miss this game... miss this crowd... fuark rip wow
well i saw u online momentarily today xD
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There have been 32 items by Braindance (Search limited from 24-March 17)
Thanks for the info fam. Guess I have to decide if I want to spend the money and start building a fresh character at this point. Gave my Cata warlock to a buddy when I quit 5 years ago. Still can’t believe it’s been that long, I have some great memories from this game. Are any of the good US server players still active? Reckful, Talbadar, Cdew, etc.?
The game is not entirely bad - there's things to do. PvE is pretty good, storyline's nice. Just don't expect to find people to play arenas with with your titles - current players value someone with 2k from last season more than all your rank ones. All you will find are neophytes that want to rise. If you got old friends that still play go for it, otherwise just sub for 1 month and see if ytou like it. Or don't play at all. Regardless of what everyone says it's only you who knows if the game is still good for you.
Horrid state. Horrid.
All could have been forgiven if the activity wasnt so fucking low. Not to mention that the new generation of pvp players are complete retards with 0 patience. Can't even find people to cap 2s with and I got 0 standards.
Doesnt even matter what season it is or expansion, they were all trash its just about who you play with and how much you care about the game.
As you get older you start caring less and less about the game since you have other priorities in life.
Personally every game gets pretty boring for me after i reached my "goal"
After i got challenger in league for the first time i was disgusted with the game couldnt even be bothered to que it for months even tho before that point i couldve qued 8 hours a day every day without a problem.
All this is absolutely true from the first to the last word.
If you get bored you should try street fighter or dota - I've found that I never lose excitement for these games and even when I do it comes back.
in all fairness i think the beginning of the end was mop.
i always say that the term "mop hero" was not invented by chance. cataclysm saw some subs drop, but there was still the feeling of "community" and reputation on realms or battlegroups. there was drama amongst pvpers. it was actually possible to outplay the enemy and do something about it. yes you had triple dps, or RLS with rogue having legendaries and warlock with firelands staff and cunning trinket from dragon soul. more shit ensued as well. nothing was ever balanced, it was just more fun (maybe slightly worse than wotlk?).
i'll give you few examples:
1 - in Cataclysm instant roots did not exist. when a boomkin had to roots+beam me, he needed to bait my hand of freedom, or press solar beam quickly enough before i maybe instantly cleansed myself after the roots landed on my character. Now you have instant roots and instant solar beam. skill, hello? my skill and the boomkin's are irrelevant now.
2 - Cleanse cooldown. IT KILLED THE GAME. could i cleanse myself if roots weren't instant? NO CAUSE THEN I CANNOT CLEANSE THE POLYMORPH or whatever else. cleansing added a huge depth to a healer's skill. in MoP it got to the point where you couldn't cleanse polymorphs but had to save it for the frost bomb because that was what took 60% of your hp. cool i guess, that's not scripted right?
3 - in Season 12, which was MoP season 1, I literally remember shadowpriest - warrior - resto shamans popping out of nowhere. people who literally had challenger and maybe rival accross wotlk and cataclysm. I faced this team with my multi glad Cataclysm team mates and even if we won, there was nothing to do: they could have been shit, but CHARGE STUN + SHADOW PRIEST SILENCE on the healer = guaranteed kill / trinket / bubble or whatever. just NO CHANCE OF OUTPLAYING THEM WITHOUT MAJOR CDS!
in Cataclysm you could still outheal a full enemy's cds by playing better. lately, if I don't use wings as soon as a feral druid uses incarnation, as in, if i'm a fool and try to outplay him for 10 seconds, he'll still force me to use them sooner or later. this means there will eventually be a point where he uses incarnation again and my wings aren't ready yet because i've used them too late when he FIRST used incarnation.
it's funny how we spend time typing here for absolutely no reason, but it just feels like the solution is at hand all the time but they're too stupid to actually apply it. increase overall healing and overall dps for everyone. make wings or dps cds increase throughput by MAX 10/20%. Game is almost fixed.
edit: damn AJ not showing full helmets :S
Im pretty sure everything you describe happened in cata and not mop. sp war shaman was like s9s bane. I can't recall that happening in mop
Don’t get me wrong I hated cata and loved wrath but you are off on a couple of these. I would say wrath injected op legendaries first (tbc legendaries didn’t seem as broken). Welfare epics started in late tbc and then really caught on fire during TOC heroics era.
