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View Full Version : PTR Gear Swapping Disabled


Tyveris
08-29-2007, 11:05 AM
Just tested it myself, here is the implementation they decided to go with:

Once you enter the arena, your gear is locked. You can not change anything other than weapons and offhand. You can't even change trinkets if you get out of combat.

I personally hate this solution. I don't know why they just wouldn't rethink resists in PvP. Now, everyone will suffer. No more item rack mount gear swap, around town gear, etc. Make sure you never take a queue without the gear you intend to PvP with =/

Vuldon
08-29-2007, 11:53 AM
They just need to nerf DoTs to use the crit damage reduction number instead of the minus crit chance number and no one would be switching gear. Oh, and for the paladins that are using PvE gear, they deserve to die.

Demonized
08-29-2007, 12:30 PM
Yeah, DoT's should be nerfed further because; they're dispellable, not huge burst, already get a lower spell co-efficient than any other spells in the game.. oh, and that they're affliction warlocks ONLY form of damage...

I have a 9.5% chance to crit with my shadowbolt, so it will NEVER crit.

How would you feel if resil reduced ALL of your melee damage? not too good I'd imagine.

Edit; basically I've wasted 5 points in improved shadowbolt (increases shadow dmg on target by 20% when I crit) 5 points in improved shadow bolt .5 sec off my shadowbolt (it wont ever crit and I'm better off using drain life) just to get shadow burn, and instant, that takes a shard, and does ~1100 dmg, or better yet 300 dmg to someone in resist gear, if not fully resisted, and I may as well spec out of Nightfall, because an instant shadowbolt having a 4% chance to proc off drain life and corruption, which wont ever crit, and will more than likely get resisted is pretty useless.

Demonized
08-29-2007, 12:34 PM
Just tested it myself, here is the implementation they decided to go with:

Once you enter the arena, your gear is locked. You can not change anything other than weapons and offhand. You can't even change trinkets if you get out of combat.

I personally hate this solution. I don't know why they just wouldn't rethink resists in PvP. Now, everyone will suffer. No more item rack mount gear swap, around town gear, etc. Make sure you never take a queue without the gear you intend to PvP with =/

I personally think anything to stop people from getting wins they wouldn't normally get, from buying AH greens, no less, is a good thing..

I also think when a team see's 2 classes that wont be critting them, switching into 1400 +dmg or full PvE gear is mildly retarded, not that the people don't deserve the gear, but that makes the playing field uneven, and it's no-longer about who plays better, it's about who has more money to buy AH Greens, or who has the time, and/or people to clear Black Temple.

my $0.02

Dinadass
08-29-2007, 12:56 PM
They just need to nerf DoTs to use the crit damage reduction number instead of the minus crit chance number and no one would be switching gear. Oh, and for the paladins that are using PvE gear, they deserve to die.

Not only would nobody be switching gear, nobody would be playing DOT classes either.

Getting rid of SR gear swapping needed to be done, but this wasn't the right way to do so. Lots of players need to switch some pieces of gear while a game is going on and their role changes, hybrids especially.

Arashikage
08-29-2007, 01:17 PM
Warlocks vote "no", others vote "yes".

Demonized
08-29-2007, 01:18 PM
This will hurt Shadowpriest, and the super-rare fire mage too!

Qor
08-29-2007, 01:27 PM
*sigh*

Dinc
08-29-2007, 01:53 PM
I'm pretty sure the reason they implemented it this way is so people can't zone in to the arena, send tells to teams they see often, and switch out gear as needed. I like it this way because otherwise, people will be doing the exact same thing they do now.

Chansobal
08-29-2007, 01:55 PM
I'm pretty sure the reason they implemented it this way is so people can't zone in to the arena, send tells to teams they see often, and switch out gear as needed. I like it this way because otherwise, people will be doing the exact same thing they do now.

^

Qor
08-29-2007, 02:06 PM
sending tells is ghetto. creating mass ignore-lists is slick.

ignore lists, wizard oil, ...gg.

no more free wins against lock/priest. *sigh*

Tyveris
08-29-2007, 02:24 PM
I'm fine with removing gear swapping. I'll miss it, but hopefully the resil change will keep the matches more competitive than they were before.

I just don't like their current implementation. What if someone accidentally had on their PvE gear during your first match of the day. What if you forget to take off your riding crop?

I also wish they wouldn't remove trinket swapping.

PS: Please try to keep this thread civil.

