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hellenkeller
01-05-2008, 11:17 AM
Warrior Shaman is not a popular combo like warrior druid because it suffers from a few significant holes that the warrior druid combo avoids. Namely, the shaman can only break a CC once with PvP trinket, making him extremely susceptible to double DPS teams and CC heavy teams. However, the shaman can really mess with enemy casters, due to grounding and tremor totem, and windfury amps up his warrior's damage, making gib kills a real possibility.

You will play long games as warr/sham, so the warrior needs to be good at keeping pets and other players off his shaman for drinking. The shaman needs great knowledge of his totems, when to pump his warrs dps, when to break CC or catch casts, and when to regen mana. The game is all about effective use of totems. You should bloodlust when the warrior has 5 sunders up, preferably when CC DRs for the opponent are on cooldown.

Warrior shaman wins games by messing up the opponent, plain and simple. As a general rule, you should beat other healer x combos because you can do big burst when the enemy healer is low on mana and options. Double DPS can be challenging, if you win 50% of your games against double DPS thats about what you can hope for.

Matchups:
Warrior Druid: This is easily the most common team on my battlegroup, nights with 5 games against warr/dru and 5 against every other combo are common. Fortunately, warrior shaman can go toe to toe with warrior druid due to a couple factors: Most warr/dru teams suck and play an overpowered combo, which makes them easy to outplay, and a shaman can mess with a druids head due to grounding totem eating cyclone and shock interrupting the druids CC. If you eat a few CCs at the start, it may discourage the druid from attempting more later in the match.
My favorite way to beat warrior druid is to make the druid shapeshift, and then kill the warrior. You do this by switching targets. The fight opens warr vs warr, because they NEED to come to you. The enemy warr has to come into your totems to fight because if he doesnt', you get the eyes and spot his druid. So you have a dps advantage from the getgo but.. you don't want to give the warr a ton of rage to beat on your shaman. I stack sunder on the warr to increase my long term DPS, but not increase his. When the druid pops out, I switch to him and try to force him into bear form or travel form. While sham warr cant burn mana, forcing shapeshifts effectively does that. You want to hit the softest target at all times unless you smell a kill. That means hitting the druid when he isnt in bear form, and hitting the warr when the dru is in bear form. Force the druid to lose his mana through shifting and healing thru MS on multiple targets and you will win. The shaman can purge heals on the warrior as well, negating the druids usefullness considerably.

Warrior Priest: you will always win because you can hit cloth harder than he can hit your shaman, or you. Keep hamstring on the enemy warrior if its convenient, but just beat the heck out of the priest while your shaman stays up. Priest wont be manaburning with a warrior destroying him

warrior pally: This is a difficult combo because the enemy warrior will kill your shaman before you kill the paladin in a DPS race. If the warrior is hitting you, thats fine, you will win with windfury in the long run, but they usually go for the sham. You need to be hitting the pally because giving rage to the other warrior will make your shaman die that much faster. However, you need to stay in range of your shaman's totems, and the fight is a loss if you get seperated from your shaman. You beat a paladin by killing the paladin through intense lock down of his spells. shock---pummel---shock--warstomp/intercept/intimidating shout--shock---pummel is the kind of rotation you need to win. This is an insane amount of lockout and with bloodlusted windfury you will get the pally to bubble or die, if bubble is already down. I like bloodlusting after hes bubbled once, but a good pally wont let you get him down unless you blow your CDs. So stay close to your shaman, sneakily demo shout the enemy warrior, and perfect communicatin to interrupt the paladin and you will steal some wins.