True I forgot the shattered sun epics - it was still rather hard to get those and heroics are as hard as mythics 15 now if not more. A single epic before that required exalted with a faction and you had to spam run heroics to do that which was hard. Wrath had the ulduar hammer which was great but not entirely broken and shadowmourne which was OP, but casters were more OP so it somewhat balanced out.
The problem is the human mind is designed to follow the path of least resistance; w/e is easier. At the same time it wants more and more of the same thing as long as it provides some reinforcement (gear, rating, w/e). The reinforcement mechanism is stronger than the least resistance one that's why more grindy and harder expansions felt more rewarding and more people played them. Now there is no reinforcement in anything. Gear is cheap, rating is cheap, nothing really matters.
Wow you really didn't like Cata lol
Cata out of all the expansions removed the most amount of things to do in the open world (questlines, items and so on), introduced wellfare epics, trimmed the most abilities, allowed for retarded specs to arise, injected OP legendaries in arena. Overall all it is the expansion that marks the divide between good ol' wow and the current version.
Good post overall and it's a shame it's on a dead forum. A few things I would like to add that made the game lose prestige in my eyes:
Complete disregard for old players
I've spent thousands of euros/dollars on this game. I had nearly 600 played days by the end of BC. I gave my life to this game.
At this point in time, any random teenager can obtain 99% of the things I got in my bank within a few days. My PvE warrior (the original one) has 6 t3s, many other unobtainable items from nax (Ramaladni's icy grasp, plague bearer and so on). Now you pay some gold in the auction house and it's yours. Why? No amount of gold is worth all that time I invested to obtain these items. My guild killed Kael 10 days after nihilum (thats like top 10) and I got ashes on that kill. I was being spam whispered to sell it and I said no, cause I loved my character. My warrior was a tiny bit of my soul transferred into the game. Now an alt with 6 hours played total can go in TK kill kael like it's a lvl 10 mob and get it. Why?
THE ONLY thing they ever did that catered to some players was the veteran of the shifting sands achievement. I missed hitting the gong and the event due to school, with all the scepter pieces assembled. I was crying in the bathroom because of that. FUcK lost crew FUCK cubensis. After so many years at least they gave me an achievement. That's somethin.
I was someone important because I put a lot of effort and time in this game. I practically sacrificed my youth to get epics. I will always remember what my old guildmaster in vanilla told me "Doesn't matter what gear you have, what matters is when you have it". Yeah the when stopped mattering.
The next big thing, if not the biggest, is the gradual homogenization/ability pruning that has befallen the game. When I said I put a small part of my soul into my character I meant it. Every warrior spec took time to master. My action bars were full of abilities and macros. Playing was demanding but rewarding. Now everyone presses the same buttons, and the soul of each class has been lost. I believe this is the reason blizzard is bleeding subscribers more than anything else. You don't pve 100% of the time and you don't pvp 100% of the time. You play your character 100% of the time and if that's not enjoyable then nothing is.
This game was played by hardcore nerds. I would sleep in net cafes, forget to bathe, ignore my friends. But I had friends in game. Lots of them. Tons of them. Everyone knew everyone. We did shit together, we spoke on ventrillo, we had tons of FUN. Now I q up a dungeon, raid w/e no one speaks. No one is interested in anything, this place is like a huge tinder where you constantly swap partners.
That's all I think I got for now
wod class design was better, wod raids were better, wod pvp was better (but still trash)
legion has mythic+, what else is there to enjoy about this expansion over wod?
PvP all things considered (enjoyability, activity, gameplay, fun etc.)
