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ASK ME ANYTHING
about GuildWars 2


Welcome to the AMA here on Arena Junkies. All questions about GW2 are welcome and we assembled some of the best and most experienced GW2 players to answer them.

Some, but not all of the players that will answer have the new dark blue name tag for the GW2 Team. This is a lot more complicated than it sounds right now and it's an interim solution. There are many people around here that would deserve this tag, but we can only do so much, as it is completely manual work and can only be done by the admins, not the mods. I have no current updates on how we will handle this user group in the future, its main purpose is the AMA now. Please be patient with us, we have a huge work load right now.


With us tonight are:
Powerr, Lina Inverse and Thad Castle from Matchless
Lyr and Zwacky from atrox
Sagasu, SheepyOo, Mianhe, kwlpp, Wanbe, rotten and Freelancer from Team Legacy
spoh, teldo, blowi, cigs from team paradigm
Valor from Lords of the Dead
Lowell, Izkimar, Fredzw, Erho, from Super Squad

Moderator demi-god Blowi will make sure this thread remains free of flames and trolls.

Now, let's begin, we await your questions.
Posted in: News

Comments

#1 treeqt

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Posted 13 August 2012 - 07:30 AM

Yeah, we all hope that you'll be able to scrim or practice against enemies of choice. It all points in that direction but nothing is confirmed (who would've thought :rolleyes: ) as of yet.


View Postbookworm438, on 13 August 2012 - 03:33 AM, said:

Elementalists survivibility mostly exists in earth form and water attunement, which their damage is decreased in those attunements.

That's why you use all your attunements and not just 2 ;)
[04:20:00] Dan: Just bang her
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#2 Dark_MadMax

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Posted 13 August 2012 - 09:15 AM

Are there any advantages for using a particular race in sPvP, particularly in light of the  fact that projectiles can be jumped over and blocked by terrain?

Can Tall character shoot over obstacles which tiny asura cant? Can tall object block projectiles for asura? etc

From my experience there are definite advantages for playing tiny race as it makes it harder to spot and harder to tell the animation- important in game with no castbar (even if not  much harder) and there are object tall enough to block visual view field. But I dont know whether it has the same impact on projectiles and maybe even be a disadvantage sometimes because of this.

#3 treeqt

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Posted 13 August 2012 - 09:20 AM

1. No, hitboxes are all the same.
2. Pretty sure that this works the same as (1).

You are right, there probably will be minor advantages in playing tiny races but they will not be of mechanical nature and thus be overcome by sheer "skill". I don't think it will be relevant enough to make everyone play asura. The only thing I can think of right now is that you can't really tell what an opponent Asura is casting behind a small wall while you could tell if it was a Charr for example. If this will turn out to be a real problem, ANet could for example just default everyone to Human while playing Tournaments.
[04:20:00] Dan: Just bang her
[20:05:48] ALEXIS JAGGER: I'd like to think
[20:05:51] ALEXIS JAGGER: I'm a modest person

#4 Lyr_1337

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Posted 13 August 2012 - 09:58 AM

View Posttreeqt, on 13 August 2012 - 09:20 AM, said:

If this will turn out to be a real problem, ANet could for example just default everyone to Human while playing Tournaments.

If Anet would do this, the 3rd world war would be there! :D

#5 Cojl

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Posted 13 August 2012 - 11:24 AM

Do you think there will be a decent gold selling market in GW2? I'm thinking in terms of botting, and whether it'd be worth it or not.

I've read that there will be 3 currencies in-game; Karma, gold, gems, and that gems will be used to exchange for gold, and the other way around. As long as there's a farmable currency, there should be SOME market, right?

Cheers

#6 treeqt

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Posted 13 August 2012 - 11:59 AM

There will be a gold selling market in GW2 and it will be run by ANet.
You probably heard of the Gem Store. It's essentially a Cash Shop with Gems as currency. You buy Gems with $$$ at a fixed, static rate:
Posted Image
http://wiki.guildwars2.com/wiki/Gem

Now with these Gems you can do 2 things:
  • Buy stuff in the Gem Store
  • Buy Gold
The Gem <=> Gold conversion rate however will not be static. It will depend on demand. So every time someone buys Gems the conversion rate will change to less Gems per unit of Gold. Every time someone buys Gold the conversion rate will change to less Gold per unit of Gems.
If anyone wanted to run a third party gold selling service he'd have to offer Gold at a lower price than ANet.