Warlock-Priest: easy combo. DPS the heck out of the priest and you will win, assuming the warrior has great gear. Stack sunder at the start, purge pain suppression. Shaman needs to LOS the locks mana drain, the priest wont be mana burning with a warrior on him full time

warlock pally: another fairly easy combo. DPS the lock while keeping hamstring on the pet. You can win by just dpsing the lock or by killing the pet, but its easier when you kill the pet because it gives your shaman free reign to kite and drink. Quick purge on BOP will shorten the inevitable win, a lock pally team cant outdps a bloodlusted warrior shaman team if both teams have equal gear.

warlock druid: This combo can be a bitch, hardest on nagrand arena. I try to kill the pet in this combo because if the shaman cant drink its usually a loss. In ruins of lordaeron, I play it like warrior druid: I hit the druid when hes in caster or travel form, and the lock when the druid goes bear. Stacking sunders before bloodlust is essential, but you need to wait for diminishing returns to be up on cyclone and roots, or to have your pvp trinket ready. The druid can really lock down the warrior here, and the best defense is a good offense: if you pressure the druid to heal someone, he isn't CCing and youre getting closer to a win

Hunter priest: THis setup, as most do from my perspective, comes down to the skill of your shaman, and is dictated by the adjustments he makes to the hunter and priest's strategy. If the hunter is using the AOE frost trap, you as the warrior need to hit whatever you can, because hitting something is better than futilely attacking the priest. If you have a choice of targets, you want the priest. Some say you need to kill the pet, but if the pet is the only thing on the shaman, he will not go oom with water shield. My shaman hides a bit of PvE gear as well which increases his mana longetivity. You will lose this game if the priest has free reign to mana burn. The best defense is a good offense- attack that priest so he has to focus on living and not locking down my shaman.
If the hunter uses single target icetraps, the game gets slightly trickier but easier to win when the coordination is down. Your shaman needs to eat the ice traps instead of the warrior. If this happens, the CC on the warrior is non-existant and you have a nice clothie to feast on. However, if the shaman misses and the warr gets trapped, he is exposed to mana burn, viper sting, and a host of other mana burning abilities. This combo will not burst you down, as long as your shaman's mana stays up, your team will whittle away at them and win.
Hunter druid: I have only played 3 games against this combo at the S3 2k bracket, but we won all of them. Our first game was our worst as we figured out what to do, and took around 20 minutes to win. This combo rests on the warrior's skill at using his cooldowns. The shaman will be kiting the hunter pet and the hunter for most of the match, while the warrior will be getting CCed by the druid and attempting to hit the hunter. The druid burns his mana with CC and about 5 minutes in, he will be low. Regardless of how low on mana he is, if you do it properly you can take a hunter down. My shaman bloodlusts early in the fight to put the druid's mana on the low side, but the win comes a few minutes later. Make sure death wish, dps trinket, and pvp trinket are up. Wait for the druid to cyclone or root you three times, putting it on diminishing returns. Once one of those is on DR, use your full rage bar and go to town on the hunter. Max rank WF totem should be down, pop your dps trinket and death wish. You want your shaman to eat the hunters ice trap, and you need to be really quick trinketing the CC the druid puts on you. An auto swing, MS and WW will take a dent out of the hunter's HP, so when the druid tries to CC you and you instantly break it, he will be healing a 40% hunter. You will kill this hunter because the druids HOTs won't keep him up. Your shaman can earth shock regrowth if he trinkets the ice trap as well, and at that point its gg. You cant beat that team (or lose) by haphazardly using your cooldowns. Set them up for big burst and use the Diminishing returns window to blow him up.
Rogue shadow priest:
Lock rogue:

hellenkeller
01-05-2008, 02:44 PM
The darn site didn't update my arena rankings yet so I look like a scrub, but I got my s3 shoulders in 2's with a shaman. Currently trying to ffigure out shaman lock warrior matrix in 3v3, hit 2k there yesterday.

The reason I like shaman is because its a nice change of pace from warrior druid, in that the games are a bit quicker, the numbers are bigger, and it isn't a 20 minute drink-a-thon like warrior druid.

Does anyone have any questions about this combo?

