View Full Version : Shadow Priest + Rogue 2v2: A comprehensive Guide
Buddhist
11-25-2007, 11:02 AM
Originally posted here: http://www.gameriot.com/blogs/The-Kingdom-of-Ernor/
I found myself giving advice to a lot of people on a lot of very similar questions involving this set up, so I decided to spend a few hours and pour all my information into one long... thing. I got myself Gladiator in season 1 with this set up, and my current 2v2 is over 2300 as this set up. This is a very in depth look at Shadow Priest + Rogue 2v2, which should stay relevant through out s3, unless some unexpected change occurs.
Oh and I wrote this from the Rogue perspective for personal convenience... a Priest could just as easily read this, though.
Poison: Wound MH, Crippling OH. End of story.
Specs:
First of all, you should be specced something like 0/34/27(http://www.wowhead.com/?talent=fZhbEzbVt0M0RZxMe0MGRoo) or 0/33/28(http://www.wowhead.com/?talent=fZhdEzbVt000RZxMe0MuRoh). You'll always want nerves of steel over 4% AP. Resisting CC is much, much more important than doing a tiny bit more dps (keep in mind that 4% AP is not 4% more dps).
Your priest should be specced something like 18/0/43(http://www.wowhead.com/?talent=bxxGz0bZZVMGpMtRhtVo). Really it's up to personal preference. This is my priest's spec, and he has the imp mind blast because all 3 of our arena teams are full dps (even 5v5), meaning he just went for max dps.
Gear:
Gear is obviously a very large factor for this, and every, set up. What you want is your priest to have full survivability, and you to go full dps.
Rogue: Wear a good poppable dps trinket like Berserker's Call or Bloodlust Brooch, if you have one. Gem to maximize DPS. Personally, I'm gemmed for full AP. You'll also want to enchant almost entirely for DPS, definitely not stam. You'll want 15 resil on your chest though. It's simply the best chest enchant. As SP + Rogue, double mongoose > executioner MH mongoose OH. This is because you'll often target a high armor target, like a warrior, where executioner is least effective. Mongoose is 3% crit, 120 AP, some dodge, armor, and 3% haste. Don't underestimate 3% haste. Most of your dps is from white hits, so 3% haste is about as effective as 3% crit on high resil targets. Also, in case you were wondering, executioner does not stack if it procs from both weapons like mongoose does. You're going to want at least 300 resil, which is impossible to not have in full arena gear.
Priest: Your priest might want to gem partially for resil, and partially for spell damage, depending on his/her current resil. He/she'll want about 400 resil minimum. My shadow priest is very undergeared at 360ish resil, and it hurts, trust me. Once you hit 400 resil, though, you should be fine to go for more burst capability. The Shadow Priest isn't going to die that fast unless there's a Rogue on the enemy team. The 32 Resil self-heal trinket can be very nice. The new spell-dmg + self heal trinket is probably better though, unless you're really low on resil.
The priest being in full arena gear with loads of resil while you're in full t6 with twin blades can be advantageous. Pretty much you can just let people go for your priest, then pop out and smite them. You'll definitely want survivability gear yourself, though. Even though T6 can be a huge advantage for your combo... if I had to choose between 0 resil and huge dps vs. good survivability and okay dps, I'd still go with the good survivability. This is simply because a lot of teams will be smart enough to switch to you, especially if they've fought you before.
The best thing to do, though, if you have PvE gear, is to wear it against new teams, and then switch to arena gear when you get the same teams again. That would be hugely advantageous. Most of us don't have full t6 or twin blades, though, so we have to settle for terribad arena gear.
Buddhist
11-25-2007, 11:03 AM
Matches:
I'll start with what I think are the easiest match ups, moving to the hardest. I'll try to keep the advice open regardless of race, but some fights vary depending on your race. This is all based upon the many, many arena matches I've played. This is not theory craft. It is entirely experience based.
Warlock + Druid: I feel this is the easiest set up for a Shadow Priest + Rogue, even if you don't play it perfectly. I've gotten pretty unlucky, and messed up a few times, and still won against this set up in high rated matches.
