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The Blizzcon tickets are already selling out, luckily we have 3 passes to give away this year!

You will be competing for a pass to BlizzCon 2009 in Anaheim, California! BlizzCon will be held August the 21th-22th.

The Contest

Through the years we have seen that you guys are amazingly creative and have fantastic new ideas for everything. This contest is going to put that to the test. We want you to design a new arena and describe why your arena would be fun, challenging, or wacky to play in.

Reply to this thread with an original design for a new Arena you would like to see in WoW. Including a drawing or picture of your arena is highly encouraged, but is not necessary to enter.

Designs will be voted on by the entire Arena Junkies' community to determine the top 3 as winners.

Please read the rules completely before competing and good luck!

If you have any questions about BlizzCon times, location, Murloc Marine pets, etc., please check out the Official BlizzCon Page.

NOTE: This contest is open to the entire Arena Junkies community. If you cannot reply to this thread please submit your entry as a reply to this thread in the Waiting Room. Please don't submit your design in both threads - it's not going to enter you twice.

Important Rules!
  • If you enter the competition by posting an Arena design, you MUST be able and willing to attend BlizzCon. The invites are not transferable and will be waiting at the convention center with YOUR name on them.
  • All designs must be in by June 5, 2009.
  • Voting will take place the following week and conclude on June 12, 2009.
  • If you are selected as a winner, you will receive a Private Message here on Arena Junkies. You MUST reply with your information no later than June 17, 2009. If you fail to reply on time, the BlizzCon ticket allotted to you will be forfeit and offered to another contestant.
  • You Must Be Older than 13 to goto BlizzCon on your own.
Posted in: News

Comments

#1 Zoia

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Posted 25 May 2009 - 10:26 PM

Netherstorm Floating Rock Arena

Side View
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Top View
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You will start the match in the floating gates. When the battle starts you will fall through the floor and land on the rock. The wavy lines are hills that will LoS with ease to make us hate blizzard even more. Yes there are no walls on the rock so you can fall off the arena and lose the game that way.(Wooo for classes with a knockback!) On the side view notice the boiling hot lava floating in a metal container. If the fight takes more than 5 minutes the lava will fall and hit everyone still alive. It will put a dot on you that does 5000 damage a second for 600 seconds.

Vote Zoia best arena map design ever!

#2 Hirim

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Posted 25 May 2009 - 10:34 PM

No one better copy my design for a 3 floored arena with random elevators, fires, water falls and tornadoes that periodically becomes flat with no line of sight.

#3 Timothy

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Posted 25 May 2009 - 11:10 PM

Okay, my design is real simple.

It's Nagrand Arena without the pillars!

here's a pic.

(______.______________________________________________________________.______)

the dots are the gates.

I hope I win.

#4 Thunderace

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Posted 25 May 2009 - 11:14 PM

Timothy said:

Okay, my design is real simple.

It's Nagrand Arena without the pillars!

here's a pic.

(______.______________________________________________________________.______)

the dots are the gates.

I hope I win.

Copying Valor doesn't count!

#5 Squishyflap

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Posted 25 May 2009 - 11:39 PM

lol /pray people dont vote for something retarded

#6 fant0m8

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Posted 25 May 2009 - 11:46 PM

Thunderace said:

Copying Valor doesn't count!

Valor with a fair starting area, no fire, and no moving pillars.
Bye again! This game isn't fun when you don't know anyone else that still plays.

#7 Blitzr

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Posted 26 May 2009 - 02:55 AM

Posted Image

The green-ish brown area is flat ground. Blue on the top right is a upward hill. Blue in the 3 circles are basicly craters. Red is a no-go area. Small circle in middle being a tiny volcano, the top right being a mountain area. And the top left and bottom right box-like things are cages that each team would start in. A crane would bring the cage up.

Similar to this..

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Havent figured out a name...

Kalimist said:

Warriors damage is fine and can be controlled quite easily as a rogue.

At least 1 rogue understands it..