This is fact. Now comes speculation.
What I expect to happen is that the conversion rate will be favoring Gems (1 Gem : a*Gold with a >> 1) so third party services would have to farm high amounts of gold in order to keep up with ANet. I suspect the amount of gold one can farm per hour and thereby the $/h ratio for third party services to not be profitable.

I did not study Economics though, so take this with a grain of salt.
[04:20:00] Dan: Just bang her
[20:05:48] ALEXIS JAGGER: I'd like to think
[20:05:51] ALEXIS JAGGER: I'm a modest person

#7 Draax

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Posted 13 August 2012 - 12:17 PM

How exactly does weapon swapping work in GW2? It appears from videos I have watched that you get a secondary weapon you can switch to as most professions such as Warrior for example where as the Elementalist does not have a secondary weapon set to switch to and instead they switch attunements. With this being my current understanding of the weapon system in GW2 my question is this:

Can you swap to additional weapons in combat? Lets say you wanted to switch from dagger to staff as Elementalist during a fight, is that something that could be accomplished?
"A wise man can learn more from a foolish question than a fool can learn from a wise answer."


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#8 Ctuhlu

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Posted 13 August 2012 - 02:06 PM

View PostDraax, on 13 August 2012 - 12:17 PM, said:

How exactly does weapon swapping work in GW2? It appears from videos I have watched that you get a secondary weapon you can switch to as most professions such as Warrior for example where as the Elementalist does not have a secondary weapon set to switch to and instead they switch attunements. With this being my current understanding of the weapon system in GW2 my question is this:

Can you swap to additional weapons in combat? Lets say you wanted to switch from dagger to staff as Elementalist during a fight, is that something that could be accomplished?

As an Elementalist, you are not able to swap to an additional weapon inside of combat. Once you're out of combat (in the WoW sense), you can switch your main weapon, from say a dagger to a staff, by going into your character pane and equipping it. But if you get into combat with your staff equipped you are locked into it until you are out of combat again. Like you said, the class makes up for this by have 4 different attunements, which change the skills of your weapon. So an Ele gets 20 skills out of a weapon (5 per attunement), while most classes have 10 (2 per weapon).

For the other classes (minus Engineer), hitting your weapon swap key will swap to your backup weapon and replace your 1-5 skills with the 1-5 skills of your other weapon. You can switch back to your first weapon but there is a cooldown on weapon swapping.

Engineers, on the other hand, only have one weapon available in combat and do not get a weapon swap, much like an Ele. Engineers have kits which can take the spot of utility slots, and they kind of function like weapons. The main advantage here is that there is no cooldown when swapping from weapon to kit or kit to kit.

Fourreur said:

we have to switch to them making the decision to pop reck or not to pop reck

#9 Lufi

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Posted 13 August 2012 - 07:37 PM

Regarding economics and cash shop. Gems will be the only stable currency, Gold will fluctuate because it's price will depend on amount of people willing to sell gems for gold and they will only do it if they acctually need some gold. Gems is the only currency used in cash-shop, gold is used for repairs and teleports (what else? nothing comes to my mind), and karma is used for items etc.

So unless a player will be slowly running out of gold there is no chance gold-farmers can make profit from this game.

I'm acctually very curious how it will turn out for ANet. These items in cash-shop aren't that expensive (~2-3 euros for some glasses for example) and while not paying sub-fee people can easly afford to spend some money on them. Considering entry-barrier is lower (no sub-fee, more people can play the game) and some rich people being obsessed with this kind of stuff (1mln celestial steed sold in sub game) this system might eventually be more beneficial than sub-fee for ANet.