Troggie
08-29-2007, 03:01 PM
The system they implemented is stupid because the issue is not black and white.
there is the problem and then there is a solution that goes way beyond the problem and will create a problem itself.

Resist gear was the issue, removing all gear swapping is going above and beyond what was needed.

and for the record gg on nerfing shadow priests....they clearly needed a nerf, what with their super CC and dps capabilities.

Crisp
08-29-2007, 05:30 PM
Well with the current state of resistances this needs to go live. It's very frustrating loosing to a team with 350+ SR because I couldnt get spells to land and dost where only doing 50-70 damage a tick.

Against this type of team I wasn't outplayed, and they are not better than me. They just threw on some BT SR gear and its over.

Akkin
08-29-2007, 05:54 PM
This should definitely go live. Im just sick of losing my points to people with BT gear and fotm setups who still have to use shadow resist gear to beat a SP/Enhancer 2v2 Team...
Either that or give people a better choice of spell penetration gems, entchants, items etc

Osse
08-29-2007, 06:14 PM
This means I might actually have a chance against full t6 geared paladins combined with either a lock or warrior using semi pve gear as well (mostly t6 weapons -.-). As they will now have to put at least some pvp gear on.

So.. gif the change.

Eve
08-29-2007, 06:17 PM
GG if you accidentally zone in in PVE gear. What happened to "gear won't be locked until the gates open". I vote no.

Remedi
08-29-2007, 06:18 PM
I think it'll be fine as they've implemented it on the PTR. I seem to end up clicking my PvP Itemrack macro before entering games anyhow.

Osse
08-30-2007, 06:36 AM
"2.2 PTR Patch
New patch on PTR, only affecting arena gear swapping. You can now swap gear in the starting room, but not after the start of the fight."

Eve
08-30-2007, 07:25 AM
Sounds much better :D.

Barr
08-30-2007, 08:56 AM
Gear swapping was bad simply because when I would 2v2 with a UA lock (playing with warrior now) pretty much every team would do some form of gear swap against us. Whether it was warrior pally teams swapping to full PVE gear or mage/rogue swapping to full SR **cough tyv/qor cough**. Wearing resistance to eliminate damage is fine, however, both of our ONLY CC's are shadow too. We have beat teams with me smiting and the lock using searing pain/immolate but it was rare and most likely because we both built some spell pen sets to land more fears, and got lucky and we didn't see too many fear resists. I think more people would realise how much this really needed to happen if their CC's were also their only useful form of damage.

I hate when people say to me "well you can just wear frost resist to counter them" right...then I watch the rogue two shot me and we still get sheeped, hello arcane tree...The ptr has been fixed and I have been on to test it, when you are in the starting area you can gear swap, once the game starts you can no longer swap gear. This is a neccessary and balancing change to arenas.

Tyveris
08-30-2007, 12:16 PM
"2.2 PTR Patch
New patch on PTR, only affecting arena gear swapping. You can now swap gear in the starting room, but not after the start of the fight."
Just verified myself, much happier with that solution. I still wish they would let you change trinkets, but oh well.

Xios
08-30-2007, 12:30 PM
My problem with gear swapping is that a lot of raiding gear has more mana regen. I don't have the time to raid and pvp so i chose to spend my time in arenas and BGs. It can be very frustrating to lose matches since the other healer can afford to use pve gear since my team may not rely on crit damage. If they gave access to a mana regen set for pvpers I wouldn't care too much, since i have no real use for the rest of my points this season anyway. It just can be frustrating that you lose a pvp match to pve gear.

Akkin
08-30-2007, 12:50 PM
"2.2 PTR Patch
New patch on PTR, only affecting arena gear swapping. You can now swap gear in the starting room, but not after the start of the fight."
Just verified myself, much happier with that solution. I still wish they would let you change trinkets, but oh well.

Very bad solution.
This would still enable teams to whisper their enemies in the starting area and swap gear in time. This can only go live if they block anything except group chats in arena.

Dinc
08-30-2007, 02:05 PM
"2.2 PTR Patch
New patch on PTR, only affecting arena gear swapping. You can now swap gear in the starting room, but not after the start of the fight."
Just verified myself, much happier with that solution. I still wish they would let you change trinkets, but oh well.

Very bad solution.
This would still enable teams to whisper their enemies in the starting area and swap gear in time. This can only go live if they block anything except group chats in arena.

Truth. If it's implemented the way it currently is on the PTR, nothing will be fixed.

How hard is it to check your gear before you queue? ><