The warlock will be mounted with a fel hunter out. You can see what his buffs are since 2.3, and so you'll know if his partner is a Rogue or a Druid. The druid will be stealthed, and unfindable (unless he's terrible). Your priest should be mounted, and you should probably have fear ward.
You want to open on the lock before getting knocked out of stealth, without using sprint. This shouldn't be too hard with MoD. On Nagrand, you can simply go far around the side so you aren't seen, as many will rush straight in to find you. On Blades Edge you can go along the bottom up the back to get them.
If somehow you find the druid in stealth, just kill him there. Blind the warlock, and have your priest then silence the warlock. More, likely, though, you'll 1v1 the warlock until the druid pops out to heal. Your priest should hop off his/her mount to dispel you and the lock. If the druid likes to stay in stealth until the lock gets low, you can pop BF from the start, and you'll get the druid out a lot quicker.
Once the druid pops out to heal, immediately blind the warlock and sprint for the druid. You should now blow AR (and BF if you didn't already). You should probably get a 1-2 point SnD and then a 5 point KS. Now here's a really important part: you have to pay attention to the lock and CoS before you get feared, especially during the KS. The druid will most likely die during the KS. If he doesn't, just make sure you have plenty of energy to shiv him. As prep, killing the druid should be extremely easy, hence this being the easiest match up. Soon as the druid is dead, your priest should pop out to heal and dispel, as it's very possible for a warlock to 1v2 two people who don't know how to play.
Shadow Priest + UA lock: This fight is very straight forward. Simply CC one and kill the other. Which to CC doesn't matter very much, as they're both very squishy. Fear ward shouldn't matter with this set up. Originally, we would kill the priest first, but lately we've found the lock to be a better target. This match up is pretty rare nowadays, which sucks for sp+rogue, as this is a very easy fight for us.
Hunter + Priest: This set up is also extremely easy, at least as far as I've seen.
If they play really aggressively, and rush in, you can probably get a sap off and open on one of them. If not though, you want to get out of the way, and avoid a flare. Your priest should avoid getting hit by viper sting.
You have to check the buffs of the hunter and priest to see which has fear ward. You want to kill the one with fear ward. Getting a sap off is a big plus, and often possible. Pretty much just sap>fear>blind the hunter, if you're killing the priest. You can sometimes get a vanish>sap after the blind, which is very GG. If you're killing the hunter, sap>silence>fear>blind>fear, ect. If you have the chance, you might need to do a ninja gouge or kick to stop a heal. Due to frost traps, though, that's usually not an option.
All in all, you shouldn't have much trouble downing one of the two as prep. Once one is dead, your priest will probably be oom or near it, and should pop out to heal/drink.
While fighting this set up, if killing the priest is giving you trouble, you could probably just stay on the hunter for so long that their priest goes oom, and you just pretty much 1v2 them. Really not too tough a fight.
Warrior + Druid: Warrior + Druid tends to be a joke of a fight. You can win a lot of rating off of some extremely easy war/druids. Beware, though, some warriors are actually good at surviving, and will throw on a shield to spell reflect, and intervene to save themselves.
The Warrior will start off mounted. Have your priest rush him. You should soon open on the warrior. Just before my cheap shot wears off, I always blow my evasion to avoid any annoying spamstrings he might try to lay on me. You'll probably want to blow AR/BF from the start, with a 5pt SnD or Rupture. Your priest should spam dispels on the warrior.
Once the druid pops out, immediately silence and your priest should head towards the druid. You should then sprint over and blind. Make sure you do it before silence wears off. Your priest may or may not get in fear range of the druid before the trinket. Hopefully your priest gets in range, fears, and the fight is pretty much over right there. You can quite often get a vanish>sap on the druid, due to a lack of CC breaks.
If your priest can't get in range to fear, just forget it and concentrate on dpsing the warrior. You can, quite often, simply out dps the druid's heals.