#10 Dark_MadMax

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Posted 13 August 2012 - 10:03 PM

View Posttreeqt, on 13 August 2012 - 09:20 AM, said:

1. No, hitboxes are all the same.


Hitboxes might be same but trajectory projectiles fly might be different ( - animations for sure are)


Quote

The only thing I can think of right now is that you can't really tell what an opponent Asura is casting behind a small wall while you could tell if it was a Charr for example.

There are quite a few spots (particularly on Khylo) where you cant even tell if asura is behind the wall, while said asura can still see you (because of camera angle). It makes ambushing and scouting much much easier as asura

#11 Ctuhlu

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Posted 13 August 2012 - 11:25 PM

View PostDark_MadMax, on 13 August 2012 - 10:03 PM, said:





There are quite a few spots (particularly on Khylo) where you cant even tell if asura is behind the wall, while said asura can still see you (because of camera angle). It makes ambushing and scouting much much easier as asura

You're forgetting the main advantage Asura have: in an animation based game, the race who is the smallest -- and therefore has the least visible animations -- will be much harder to play against. It's really hard to even see what weapon an Asura has equipped because of their size. The animations are a lot less visible too, compared to Charr and Norn.

I just can't bring myself to play Asura though, the cool looking gear just doesn't stand out as much on them :(

Fourreur said:

we have to switch to them making the decision to pop reck or not to pop reck

#12 Shagath

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Posted 14 August 2012 - 02:18 AM

I'm a bit scared of that asura thing. Afraid it gives enough edge forcing people to go asura(I feel like I should even though I can't stand to play them). Another place where asura could hide their animation(or weapon swaps) well is behind norn and charr players.

#13 Mity

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Posted 14 August 2012 - 02:42 AM

what is the general purpose of an engineer in spvp?
@shitixmikesays

#14 Ensiferz

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Posted 14 August 2012 - 03:20 AM

View PostDraax, on 13 August 2012 - 12:17 PM, said:

How exactly does weapon swapping work in GW2? It appears from videos I have watched that you get a secondary weapon you can switch to as most professions such as Warrior for example where as the Elementalist does not have a secondary weapon set to switch to and instead they switch attunements. With this being my current understanding of the weapon system in GW2 my question is this:

Can you swap to additional weapons in combat? Lets say you wanted to switch from dagger to staff as Elementalist during a fight, is that something that could be accomplished?

Engineer and elementalist both only have 1 weapon set, however you are right elementalist instead of having a second weapon set have 4 attunements fire, earth, water, and air which all give different ability's, engineer have there kits flamethrower, bomb etc.

You cant swap weapons from your inventory in combat, but you can swap them outside of combat including as of now while the match is being played.

View PostMity, on 14 August 2012 - 02:42 AM, said:

what is the general purpose of an engineer in spvp?

Engineers have quite a few purposes they are great Point tanks with turrets and mines, they are also extremely good support roamers because they can heal and have alot of cc options knockbacks stuns and are also a great condition proffesion.

#15 Ctuhlu

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Posted 14 August 2012 - 04:22 AM

View PostMity, on 14 August 2012 - 02:42 AM, said:

what is the general purpose of an engineer in spvp?

Gonna disagree with the above poster, engineers are not a node-defense class, at least not in their current state. Turrets aren't really viable and the best defenders have high survivability that doesn't require mobility. Engineers can survive but they have to run away to do so -- not exactly what you want when you're supposed to be staying on a node.

To me the engineer fills a team support role. Engineers have tons of different playstyles and builds that they make a good 5th team member since they can rework their build to complement the team. The class feels like multiple classes in one, kind of like how Feral/Balance/Resto/Tank druids all play completely differently, if I were relating it to WoW terms.

That being said the class is middle-to-low on the totem pole in terms of class potency, but it is extremely fun to play.

Fourreur said:

we have to switch to them making the decision to pop reck or not to pop reck

#16 EMBER_2_INF3RNO

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Posted 14 August 2012 - 06:01 AM

1 - Which profession do you think has the best utility for multitasking (controling one guy, damaging another, supporting a team mate, and pestering a 3rd enemy without neglecting oneself.) I have the most fun with control and utilizing positioning in a combat scenario. Dance puppets dance!


