PDA

View Full Version : Hemo nerfed to 110% on PTR


Ollowain
11-30-2007, 11:13 AM
Cerunya, a german Blue, posted updated patchnotes for the 2.3.2 PTR. They are not up on the official site at the moment.

- Hemo lowered from 125% to 110%
- Hemo-Debuff increased (no amount mentioned, could somebody check this?)
- Shadowstep gives 1 combo point

GG BLIZZARD

If this changes go live, will hemo still be best for 3on3 (and 2on2)?

Cramerr
11-30-2007, 11:22 AM
Epic fail, if this goes live it will be hitting for less than unnormalized hemo pre 2.3 with pretty much every weapon...

Necronious
11-30-2007, 11:23 AM
Yes, it will still be the best. I haven't seen any solid translations from the German patch notes but the hemo debuff is apparently getting buffed to compensate. If this is true, I doubt the compensation will outweigh the loss of hemo damage. Keep in mind that most of our damage is still white damage.

Cramerr
11-30-2007, 11:36 AM
I'm gonna work the math out but we may end up getting more damage per energy out of SS as AR Prep if this goes through.

It really all depends on how much they buff the hemo debuff damage by.

Banol
11-30-2007, 02:08 PM
Dunno if it's just rumor as I read it on the WoW forums, but I heard they took AR off Prep. Can anyone confirm this?

Zhbog
11-30-2007, 03:25 PM
bummer.. I would be interested in seeing SS vs Hemo if this goes live. Hopefully, before so we can be ready :)

rot
11-30-2007, 03:47 PM
I think I'm going to switch back to SS regardless. I miss blade twisting too much.

Tribby
11-30-2007, 03:59 PM
This is a good change, rogues were slightly took good imo. I'm really happy to see this :)

Vexo
11-30-2007, 05:13 PM
Dunno if it's just rumor as I read it on the WoW forums, but I heard they took AR off Prep. Can anyone confirm this?

link?

Zhbog
11-30-2007, 05:32 PM
hmm.. I just went to PTR and hemo is at 125% and prep still does AR. Is this not in affect yet or something? I will be very suprised if they touch Prep. Hell it used to give us COS a while back and that was taken away.

Vexo
11-30-2007, 06:03 PM
hmm.. I just went to PTR and hemo is at 125% and prep still does AR. Is this not in affect yet or something? I will be very suprised if they touch Prep. Hell it used to give us COS a while back and that was taken away.

Euro PTR atm (idk why not on the USA)

Ridzik
12-01-2007, 04:51 AM
hopefully this results in a dmg nerf overall because rogues get out of hands in 2s and 3s. especially with the ridiculously short blind cd and all the burst dmg which boils down to: "you may not use trinket against stunlock or fear because if you do you get blinded and your partner dies in no time". take a look at dreamhack. druid/rogue/rogue anyone?

no offence but this will sort out the bad rogues again, the good ones won't have a problem with that.

Cramerr
12-01-2007, 08:32 AM
hopefully this results in a dmg nerf overall because rogues get out of hands in 2s and 3s. especially with the ridiculously short blind cd and all the burst dmg which boils down to: "you may not use trinket against stunlock or fear because if you do you get blinded and your partner dies in no time". take a look at dreamhack. druid/rogue/rogue anyone?

no offence but this will sort out the bad rogues again, the good ones won't have a problem with that.

lol @ u mr. druid....You may as well just come out and say it....

"My warrior/druid 2v2 teams demolishes every team except the occasional rogue/caster team so they need to be nerfed, btw thanks for the 2.3 buffs druids were weak we needed it."

Atare
12-01-2007, 08:36 AM
The druid/rogue/rogue combo was played especially to counter hunter/priest/lock drain team, moreover the players were allowed to pick up undead (wotf the mc, hi, racials are not op no no!). Against any "standard" team that setup would lose, badly.

Also, it's funny to read about a class getting out of hand from a druid that teamed up with sl/sl lock and warrior in season 2 for 2s. Pretty harsh to be on the other side now, isn't it?