If the warrior is particularly amazing at surviving your damage for some reason (and some are), you can simply have your priest open on the warrior, get a VE up, and once the druid pops out, you get on him. Your priest will usually switch to the druid to kill him, and you shouldn't have too much trouble killing him. Just remember the things about lock/druid. Make sure you evasion preemptively. You'll probably want to trinket an intercept to keep the druid from getting away.
Sometimes, when you get on the druid, you can simply CS>Gouge>KS>Blind. If the druid is bad and trinkets your KS, when you blind him, the warrior is going to die. You can vanish/stealth > sap the druid after the blind, but you're going to want your priest to fear. If you get the fear off, there's no way the warrior will out live it. This doesn't work a lot, though, because some druids are smart, and wait to trinket blind. It's quite difficult to get in range for fear after the trinket, and you might get !*!#ed with 0 wound on the warrior.
Shadow Priest + Frost Mage: I haven't fought many of these, but they could increase in popularity with 2.3.2. This could be a much harder fight than I'm making it, but I've never really fought one that was hard (possibly due to player skill). Pretty much, Frost mages are a counter to SP+Rogue, but this fight didn't seem too tough.
You should easily get a sap on the Mage, but don't if you think the priest is simply going to run away on his mount. A priest running away on his mount is the worst thing that can happen for you in arena. If you have to, just shiv the priest out of stealth. Remember, priests have a high stun resist chance. The chance of a priest resisting my CS is too high for me to open with it.
Pretty much you just rush the Priest down while avoiding CC from the mage. You'll want to pop a preemptive CoS if you need to. Remember to watch what the mage is doing. You have 1 trinket to break sheep. Don't rely on your priest to dispel you, or your target can get away.
You can simply sap>silence>fear>blind the mage, to lay down some pretty good cc on him. Unfortunately, he can break all of it but silence, so it's merely an inconvenience for him.
You should be able to down the priest, but your priest might need to pop out to heal a bit before your target dies. It's okay though, because you can solo a shadow priest in your sleep. Just make sure your priest doesn't die. That would be a bad thing. The 3rd time we fought this set up, my priest died just before theirs, and I had to 1v1 a frost mage with 0 cds and no prep. It's not pleasant, so avoid it.
Holy or Disc Priest + Soul Link Lock: This fight is not too hard, but definitely not as easy as SP+UA. Your priest should usually have the fear ward. You're going to want to really lock the lock down in CC, and kill his priest quickly as possible. You should be able to get a sap off, but again, a priest running away on his mount is BAD. We've actually lost quite a few games to this set up simply because the priest was able to run away from me. So open on the priest, pop AR/BF, and be very careful with the lock. Be ready to preemptively CoS a fear. You'll want to silence, fear, and blind the warlock. This fight can get a little frantic with all the CC the lock can put out... but just don't let the priest cast a heal, and you should be fine. Your priest, again, may need to pop out to heal before the enemy priest dies. Remember, dispels are very important!
Resto Druid + Rogue: Very, very few of these exist, so I'm not that sure how strong they are anymore. I've only fought maybe 2-3 this season. What you do, though, is have your priest run over to where the sight buff spawns. Wait there, and just stand in a position where you won't get sapped from behind. You can kill either the druid or the rogue, and it shouldn't be that hard. If you're on the Rogue, he shouldn't be doing too much dps to your priest, and you can fairly easily blow him up. Just remember to silence and blind the druid. Fear if possible. Remember ruptures so that the rogue can't just vanish and hide for a full heal.
Buddhist
11-25-2007, 11:04 AM
Warrior + Pally: The difficulty of this fight is very, very gear dependent. If the pally is in full merciless, this fight is actually very easy. If the pally is in full t6, this fight is very difficult.
Go for a sap on the pally, you should get it off. Your priest should dispel the warrior to remove blessing of sacrifice (the pally should have applied it), and then dot him up. You'll want to open on the warrior with probably an AR and SnD to get the wound going quickly. Soon as sap breaks, fear.
Remember to DISPEL SPAM -- Blessing of sacrifice can @!#! you.
Blind as soon as, or before, the fear breaks. The pally will almost always bubble now. Your priest should try and remove the bubble. I usually have KS up and ready on the warrior when the pally bubbles, and I use it to prevent the warrior from pummeling the mass dispel.
