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Glave
12-19-2008, 03:59 PM
http://www.worldofwarcraft.com/info/classes/deathknight/talents.html?tal=230302140300000000000000000305250 11330021003212351313010200000000000000000000000000 00

Unholy seems to be the most popular build with DKs at the moment, but I feel that frost is a very strong PvP spec, especially with the upcoming buff to frost strike and obliterate glyphs. Frost has high burst, a very good CC, good survivability, decent burst AoE(howling blast), mediocre ranged damage(for being kited), six extra seconds on Icebound Fortitude, and good passive magic resistance.

update 12/20: Apparently the cooldown is being taken off of howling blast, which is going to make this build even MORE powerful.

Glyphs: Obliterate, Frost Strike, Death and Decay

Minor Glyphs: Death's Embrace is very solid for the Lichborne/Death Coil self heal spam.

Weapon Enchant: Cinderglacier for it's high burst potential and high proc rate, or Crusader. Your choice.

With this spec your two primary/high damage attacks will be obliterate and frost strike. This spec grants +24% crit to Obliterate, and I don't really think I need to explain how good that is on a specs hardest hitting move. I generally try to save up to full runic power and wait for all glyphs to be up and dump 3 frost strikes and 2-3 obliterates in a row. With the upcoming frost strike glyph change you will be able to dump 4 frost strikes in a row with 128 of your 130 runic power.

Frost also has endless winter, which makes frost fever apply when chains of ice is cast, and when combined with chillblains which makes frost fever slow your target 30%, you get a chains of ice that caps out at 30% movement speed reduction instead of going to zero.

Other strengths of this spec are frost aura/acclimation, which can give you up to 230 passive resist to any spell school, and will stack against multiple schools at a time. I have had 230 fire, frost, and shadow resist at the same time before(now if only there was holy resist).

Also, frost has unbreakable armor, which is a solid defensive AND offensive buff. It grants 25% armor and 10% strength(and 5% parry), and if you have bladed armor, that armor boost is also extra AP. It's essentially a DPS trinket for offense, and a defensive trinket for defense. With my current gear unbreakable armor gives me 244 AP without horn of winter on, and 277 ap with horn. It will scale even better with higher strength and armor, which will come with deadly gear. Not amazing, but not bad for a 1 min trinket type effect.

Deathchill is essentially cold blood for DKs. It's a 2 min cooldown 100% crit on your next frost move. If you stack deathchill with howling blast you can hit an entire team with a 4k damage burst on demand(assuming they all have frost fever).

Lastly, there is D&D. You'll see I have 2 points in morbidity for the 10 second cooldown reduction. With this in combination with the D&D glyph, you can wreak havoc on people with 2 second fears. It's not a great thing to -rely- on but it is great when it procs more than once in 10 seconds. It's good to drop on your healer or squishy teammate, or anyone getting focused to break up the burst, but also good to use offensively to make another healer have to move or risk being feared.

You'll notice that I have one point in icy talons. That point can go anywhere else in the tree that you wish. Once all of the essential points are put into this build, there are 49 points in the tree. Of course ideally I'd like either 6/6 icy talons/imp icy talons, or 5/5 tundra stalker, but with the overall spec and it's strengths I feel I do relatively good without. One thing you can do is take the 2 points out of morbidity and put them in the frost tree if you don't feel like you need D&D every 20 seconds. If I were to do this it would most likely be 2/2 Merciless combat and still 1/5 icy talons.

Another thing I will consider in the future is full 5/5 bladed armor instead of 3/5 bladed armor and 4/5 dark conviction, depending on how well the AP bonus scales and how much armor and crit we get on future pvp gear.

Awsume
12-21-2008, 07:16 PM
i havent done much testing in the frost tree yet, but does chillblains work on top of chains of ice? or would it essentially over ride chains? i know they have the same duration on a target so im just curious ( i also know how chains starts to have a lessened effect near the end so i see what your saying)

All i would say though, Icy talons + Imp talons like you were saying you would like to have, would be amazingly useful in a frost build if you run with alot of melee (3 melee 3's comes to mind), especially considering full melee teams are very viable now.

As far as unbreakable armor being a free trinket it is very nice, but i was just wondering from your perspective if that requiring a frost rune is killing it anytime? , thats essentially interrupting an obliterate run, or a set of howling blast spams, (especially after the patch).

I dont no i was playing around with frost specs a little bit, (havent tested those in game yet though, only once) and its quite a good tree, i did notice however the mass of obliterate crit talents, seem to not work, I tried a heavy obliterate spec a few days ago and with all the talents + my base crit + the t7 set bonus crit, it didnt seem like it was critting anymore then normal to me atleast, or much more i should say.

i think personally i like yours, i just dont think id prefer being frost without brining imp icy talons to the table.

http://www.worldofwarcraft.com/info/classes/deathknight/talents.html?tal=230302140300000000000000000305250 11330021003212351313010200000000000000000000000000 00#none

i think id roll a little more like that, maybe some pt moving but something close,

I still think yours is a good build though,

Glave
12-22-2008, 02:20 AM
Chillblains makes any target with frost fever have 30% reduced movement speed, and chains of ice applies frost fever with this spec, so it puts two debuffs on the target. CoI and FF.

I would definately like icy talons, but every time I try to build a spec with it I just feel like I'm missing out on a LOT of utility things.

For Unbreakable Armor, I often Blood Tap right after using it. In fact I should probably make a macro to UA/BT. But yes it does feel like it breaks up DPS rotations sometimes. But the nice thing about frost over unholy is that the burst is on demand so you decide when to apply burst.

If you run Recount like me, in 2 pc t 7.5, I have around 50% obliterate crit rate. It's ridiculous.

Also, you linked back the same spec as in my OP, so I can't check out your build. :p

Lastly, I tried two things out today: I went unholy for the first time, and I changed my frost spec up a bit. In short, I hate unholy. I never understood what people meant by "sustained damage vs. better burst", but my god is frost better burst. The ability to save 130 RP up and dump 3 frost strikes and maybe 2-3 obliterates in a row is amazing compared to maybe 2 death coils and 2 scourge strikes. And with the next patch it's going to be FOUR frost strikes and Obliterate is going to be doing more damage because of the glyph change.

The thing I change in my spec to play around today was that I took one point out of morbidity and one that one point out of icy talons and put them both into merciless combat. It was a very small shift and overall I didn't really notice the change, but I'm sure it was there.

Awsume
12-22-2008, 03:02 AM
http://www.worldofwarcraft.com/info/classes/deathknight/talents.html?tal=230302140300000000000000000305250 51330021123212051013000200000000000000000000000000 00

sorry musta miss pushed the ctrl c, lol

thats the one i inteded to show, its more or less the same only with imp talons and no chillblains, I know the use of chillblains but the fact is if you chains something it should buy you / your partner plenty of time as is to get to it to nuke. where they overlap the same c/c affect ( it does last longer) but still.

you no, aside from how amazing howling blast is, i think you could almost substitue the crit chance in blood for the more ap talent, (finishing it off i mean), Oblit gets insane crit with this build i remember that lol

Rapture
12-22-2008, 10:46 AM
This build has been added to the Official Talent's Section (http://www.arenajunkies.com/talents/death%20knight/18_51_2/).

Thanks Glave.