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Greg 'Ghostcrawler' Street Presenting During Blizzcon


Hildegard: Today I welcome Greg “Ghostcrawler” Street, lead designer of World of Warcraft, as an interview partner for our Arena Junkies interview. We will start with my trademark question. What did you eat today?

Greg "Ghostcrawler" Street: I just had salad with beets and blue cheese.

Hildegard: Sounds nice. When you started responding to players on the WoW boards you said "A year from now I will probably be the most hated person in the gaming industry." Do you remember that quote?

Greg "Ghostcrawler" Street: Haha. I don't remember it, but it sounds like something I'd say.

Hildegard: Did it come true?

Greg "Ghostcrawler" Street: Oh I am sure there are people that are more hated than me. Which is not to say I'm universally loved, but it goes with the territory.

Hildegard: Did you follow the recent online arena tournaments like NAO, Yaspresents, Curse Invitational or Bleached Bones?

Greg "Ghostcrawler" Street: Yes, we follow all of that stuff. That's the work we live for.

Hildegard: The start of Mists of Pandaria will offer a tournament realm soon after the launch. With the PvP mechanics overhaul in Mists of Pandaria and streaming becoming massively adapted among more and more players, this all sets a great foundation for PvP to grow in popularity. Is a new dawn for the WoW arena scene coming?

Greg "Ghostcrawler" Street: It would be awesome if that was the case. If you are talking from a professional level or about people watching it - arena always suffers a bit that it's fast paced and it's hard to tell what is going on. It has never been the most easy to watch game out there. It may be a pipe dream that it is going to grow in popularity like Starcraft. But can we make it more fun for the players who are interested in arena. Absolutely that would be great.

Hildegard: You recently said over Twitter that you would like to work on the tournament UI. This would be a huge boon to the PvP community and could start bring organizations like MLG to take WoW back in.

Greg "Ghostcrawler" Street: We don't have any announcements. I totally get how valuable that would be. We would love to support it. It's just a matter of finding the time and resources to get it right and come up with a system that people would actually use and be excited about.

Rapture: Do you have any opinions on the tournament UI people have been using for the tournaments?

Greg "Ghostcrawler" Street: We usually let the community come up with a UI mods that are filling holes in what we currently offer. From that standpoint that is awesome. It's something we don't provide, yet, but hopefully can at some point.

Hildegard: How about announcing player-made tournaments on official resources like the website or even the launcher?

Greg "Ghostcrawler" Street: That would be cool. It's a little outside of my area, as it's about the PR and community aspect of the game, but it sounds like a cool thing to me.

Posted Image
Snutz and Venruki during the WoW 2012 North America Arena Invitational


Hildegard: Do you think there is a place for professional players in World of Warcraft?

Greg "Ghostcrawler" Street: That's a really good question. I watched tons and tons of arena and battlegrounds and I just don't know if it ever will have the spectator experience that a game like  Starcraft or hopefully Blizzard AllStars will have. We will always be challenged from that point of view. It would be awesome and we surely have nothing against it but I don't know if it will ever have the kind of popularity that professional players would expect.

Hildegard: A lot of ideas to increase competition and participation for arenas have been thrown around: Shorter seasons, region-wide queues and titles, cosmetic rewards and rating decay. Do you have plans to work over the matchmaking and reward system for arenas?

Greg "Ghostcrawler" Street: I think the matchmaking system is pretty solid. It's not unlike the one we use for other games. The same people design all these systems. I know there is a lot of concerns about rating decay and should we discourage people from getting high ratings and then just camping and not playing again. That's a valid concern. Right now we are in this lame duck season where the patch has been going on for a long time and people know there isn't going to be another season until the expansion comes out. So it's understandable that the participation is off a little bit, but I think it's unfortunate anytime players want to play and feel like it's risky to play because, God forbid, it might hurt the ratings. That is an aspect of the rating system we can improve.
The reward system overall works pretty well in terms of the gear you can get. We think the changes to PvP Power and resilience will make PvP gear more attractive, than it has been traditionally when we ran into problems where sometimes they were weaker than weapons or trinkets from PvE. That change will help. I don't know how popular cosmetic rewards would be. The mounts are certainly exciting, as are the titles. I don't know if adding tons and tons of toys and transmog gear will make the PvP community as excited as the PvE players. We approach it more from the point of "what can we do to make the games themselves more enjoyable" and look to make it more surprising in good way when you are doing arenas with your team or are running battlegrounds over and over.