PvE in terms of epicness mostly (PvE is not gauged by difficulty but by story depth - although I would argue that after raiding everything until MoP, SSC/TK were the hardest by far. Up to date I cannot recall a fight where I wiped more than Kael, followed by Vashj)
TBC tier 5 (SSC/TK)/TBC heroics>Vanilla AQ/Naxx>Vanilla dungeons preraids (Scholo 10man)>Wotlk Ulduar era>Legion>MoP>>Wod>>>Cata
Dunno legion PvP seems a bit stale and class gameplay is very cut and dry but overall the game offers things to do. Storyline's pretty good, quests don't feel as grindy, raids are well designed (but easy), mythic is cool.
I've only been back for 1 month but here's what I see:
Now as far as warriors go:
On the flip side, everything not pvp in this game is great.
In BC/WOTLK you had a lot of casuals and new players getting into pvp. Throughout the time the casuals stopped playing and no new blood wants to get into pvp anymore. Meaning you have less casuals for each good player. Therefore the avg. skill would go up. I mean its hard to really argue about something we cant measure yet so i guess we just have different opinions on that.
I dont feel like thats the case. Nowadays you can only get R1 by being 0.1%. In the past you had BGs with only one R1 and no Glad slot (#1 got both, #2 got duelist) meaning you had less than 200 teams playing. But on these BGs you had 5-10 teams sharing rank1. Thats 2% - 5% of the 5v5 teams getting rank1 instead of 0.1%. The problem is that every BG was different. Most teams shared in 5v5 and played seriously in the 3v3 bracket. But the argument was that titles back then were less prestigous than they are now. And because of the fact that you could get Glad and R1 in 2s and 5s makes titles less prestigious. If the question would be past 3v3 R1 vs. current 3v3 R1 you may be right. But its about all the titles from the past vs. current titles no matter the bracket.
About bahjeera. You will always have people that get into glad / r1 range not because of their skill but because of other circumstances. You also had PvE heros getting R1 in the past (even 3v3) because they played shadowmourne dk dbl heal or that one guy multiboxing 4 blood DKs with a healer friend in 5v5. It seems like you are comparing the most competitive BGs back then vs. current ladder. You keep forgetting that you had a lot of shit BGs where getting R1 or Glad was rather easy.
So was getting R1 in 3v3 in a very competitive no sharing BG harder than getting R1 now? Yes. Was getting R1 in 2v2/5v5/3v3 in a shit BG harder than it is now? No. Making old titles less prestigious in my opinion. Which was the whole argument.
I think compared to BC its harder to get glad or r1. But we have way less people playing. So i guess there is less competition but titles are more prestigious? I got glad on my warrior by playing 2v2 to 2.2 so i could buy the shoulders. I didnt go for glad. I just got it.
I think people just stopped playing their classes to a maximum like they did in the past. I get the impression that most players now focus on being good on a lot of classes rather than beeing insane on one class. Really hard to judge. Some classes are easier now some are not. I think healers might have a harder time now.
At the end the argument was are titles more or less prestigious today vs. past. And because of different BGs and the fact that you could get titles from 2s and 5s make old titles less prestigious. That being said hydras R1 titles are more prestigious than current R1 titles but you cant differentiate betweens hydras R1 and wintrading guy xy R1.
How can you claim that getting titles from 5s or 2s makes it less prestigious? How is it possible that the environment now is more competitive now, when in single battlegroup back then you could have more good players than you currently have over an entire continent?
You keep mentioning casuals; what do casuals do exactly? Good players don't even get to play them they are just an endless pool of players whose sole purpose it to provide rating to the ones above them. Once in a while someone rises from that pool and gets promoted, but outside of that, this pool comprised of average players does nothing for competition. Why is this relevant?
This hate against 2s is news to me - if anything 2s was better than 3s. 2s was much more a battle of wits and slower pace than the scripted combat of 3s.
With regards to playing your class to the maximum; how much effort does it take to master a class with 20 skills vs one with 40? The difference is abysmal given all the skill interactions, its not a mere factor of 2.