Just to stay on topic: that so called nerf will change close to nothing, the reason you are trashed by rogues is because now they actually have a chance to stay on you long enough to inflict some noticable damage & they are able to time a chain cc with their partner that won't get abolished the second it lands. I guess all you can do is repeat to yourself what the blues stated: 2on2 is supposed to be out of hand. Write it down on something and put on your monitor, I promise it will help you get through the season- I'm sure it helped a lot of teams after games vs your sl/sl lock druid...

koroshi
12-01-2007, 09:27 PM
This does seriously sound like a case of the pot calling the kettle black.

bk
12-02-2007, 11:01 AM
hopefully this results in a dmg nerf overall because rogues get out of hands in 2s and 3s. especially with the ridiculously short blind cd and all the burst dmg which boils down to: "you may not use trinket against stunlock or fear because if you do you get blinded and your partner dies in no time". take a look at dreamhack. druid/rogue/rogue anyone?

no offence but this will sort out the bad rogues again, the good ones won't have a problem with that.

lol
cry me a river
rogues are fine as they are

however, I would much rather see rogue cooldowns nerfed (ar maybe 120% energy regen, sprint 5 seconds evasion 5 seconds etc) for much shorter cooldowns

edit: get rid of garbage ass premed also, maybe put in another daggers only strike?

Insight
12-02-2007, 01:33 PM
I have both rogue and druid and I admit rogues are seriously overpowered now with ar/hemo+prep. Full s3 geared rogues will have 1.7k AP and almost 1k armor penetration in full PvP gear so it will get worse, hemo nerf is justified.

xomcof
12-02-2007, 08:54 PM
nerf it again
nerf it again
can they nerf it again

koroshi
12-03-2007, 01:53 AM
I have both rogue and druid and I admit rogues are seriously overpowered now with ar/hemo+prep. Full s3 geared rogues will have 1.7k AP and almost 1k armor penetration in full PvP gear so it will get worse, hemo nerf is justified.

I'm sorry, so you're saying that MAYBE the top of the 2vs2 ladder won't be filled with warrior/druid and warlock/druid anymore? Isn't diversity a good thing?

Oh wait, diversity is only good if you are underrepresented under the current system. Sorry your reign as king healer of 2vs2 might be over. QQ more.

Jaz
12-03-2007, 01:55 AM
The anti-rogue comments here are barely worthy of the rant forum.

Skipt
12-03-2007, 02:14 AM
lol @ u mr. druid....You may as well just come out and say it....

"My warrior/druid 2v2 teams demolishes every team except the occasional rogue/caster team so they need to be nerfed, btw thanks for the 2.3 buffs druids were weak we needed it."

hahhahah so true

krithius
12-03-2007, 07:17 AM
What I dont understand hows comes a warrior can crit me 1.5k lots of times (ive got 405 resilience... hows that even possible?) and even 1.8k sometimes and yet people whine about rogues and there too overpowered when they can actually kill stuff now? everyone should be complaining about warriors, we dont have a 15second intercept stun etc...

But anyways back to the point, if this goes live we've got a problem... we loose alot of damage and im not sure its worth staying the spec.

Edril
12-04-2007, 04:44 AM
What I dont understand hows comes a warrior can crit me 1.5k lots of times (ive got 405 resilience... hows that even possible?) and even 1.8k sometimes and yet people whine about rogues and there too overpowered when they can actually kill stuff now? everyone should be complaining about warriors, we dont have a 15second intercept stun etc...

But anyways back to the point, if this goes live we've got a problem... we loose alot of damage and im not sure its worth staying the spec.

Oh no, drama, warriors can crit you for 1.5k every 6 second through evasion (yes, overpower has a 6 second cooldown, so does MS), while rogues popping blade flurry and adrenaline rush are critting plate wearing classes for 1K every second with hemo while their white DPS tears us a new hole. I'm sorry, but a slight nerf to the rogue's first minute of DPS is justified. At the moment, rogues are in god mode for the first minute of the fight.

When you get a rogue popping double evasion, double sprint, double adrenaline rush and double blade flurry on someone while spamming Hemo, which got buffed to the teeth, it's allready painful enough. But when you consider they can lockdown the target into place at the same time, to make it incredibly easy for their caster friend to nuke the target, it gets out of hand. I wouldn't mind a small overall DPS increase to rogues if they would just nerf that godmode cooldown minute.

