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View Full Version : sl/sl lock and rogue 2v2


Zuin
01-15-2008, 09:23 AM
Specs: I think that the rogue should be ar/prep with both season 3 maces. These offer still vey good dps, and control. Also it is VERY important to have the 2 evasions, sprints, and vanishes with this combo. Espicially against druid teams,this stuff comes in handy. Warlock, sl/sl is the way to do it. You dont need points in mana feed with this set up, so dont put them in. This set up is about the lock having survivability, but still a good amount of damage via dots and things of the sort. Points in demonic resilence are pointless as well. A few points in fel concentration is optional, I have it, but its not needed.

General Strat: MAKE PEOPLE TRINKET. Always try to open with the sap and make people trinket. You want this so that you can blind later on. Heavy cc on one target while killing the other is the way to do it. Communication is also very important with this combo. You must communicate with each other to know when people trinket, and where people are positioned.

Gear: Rogue: I think its important for the rogue to have the battlemasters trinket that heals them. It can be a game winner. I also think they should have a good amount of ap, but have it balanced out. Dont stack all ap and no survivability, or vice versa.
Warlock: Dont stack pure stamina, anything over 12.5k is enough. I go for spell dmg +stamina gems, and some resilence ones. I think as a warlock, you also need the battle master trinket. Since you dont have heals, that and healthstones are a life saver. Try and get good enchants, and boars speed on the boots is a must for you and the rogue, unless the rogue has the run speed meta. For the warlock, I like MSD for the meta gem, those focus fears and really help you win games.


Disc Priest/Rogue. Try to sap the rogue, its very important. Once he is sapped, look and see where the priest is. If you can, sap the priest and kill the rogue. IF the priest is very close to you, just kill him. Both can work well, whoever u arent killing needs to be cc'd.
Druid/Warrior: Open on the warrior, dont blow cds and force the druid to come out. Once out, rogue jumps him using cheap shot and kideny, if the druid trinkets go ahead and cc him and kill the warrior. If he doesnt, just kill him.
Ice mage/rogue: You need to open with a garrote on the ice mage. Once this happens, start nuking him down. Put your pet on him to dispell his shields, and silence him whenever you want to. Your rogue should be owning the ice mage as well. Use your deathcoil on the opposing rogue hoping to make him blow his trinket, if he does, blind him. If he doesnt, just try and live long enough for the ice mage to go down, which you easily be able to do. Also try and banish the ice mages pet, like when he is blocked.
Druid/Warlock: Sap the warlock, and start killing his pet. Fear the lock before the sap breaks. Once druid pops out, rush him. Keep fearing the opposing lock, MAKE him trinket. Once he does blind him. Druid will soon be dead, GG.
Pally/Lock: Stay on the lock, keep him locked downwith heavy dps. Massivly cc the pally with fears, CoT, and CS. Make him bubble. If the lock gets bopped, fear spamhim and your rogue needs to CoS Vanish and heal up. Get back on the lock. Keep his pet dotted so the rogues bladefurry kills it. Keep ccing the pally once the bubble is down, and the lock will die. ~dispell freedoms on the lock if needed~
Resto Shammy/Lock: Try to sap the shaman, doing this will make your job much easier. Once that is done, jump on the warlock. Dispell earth shield if he has it on him, and the rogue should be sitting on him with stuns. Before the sap breaks on the shaman, you should be casting a fear. Keep him locked down with CoT and fears. If he tries to cast a heal, cs it. Whack his totems whenever you can, and he will eventually be forced to use his trinket. Once this is done, he needs to be blinded. Now you nuke down the warlock.
Shadowpriest/Rogue: Use the fel hunters stealth detection to your advantage. Try and sap their rogue and then get on the priest. If the priest rushes right in, jump on him. It is very important to use cc on the rogue, but even without the sap its still very possible. If the rogue jumps on you while the priest is very far away, jump on him. Make him trinket a kidney or a fear, and then blind. If you get the sap, just jump the priest and cc the rogue as normal. You can also do this by killing the opposing rogue first and ccing priest, although I do prefer to kill the priest.
Disc Priest/Lock: This, atleast for me, is one of the hardest match ups. If they position right, i.e the priest staying in the back as the warlock charges in dotting everything, can be very hard. The ideal thing to do is sap the priest and kill the warlock. If you do sap the priest, just sit on that lock and be prepared to throw out cc on the priest. CoT, fears, Cs's and blinds are a must on the priest. The rogue consitantly on the lock shuts down any chance of him casting, and does very good damage.
Shaman/Warrior: This is also very tough depending on what happens. You want to sap the shaman and then jump on the warrior, throwing fears CoT and CS's on the shaman, and eventually the killer blind. If the shaman is smart and sits in ghost wolf, that is hard to do. If he sits in ghost wolf, try to drag the warrior away from him a bit, and then jump the warrior with very hard dps. Once this happens, start ccing the shaman and playing as normal. Be sure to kill tremor and grounding whenever you see it up.
Druid/Hunter: Dot the hunter and his pet, and then run as far away as you can. Bandage up after you get away, and if he sends his pet in after you, drag it away and kill it. Eventually the druid will be forced to pop out, seeing as the dots will inevidabaly kill his pet and him if hes not healed. He doesnt really have dots, so you can bandage, he cant. Use that to your advantage. Once the druid is out, throw heavy dps on him and cc the hunter.
Hunter/Priest: This can be tricky. Try to kill the priest while ccing the hunter. Id say open with a cheapshot on the priest seeing as you probabaly wont be able to sap the hunter. Just burn down the priest while ccing the hunter.

Tyveris
01-16-2008, 02:50 AM
These strategies have been added to the official strategy guides. Thanks for the hard work :)

Kleppski
01-16-2008, 03:00 AM
Against frostmage rogue its safer to split dps.
You go for the mage and your rogue goes for their rogue its really important you silence the poly though.

Caligula
01-16-2008, 05:15 AM
Against frostmage rogue its safer to split dps.
You go for the mage and your rogue goes for their rogue its really important you silence the poly though.

Can also be useful to send in your pet to dispel the mage once or twice while pillar humping before engage. For the love of god turn off auto devour in this matchup IMO.

Zuin
01-16-2008, 08:16 AM
Against frostmage rogue its safer to split dps.
You go for the mage and your rogue goes for their rogue its really important you silence the poly though.

I have found its best just to get on their mage with both of your players. Because the mage can put out dps without casting, and he can CS you. With the rogue AND you on him, he does nothing. The opposing rogue will get cc'd pretty easily if you can get a deathcoil on him and then fear.

Caligula
01-16-2008, 09:15 AM
Could you add a small section about gear (gems/trinkets/enchants/weapon choices) and spec(point distribution)? =)

Thanks for the good work

Faenella
01-16-2008, 03:46 PM
One of the nice CC combo's you could probably add in the general information is fear/fear/fear (spell lock or deathcoil when they use trinket to break fear) and then have the rogue blind/ vanish-sap (if the target used trinket) while keeping dps on the other target. This is also the general strat we use against druid/warr, druid/lock.

You could also add in the warlock spec that the warlock doesn't need demonic resilience or fel concentration so it's usually a better choice to spec 27/34 for more dps while picking up imp CoA, empowered corruption, and 2/5 shadowmastery.

Tyveris
01-30-2008, 05:47 PM
This has been added to the official strategy section. Many thanks to Zuin.
http://www.arenajunkies.com/strategy/2v2/Rog_Wlk/