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View Full Version : What class would suit be best?


tofu
09-25-2008, 10:17 AM
I'm a big fan of fast/paced gameplay, controlling my opponent, being mobile, doing a lot of damage, pretty much everything a good pvper likes.. I hate playing slow, immobile characters so tanks are obviously out of the question. I generally don't like to play pet classes, although a Warlock is the exception in WoW. Lastly, I generally don't like to heal, but I love to support my teammates with physical actions, i.e. peels, snares, cc, etc. Which class would suit me best? Please let me know specifically what the class can do that would fit my game play preference the best. Thanks!

Also, I heard that you can't bind mouse buttons in WHO, is this true?

Alphatier
09-25-2008, 11:36 AM
Well most caster classes don't feel mobile or fast paced, at least the damage ones.
Control usually means a tank class, but you want to dish out lots of damage as well.
I think your class is either the engineer (more control) or the shadow warrior (more damage).
Both are ranged classes with more under their belt than only damage, but they still deal good damage, even against tank classes.
They have stuns, an AoE root, ranged slows, have three stances you can chose according to the battle situation, and you have a 1 sec cast shoot that you can use while running, so you can also deal damage on the run.
Engineer does have even more stuns and slows, but is less mobile with his turrets.

Destruction side, squig herder isn't really comparable, I think his damage output is way too low. I'd probably say Marauder or Witch Elf, both melee classes with high damage output, Marauder has more control though.

tofu
09-25-2008, 12:10 PM
hmm yeah was thinking engineer, but I was going to app for QC and play on the destro side. is there an equivalent/similar class of the engineer on that side? How does the Zealot play? Magus?

Teddymonster
09-25-2008, 12:17 PM
the magus is destro version of the engineer, but really the only similarities are they both have turrets (the magus pets are basically turrets) and they're both ranged. It seems like the engineer has a lot more CC type tricks and the magus is more of a traditional dpser.

Meugen
09-25-2008, 01:26 PM
sounds like ud like a witchelf/witchhunter

mezor
09-26-2008, 07:25 PM
Magus is based a tad bit more around snaring and DoTs then the engi.

You could roll a witch hunter/witch elf do shit ton of dmg but not be totally mobile and have next to nothing no control at all.

You should roll tank if you want control. But yeah engi/magus seems to have a bit of everything, though I do not consider these classes "fast-paced" :P

Meugen
09-26-2008, 07:37 PM
witch hunter/elf is very mobil...has a skill that removes all snares and makes u immune to them for x time...also there is a tactic that makes that skill increase ur run speed by x%...so basically an imp sprint that also makes u immune to snares for x time...and its only on a 60 sec cooldown

mezor
09-27-2008, 03:54 PM
"only"

tofu
09-28-2008, 04:04 AM
Also, I heard that you can't bind mouse buttons in WHO, is this true?

response please?

Azoth
09-29-2008, 02:09 PM
response please?

That's correct to an extent. Bindings are pretty buggy right now. If you bind something to say, mouse4, you can't press it while using mouse 1 and mouse 2, because that would be a mouse1 + mouse4 bind (yes, this is retarded). This affects more than just the mouse buttons - for instance: if you were to bind something to ALT + #, you can't hold down alt and move with your movement keys left or right, since it's expecting you to only be using A/D (or whatever) and not ALT + A/D. I'm hoping this crap gets fixed soon though.