I believe if they would take blade flurry and hemo off prep, while giving an overall DPS increase to rogue, they'd be fine. This way, rogues would have to chose between durable damage with the good old combat spec, and mobility by going to shadowstep in the sub tree, or utility, with mutilate. A class is broken when their's really only one viable spec for PvP. Warriors were broken, with only a couple of specs with very small variations viable. That got changed. Rogues were lacking in mobility. They went over the top with that buff. They need toning down now.

Porkmuffin
12-04-2007, 04:47 AM
Make prep 41 pt talent -.^

Grup
12-04-2007, 05:00 AM
People whine about rogue damage because they shut someone down far easier than a warrior and are harder to focus than a warrior. AR/prep is a tad ridiculous right now. Warriors are a weak class in 1v1, and 2v2, only druids make them have any staying power in that bracket, and that's more or less the fact druids are 2v2 gods.

I can survive 7-8 minutes just tanking a warrior, how long do you think I can do that against a rogue?

Lasae
12-04-2007, 05:14 AM
People whine about rogue damage because they shut someone down far easier than a warrior and are harder to focus than a warrior. AR/prep is a tad ridiculous right now. Warriors are a weak class in 1v1, and 2v2, only druids make them have any staying power in that bracket, and that's more or less the fact druids are 2v2 gods.

I can survive 7-8 minutes just tanking a warrior, how long do you think I can do that against a rogue?

when it comes down to 1v1.. everyone knows warrior sucks at 1v1 cept vs rogues (i know rogues can beat warriors, but rogue class is only class that warrior can have chance to beat i think) .

when warrior gets dmg, they do more dmg, when rogues get dmg, we have skill to survive thro it.. thats the difference and thats why rogues usually get another dps to team up with them cuz having dps partner results in better output than teaming up with healer in most cases.

it is just obvious that warrior can nuke one target down way faster than rogues even nowadays when they get huge armor pen bonus to tear every single class apart.

you might can't tank rogue that much longer than you could tank a warrior when you duel, but that doesn't mean antying in arena, what warrior would go after restro shaman "alone" while he has much easier target to kill?

this was off the topic but, anyway, i just think both warr/rogue have their distinctive values in terms of dpswise. just diffrent style, and i think it is just nonsense to make a comparison b/w rogue and warr classes.

Edril
12-04-2007, 05:28 AM
Rogues actually dish out way, way, way more damage than warriors over time. Warrior damage just comes in bursts more, which is a bit scary to people.

The problem is, at the moment, AR/Prep rogues get at least a full minute where they are dishing out insane DPS, are impossible to crowd control, or slow consistently, and can put out a 10 second undispellable crowd control on the target of their choice. This, more often than not, ends up with a dead enemy, and if it's not dead, it leaves a severly crippled team, especially if the opposite team as a priest that was happily manaburning away while the rogue's DPS and CC combined forced the opposite team to spam heal the target.

Lasae
12-04-2007, 05:43 AM
Rogues actually dish out way, way, way more damage than warriors over time. Warrior damage just comes in bursts more, which is a bit scary to people.

The problem is, at the moment, AR/Prep rogues get at least a full minute where they are dishing out insane DPS, are impossible to crowd control, or slow consistently, and can put out a 10 second undispellable crowd control on the target of their choice. This, more often than not, ends up with a dead enemy, and if it's not dead, it leaves a severly crippled team, especially if the opposite team as a priest that was happily manaburning away while the rogue's DPS and CC combined forced the opposite team to spam heal the target.

you might be right about overall dps, but note the fact that AR/prep rogues are just useless after burning out all the cds "compare" to warriors who still can burst the target down even during long run fight.

and plus, seems to me warriors have more flexible abilities in arena for manage the actual game flow by using hamstrings and intercepts with piercing howl to hold the target off or interrupts opponents focus dps, which helps teams to actually finish one off b4 it runs away.

moreover, MS > wound poison............. so pretty much wut rogues have over warriors are stuns and some survival skills with similar amount of dps..

and NO, We do not crit warrior 1k every hit... lewl. plates are plates imo

Porkmuffin
12-04-2007, 06:05 AM
MS is not always > wound

as if you want to cleanse cripple guess what you have to eat up 5 stacks of wound to get to it sometimes

so really its kind of a toss up.

Not to mention that wound is cleanse able so its another debuff to protect dots and what not on a target so i guess then wound > ms

Ensky
12-04-2007, 06:32 AM
damn why isn't hamstring and MS cleanseble, it would help keeping up the dots.