JarL
01-05-2008, 02:56 PM
I disagree with paladin/warrior. It is by far one of our easiest matches and when played correctly is a free win. Not sure why you feel you're at a disadvantage there.

hellenkeller
01-05-2008, 03:57 PM
How do you play pally warr? When I get the pally to bubble, he usually can last long enough to bubble again if I'm just dpsing him because I'm totally rage starved on plate. Thats why I need the shaman's help with interrupts, if those don't come I'm in trouble. Part of that may be because I am sword spec and not mace, but I can't really solo a pally before the enemy warrior solos my shaman. Their warrior can control me better than I can control him due to freedom.

We still win against the combo a fair amount, its just a bit more difficult for me than other warrior teams.

Resc
01-05-2008, 06:32 PM
I disagree with paladin/warrior. It is by far one of our easiest matches and when played correctly is a free win. Not sure why you feel you're at a disadvantage there.

It is easy against bad Pala/War teams but against good ones you will have a hard time.

In a good team the warrior will keep both you and your shaman hamstringed + use every intercept cd on you. The Pala will throw in some HOJ and kite via BOF so you won't be able to lock down the pala effectively and you eventually will lose the mana war.

Porkmuffin
01-06-2008, 01:53 AM
Hunter teams you should be able to beat, Kill pets first. For the druid team go back and fourth on the druid/hunter. For the priest team you can pretty much camp on the priest.

SP/Rogue. you will lose unless you get super lucky or they just fail horribly

same with lock/rogue. Ar/prep and dots is just to powerful at this point to even begin to counter as a shaman.

hellenkeller
01-06-2008, 08:36 AM
Hunter teams you should be able to beat, Kill pets first. For the druid team go back and fourth on the druid/hunter. For the priest team you can pretty much camp on the priest.

SP/Rogue. you will lose unless you get super lucky or they just fail horribly

same with lock/rogue. Ar/prep and dots is just to powerful at this point to even begin to counter as a shaman.

I agree with you, even though I have never played druid hunter in about 300 2v2 games with this combo. Sometimes, I don't even kill the pet against hunter priest. My shaman regens mana with water shield through the pet while I am chain trapped. I go on the priest and the hunter chain ice traps me, which really reduces the things he can do to my shaman. Its just a mana war, but one that we will always win because.. warriors don't need mana.

Rog spriest is a tough one. I've won it before in the 1900s with clutch spellreflects on mind blasts. I have to save shield slam for mind blasts. But shaman get pretty boned by double dps, and they need to save trinket for blind because trinketing anything other than that = auto loss

Porkmuffin
01-06-2008, 03:43 PM
Rog spriest is a tough one. I've won it before in the 1900s with clutch spellreflects on mind blasts. I have to save shield slam for mind blasts. But shaman get pretty boned by double dps, and they need to save trinket for blind because trinketing anything other than that = auto loss

I have won plenty vs SP/Rogue but then most suck horribly and you know what they will do next just like 90% of the druids they all do the same stupid things over and over again.

Its just we lose the majority of the fights because SP/Rogue at this point is just , well stupid good and always has been.

hellenkeller
01-11-2008, 01:55 AM
we beat a few hunt druid teams. the cc is insane but they never really threatened to run my shaman oom, combination of pve gear and the new water shield. The games would last forever if I haphazardly used my cooldowns, and the first game went a bit long.

I waited for all my stuff to be up. This is about 5 minutes into the fight or so. I wait for the druid to have cyclone on me on diminishing returns. Once that happens, I pop my zerker call, death wish, and trinket the druids next roots. my shaman has max rank WF totem down and runs and eats the icetrap while i kill the hunter. ANd then you hope to get lucky with your dps and you should have them, or at least pressure the druid enourmosly.


We got ruined by shadow priest warlock tonight though. WTB gear switching!

Rapture
01-11-2008, 04:17 AM
This guide has been added to the content section: Arena Strategy (http://www.arenajunkies.com/strategy/).

Many thanks to hellenkeller.