I have been blessed with an excellent memory and I vividly remember individual games that I played almost a decade ago, and I cannot and will not in good conscience compare the level and prestige of players from bc/wotlk to whatever came after the first season of cataclysm. So in essence, you can believe what you want, but I will not be convinced that a ferocious, fierce, hotshot gladiator whatever now is better than a furious or a vengeful gladiator from 2s and therefore, that their titles are more prestigious. You are coming from a weird angle where 50 high quality players fighting each other to death means there's more competition, and I am telling you it's not because this was happening before the merge of battlegroups and at an even larger scale.
During TBC and Wotlk, it was longer to create another character and gear it. (Less in Wotlk than TBC, because the Vanilla-style of levelling was still there in TBC, sloooooooow - i level up my main paladin in TBC as ret spec, trust me, it was painful.). Especially when PvE gear were dominant at the end.
And the mentality was waaaaay different than now. People played what they like (In terms of race/class combination for exemple, it was not surprising seeing a gnome warlock compared to now.), and not what it's the best. And even if Wotlk - despise all my criticism on it - was a bit more open because everything was broken. TBC was really closed in term of arena diversity.
Put the mentality of today in TBC meta, and you will see 90% of rdruid/war (mace)/rogue and sl/sl lock. Because those 4 specs were dominant during 3 seasons.
That could be a good simulation, to see if the meta in TBC could change if you can have a character as quickly as now. And with how people play now, maybe people would find new things.
40/0/21 shockadin was so much fun. The last time having a plate armor was a total threat to melees.
Now rogue have mostly shadow damage, please.
Shamans had lock spriest, hunters could drain mana and do priest/pala rogue hunter or druid hunter, mages had rmp and rogue mage, druids had everything, priests had rogue priest and rmp. The only class that was in a pretty bad spot was paladins, but even that could partially work with warrior mage pala or warrior enh pala and the warrior having sword spec and the shaman spamming purge. Also pala's where one of the best healers for 5s. Everything was viable (as a class not spec) in different brackets and comps.
Right now we are talking about a game, where the skill cap has been severely lowered and all traits of macro managements have been removed. No longer can you customize your character in x, y, z way. No longer are stats like spell penetration required. No longer do the piece of gear you choose matter. All in all, there's nothing you can do outside of the arena that matters in the arena, just raise your item level with complete disregard for what's important to you. You could gem/enchant resilience or crit or strength or whatever and adapt your playstyle accordingly. Experiment with different configurations. Where is that?
From a warrior perspective you could change weapons in game to increase your armor. You didn't just go def stance and wait you had buttons to press like shield block. You could intervene shit to stop cc or use it aggressively as a gap closer. You could focus charge heals or cc to stop a cc chain - now you snare them for 10 seconds pssssssssss. Where is all that? Where is this "prestige" we are talking about?
So in essence, you can believe what you want, but I will not be convinced that a ferocious, fierce, hotshot gladiator whatever now is better than a furious or a vengeful gladiator from 2s and therefore, that their titles are more prestigious.
Also less and less casuals are starting pvp. So average skill becomes higher and you get less titles because there is a lack of foundation.
I know your post might have been sarcastic but you are actually right. Also keep in mind the longer the season the more alts glad/r1 players have. From the 150 R1 titles we got this season we may have only around 50 different players.
Average skills is going down; average skill is not however an indicator of competition. What you got now is like 100 people playing between each other. In more active seasons, particularly s2 through 4 and s6 through 8, unless you were queuing at 6 am at an obscure battlegroup you would always get different people at any rating and I mean ANY rating. Many of the high caliber players have quit; what's left now is a bunch of the more famous players from back then that still play cause they generate money through streams/Blizzard whatever, and old duelists that got promoted, due to the lack of competition.