Ridzik
12-04-2007, 07:40 AM
The druid/rogue/rogue combo was played especially to counter hunter/priest/lock drain team, moreover the players were allowed to pick up undead (wotf the mc, hi, racials are not op no no!). Against any "standard" team that setup would lose, badly.

This is awfully wrong. I just finished watching all the games available on gametube and they played druid/rogue/rogue several times during the final series against setups without any warlock. There was a rogue in every team every match during the final series.

Its frustrating to live through all the burst at the beginning just to get blinded again after no time. Move the blind talent deeper in the subtlety tree and rogues are fine for me. As a healer in 2s and 3s you may not trinket out of anything as long as blind cd is up never ever atm, even if they decide to focus you and thats plain bullshit. CS, KS, Vanish, repeat - uh he trinketed the ks? - blind and sprint to the actual target, feel free to apply additional cc before blind ends. Oh yeah I almost see the complexity..

Rogue teams pop cooldowns asap. Pop and pray. If it doesn't work the opponent classes clearly must be OP.

Outlast teams play 5-10 minutes every challanging game and there are hardly any mistakes allowed during that time.

Stop comparing apples to coconuts.

Tel
12-04-2007, 07:49 AM
This is a good change, rogues were slightly took good imo. I'm really happy to see this :)

The irony of a druid saying this isnt lost on me. Let me guess, your 2v2 is with a lock or a warr?

Ridzik
12-04-2007, 07:55 AM
You made my day Tel. Druid/lock is dead, there are rogue teams around every corner yelling: "You may not pass bloody lock!". Only a few of them prevail, mainly because of the 2400+ addheal the druids in those teams have and even they don't see much light against lock/rogue (spammable fear), eshaman/rogue (purge) and spriest/rogue (dispel).

you might be right about overall dps, but note the fact that AR/prep rogues are just useless after burning out all the cds "compare" to warriors who still can burst the target down even during long run fight.

For all I know hemo does only slightly less dmg than full combat SS nowadays, at least the rogues I play with cheered about that very much after the patch. Do me a favour and get rid of the Ohnoes-mycdsaresooooolong-myth. Vanish 3:30, blind 1:30 (pvp trinket 2:00 - oh shit you actually can force a full blind on anyone every match if you want to!), cloak 1:00. I see all your important things are on insanely long cooldowns LOL. I trade my 3:00 instaheal, 6:00 innervate and 10min tranquility against clos, deal?

Atare
12-04-2007, 09:58 AM
This is awfully wrong. I just finished watching all the games available on gametube and they played druid/rogue/rogue several times during the final series against setups without any warlock. There was a rogue in every team every match during the final series.

Its frustrating to live through all the burst at the beginning just to get blinded again after no time. Move the blind talent deeper in the subtlety tree and rogues are fine for me. As a healer in 2s and 3s you may not trinket out of anything as long as blind cd is up never ever atm, even if they decide to focus you and thats plain bullshit. CS, KS, Vanish, repeat - uh he trinketed the ks? - blind and sprint to the actual target, feel free to apply additional cc before blind ends. Oh yeah I almost see the complexity..

Rogue teams pop cooldowns asap. Pop and pray. If it doesn't work the opponent classes clearly must be OP.

Outlast teams play 5-10 minutes every challanging game and there are hardly any mistakes allowed during that time.

Stop comparing apples to coconuts.

Yea they played that setup 2 times in grand final and guess what... they lost. What are you trying to tell me, that rogue/rogue/druid is a strong combo for 3v3 overall? Are you kidding me or what?

And out of all things you decided to whine about 90sec c/d on blind? Now that's just hilarious, even after the change to physical attack, blind still is a mediocre CC compared to *cough* CYCLONE or fear.

You know I can whine a bit as well. NERF DRUIDZ, move feral charge to tier5 in feral tree and druids are fine for me. Put 90sec CD on cyclone and make it share DR with roots.

And as for outlast (mana burning gay teams), did you just fucking write that they need to play skillfully for 10 minutes (and it's a challenging game???)? Golden, mate. It's not the over way around by accident? Think about it, it's the drained team that has to play their strat without any mistakes or they have to wait for another trinket/cd cycle at which point they are fucked on mana.

blind 1:30 (pvp trinket 2:00 - oh shit you actually can force a full blind on anyone every match if you want to!)