Hildegard: High rated arena players hate the long queue times, especially the long wait for cross-battlegroup queues that can take up to ten or 15 minutes. Any chance to make the search for cross-battlegroup teams shorter?

Greg "Ghostcrawler" Street: Yes. We have a lot of opportunities to improve that. The battleground queuing system is pretty ancient at this point. Players could only meet players from their own realm and then we extended it to battlegroup level. Meanwhile we created this whole new system for dungeon finder that then developed into raid finder and it is much more clever and advanced system. Occasionally players can still hit queues for it, but I think there is a lot of promise in taking that system and try to integrate the battleground queuing there.
We would like to able to support things like letting five players queue together for rated battlegrounds instead of having a whole group of ten before you go into it. That would be really cool. We talk more about letting players queue together as a group, even for the non-rated battlegrounds. But only matching these pre-mades with other premades. It's a lot of fun to get together with a bunch of friends and be coordinated and we would like to support that rather than work against it.

Hildegard: According to early numbers heroic PvE weapons will be stronger for PvP than tier 2 PvP weapons. Is this true?

Greg "Ghostcrawler" Street: We follow that math, but I am still not convinced that this is the case. The PvE gear is higher item level but when you consider the PvP power and also the resilience that is on the weapons that should be enough to make up for the difference. The PvE gear item level isn't so high that that should overcome it. There is always a possibility that if we introduce another Gurthalak or one of the trinkets that there will be procs that will make up the difference. Based on the stats alone we believe that PvP gear will still be superior for PvP.

Hildegard: Why do the PvP trinkets have different stats? Mastery/Crit/Spirit for the Medallion and Battle Master, PvP Power for the on-use and proc trinkets?

This question was skipped at first due to audio problems, but answered later on.

Greg "Ghostcrawler" Street: I will follow-up on this.

Hildegard: I know this is not your field of expertise, but the recent title disqualifications haven't touched players that stated themselves they were boosting or wintraded with other teams. Do you plan to correct this?

Greg "Ghostcrawler" Street: We have a team that looks for players exploiting and abusing the system. They try to catch it, when it happens and follow player reports. We try not to go into too much detail on how they do their job because the whole point of them is to catch exploiters. It's not something that is up to me. It's a system that we have in place as a company. I do think that, when listening to the forums, it's happening a lot more than it is. It's a fairly isolated case. It can have ramifications on the highest rankings, just because the population size is smaller in that group. Not sure what else to say about it. We try to have open channels for players that feel like they were disqualified unfairly or that other players got away with it. It's always tough when you are trying to mediate punishments like that.

Hildegard: Many players are worried that overpowered abilities will allow players to reach high rating within the first two weeks and camp it for the rest of the season. We talked about camping, what about balance? Examples such as BM Hunter Burst, Frost Bomb, Totemic Restoration, Blood Fear, Wild Charge, hybrid healing or Psy Fiend get mentioned a lot. Will you make fast balance fixes if classes are not competitive or other too strong or do you prefer to do changes only with major content patches?

Greg "Ghostcrawler" Street: That's a really tough decision. Players really recent it if you suddenly go through and do nerfs particularly. We do have a break in between Mists of Pandaria launching and the season starting. It's a time to catch the problems at level 90. We have seen PvP at level 85 and have seen some players at level 90 on the beta realms. That is nothing compared to having millions of players on live. If BM burst or Wild Charge or Avatar are overpowered we will have a chance to get them. Whether or not we make huge sweep changes is just going to depend on the magnitude of the problem. It really pisses players off to suddenly be nerfed. Particularly say two weeks after the season started. If you build your arena team around this synergy among these class and then we suddenly pull out the rug from under you, players understandably get upset.