#8 Reemis

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Posted 26 May 2009 - 03:04 AM

Water Coliseum (By Reemis, <Infusion>, Kel’Thuzad server)

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•Lore

The Murlocs are new to Azeroth and are one of the most unknown creatures in the game. Their origins, purpose, and even nature are unknown or vary between Murlocs. All that is known is that they are here in numbers, invading the shores of every continent. Thought to be naïve, very unintelligent, and pointless, the truth has come to realization. The Murlocs are invading strategically. The Murlocs on the coast are merely pawns to the larger force, sent there to scout and gather knowledge. The main force is battle hardened Murlocs which have never been seen before.
The main training for these Murlocs is the Water Coliseum. An arena built for the sole purpose of combat. The loser condemned to the depths, the winner honored for life to join the army. In the arena, one loses all sense of fear, regret, and hesitation. The arena hardens the wills and senses of every combatant. Test your skills in the Water Coliseum and succeed or fall prey to the water depths.




•The Arena

The arena is two circle platforms surrounded by water and encircling a whirlpool. The whirlpool is where the dead are cast to their watery grave. For the living the whirlpool is an escape…or a trap. Upon entering the whirlpool purposely or forcibly, the player is sent through pipes to any of the four exits (randomly). This whirlpool is the centerpiece of the arena. It can be used as an escape or it can be a death sentence. The travel time from entry to an exit is 2 seconds. During the time the player is unable to cast and is immune to damage. The players will have the same debuffs on them as they entered and the same duration when they exit. The exits are directly behind the second platform which is slightly above the water as is the first platform. All it takes is a mere jump to get on. These platforms also serve as your line of sight tool. Much like the lurker below, you can use these to line of sight your opponents. On the surface of the water, you are out of line of sight of someone on the platform if you are hugging the platform. The water other than the whirlpool is merely water and the three minute breath timer pertains. To get from one platform to another merely use one of the four bridges which are like the platforms. The sightseeing buffs will be on the outer platform in front of exit 1 and 4. Size wise the outer ring will be the same size as Nagrand arena. The inner circle will be about the size of the lurker below encounter.

Scattered around the arena are 6 masts sticking out of the water. These are sunken ships which only have their masts sticking out. These are much like the Nagrand pillars but much smaller. Big enough to hide even a tauren though. These are also your biggest line of sight tools.  

Entrance to the arena is an engineering disaster. You are in a Booty Bay ship sent to this coliseum as is the other team. In these ships is a booty bay worker who will tell you odd things such as “this didn’t work the last time, but you seem lucky!” He will also tell you how much time before you are launched. After 1 minute you are launched into the depths where you will break through a bubble which surrounds the arena’s ceiling. Upon decent, which takes about 5 seconds to the bubble, you will not be able to cast or move. You will land in the water at either exit 1 or 4 on the map (depending on which team you are). During free fall you will be able to cast last minute buffs/bubbles and what not. As soon as you go through the bubble, the game has begun.

Around the arena is a glass box with a bubble like ceiling. Surrounding the arena are stone stands, outside the glass box. Player will enter via the bubble like substance but will have no exit until the game is over. The stands are filled with Murlocs who will be judging your worth. The centerpiece of these stands is the Murlocs king and queen.  


Thanks ahead of time for your support/comments. I will be editing this post with additions/improvements in the future. If you think you can make my arena better please message me in-game or on the forums. I would love to hear from you.
Quick side note: This arena is interesting solely because of the water. There has never been much water fighting in this game, especially in arena. This new aspect will make players adapt and rethink game mechanics.
Once again thank you for reading.