NO WAI. Blind is actually useful, that's.. that's... PREPOSTEROUS. NURF, now.

Edit: Could you also please notice already that 3:30min vanish 1:30min blind and double improved sprint are provided by ar/prep build? Last season every rogue had 5min vanish, 3min blind which you abolished in 0.5sec (guess that's why you are moaning so loud about it now) and 5min one sprint. Now you will just have to adapt and deal with the thought that rogues are actually dangerous again. You will have to waste cc on them (unthinkable!) instead of just making them burn 3 cds, snaring them and playing 3v2 for the rest of the game.

Edril
12-04-2007, 10:17 AM
you might be right about overall dps, but note the fact that AR/prep rogues are just useless after burning out all the cds "compare" to warriors who still can burst the target down even during long run fight.
That is the weakness of AR/Prep rogues, and i address that in an earlier post. The thing is, a well played AR/Prep rogue, especially in a PMR setup is far, far to powerful during his one minute of godmode. I'd happily settle with rogues being more powerful than they are without their cooldowns, but less powerful when they are with them.

and plus, seems to me warriors have more flexible abilities in arena for manage the actual game flow by using hamstrings and intercepts with piercing howl to hold the target off or interrupts opponents focus dps, which helps teams to actually finish one off b4 it runs away.
Wait wait wait. You're telling me i have better ways of holding a target off of someone and better interrupts than a rogue has? What the hell are you smoking? Give me some of that!


moreover, MS > wound poison............. so pretty much wut rogues have over warriors are stuns and some survival skills with similar amount of dps..

and NO, We do not crit warrior 1k every hit... lewl. plates are plates imo

Hemo can crit a warrior for 1k rather easily actually. As long as the warrior is in berzerker stance of course, which he will be most of the time.

Atare
12-04-2007, 10:40 AM
That is the weakness of AR/Prep rogues, and i address that in an earlier post. The thing is, a well played AR/Prep rogue, especially in a PMR setup is far, far to powerful during his one minute of godmode. I'd happily settle with rogues being more powerful than they are without their cooldowns, but less powerful when they are with them.


In case you didn't notice, that's exactly what most rogues wanted. We wanted mobility buffs that would help all our builds equally. What blizzard did, was the easy way out- they buffed subtlety so much that it became pretty viable to spec into, thus allowing every rogue to pick up the PvP talents.

What you are trying to change is what blizzard is not even planning to start discussing a plan of. You get me? You want to revert all rogue changes and make blizzard rethink the situation and in the end buff rogues in a way that would help their issues without making a build that is overpowered in certain setups. That's what you are trying to do, and I somewhat agree with this point of view, but the only thing this can lead to is additional nerfbats to ar/prep, which will make it obsolete in the end.

So... in the end all rogues will go back to I-have-to-spec-pve-to-pvp. Now I don't want it, so I will stand behind ar/prep any time of day or night, I'm sure most rogues will do the same.

JarL
12-04-2007, 10:42 AM
One day it would be nice to see all of the hostility take a back seat. Rogues are a little too strong right now, but that is not the rogues fault. Blizzard does a terrible job balancing WoW. It takes months to add in "fixes" for classes and when they do "fix" it they overly buff it. Look at locks, if you've been around long enough you would recall a day when locks were laughable. Look at druids, it took over 2 years for druids to be considered "top notch" in pvp. And now they've done it to rogues.

I'm tired of using the line "enjoy it while it lasts" because it should not be the case. Blizzard should have realized after day 1 that they made a mistake with the new rogue buffs. They finally differentiated between 3 different specs for warriors and now they go and make one "god mode" spec for rogues. It makes you wonder if they have learned anything yet while trying to balance this game. I'm tired of the "let's buff dmg" trend that they have pigeonholed themselves into (upcoming mage buffs for example) while nerfing survivability as a whole.

I could go on-and-on about these new changes to rogues in 2v2 and 3v3, but some giddy rogue will take all of this as an insult to his roguehood and turn this post into flame bait.

Atare
12-04-2007, 10:55 AM
Overthrow speaks the truth, pity that most of the community has a different point of view and would rather stop sleeping/eating/breathing until "this overpowered rogue spec wtf" goes away.