Mass dispel seems to almost always get resisted, which sucks. If it gets resisted, you should just forget it, and have your priest continue to dispel/light dps the warrior. Once bubble runs out, silence. Now's when you AR/BF and blow everything you have. Soon as silence runs out, fear again. This is the most likely fight for you to ninja gouge or ninja kick the pally to prevent a holy light. Gouging or kicking a holy can really save you the fight.
Pretty much, after the bubble is down, you should easily be able to kill the warrior.
The reason I said t6 on the pally is terrible is that you can not kill the pally. He will simply run away from you, spamming cleanse, while the warrior spamstrings the both of you, and you both die.
Even if the pally is in full t6, you have to just kill the warrior. Yes, out dpsing a T6 pally's heals is very difficult.
Warlock + Rogue: I've never fought UA lock + Rogue, but that would undoubtedly be insanely easy. You would simply rush the lock, and kill him. Just open a fear on the rogue, then blind. If the rogue focuses you, then just evasion/vanish ect to avoid being cc'd by him. I can't imagine it being hard to kill a UA lock, or even let him do much damage.
SL lock + Rogue, though, is a bit tricky. You must kill the rogue, or you will lose. If I felt I had no chance of finding the Rogue, I would simply open on the lock. If I were really scared of a sap, I'd even open with a weapon throw on the lock, then sprint to him. Once the Rogue pops out, you want to switch to him, and begin CCing the lock. You'll probably want to handle it like Druid/Lock, and simply blind, then silence, then fear the lock. The Rogue will be tough to deal with. Just evasion asap, and vanish>CS like a pro. You'll want to make sure he definitely has rupture on him. Just remember, if he has rupture on him, he'll eventually die. He can't remove rupture, and he has no healer. Pretty much communication is very important in this fight. Make sure you know when the lock used his trinket, and when the rogue used CoS. Once the Rogue uses CoS, pretty much the priest can dot him up and just heal, because the rogue will die from there.
Once the Rogue is dead, be very careful. Your priest should definitely be dispelling and healing. As I said earlier, a good lock at full hp can easily solo 2 baddies.
Shadow Priest + Rogue: This fight is actually almost entirely dependent upon race. If you're double UD, you're going to win against alliance of the same set up.
The best strat I have for the mirror match is to simply wait by your priest. If they're alliance, get somewhere a human rogue wouldn't find you, but not far from your priest. Just wait for their rogue to open on your priest.
Once the Rogue is out, immediately get on him and blow AR/BF. You'll want to KS after CS before the evasion. He'll probably trinket your ks, so you might want to get a rupture on first. Also, be ready to vanish cheap shot.
The first thing your priest should do is SILENCE THE OTHER PRIEST. You'll want to blind/fear immediately afterwards.
Killing their Rogue hasn't been hard for us, ever, really. It's probably the best strat for a mirror match.
Holy or Disc Priest + Rogue:This fight, again, depends almost entirely on your racials. The undead should win this fight. You pretty much CC one and kill the other, that simply.
You're going to want to kill the one with fear ward, probably. I prefer killing the rogue over the priest, though. Some times I feel like my best shot at winning is driving their priest oom and out lasting them.
This is a very, very situational fight, so you need to just think on your feet.
Don't forget your ninja kicks/gouges on the priest, though!
Lock + Pally: This set up is extremely gay for you. You have to kill the pally, but he is just going to run away and cleanse while you get feared out the ass. Pretty much, you should just blow an AR and rush the pally down. Use silence, blind, and fear on the warlock. Spam dispels on the pally to remove BoF and what not.
Once the pally bubbles, try for a mass dispel. If you don't remove it the first time, try again if you can. Once the bubble is gone, AR/BF, and finish the pally off. Your priest will have to pop out to heal at this point, because you'll both be low. Don't let the pally get away. Preemptive CoS, WoTF and what not is very important here. You should be able to finish the pally off, and 1v2 the lock.