Voice from the off: We have time for one more question.

Hildegard: Let's try two. I'll be quick. Do you read Arena Junkies from time to time?

Greg "Ghostcrawler" Street: Sure.

Hildegard: I personally like the approach you took to crowd control on monks, where every cc except the disarm has a downside: you either need to be in melee range, are rooted yourself, have to be behind or in front of the enemy, the projectile has a travel time etc. Is this a general approach to give crowd control a trade-off that we may see in future designs?

Greg "Ghostcrawler" Street: We didn't want to copy a lot of existing abilities and give them to the monk. So we tried to have some interesting quirks on them. We were also super careful not give them tons and tons of crowd control.  Monks are a very mobile class and they have a lot of off-healing capability and the healers have a lot of damage dealing abilities. So we think that a combination of these two advantages would be so much that they did not need mage-level crowd control or we would end up in a situation like we were with the death knight were the class was just kind of a joke.

Hildegard: Thank you for your time. Will you continue to write over Twitter after the launch?

Greg "Ghostcrawler" Street: I will be traveling after launch. I don't know how much access I will have. But I have been enjoying it so far and so I'm planning to keep it up. It can't answer every single question that players send in, but so far I really enjoyed the communication.

Hildegard: Well thank you again for the interview.

Greg "Ghostcrawler" Street: Sure. I will follow up on that trinket question.
Posted in: News

Comments

#1 hekumzx

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Posted 18 February 2013 - 12:30 AM

[quote name='andysc' timestamp='1361145067' post='3850527']
I'd like to point something out: I played a Hunter in this game for a very long time. There were honestly changes and patch notes that I found to be maddeningly ignorant. I'm not sure how many hunters still play this game that would agree, but for a long time it was like we were playing a different game. The balance made no sense, other classes could be as good or better than me while being worse players - very frustrating.

League of Legends is the perfect game, in my opinion. I do have some problems with the engine and Adobe Air but the balance has been spot on. Most times when I see a change I think, "damn, good idea." and the game is so easy to pick up and so hard to be the best at that it's always fun to play. SC2 and DotA2 are interesting to me, but speaking strictly as a consumer here they lack the ease of understanding that League, and even WoW had. Plus, I don't just want to 1v1 people. I got that out of my system in Durotar years ago. I always disliked DotA because it prides itself on the dumb mechanics that were in WC3 that didn't make sense to begin with. Denying is a stupid system, in my opinion.

I played WC3 professionally before I played WoW and that game was quite fun in my opinion; clutch plays, macro, micro. League is very similar in that regard. I used to love the combat system in World of Warcraft but at the end of the day all it is is a great engine, fluid mechanics and animations in a game that isn't balanced at all whatsoever.

There are websites that show every piece of relevant data for every champion - it's so easy to find an outlier or an anomaly from a statistical standpoint. It was sort of shitty for me to go from being great at a game to shitty at a game, but at least I know the game is balanced. It's also insanely popular, and the streams prove that. Did Khuna really say they use viewer bots? The treacherous are ever distrustful. Why are you so jealous of Neilyo? How is it worse for him to use bots to up his viewers than it was for you to steal Hydra's identity?

????

Anyway, if you haven't played League seriously I'd highly recommend it. Once you can understand the genre and the basic parts of it(CS, lane position, relative power to your lane opponent) you can really climb and some of your, "skill" in this game does translate. I'm only 1900 Elo at League, but I can communicate and conceptualize strategies in teamfights and early game invades better than most players who have no team-based competitive experience, even ones who are 2-300 points higher rated than me.