When it goes away, the rogue class will be laughable at most & 6 months of so called balancing will be worth shit. <3 the blizzard's idea of software engineering.

rot
12-04-2007, 11:12 AM
I see all your important things are on insanely long cooldowns LOL. I trade my 3:00 instaheal, 6:00 innervate and 10min tranquility against clos, deal?

Cool, can I trade my 5 min sprint for a +55% movement speed improved sprint any time I want? I mean druids get it, why don't rogues?

Ridzik
12-04-2007, 10:48 PM
the point was rogues have plenty of short cooldowns nowadays. i hope you got that. and blind must not have a cooldown shorter than the pvp trinket. its not needed for 5s and its impossible to deal with in 3s and 2s from the healer pov.

and concerning the movement speed: i could live with a increased movement speed form for rogues. as long as you cannot stealth, attack or use abilities while in form and are kinda exhausted when you pop out (start with 0 energy) this would be fine for me.

Cramerr
12-04-2007, 11:15 PM
the point was rogues have plenty of short cooldowns nowadays. i hope you got that. and blind must not have a cooldown shorter than the pvp trinket. its not needed for 5s and its impossible to deal with in 3s and 2s from the healer pov.
I'm really just shocked that a druid is claiming a minute and a half talented cooldown on blind is overpowered.

rot
12-05-2007, 12:38 AM
and are kinda exhausted when you pop out (start with 0 energy) this would be fine for me.

Yes, because we all know that druids lose all of their mana after they shift out of travel form. That makes tons of sense.

Insight
12-05-2007, 04:15 PM
Rogues need cooldown review so they dont become useless after 2-3 minutes, not a 30 seconds of complete god mode.

@ Rotard: EU titles still arent fixed

rot
12-05-2007, 05:05 PM
mmk, I'll edit it 'till the titles come out.

Atare
12-05-2007, 05:19 PM
90sec CD on blind could be considered as overpowered only in 2v2 bracket, 2dps team with heavy CC.

So... Ridzik, please do us, and more importantly yourself, a favor - stop crying a river about this skill already. Just... stop... or try to think about the teams that you annihilate as warr+druid and the abilities they may have issues with. Trust me, their list is a 'bit' longer.

kapuu
12-05-2007, 05:30 PM
They shouldn't nerf hemo like that. Ok nerf AR/Prep . Hemo 110% but for example give Sinister Calling incrased hemo damage by 3/6/9/12/15% soo deep sub would be fine.
Now Shadowstep will suck deep sub will suck...bah

Ridzik
12-05-2007, 07:57 PM
I'm really just shocked that a druid is claiming a minute and a half talented cooldown on blind is overpowered.

druids are very vulnerable to fear. now in addition to fear every second team in 2s and 3s threatens us with a 10sec duration, nearly undispellable, instantcast and ranged cc thats not trinketable every second time. yes i'm scared of it. since i don't have access to high end raiding gear druid/lock is dead for me sadly. i liked to play it but the blind buff killed it. note: not the hemo buff but the blind buff did.


90sec CD on blind could be considered as overpowered only in 2v2 bracket, 2dps team with heavy CC.

give me a break. 2s and 3s is where druids shine the most and since i am on a server, who lacks the tons of good pvp'ers every other server seems to have, 2s and 3s are important to me. i want to play not to wait for 4 others to come online.

i queued 2s today (1930 atm) and guess what: out of 5 different teams we met 4 were rogue/x 2dps: eshaman/rogue, spriest/rogue, lock/rogue, mage/rogue. no warrior team. it's not representative yet but things will change in 2s compared to last season thats for sure.
the matches against shaman and mage have actually been great fun, sometimes odds were on our side sometimes on theirs, it heaviely depended on the map and positioning in the beginning. rogue/lock is very hard but still possible due to their lack of spammable dispel, the new pvp trinket also helped. now rogue/spriest is next to impossible. we won 2 out of 3 against the team today but i cannot give us the credit for that. first game they didn't dispel my warrior at all, they just nuked and cc'ed which wasn't enough to win. second game they feared and blinded at the same time. third game on lordaeron they got the opener on me (i had to trinket ks) switched to warrior asap and got the cc-combo-of doom right (blind->fear->silence). this leads me to only one conlusion: spriest/rogue teams with more experience better racials (gnome or human rogue / nightelf priest!!) and better timing will beat us 100% of the time. frustrating fun fact: i run oom before the spriest does. pretty scary.

today i even got blinded with intervene buff still active on me. bug or working as intended?

rot
12-06-2007, 01:31 AM
druids are very vulnerable to fear. now in addition to fear every second team in 2s and 3s threatens us with a 10sec duration, nearly undispellable, instantcast and ranged cc thats not trinketable every second time. yes i'm scared of it. since i don't have access to high end raiding gear druid/lock is dead for me sadly. i liked to play it but the blind buff killed it. note: not the hemo buff but the blind buff did.

