View Full Version : Freezing Trap
Txero
12-21-2007, 01:22 PM
anyone else see this?
Hunters
Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
Aspect of the Viper effect increased.
Freezing Trap is no longer limited to one target at a time.
Pet leveling speed has been increased.
1st thing i see is, why the fuck are hunters getting MORE buffs >_>
but now im wondering so when my warrior is on the priest and he needs me to eat a trap... does this mean insted that we will BOTH be trapped?
Crayze
12-21-2007, 01:28 PM
Heh no, it means that if you ever, for some weird insane who-the-heck-knows reason go against a 41 Survival Hunter with Readiness, he can lay a Freezing Trap, you hit it, Hunter uses Readiness, lays another Freezing Trap, your Warrior hits it, both of you end up trapped.
Actually, if a hunter drops a trap it sits there for 30(It was a minute when I played my hunter but I'm not sure if it changed) some odd seconds I believe, so if he drops it and someone walks into it 15 seconds later, they will be trapped. 5 seconds later he can drop another trap and someone else can walk into it and be trapped... readiness isn't necessary.
Edit: I forget the timers on hunters since they changed them, but I believe that the general idea I just laid down is what is happening... timing may be off but premise stays the same.
Enzymatic
12-21-2007, 01:43 PM
Hunter lays trap down, it sits for a minute. 30 seconds after dropping it, mob 1 hits the trap, the split second mob 1 hits the freezing trap, the hunter drops a second, and mob 2 hits the second directly after. Both targets remain trapped. Not too hard to understand. Before this fix, mob 1 would break the trap instantly when mob 2 got trapped, not the case anymore.
This fix will have absolutely no impact on arena, so no need to cry about your entire team getting chain freezing trapped druids.
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