Jump to content

  • Curse Sites
Help
Rate Article   - - - - -

We don't have a lot of information on how this new rating system will work, but hopefully it will allow you to play with friends and team hop a bit more. We will keep you updated as more news on this system is released.

Official Blizzard Quote:

There will be a new, persistent rating system that should keep top-rated players facing other top-rated players, regardless of the bracket in which their current team sits. We'll have more information to come on this soon.
Hot Tip: Akke
Posted in: News

Comments

#1 Levidian

Levidian
  • Members
  • Posts: 9949

Posted 01 October 2008 - 04:07 PM

Personal ratings linked to players not teams.... That's my guess.
Top 1000 user club: #562
Armchair Blogger - 04/20/2010
http://wowriot.gamer...Reality-Collide

#2 Pigvomit

Pigvomit
  • Members
  • Posts: 405

Posted 01 October 2008 - 04:07 PM

W/e they do it's gonna make queues take forever or put you against very low ranked teams anytime someone rerolls. Basically any game could be a 30pt risk.
cresting your hills since 2004

#3 Innervatepls

Innervatepls
  • Members
  • Posts: 248

Posted 01 October 2008 - 04:15 PM

so glad plays with glad friend alt = 32 pt loss? ehhhh

#4 Algrumm

Algrumm
  • Members
  • Posts: 3898

Posted 01 October 2008 - 06:05 PM

Before everyone starts throwing fits, they could be making rating loss based on the persons highest personal rating vs yours.

#5 Complex

Complex
  • Members
  • Posts: 147

Posted 01 October 2008 - 06:30 PM

Algrumm's suggestion seems the most fitting and likely to happen.

Glad A has HPR of 2300, Glad A's friend has HPR of 1700, when they play together they'll face teams with an average HPR of ~2k.

Although such huge differences between HPR and TR are going to really fuck up TR for anyone they play.

#6 Algrumm

Algrumm
  • Members
  • Posts: 3898

Posted 01 October 2008 - 06:34 PM

Complex said:

Algrumm's suggestion seems the most fitting and likely to happen.

Glad A has HPR of 2300, Glad A's friend has HPR of 1700, when they play together they'll face teams with an average HPR of ~2k.

Although such huge differences between HPR and TR are going to really fuck up TR for anyone they play.

IMO, it'll go by the highest PR and not the average.

Example:
Team a has a rating of 1500 and contains:
Player 1 has PR of 2100.
Player 2 has PR of 1500.
They enter queue, queue searches for teams of PR near 2100.
They begin a match versus Team B with a rating of 2100 and 2 players with a PR of 2100

Team A wins, +15 TR, +15 PR, team B loses, -15 PR, -15 TR.

IMO.

#7 Faile

Faile
  • Members
  • Posts: 2354

Posted 01 October 2008 - 06:48 PM

Levidian said:

Personal ratings linked to players not teams.... That's my guess.
That's most likely yeah. If so then it's a really good change.

Hydra said:

i say bring it on blizzard, is that all you've got

<