Lock + Mage: The lock is going to be SL, the mage frost. This is a very difficult fight. You should sap the mage, and immediately both try to burst the lock down asap. Your priest should silence the mage as soon as sap is broken. After silence, fear then blind. You really want to avoid any CC, and to kill that lock as fast as possible. They can focus either one of you, and do TONS of CC.
This fight can be very closed in, some times, so you may be able to ninja kick a frostbolt if you're cool like that.
Your priest may want to pop out immediately after dotting. This will probably increase your chances of winning considerably, because you can easily solo a lock, and hopefully neither of you will die before you do.
Mage + Rogue: This is your counter. A good mage+rogue is extremely difficult for SP+Rogue. Even a terrible Mage+Rogue is extremely difficult. I was playing some 2s not long ago, and then mage would ride up, hop off with his pet pulled out, and I would sap him before he did anything to my priest. That's what you call terribad. He could have icelanced but he didn't. Anyway, point is, even with this terribleness, it was still a very close match. The Rogue immediately opened (again, terrible with a sapped partner), and we got on him. Remember to use rupture, it's very important. The rogue can't remove your rupture and has no way to heal other than bandages. Just keep the pressure on him, while doing your CC on the mage and you might win. Silence the mage from the start, then fear then blind then fear ect.
Your priest needs to be good at running away during your stuns on the rogue, and such. Your priest will probably want to pop out to heal pretty early so neither of you die.
If they focus you, just use your CoS wisely. Evasion immediately. If you can vanish without getting popped out of stealth, just stay in vanish as long as possible! Don't open with cheap shot unless you need to. Trust me, it completely @!#!s them up, just allows your priest to continue dpsing while they can't do #@@!.
This fight, again, is very situational, and so you have to think on your feet.
You may want to have your priest dot and VE both of them, I honestly don't know which is better. It's probably situational. VE on the mage can give extra crucial healing, but also breaks your CC for him. The fact that it breaks CC, though, isn't that big a deal, since he has trinket+double ice block anyway.
It's also possible to kill the mage. You can quickly sap him, have your priest dispel him, and if you're lucky sap the rogue. You want to just get the mage fully dotted so that he ice blocks. Rogues are much easier to CC than frost mages, so you can usually CC the rogue pretty well. As soon as the block ends or is mass dispelled, blow everything you have to kill the mage. If the priest gets all his dots on the mage, he can just pop out to heal, and you can finish the mage off.
Tough fight.
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That was every common high rated 2v2 match up you should face. There are some unique ones, like Shaman+warrior that I left out. You can pretty much adapt strategies from similar match ups (in this case, druid+warrior is very similar to shaman+warrior as far as you should be concerned) for these unique fights. If you want to see a specific match up that I missed, just ask, I'll add it.
Remember, this was all based upon personal experience. I don't care if you think my strats won't work, because, in practice, they do work. If you have suggestions to improve my strats, though, please suggest away.
Cramerr
11-25-2007, 04:22 PM
Thx for this, with all the warrior teams we consistently face in 2s , it always seemed like an uphill battle. My priest decided (with some convincing) to go shadow next season and this is a good guide to start us off =)
krithius
11-25-2007, 04:43 PM
really well written, nice1 ;)
I've only just started playing with a SPriest recently (2 weeks ago or so) and were at 2258 and it seems you use the same tactics as us ;)
Porkmuffin
11-25-2007, 05:10 PM
I like you didnt post shaman warrior =<
i just bend over and take it in the pooper
Cramerr
11-25-2007, 05:32 PM
I like you didnt post shaman warrior =<
i just bend over and take it in the pooper
Priest melees the totems, dispels the warrior (heroism especially) then fear -> silence -> blind combo (vanish sap if possible) on the shaman and burn the warrior. It's quite possible to win.
Porkmuffin
11-25-2007, 05:40 PM
its easy to win Fear i can either eat it or break it with trinket.