Really, just try it. Once you get a basic understanding and play a lot you can have a ton of fun. Plenty of streams to watch, huge community, always a new champion to try or new build to investigate. Rune/mastery system offers so much in the way of outplaying your opponent before you even meet him, champ select/picks/bans eliminates cheese before it begins.

It's a fair PvP game for people who don't want to play FPS. If you're playing this game, and any good at it, chances are you'll enjoy League.
[/quote]

LoL is complete dogshit for anyone who is starting a MOBA game after the release and popularization of HoN, DOTA2 and SC2.

The game is easy to pickup on and hard to be good at?  Easy to pickup on because it's has little to no complexity whatsoever.  Gamers get exponentially more intelligent.  LoL will soon be a joke because it will be surpassed by the lure of actual complexity in other games.  DOTA's design has been flourishing for ten years, LoL will be lucky to get much past 5.  If you are a high rated HON, DOTA2 or SC2 player you can basically pee whilst playing LoL at a competitive level.

Saying that denying is a stupid mechanic is like saying that diminishing returns are dumb in WOW.  Denying creates lane control, lane positioning, shifts momentum and creates potential to gain slight edge on your opponent and take advantage of it in a very small window of opportunity.

You are basically saying that you are a horrible ex-competitive player that now enjoys being mediocre at LoL and thinking highly of himself because he can conceptualize "advanced tactics."  LoL is the bottom of the barrel for competitive gaming, it only continues success because it pays out big and it only pays out big because it was the first free to play MOBAs of the post DOTA generation.  This is truly one of the most retarded posts anyone has ever made on AJ.

A comprehensive look at resto shaman, from the inside out - http://i.imgur.com/icr36xO.png

Posted Image

Official Blizzard Quote:

11/18/10
Balance isn't as easy as some seem to think and often balance is in the eye of the beholder.. We believe priests will be in good shape if not great..

#2 Deeklol

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Posted 18 February 2013 - 12:39 AM

but its noob friendly and appeal to the casuals
Hey, add me on LoL :)

IGN: Keklyz

#3 Submerge

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Posted 18 February 2013 - 01:03 AM

GC said nothing meaningful, he hinted at nothing meaningful happening, he obviously could care less about the competitive direction of the game, and why people still play this game is beyond me. It's like beating a dead horse over and over, the game is dead whether you like it or not.

#4 andysc

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Posted 18 February 2013 - 02:15 AM

[quote name='Hektiik' timestamp='1361147432' post='3850538']
LoL is complete dogshit for anyone who is starting a MOBA game after the release and popularization of HoN, DOTA2 and SC2.

The game is easy to pickup on and hard to be good at?  Easy to pickup on because it's has little to no complexity whatsoever.  Gamers get exponentially more intelligent.  LoL will soon be a joke because it will be surpassed by the lure of actual complexity in other games.  DOTA's design has been flourishing for ten years, LoL will be lucky to get much past 5.  If you are a high rated HON, DOTA2 or SC2 player you can basically pee whilst playing LoL at a competitive level.

Saying that denying is a stupid mechanic is like saying that diminishing returns are dumb in WOW.  Denying creates lane control, lane positioning, shifts momentum and creates potential to gain slight edge on your opponent and take advantage of it in a very small window of opportunity.

You are basically saying that you are a horrible ex-competitive player that now enjoys being mediocre at LoL and thinking highly of himself because he can conceptualize "advanced tactics."  LoL is the bottom of the barrel for competitive gaming, it only continues success because it pays out big and it only pays out big because it was the first free to play MOBAs of the post DOTA generation.  This is truly one of the most retarded posts anyone has ever made on AJ.
[/quote]
I don't know where to begin: grats on access comes to mind.

I'll leave out the fact that you've never played any games professionally, and aren't better than me at one single game. Let's just ignore that. I'm going to put on a clinic:

Denying comes from this: In WC3 at the very, very start of it Orcs were insanely overpowered. Their cheap turret cost coupled with the fact that most of their early units had armor while the early units from other races often didn't made spamming structures to do static damage insanely overpowered. The power of structures in this game was actually problematic two times: once in beta, and again when Night Elfs could cheese with their buildings which had no supply tax.

