, because you have NO idea of what's happening if you don't already know a lot about the game.

There are thousands of people that watch SC2/LoL tournaments even tho they aren't playing the game. There isn't one person that watches WoW tournaments but doesn't play arena or at least played it before.


And now, tell me how you would explain the GOAL of SC2 to someone that has never heard of it before. You would simply say "You need to destroy the buildings of the enemy"
Same for LoL - "You need to destroy the enemies Nexus".

Can't be that hard to understand that goal =/= the way you accomplish it
[/quote]

Yea wasnt talking about LoL but sc2, i think the viewing experience watching sc2 just to see who kills the opposite base first is the same as watching WoW's health & mana bars going up and down.

[quote]There are thousands of people that watch SC2/LoL tournaments even tho they aren't playing the game. There isn't one person that watches WoW tournaments but doesn't play arena or at least played it before.[/quote]

edit : this isnt true btw

#15 Mazdak

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Posted 20 September 2012 - 03:39 PM

[quote name='khuna' timestamp='1348155045' post='3775532']
Yea wasnt talking about LoL but sc2, i think the viewing experience watching sc2 just to see who kills the opposite base first is the same as watching WoW's health & mana bars going up and down.



edit : this isnt true btw
[/quote]


So tell me how many people are watching WoW arenas that have never played it before. I don't know one. On the other hand, I know a decent amount of people that are watching SC2 but never played it once, because there are shoutcasters that put their focus on entertainment only. Someone like Dennis "TaKe" Gehlen for example.


And you still don't get my point. In order to understand what's happening, you don't need to know nearly as much about SC2 as you need for WoW. Even less for LoL, and that's why LoL has 250k+ viewers, SC2 70-100k and WoW 5k.

#16 devega

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Posted 20 September 2012 - 03:48 PM

[quote name='Udderly' timestamp='1348119528' post='3775307']
Anyone who wonders why WoW wouldn't care about this community should just read some of the responses to this thread.  I truly hope many of you don't have such massive amounts of negativity in your real lives as well....[/quote]This so much.

The guy made a pretty solid interview considering the circumstances and GC's reluctance to give proper answers(but that's a given), and some people attack him like rabid dogs - without really coming up why it was bad or what it lacked.

#17 miKeifgf

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Posted 20 September 2012 - 03:51 PM

Anyone know what exactly was the response to this

"[b]Why do the PvP trinkets have different stats? Mastery/Crit/Spirit for the Medallion and Battle Master, PvP Power for the on-use and proc trinkets?"[/b]


Thanks,

#18 khuna

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Posted 20 September 2012 - 04:01 PM

[quote name='Mazdak' timestamp='1348155565' post='3775537']
So tell me how many people are watching WoW arenas that have never played it before. I don't know one. On the other hand, I know a decent amount of people that are watching SC2 but never played it once, because there are shoutcasters that put their focus on entertainment only. Someone like Dennis "TaKe" Gehlen for example.
[/quote]
I knew a lot of my friends/other ppl when WoW was big at IEM / MLG.

[quote]
And you still don't get my point. In order to understand what's happening, you don't need to know nearly as much about SC2 as you need for WoW. Even less for LoL, and that's why LoL has 250k+ viewers, SC2 70-100k and WoW 5k.
[/quote]
That isnt certainly why, and i think that isnt true (for sc2, dno much about LoL this game doesnt interrest me at all), like i said before i don't th ink understanding health bars going up & down is harder than understanding who has the bigger army or who's hatch will get sniped.
As i don't think understanding that a healer is in a crowd control and that a kill opportunity is here is harder to understand than a vortex on 6 broodlords...

sry for my english

#19 Mazdak

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Posted 20 September 2012 - 04:13 PM

[quote name='khuna' timestamp='1348156892' post='3775550']
I knew a lot of my friends/other ppl when WoW was big at IEM / MLG.
[/quote]


I obviously wasn't talking about friends and family. And yes, there were people that tuned in to look what's going on there, but most of them didn't stayed.

[quote][color=#282828][font=verdana, tahoma, sans-serif][size=3][background=rgb(244, 244, 244)]That isnt certainly why, and i think that isnt true (for sc2, dno much about LoL this game doesnt interrest me at all), like i said before i don't th ink understanding health bars going up & down is harder than understanding who has the bigger army or who's hatch will get sniped.[/background][/size][/font][/color]
[color=#282828][font=verdana, tahoma, sans-serif][size=3][background=rgb(244, 244, 244)]As i don't think understanding that a healer is in a crowd control and that a kill opportunity is here is harder to understand than a vortex on 6 broodlords...[/quote][/background][/size][/font][/color]

I honestly do think that there's a huge difference between super obvious stuff like a complete army disappearing in a dark hole, and a non visible CC on the healer, when it's very hard for outstanding people to even recognize who's the heal.

It's just not entertaining to just see the health bars going from almost nothing to full and vice versa, where as a big 200/200 fight with tanks, lazer shooting robots and a swarm of zerglings is entertaining.


[quote]sry for my english[/quote]

You're welcome.

#20 Shadowpower

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Posted 20 September 2012 - 04:22 PM

PvP , i still praying for it

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