Another issue is that competition now is defined by fame. You stream? People know you? You're competition. Who knows the name Zamos? Zamos was a dude back in WotLK that did more damage than any other warrior I had seen or known off. He gave Hydra's team problems; I remember playing vs him when I was pushing for glad in s6 and I cannot recall any other time in my long tenure when I was more outclassed. There were many a Zamos back then, players that were not famous (outside of arenajunkies or their BG), that were top level and created competition. Very few of these remain. There used to be legendary battles between the top 10 team at each bracket for rank 1, when it really was rank one. Apart from win trading etc. the quality of the games was just much higher. I cannot compare someone like Zamos to Bahjeera, who has certainly come a long way, but he wouldn't last a second then.
You got s2,4 helmets on your account. Can you, with a straight face, tell me that there is more competition now than in s2 or 4? Because even though I came back to this game only two weeks ago I can hardly imagine that.
On top of that, what type of competition can this game have anymore? I cannot help but compare how my warrior feels now and how it felt in s6, which I personally consider the pinnacle of skill for warriors. They were overpowered as fuck especially before charge cd was changed to 20 seconds, but there was an elegance in the playstyle and so many things you could do. Take this video for example
and compare it to today. Do you think Dahis would have a problem outclassing anyone in the leaderboards right now? Comparing then with today is like comparing a well-orchestrated sword fight with a backstreet brawl at a ratchet club in Detroit.
All in all, I am not taking anything from the people that have come a long way and got glad, r1 in this expansion. It takes some effort, some networking and time.The game has some great elements right now, some really bad and some that have a lot of potential but are hastily implemented (that gear % thing per ilvl that removes any ability for customization comes to mind). There was however a period of time that we (meaning me and almost everyone else that played back then) did not appreciate the game with all it's flaws and imbalances, which led to the gradual homogenization and dumbing down of classes that we see today, and the subsequent hemorrhage of high-quality players.
Sheep duration was higher in Vanilla. The cc time limitation on players was introduced in tbc.
And trinket were 5min cd and class specific.
Shaman couldn't trinket sheep. 50s sheep was fun in S1
Shamans were weak.
JK 1500 frost shock to the face
OK so this is what I am seeing so far:
All in all seems fun if you don't take it seriously
Let's queue 2s.
Im level 105
Pretty much. First things first, welcome back Braindance! It's good to have you back!
About the question you asked, well... The game is overall in a really weird state atm. From what I've heard, PvE is quite alright. I don't meet a lot of PvEers complaining about the state of the game. PvP is a mess, but can still be fun if you queue with friends for fun. Do not expect to have the same fun you once had playing this game during better times, but it is still quite alright as a time-killer (if you are not someone who tilts easily, that is). That being said, it's probably still worth a try.
It seems like a mess - looks somewhat fun tho. Warrior playstyle seems meh but we will see Im not even max level yet lol
ah the ever-amazing ignorance of a person on AJ
I mean the only person willing to give me some input on my question happened to speak my language everyone else just comes in and talks about whatever's wrong with their life. That's AJ I guess
Although I believe I could grab out some of your arguments for debate, I will defintely not do so. I clearly remember you advising the people of this forum to "buy activision-blizzard stock instead of game cards" 3 years ago or so. Taking into account everything, if you call the post in this thread "your most important post ever", well, I shall remain silent and embrace its content.
We don't know each other I just have relatively good memory,
Stock has gone up 300% - whoever bought then got rich
ana 2 mhnes exei kainourgio season .
gia 2 writses na kaneis xavale kalo einai clain , gia parapanw aytoktonas me kwlodaxtylo.
Nai re den exw kai upomonh pia - konta 1200 played days edwsa se auto to paixnidi apo vanilla mexri wotlk. Den exw allo na dwsw. Etsi xalara kana bg, kana 2s ama vrw kanenan mh prhxarxida, kana old raid tetoia pramatakia.
btw mhn to 3anarxiseis einai gtp haha
Vare8hka na paizw dota. Oute glad out malakies thelw twra sta geramata - na mpainw na poume 2 writses to vradaki meta th douleia kai na kanw tipota solo. Ap'oti exw akousei gia solo kalo einai. Isa isa gia ta palia.
Btw ti einai ola auta ta title ti season ftasame exw xasei to metrhma