Enter the siege unit. Siege units were insanely powerful as well at the start - you could amass an entire army of them and just kill your opponents base without fighting his units. This is where the term, "base race" was coined. To balance this, Blizzard gave them a targeted splash damage that would hit the ground and damage anyone inside the radius. So here we are: an accidental balancing act in the hero engine is now the major defining trait for an entire game? The ability to attack your own units was considered, "cheese" and, "exploitative" by the balancing team at Blizzard - many of these people now work on [i]Blizzard AllStars[/i] and actively balance SC2( a game you used in an argument to support denying, how ironic ) - so your point that denying is an intentionally skillful mechanic has been laid to rest and there's nothing you can say to refute that. How does it make sense to kill your own units in any game? Even the Undead/Death Knight archetype barely does it.

Now for your salty affect: you're nobody. You can't even get basic Gladiator at World of Warcraft. Yes, 1900 Elo is mediocre at League of Legends but I'm 25 now, and being a pro gamer is a young man's game. I had my halcyon days as a professional in not one, but two games and I'm content to just play video games for fun at this juncture. But what about you? You've never played any video games successfully, so what difference is it to you? You should be playing games for fun the same as me.. but you're not. You might as well be running around saying we should all play 1.6, bunny-hopping around because that's real skill. 1.6 had its time, just like original DotA did. It's over now. DotA just doesn't have the readability or design.

And flourishing for ten years? Please. DotA2 literally begged me to play it. They aren't making nearly as much money as League and they won't ever be able to put on the same pro scene that Riot has going right now.

Fact: League has the most content updates, the biggest pro scene, it's the most played video game of all time. The balance isn't elitist and exclusive, unlike DotA2 and it's a team game, unlike SC2. You can't even argue correctly. You are completely ignorant as to the history of the denying mechanic, and you can't even make a point without insulting the other party completely ad hominem.

Just because you don't like League of Legends for being, "casual friendly" doesn't mean that what you're saying means anything. Do you know how simple Gladiator is to get in this game? Or even a decent arena rating? I will be better than you at any game we both play because you're a plebe, but that doesn't matter because you read somewhere that DotA2 is way harder even though you're garbage at every single game you have ever played. But let me guess, you don't care. You just cared enough to get access for the first time ever in 2013 and read this website, lol.

[i][b]You're still playing a game and posting in a thread where the lead designer in an interview said flat out he doesn't care about PvP while bashing another game for being casual friendly.[/b][/i]

TSM is making millions of dollars playing League - more than anyone in the history of e-sports. Why aren't your DotA 2 pros taking over League? It's so easy, right? Why not just come make a few million and go back to playing real games that aren't casual friendly? Oh, that's right: because they can't.

And stop saying, "dogshit" - what are you, EU? You're a carebear, a sheep, a follower: nobody. Your opinion means nothing because your accomplishments mean nothing. Please, get R1, win a LAN, be good at anything before you give me your opinion from your pedestal made of mediocrity.

#5 Rhetorical1

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Posted 18 February 2013 - 02:16 AM

i didnt read any of that but im pretty sure LoL sucks :)

#6 andysc

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Posted 18 February 2013 - 02:29 AM

[quote name='Rhetorical1' timestamp='1361153818' post='3850562']
i didnt read any of that but im pretty sure LoL sucks :)
[/quote]
There's no part of your brain that says, "all the people who say LoL sucks have the same arena ratings as me and have never been Gladiator.. while all the people who say it's fun have played this game, and others, professionally"

I am not even trying to insult you or convince you to play LoL. I was just adding my opinion to the discussion. It isn't like I get anything out of convincing anyone else to play the same game as me, all my friends play already... so what do I have to gain?

