View Full Version : Few questions about WAR
Shifting
09-24-2008, 09:13 PM
So recently i've gotten a little bored of WoW and became more and more tempted by WAR but a few things keep throwing me off, it seems the ''end-game pvp'' is just BGS(scenarios) and massive zergfests, which seem like they might be fun for awhile but then will be just as boring as a pug BG.
Am I right in thinking this or is mythic planning to add something like arenas or an individual/small scale skill rewarding format to the game?
Also, I hear a lot of people saying the combat is clunky and slow and that movement in the game is much worse then in WOW. Is this true?
And finally, is the game popular and considered good now(like AOC was) only because it's a break from wow but in a bit, people will get bored and leave due to no good end game content or is it genuinely good and fun?
Alphatier
09-24-2008, 09:41 PM
Coming from the developers of DaoC, I am pretty sure you will have roaming pvp 6vs6, which is organized groups running around in RvR zones, meeting each other, and fighting each other.
It's kinda like arena, but much more diverse, and you can actually have fun with it, and not only play ten games a week because you want the points or be forced to play with your team mates because of personal rating.
The combat isn't as good as wow's, definitely, but the game itself makes you ignore that for the most part. Sometimes it's annoying, but not as annoying as meeting a druid as a resto shaman every single 2on2 game (hint hint ;D).
Combat isn't slow though, it's faster for most classes, but might feel slower to people that played rogues/mages before. For anyone else it's faster or just as fast.
Movement is just like in wow.
I believe War does have a far better player base than AOC. It's also a far better game than AOC, with a very good ui, the same ui code language as wow (original SCT author just switched for instance), a development team taking the goods out of successful games (mainly Wow and DaoC), a big sponsor behind it (EA).
Heck, most of AJ staff is now playing War, Quality Control from BG 9 switched over to War, my wow home server is deserted with no raid guild working right now, no teams playing above 2k (even on cyclone half the top 5on5 teams are deserted right now), even if only half of those people stick to it, it will be a very successful game.
What makes it better than wow (for me, at least)? A development team that thinks PvP first, not a development team that includes a PvE boss dropping arena loot in the only Open PvP zone of the game, lol.
It is good, and it is fun :-)
Shifting
09-24-2008, 09:44 PM
Thanks for the reply Alpha, however, there's something I don't understand about the 6vs6 pvp: as I understand, it's open world pvp where it would be 6vs6 people but what if random people come and join the fight since it's open world, wouldn't that severely unbalance things?
thecage41
09-24-2008, 09:49 PM
I have the same concerns as you, although I went ahead and bought the game. Right now its fun as hell when playing with friends; not fun at all otherwise.
Shifting
09-24-2008, 09:54 PM
I have the same concerns as you, although I went ahead and bought the game. Right now its fun as hell when playing with friends; not fun at all otherwise.
I'm planning on playing with a couple of friends if I ever switch over, however, is there any fun solo content like in wow or do you need a group for everything?
thecage41
09-24-2008, 09:57 PM
Solo content? You mean like solo questing? I don't find that fun at all in either game.
Alphatier
09-24-2008, 10:18 PM
Thanks for the reply Alpha, however, there's something I don't understand about the 6vs6 pvp: as I understand, it's open world pvp where it would be 6vs6 people but what if random people come and join the fight since it's open world, wouldn't that severely unbalance things?
If this is coordinated properly you will stop fighting if some idiotic player joins in, quickly kill him, and continue.
Roaming PvP isn't real open pvp with no rules, it's got its rules for it to work.
If people know about this they won't join in though.
I will agree with Boytaur, War is not fun solo. You can do the First step of a public quest solo, but that is of little use. You obviously can't do dungeons solo.
And scenarios (aka battlegrounds) aren't as fun solo as they can be in WoW, because it will take coordination to take down opposing players that have heals on them. So it can be quite frustrating if you leave a scenario with close to no kills, which happens more often than in Wow in random scenarios.
