I am going to miss you all. I am going to miss this site. I feel like when it shuts down years of memories of WoW die down.
nae chingugadoeeo jwoseo gomawo. annyeong Arena-Junkies.
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There have been 30 items by Zero82599 (Search limited from 25-April 17)
World PVP is busted if that's what you're referring to.
iLVL Oriented in instanced PVP, the ladder is usually the same people because they get paid to play, WoW isn't even worth the time without being paid when playing PVP now. It's just a job.
Pop CDs win call it a day for the most part.
It's harder to outplay people because what exactly can u do other than tunnel this target after this happens~ the only way to outplay people is if they outplay themselves.
It's just a pain in the ass that isn't necessary. PVE is much more stable.
TBH this wouldn't destroy anything. Its just re-purposing. You can't tell me that legion pvp has any sense of community outside of people who already have played together for a long time. You post in LFG "2200 cr 45x Gladiator team LF healer" Then you find some random guy, play games until you lose one or maybe two, he leaves, and then you go back to LFG to repeat.
Interesting. I honestly wouldn’t be opposed to as close as a recreation of wotlk rotations as possible. Ua stacking rotation is seriously annoying and I also could live without the whole rotation of every spec cycle around fucking soul shards.
It honestly feels like so much of a different game than what it used to be, which of course is a good thing in terms of expansions, it'll get bland, and it's been around 8 years since it's been in that respect, which could be beneficial or detrimental in ways... I really hope that they keep it this way for maybe the start of it and add onto it and build so it can be unique from that xpac but still have that same taste of nostalgia from what I think of as the glory days of WoW.
Jw how exactly does it feel like wotlk aff? I would love it to feel this way honestly.
Here's my spec http://bfa.wowhead.c...affliction/cyAM
Shadow embrace + Nightfall was a HUGE nostalgia ripple for me. Little things like that just made me so happy, like so so so happy.
At some point in WotLK you could stack S.E. with Haunt (they ended up changing that I'm pretty sure later in the expac) so it emulates that feel.
Nightfall makes it instant cast so obviously it is better than Haunt in most instances, and its proc rate seems very similar to that of WotLK
(This may become a lesser spec depending on what talent is shown in Nightfall's tier for the 3rd option, hopefully it doesn't take away from it's magnificence *fingers crossed*)
Creeping death also helps to bring together the WotLK feel, I felt like in earlier expansions you didn't have to worry so much about the rotation of dots, they would just be up for a long time, but in WotLK I felt like I had to constantly keep watch on them to ensure they were on each target, it really kept me on my toes.
Drain Life replaced Drain Soul in BFA and often times in arena when I wasn't spamming DoTs, dodging kicks, kicking, kiting, I was spamming Drain Life as a filler. (Drain Mana would've been nice too, but with how the game is right now spell count, other class' spells, etc. I'm happy with Drain Life, I don't want it to be unfair)
Also, it does hurt that Demonic Circle is NOT baseline, so it does depend on your current composition on talent choices and what your opponent is running. I would take it depending on if it was a double caster or double melee or hybrid.
The game also seems to be running a lot smoother in terms of feel of key presses, cast times, and etc. it may just be the low population on the alpha as of now, but it feels similar to WotLK's travel times (instant cast timing), though traveling casts such as Haunt seem quicker paced which is definitely a good thing imo.
So far, that's all I have noted.
LF team on my spri, fdk, ret, maybe some other toons for 3v3. Low cr since I haven't really PVP'd. Reply to this post and we can make things happen.
***I'm not concerned with your prior experience in arena at all, we all had to start from somewhere***
(Also if you want to run with my warlock on ally side that'd be dope <3)
i played whole Legion on Horde and want to use my spare time to get used to another class - on alliance side (some friends play there).
In the past i enjoyed playing arms warrior in pve and pvp a lot.
I would appreciate your insight to my new alliance char, i want to switch from arms warrior to one of the following:
- feral druid (nightelf, heard worgen suck)
- retri pala (human)
- hunter (nightelf or human, not sure yet)
Can you recommend any of them for 2v2 and 3v3 (currently no designated group composition) - and BGs. Maybe something is currently not viable in Arena.
I already tried WW Monk (stopped playing, doesnt fit into the Lore - in my opinion) and frost DK (felt too dull with 3 buttons and immobile as fuck).
Rets vs Ferals : Rets and ferals obviously are powerhouses in damage. They both take a lot of damage though, since they are both hybrid classes/specs. Rets have lower mobility, you have to freedom+divine steed to get from point A to B in a satisfactory time. Ferals, they can shift and wild charge, dash, etc. i.e high mobility.
Hunters vs Ferals vs Rets : Hunters have decent mobility, obviously will be able to hit things more often than a ret can in certain situations. Like every ranged class, you will always be near a pillar, so it does help tremendously in taking less damage overall if need be. Ferals and hunters have similar playstyles in ways that they can keep an enemy in a spot for a long time, rets really don't have that capability on their own.
Ferals are really good in 2v2, like really fucking good. Bleeds make life easier.
Hunters really good in 2v2 as well, but dampening might be more of a necessity than on say: a feral
Rets are really good in 2v2 as well, they have good utility and damage output.
You can also do double dps on all 3 and have a good outcome.