You're just the salty perma-duelist crowd coming in here, trying to bring everyone down to your level. I just wish you could start off all your posts with, "To preface, I've been Duelist 12 times so I know what I'm talking about" so I'd know to stop reading right there.

I'm going to edit this for you:

[quote name='Rhetorical1' timestamp='1361153818' post='3850562']
[i][b]I've been Duelist 12 times so I know what I'm talking about: I didnt read any of that but I'm pretty sure LoL sucks :)[/b][/i]
[/quote]

#7 andysc

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Posted 18 February 2013 - 02:30 AM

and if it's too long for you to read then you should try again and just sound out the words this time

#8 Rhetorical1

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Posted 18 February 2013 - 02:31 AM

ya ur crazy if u think im readin that lol

#9 andysc

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Posted 18 February 2013 - 02:45 AM

[quote name='Rhetorical1' timestamp='1361154661' post='3850570']
ya ur crazy if u think im readin that lol
[/quote]
good luck and may your battle with literacy end in your favor

#10 Rhetorical1

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Posted 18 February 2013 - 02:58 AM

shouldnt you be playing league of shitters or somethin

#11 angiejolie

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Posted 18 February 2013 - 03:04 AM

[quote name='andysc' timestamp='1361154550' post='3850568']
You're just the salty perma-duelist crowd coming in here, trying to bring everyone down to your level. I just wish you could start off all your posts with, "To preface, I've been [b]Duelist 12 times[/b] so I know what I'm talking about" so I'd know to stop reading right there.

I'm going to edit this for you:
[/quote]

not everyone plays the same game for 6-8 years retard, although you seem to have done it, and you even said yourself that you're shit, even after all this time playing

just because the guys posting above aren't glads in wow doesn't mean that they dont know lol is shit.. except for the casual fags who actually play lol, nobody even cares for the game. lol gets viewers and attention because it IS noob friendly and lacks complexity.. the only positive argument one could make about lol is that it has become big and tournys have alot of viewers/high pricepools. but all of us here at aj have learned that the big games are the ones who attract the noobs, i.e. cata/mop, lol and runescape rofl

you're also trying way to hard on this forum with your posts.. sorry to say that you're just being pathetic now.. you had some really interesting posts a while ago but i have no idea what happened to you.. has khuna done something to offend you? maybe you could share your achievements in wow, considering you're bashing on players that won numerous offline tournaments and attended several lans. you seem very simple-minded and hung-up about this ID thing. if you actually were interested in it, you would know that xandyn AND hydra both said it was xandyn alone, khuna just got the pics sent to him

but you're just a tryhard retard anyways, inb4 you flame me for lack of titles
jk no chars bound to this acc

edit: check reeds reputation given section on his profile, one or two pages in he's repping all the posts of his old acc rofl what a loser

#12 hekumzx

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Posted 18 February 2013 - 04:11 PM

I didn't bother reading any of your bullshit, seems the audience, who most notably ignored it as well agrees.

"[color=#282828][font=verdana, tahoma, sans-serif][size=3][background=rgb(244, 244, 244)]I don't know where to begin: grats on access comes to mind.[/background][/size][/font][/color]

[color=#282828][font=verdana, tahoma, sans-serif][size=3][background=rgb(244, 244, 244)]I'll leave out the fact that you've never played any games professionally, and aren't better than me at one single game.[/background][/size][/font][/color]

[size=4]I read your opening, laughed and typed this reply.  Don't forget to pay the your trailer park utilities bill this month.[/size]

[size=4]Cheers[/size]

A comprehensive look at resto shaman, from the inside out - http://i.imgur.com/icr36xO.png

Posted Image

Official Blizzard Quote:

11/18/10
Balance isn't as easy as some seem to think and often balance is in the eye of the beholder.. We believe priests will be in good shape if not great..

#13 Regent

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Posted 18 February 2013 - 05:44 PM

[quote name='andysc' timestamp='1361153750' post='3850561']
I don't know where to begin: grats on access comes to mind.