2 - Are there any plans on implementing a game type that revolves around the combat aspect of pvp rather than the objectives? Coming from WoW, I can say that I loathed the battlegrounds. Frankly I think that the switch of focus from arenas to rated battlegrounds was my main reason for leaving WoW. During my limited experience in the BWEs, the sPvP felt very much like WoW's battlegrounds. This has me a little worried.

3 - What aspects of spvp have the best potential for clutch moments, or a strong climax. Something that will make me jump out of my seat while watching a match. Something comparable to some crazy microing in starcraft where a small disadvantaged army somehow comes out on top, or the first death in a WoW arena match.


4 - This may have been asked before. When I played the betas, I was shocked that a duel/sparring feature was not an option yet. Is this something that will be fixed for release?

5 - I know that the pve side of the game will not affect the spvp, but what about the reverse? Is there anything carried over from spvp into the pve side of things.

#17 treeqt

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Posted 14 August 2012 - 07:41 AM

1. I don't think you can really give a good answer on that yet but I'd say the profession's with access to the most skills at a time should be what you're looking for, namely Engineer and Ele.

2. They will look into that depending on how popular the demand for additional game modes will be in the future but I think it's highly unlikely that they implement another game mode from a logical point of view.

3. Obviously 1v2, 1v3, 2v3 situations etc. have the potential to be big clutch moments. Svanir snipes, treb shots onto moving targets, ... But the biggest clutch moments are usually those that you can't predict ;)

4. It will come, we don't know when though.

5.  Nope.
[04:20:00] Dan: Just bang her
[20:05:48] ALEXIS JAGGER: I'd like to think
[20:05:51] ALEXIS JAGGER: I'm a modest person

#18 obverkid00

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Posted 14 August 2012 - 12:29 PM

I have some questions regarding the tournaments hosted by ArenaNet.
From what I know, we'll have monthly and yearly ones. Teams will qualify for these by playing pick-up tournaments and accumulating Qualifier Points, is that correct?

Do we know anything about how these QP will be handled by the system? Will it be the X teams with most QP that qualify for the monthly, or will there be a set amount of QP needed to participate in Monthlies?

In case #1: What's your take on pick-ups being the qualifiers. Since one can queue up for pick-ups one after another, wouldn't the system favour time spent over skill?

For questions that can't be answered due to lack of information, could you please share your expectations for the tournament system?

#19 treeqt

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Posted 14 August 2012 - 01:34 PM

From what I know none of these can be answered.
We don't even know  how 'teams' are handled yet.

----SPECULATION----
What I think and hope is that they'll have a ladder which resets every month. The tournament system is used purely as match making. Every game gives you +x hidden rating based on some ELO like formula.
=> Winning the most tournaments won't get you into monthlies (easily abusable) but winning against the best teams does (not abusable [except for win trading maybe]).

Top 16-64 (depending on how big they want the monthlies to be) of the ladder are allowed to play in the monthlies. For an invite to the annual tournament you need to be under the top 16 best performing teams of the last 12 monthly tournaments. Determining who belongs to those should be easy.

----/SPECULATION----
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#20 sDrakie

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Posted 14 August 2012 - 01:38 PM

Hey guys,

I've watched a ton of sPvP footage from many of you and I think nearly all the footage had at least a warrior on one of the teams but most of the time on both teams.
Guardians and Elementalists are close runner ups both probably being on about 80% of the teams.

Is my vision biased by the fact that the footage somehow contains more warriors then in reality or do you feel the same?

I'm pretty sure you guys talk about this a lot, afaik most of you run a warrior for a direct damage dealer, do you feel they outperform any other class in this role?
Maybe specially because they can still also provide a fair amount of control and support with various stuns and some shouts / elite banner? and also do this without stepping out of their damage dealer role to do so?

afaik Guardian was in the auto-include seat during the first BWEs and with some changes a people getting used to fighting against the Guardian (maybe the last part even more then the first?) they've at least gone down a bit on the popularity ladder.
Imo the Warrior isn't in this spot (fighting them is fairly straight forward), but the Elementalist might still have that 'we don't exactly know how to fight against it yet' thing going?

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