3v3, Rets will be stressful to play: Lots of things u wont be able to touch but when you do touch them, oof the damage (As stated earlier you also take a lot of damage, time playing offensive and defensive well)
Ferals, bleeds bleeds bleeds you can be offensive and defensive almost simultaneously by having bleeds to rot on people whilst using your mobility to counter cooldowns
Hunters rely more on synergy than either ret or ferals, they offer a large role in enemy management, i.e CC and slows, alignment of CC is necessary for hunters to be at peak performance
Ferals weren't that great in BGs to my knowledge since they are more single target than anything, they have high mobility and can kill flag carriers rather well (stealth past and blast), flag maps you are probably gonna be sitting a base
Rets do well on maps like Kotmogu, they have a CC removal for healers, flag carriers, etc. also are good base sitters
Hunters do really good in BGs to my knowledge, you may also have to base sit lol
This is just a general thing, by no means am I an expert at those classes, I'm just giving my personal experiences without going too much in depth. I used to main a feral and a hunter but I was never really that big on playing ret. Hope this helps in some way.
I quit wow after season 8 wotlk but i have still been following the game and watching blizzcons etc etc. Is the game in a balanced state these days? I feel like the peak of the game was late wotlk and i loved watching players like marm and homerjay on arena tourney when it felt like every class had a comp that could be played at a competitive level. Just curious if ita worth coming back to a game i played years ago.
Horrid state. Horrid.
Good post overall and it's a shame it's on a dead forum. A few things I would like to add that made the game lose prestige in my eyes:
Complete disregard for old players
I've spent thousands of euros/dollars on this game. I had nearly 600 played days by the end of BC. I gave my life to this game.
At this point in time, any random teenager can obtain 99% of the things I got in my bank within a few days. My PvE warrior (the original one) has 6 t3s, many other unobtainable items from nax (Ramaladni's icy grasp, plague bearer and so on). Now you pay some gold in the auction house and it's yours. Why? No amount of gold is worth all that time I invested to obtain these items. My guild killed Kael 10 days after nihilum (thats like top 10) and I got ashes on that kill. I was being spam whispered to sell it and I said no, cause I loved my character. My warrior was a tiny bit of my soul transferred into the game. Now an alt with 6 hours played total can go in TK kill kael like it's a lvl 10 mob and get it. Why?
THE ONLY thing they ever did that catered to some players was the veteran of the shifting sands achievement. I missed hitting the gong and the event due to school, with all the scepter pieces assembled. I was crying in the bathroom because of that. FUcK lost crew FUCK cubensis. After so many years at least they gave me an achievement. That's somethin.
I was someone important because I put a lot of effort and time in this game. I practically sacrificed my youth to get epics. I will always remember what my old guildmaster in vanilla told me "Doesn't matter what gear you have, what matters is when you have it". Yeah the when stopped mattering.
The next big thing, if not the biggest, is the gradual homogenization/ability pruning that has befallen the game. When I said I put a small part of my soul into my character I meant it. Every warrior spec took time to master. My action bars were full of abilities and macros. Playing was demanding but rewarding. Now everyone presses the same buttons, and the soul of each class has been lost. I believe this is the reason blizzard is bleeding subscribers more than anything else. You don't pve 100% of the time and you don't pvp 100% of the time. You play your character 100% of the time and if that's not enjoyable then nothing is.
This game was played by hardcore nerds. I would sleep in net cafes, forget to bathe, ignore my friends. But I had friends in game. Lots of them. Tons of them. Everyone knew everyone. We did shit together, we spoke on ventrillo, we had tons of FUN. Now I q up a dungeon, raid w/e no one speaks. No one is interested in anything, this place is like a huge tinder where you constantly swap partners.
That's all I think I got for now
I relate to this 100%
PvP all things considered (enjoyability, activity, gameplay, fun etc.)
PvE in terms of epicness mostly (PvE is not gauged by difficulty but by story depth - although I would argue that after raiding everything until MoP, SSC/TK were the hardest by far. Up to date I cannot recall a fight where I wiped more than Kael, followed by Vashj)
TBC tier 5 (SSC/TK)/TBC heroics>Vanilla AQ/Naxx>Vanilla dungeons preraids (Scholo 10man)>Wotlk Ulduar era>Legion>MoP>>Wod>>>Cata
Dunno legion PvP seems a bit stale and class gameplay is very cut and dry but overall the game offers things to do. Storyline's pretty good, quests don't feel as grindy, raids are well designed (but easy), mythic is cool.
Wow you really didn't like Cata lol
im assuming a well established player like yourself with r1 titles from 5+ years ago would have plenty of partners by now no?
The last sliver of my friends quit after WoD, not to imply that I miss WoD simply due to them though. I could find new partners, but people don't like to comply with a different method of play style(for example an analytical approach in game play rather than a let's just hit things) and they react rather mercurially to it in Legion. This is why I did legion s1 and s2 with regular rather than pushing r1, it just tired me out going through countless people with the same results except for a small few whom had to unfortunately quit due to their job circumstances.
how can you be stressed when you can just buy titles and chill? hehe xd
also how do you stress over a video game?
It's not really the video game I stress over, it's interactions with other people. It makes me lose faith in humanity with how many IQ points i've dropped since legion. It could just be my bad luck, but I haven't had the same experience with any other xpac.
I miss WoD too, it was so antisocial so I didn't have to listen to people with high ignorance levels talk. Those were the days. (not firing shots, just saying it as a generalization, this xpac gives me more stress than any other xpac simply due to the people i've encountered)
They don't have the original coding of vanilla WoW anymore. Even private servers don't have the proper percentages and etc, only thing they can do is just guess and check.
For instance, Nostalrius did a good job with tweaking and trying to mimic the numbers and fix spells.
I'm not sure if they rehired the pool of developers that worked on WoW years ago or keep in contact with them at the very least, but they have plenty of time to make the vanilla they think will give the joys of the past to the players of the present.
-Will they fix the bugs that vanilla originally had?
-Will there be new bugs arising slipping through the cracks of their prying eyes?
I just hope that this will replicate the numerous amount of social interactions and family-like environment I've experienced in those days whilst enjoying the oh so glorious world PVP and battlegrounds.