On the other hand, it shines on group play. It's totally not balanced on 1on1, but playing in a group is really rewarding, you can do cool public quests with good loots with as few as three players, you can siege and do big dungeons with about 15 players. These do not have to be as coordinated as wow sieges for instance though, it's rather the numbers that counts than the individual skill, so you can take pugs. That's if you encounter PvE. PvP is on a completely different page, of course.
Shifting
09-24-2008, 10:52 PM
If this is coordinated properly you will stop fighting if some idiotic player joins in, quickly kill him, and continue.
Roaming PvP isn't real open pvp with no rules, it's got its rules for it to work.
If people know about this they won't join in though.
I will agree with Boytaur, War is not fun solo. You can do the First step of a public quest solo, but that is of little use. You obviously can't do dungeons solo.
And scenarios (aka battlegrounds) aren't as fun solo as they can be in WoW, because it will take coordination to take down opposing players that have heals on them. So it can be quite frustrating if you leave a scenario with close to no kills, which happens more often than in Wow in random scenarios.
On the other hand, it shines on group play. It's totally not balanced on 1on1, but playing in a group is really rewarding, you can do cool public quests with good loots with as few as three players, you can siege and do big dungeons with about 15 players. These do not have to be as coordinated as wow sieges for instance though, it's rather the numbers that counts than the individual skill, so you can take pugs. That's if you encounter PvE. PvP is on a completely different page, of course.
Interesting, thanks for the responses.
Teddymonster
09-24-2008, 11:22 PM
Solo content? You mean like solo questing? I don't find that fun at all in either game.
you can get to lvl 40 without doing a single quest so this doesn't really matter in WAR
Militant
09-25-2008, 02:39 AM
you can get to lvl 40 without doing a single quest so this doesn't really matter in WAR
Yeah this is the best part for now imo, level 23 witch hunter ive pretty much done scenarios the whole time (rr20) except for a few public quests ive done either solo or joined up so i could get a better weapon. Have pretty good gear, better then a lot of people i see running around and all i do is scenarios (BGs) and public quests
End game content will be interesting to see how it is handled as I prefer small scale combat as well. Basically it will be interested to see if it is even possible for it to be balanced at a small scale.
Meugen
09-25-2008, 02:58 AM
Yeah this is the best part for now imo, level 23 witch hunter ive pretty much done scenarios the whole time (rr20) except for a few public quests ive done either solo or joined up so i could get a better weapon. Have pretty good gear, better then a lot of people i see running around and all i do is scenarios (BGs) and public quests
End game content will be interesting to see how it is handled as I prefer small scale combat as well. Basically it will be interested to see if it is even possible for it to be balanced at a small scale.
daoc had small scale pvp in the sense of roaming rvr 6v6 grps
Militant
09-29-2008, 10:32 PM
daoc had small scale pvp in the sense of roaming rvr 6v6 grps
i never played daoc but my understanding is it was just player organized encounters in the open world with no in-game regulation
even if it is fun i dont think this would pass off as content in my books atleast, it'd be the same if on wow a group of 5 people decided to fight another group of 5 people in the world, sure it'd be a blast but theres no reward or regulation and in a popular game it could be hard to get it to fly
if they implemented something that tracked your groups kill to death ratio or something then gave you loot based on it or bonus renown i could see that being great, however it'd be a hell of an implementation to make it where it isnt extremely flawed and exploitable without instancing the pvp (like arena)
Meugen
09-29-2008, 10:46 PM
i never played daoc but my understanding is it was just player organized encounters in the open world with no in-game regulation
even if it is fun i dont think this would pass off as content in my books atleast, it'd be the same if on wow a group of 5 people decided to fight another group of 5 people in the world, sure it'd be a blast but theres no reward or regulation and in a popular game it could be hard to get it to fly
if they implemented something that tracked your groups kill to death ratio or something then gave you loot based on it or bonus renown i could see that being great, however it'd be a hell of an implementation to make it where it isnt extremely flawed and exploitable without instancing the pvp (like arena)
yes but roaming pvp had to do with rvr...trying to capture keeps and shit throughout the world...thats why people had insentive to be out in the open
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