#9 Oomlock

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Posted 26 May 2009 - 03:13 AM

nagrand arena: yellow
nagrand arena: red
nagrand arena: blue

just 3 diff colors for the best map.

nientonsoh said:

its fun being gay :D

Rabidhobo said:

sometimes i rub the chapstick on my dick and pretend im getting a blowjob from a slug

#10 evenn

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Posted 26 May 2009 - 05:00 AM

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-Jungle Ruins Theme
-Oval/Circular Ziggurat in the center, Being on top allows you to be in los of/have los on everyone in the arena but the people behind the four pillars in the corners. Being on one of the the bottom levels means people on the other side of the ziggurat are out of los.  Allows King of The Hill-type play.
-Multi-levels without exploiting pet mechanics through jumping.
-Enough LoS obstacles to allow survival, yet not so much that it becomes a turtle fest like Dalaran.
-Best Reason to vote? NO DYNAMIC LOS OR FIRE

#11 Påstry1296682229

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Posted 26 May 2009 - 05:04 AM

gurubashi arena.
Make the upstairs part playable too..

basically a completely flat arena w/ no pillars or stupid fire, but very big w/ an upstairs.

#12 Underdogsix

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Posted 26 May 2009 - 06:44 AM

Arena of Trials
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(redid it a bit.)

This arena was highly influenced by Blade's edge arena in many of it's design aspects (pillars, bridges, ropes), but it's overall balance needed to be redone.

Gonna break it down by color code:

Red and Blue:  The two starting areas, thought this was self-explanitory.

Pink things:  These would be raised platforms that are similar to the bridge in Blade's Edge Arena but are a lot smaller in size length wise, with ramps leading up on either side for easier access.  The pillars holding each up would be about half the size in scale of the stone pillars in Blade's Edge arena.

Green Cylinder:  A permanent pillar in the middle of the arena, about 1.5x the size of the stone pillars in blade's edge arena.

Yellow:  Removed my RNG circle and added two ropes that are each twice the length of the rope in blade's edge arena.

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Way too complicated for the Hunter community to handle.

#13 Guest_Wickler_*

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Posted 26 May 2009 - 07:22 AM

Quick question, can previous winners compete and win again this year?

#14 Shadowfriend

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Posted 26 May 2009 - 07:35 AM

Underdogsix said:


Yellow circle:  We all know blizzard loves RNG, so I leave the yellow circle in the middle to them.  Maybe we can have lions come out of it and kill people randomly, I don't know, that is up to blizzard.

yes plz

Official Blizzard Quote:

shadowfriend i bet ur shadow is the only friend u knows o i hope the sun comes to tomorrow and do u dred nights 4 there is shadow o bet u get lonely at 10pm BOO

#15 Rapture

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Posted 26 May 2009 - 11:51 AM

Wickler said:

Quick question, can previous winners compete and win again this year?

Yes indeed.

#16 gagegg

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Posted 26 May 2009 - 01:18 PM

Hirim said:

No one better copy my design for a 3 floored arena with random elevators, fires, water falls and tornadoes that periodically becomes flat with no line of sight.
Posted Image

?

#17 Candya

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Posted 26 May 2009 - 02:02 PM

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#18

Posted 26 May 2009 - 02:29 PM

Underdogsix said:

Arena of Trials
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Gonna break it down by color code:

Red and Blue:  The two starting areas, thought this was self-explanitory.

Pink things:  These would be raised platforms that are similar to the bridge in Blade's Edge Arena but are a lot smaller in size, with ramps leading up on either side for easier access.  The pillars holding each up would be about half the size in scale of the stone pillars in Blade's Edge arena.

The distance between the two raised platforms would be around 50 yards to discourage cross platform casting/:warlock: teleporting.

Yellow circle:  We all know blizzard loves RNG, so I leave the yellow circle in the middle to them.  Maybe we can have lions come out of it and kill people randomly, I don't know, that is up to blizzard.

Holy shit, what program did you use?

#19 Dizzye

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Posted 26 May 2009 - 02:31 PM

SHOLAZAR ARENA (not really in blades model)
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This in jungle model and as outdoor arena in sholazar basin.

#20 Underdogsix

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Posted 26 May 2009 - 07:53 PM

[quote name='Harteliuz']Holy shit, what program did you use?[/QUOTE]

I used blender, it is an open source 3D modeling program that you can easily find downloads to.  Keep in mind, that was just 10 minutes or so on it, it's capacity for design is far beyond what I demonstrated.

Quote

Way too complicated for the Hunter community to handle.

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