Does anyone else find this odd that a druid, of all classes, is complaining about blind? I mean are you just trolling here, or are you seriously that dumb? A complaint about blind coming the same class that has a form of cc that can only be broken by a trinket, has a 30 yard range (I think), and can be alternated between any number of players. In addition, cycloned targets can't be healed, and damage doesn't break it.

Xplicid01
12-06-2007, 04:31 AM
Does anyone else find this odd that a druid, of all classes, is complaining about blind? I mean are you just trolling here, or are you seriously that dumb? A complaint about blind coming the same class that has a form of cc that can only be broken by a trinket, has a 30 yard range (I think), and can be alternated between any number of players. In addition, cycloned targets can't be healed, and damage doesn't break it.

not to mention abolish poison. ya the priest can dispell it, but at least ur given the abilitiy to counter it.

honestly, druids are by far the most frustrating class in the game. your given all the tools in the world to succeed. It must be hard having every arena map be ur personal jungle gym.

and coordinating CC's takes much more skill then shapeshifting out of winform, and casting a hotting ur biotch.

Atare
12-06-2007, 07:15 AM
i queued 2s today (1930 atm) and guess what: out of 5 different teams we met 4 were rogue/x 2dps: (...)

Read yourself. You are whining about 2on2 and you are playing restoration druid & warrior.

GIVE ME A BREAK.

Do you know how many combos lose 100% of the time to YOU? Want me to list the 1st twenty?

Go to US forums, find a blue post in which they stated that 2on2 is not balanced, was not supposed to be balanced and will not be balanced. Take a step back, look at the last season, notice how many warr/dru teams were in world top20 of 2v2 bracket.

Now, can I have your attention please. *NEWSFLASH* You are not supposed to win EVERY game in 2on2. Did that get through? Only because you are losing to rogue/dps teams doesn't mean that rogues are overpowered, you still have a very good fighting chance against any of the combos you mentioned if your warrior uses intercept -> disarm, intervene, def stance & shield. Man, you have so many options... your combo is the strongest combo possible in 2on2 bracket and you STILL complain.

Open your eyes. Stop crying nerfs on a class just because you may lose a few games (drama!) in fu**ng 2on2 to a team with it...

Cramerr
12-06-2007, 08:17 AM
It's ironic because for all of season 2 I played rogue/hpriest and my priest switched to shadow this season BECAUSE of so many druid/warrior teams in our battlegroup that are rediculously hard to beat as healer/rogue.

Zhbog
12-06-2007, 08:59 AM
Ok, back on topic :) here is the latest from MMO Champion. I'd be curious on numbers comparing SS to Hemo now.

Hemorrhage now deals 110% Weapon damage instead of 125%, bonus damage from the debuff is slightly increased (lasts 10 charges or 15 seconds).

Rank 1 - 110% weapon damage, increases any Physical damage dealt to the target by up to 13.
Rank 2 - 110% weapon damage, increases any Physical damage dealt to the target by up to 21.
Rank 3 - 110% weapon damage, increases any Physical damage dealt to the target by up to 29.
Rank 4 - 110% weapon damage, increases any Physical damage dealt to the target by up to 42.

Here is one topic on it:
http://elitistjerks.com/f31/t14321-rogue_combat_vs_hemo_point_inflection/p55/

Is AR/Prep still worth it?

Thanks,
Zh

Megalomaniac
12-06-2007, 10:35 AM
Less QQ and more math nerds breaking down the change for PvP situations. Anyone have the link to the site that compared SS vs Hemo (2.3.2) damage where you could enter your stats.


Edit: Found 2 links

http://apps.lucidcoding.com/HemoVsSS.php
http://aow-guild.com/files/damagecalc.xls