All these numbers come from 2200+ arena. 100% is where they expect class representation to be.
[FONT=Courier New]Class 2v2 3v3 5v5 Druid 276.0% 184.0% 80.5% Hunter 43.0% 50.2% 43.0% Mage 8.7% 96.0% 96.0% Paladin 19.7% 29.5% 147.4% Priest 113.3% 164.8% 185.4% Shaman 37.8% 50.4% 138.6% Rogue 144.2% 175.1% 61.8% Warlock 149.2% 93.2% 111.9% Warrior 130.4% 90.7% 79.3%[/FONT]All these numbers come from 1850+ arena. 100% is where they expect class representation to be.
[FONT=Courier New] Class 2v2 3v3 5v5 Druid 184.0% 138.0% 92.0% Hunter 50.2% 50.2% 50.2% Mage 61.1% 87.3% 87.3% Paladin 68.8% 88.4% 137.6% Priest 133.9% 133.9% 154.5% Shaman 75.6% 88.2% 138.6% Rogue 154.5% 154.5% 82.4% Warlock 121.2% 102.5% 102.5% Warrior 90.7% 85.0% 85.0% [/FONT]Source: http://forums.worldo...geNo=4&sid=1#74

Comments
#1 Kcolraw
Posted 06 March 2008 - 01:13 AM
hrm numbers probably inaccurate from point seller teams and shit
#2 Durids
Posted 06 March 2008 - 01:21 AM
What it says it just because a class has 1/10th the players of a different class, there should be 1/10th of that class represented in arenas in comparison to the previous class. Considering druids are the least played class, (or is it shamans now?) it makes sense according to blizzard that there should be very few represented in arenas.
#3 Tyveris
Posted 06 March 2008 - 01:23 AM
Raw Numbers (2200+ from our DB)
2v2:
Druid - 591
Hunter - 165
Mage - 100
Paladin - 126
Priest - 265
Rogue - 363
Shaman - 103
Warrior - 527
Warlock - 343
3v3:
Druid - 403
Hunter - 180
Mage - 290
Paladin - 159
Priest - 374
Rogue - 507
Shaman - 130
Warrior - 436
Warlock - 288
5v5:
Druid - 241
Hunter - 234
Mage - 400
Paladin - 476
Priest - 517
Rogue - 276
Shaman - 375
Warrior - 492
Warlock - 402
#4 Kcolraw
Posted 06 March 2008 - 02:01 AM
looks like there are more warrior alts than any other classes then? is this what you mean
lol
edit: would also explain the rediculously low %'s of hunters on all brackets, asian farming toons are all hunters
#5 Tyveris
Posted 06 March 2008 - 02:02 AM
#6 bk
Posted 06 March 2008 - 02:12 AM
5v5 warrior representation is skewed as fuck
#7 Lysander
Posted 06 March 2008 - 02:13 AM
#8 bk
Posted 06 March 2008 - 02:13 AM
(maybe im just a scrub idk)
#9 Tyveris
Posted 06 March 2008 - 02:31 AM
#10 Desmond
Posted 06 March 2008 - 02:48 AM
Mages are 87.3% in both 3s and 5s?
Priests are 133.9% in 2s and 3s?
I gotta believe there are errors in this. Statistically....it's virtually impossible.
#11 Lmkt
Posted 06 March 2008 - 02:52 AM
#12 Ascetic
Posted 06 March 2008 - 02:54 AM
#13 Windwalk
Posted 06 March 2008 - 02:58 AM
In my opinion, they should not be adjusted at all. Correcting for population makes no sense unless you believe that random people are rated 2200+.
#14 Speedo
Posted 06 March 2008 - 03:02 AM
#15 AntaresDaha
Posted 06 March 2008 - 03:04 AM
I can't judge for all classes but at least the paladin stats seem to represent exactly what it feels like right now, least favorable class in 3s, second least favorable class in 2s, but still pretty solid in 5s.
Hopefully they won't buff hunters based on these numbers, it would have to be a HUGE buff^^.
Still they should post how they adjusted the raw numbers.
edit:
Just wanted to point out that some of those numbers are bugged just like Iscaturday
already mentioned.
#16 Ascetic
Posted 06 March 2008 - 03:19 AM
I'm genuinely curious about which approach would be the most accurate method of measuring class representation above a certain bracket. I got Cs in my stats classes. :(
#17 Kahoona
Posted 06 March 2008 - 03:19 AM
#18 Vadren
Posted 06 March 2008 - 04:00 AM
I'm genuinely curious about which approach would be the most accurate method of measuring class representation above a certain bracket. I got Cs in my stats classes. :([/QUOTE]
No. Class population has to be taken into account or else the data is fubar. Active arena class population anyway. If Blizzard is including low level alts and people who don't participate in Arena at all then they're pretty stupid.
Anyway, here's why (for the people who don't seem to have a grasp on it).
Lets assume that a base % of total players are "good" say 1%, but the number doesn't matter. So 1% of all warlocks are good, 1% of all druids are good, 1% of all warriors, etc... Good players would succeed at any class. We have to make these assumptions because the skill of a player isn't measurable except when filtered through his class.
Now lets look at an example. Lets say there are 100 warriors total population and 20 druids total population. Small numbers because they're easier to work with, and extreme total imbalance to make the point more obvious. Of those 100 warriors there are 10 over 2000 rating and of those druids there are 5 over 2000 rating. If we don't account for total population it would seem that warriors are twice as viable than druids. But, accounting for total population we can see that only 10% of warriors are above 2000 rating whereas 25% of druids are above 2000 rating. This throws a totally different spin on things.
You can see that we can draw 1 of 2 conclusions from this data. Either druids are more powerful or that warriors are. However, which makes more sense? If we want to ignore total population we have to make the assumption that there are just more good druid players, which is not only absurd, it contradicts our initial assumption. So this conclusion has to be thrown out. And the only other option is that druids are more powerful than warriors based on a % representation in 2000+ rating.
Of course everything gets more complicated if you want to take into account class compositions, synergy, counter comping, etc... So much so, that I'd argue that it makes any conclusions we want to draw irrelevant. All these statistics allow people to do is misinterpret them and tweak them to support their own ignorant and biased opinion.
#19 Desmond
Posted 06 March 2008 - 04:13 AM
#20 Bustuarii
Posted 06 March 2008 - 04:17 AM
If only the guy in charged of balance didn't play a warrior...