I'll leave out the fact that you've never played any games professionally, and aren't better than me at one single game. Let's just ignore that. I'm going to put on a clinic:

Denying comes from this: In WC3 at the very, very start of it Orcs were insanely overpowered. Their cheap turret cost coupled with the fact that most of their early units had armor while the early units from other races often didn't made spamming structures to do static damage insanely overpowered. The power of structures in this game was actually problematic two times: once in beta, and again when Night Elfs could cheese with their buildings which had no supply tax.

Enter the siege unit. Siege units were insanely powerful as well at the start - you could amass an entire army of them and just kill your opponents base without fighting his units. This is where the term, "base race" was coined. To balance this, Blizzard gave them a targeted splash damage that would hit the ground and damage anyone inside the radius. So here we are: an accidental balancing act in the hero engine is now the major defining trait for an entire game? The ability to attack your own units was considered, "cheese" and, "exploitative" by the balancing team at Blizzard - many of these people now work on [i]Blizzard AllStars[/i] and actively balance SC2( a game you used in an argument to support denying, how ironic ) - so your point that denying is an intentionally skillful mechanic has been laid to rest and there's nothing you can say to refute that. How does it make sense to kill your own units in any game? Even the Undead/Death Knight archetype barely does it.

Now for your salty affect: you're nobody. You can't even get basic Gladiator at World of Warcraft. Yes, 1900 Elo is mediocre at League of Legends but I'm 25 now, and being a pro gamer is a young man's game. I had my halcyon days as a professional in not one, but two games and I'm content to just play video games for fun at this juncture. But what about you? You've never played any video games successfully, so what difference is it to you? You should be playing games for fun the same as me.. but you're not. You might as well be running around saying we should all play 1.6, bunny-hopping around because that's real skill. 1.6 had its time, just like original DotA did. It's over now. DotA just doesn't have the readability or design.

And flourishing for ten years? Please. DotA2 literally begged me to play it. They aren't making nearly as much money as League and they won't ever be able to put on the same pro scene that Riot has going right now.

Fact: League has the most content updates, the biggest pro scene, it's the most played video game of all time. The balance isn't elitist and exclusive, unlike DotA2 and it's a team game, unlike SC2. You can't even argue correctly. You are completely ignorant as to the history of the denying mechanic, and you can't even make a point without insulting the other party completely ad hominem.

Just because you don't like League of Legends for being, "casual friendly" doesn't mean that what you're saying means anything. Do you know how simple Gladiator is to get in this game? Or even a decent arena rating? I will be better than you at any game we both play because you're a plebe, but that doesn't matter because you read somewhere that DotA2 is way harder even though you're garbage at every single game you have ever played. But let me guess, you don't care. You just cared enough to get access for the first time ever in 2013 and read this website, lol.

[i][b]You're still playing a game and posting in a thread where the lead designer in an interview said flat out he doesn't care about PvP while bashing another game for being casual friendly.[/b][/i]

TSM is making millions of dollars playing League - more than anyone in the history of e-sports. Why aren't your DotA 2 pros taking over League? It's so easy, right? Why not just come make a few million and go back to playing real games that aren't casual friendly? Oh, that's right: because they can't.

And stop saying, "dogshit" - what are you, EU? You're a carebear, a sheep, a follower: nobody. Your opinion means nothing because your accomplishments mean nothing. Please, get R1, win a LAN, be good at anything before you give me your opinion from your pedestal made of mediocrity.
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Your points would have come across much better if you didn't insult him every other paragraph, just distracts the reader. You make many good points, but the reason LoL is more popular isn't because its better, its because its easier and therefor attracts a bigger audience and more money.

Dota is no doubt much harder to play, and therefor less fun to watch by the average person. The average person just wants to see fancy animations and killing sprees. They don't appreciate the subtleties of Dota which make it a more skillful game.

All that being said, I find myself playing LoL much more than Dota just because all my rl friends play it (they are casulols) and it is fun for the social aspect.

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