After fear i get blind and depending if the fear lasted 10 secs or a break it the blind will last 10. Now they have had ~12secs to DPS down my warrior. i get silanced for 4 secs or what ever then again feared
Warrior down
With being mace stuned my warrior wont move and do little DPS
its a free win
Tyveris
11-25-2007, 07:22 PM
Very excellent guide, soon we will add it to our published guides. Stickied so I don't lose it :)
Bowley
11-25-2007, 07:27 PM
quick question
Im assuming pally/lock you do the same thing as you do for druid/lock
Skaardk
11-25-2007, 08:16 PM
1 edit to your strat: Fear Ward is dispelable so you shouldn't adapt accordingly to whoever has it :)
But otherwise this was an extremely nice help. - Changing to an SP myself after a long, doll and halfbad season, and this helped quite alot. - Thank You.
herreth
11-25-2007, 11:08 PM
Quite simply an amazing guide. I will be begging my priest to give this a chance :P
specter
11-26-2007, 05:38 AM
hmmm, gonna try that strat vs lock/druid since u consider that setup really easy
we usually try to go on lock and get good cc on druid but we dont always win that way, depending on how good they are
nice guide
Rakeash
11-26-2007, 01:04 PM
Hm, shadow priest/rogue is one of the setups that almost means a free win for me on my warrior/paladin team.
There are a couple key things when fighting this combination.
1. Your paladin cannot trinket a sap, he'll probably need it later. The rogue is fairly likely to be closing in on you as their priest finally comes out and I've caught a rogue or two in stealth with a concecrate (though rare). Basically your warrior needs either charge in and go defensive for a few seconds to minimize the damage he's taking or your paladin needs to holy shock your warrior during his charge or something to get into combat asap. Any good priest will dispel the Blessing of Sacrifice like the OP said.
2. Your paladin has to heal from as far away as possible. Psychic Scream, Silence, Blind are all short ranged and you can outrange them most of the time with hamstring on the shadow priest and will at least see the blind coming as the rogue runs over a little. What I will do there is cast Blessing of Sacrifice as the rogue starts over, with dots ticking and possibly the priest dpsing, it is very likely blind will be broken.
You should have your trinket if for some reason the priest gets loose from your warrior (probably because he has been kidney shotted by the rogue) and somehow manages to fear you.
3. Your paladin has to spam big heals right from the beginning to get through wounding poison, don't stop to cleanse.. it'll never come off. With the rogue feeding the warrior rage, your warrior will kill the priest before you run out of mana, especially with Divine Illumination.
4. Usually the shadow priest/rogue teams play very well (or very bad?) and unleash all their CC in sequence like clockwork, they will use the same sequence of abilities every time and with pretty good timing... but as a paladin you can counter pretty much everything they can do. Bubble out of a silence or early before you get silenced as your warrior is probably taking a lot of damage initially. Trigger BoSac when the rogue comes to blind.
Even if your warrior gets kidney shotted when you bubble and the priest gets off a mass dispel, with Stoicism you'll usually resist but even if you don't... you should be out of range of a silence.
Buddhist
11-27-2007, 05:18 AM
Hm, shadow priest/rogue is one of the setups that almost means a free win for me on my warrior/paladin team.
There are a couple key things when fighting this combination.
1. Your paladin cannot trinket a sap, he'll probably need it later. The rogue is fairly likely to be closing in on you as their priest finally comes out and I've caught a rogue or two in stealth with a concecrate (though rare). Basically your warrior needs either charge in and go defensive for a few seconds to minimize the damage he's taking or your paladin needs to holy shock your warrior during his charge or something to get into combat asap. Any good priest will dispel the Blessing of Sacrifice like the OP said.
2. Your paladin has to heal from as far away as possible. Psychic Scream, Silence, Blind are all short ranged and you can outrange them most of the time with hamstring on the shadow priest and will at least see the blind coming as the rogue runs over a little. What I will do there is cast Blessing of Sacrifice as the rogue starts over, with dots ticking and possibly the priest dpsing, it is very likely blind will be broken.
You should have your trinket if for some reason the priest gets loose from your warrior (probably because he has been kidney shotted by the rogue) and somehow manages to fear you.
3. Your paladin has to spam big heals right from the beginning to get through wounding poison, don't stop to cleanse.. it'll never come off. With the rogue feeding the warrior rage, your warrior will kill the priest before you run out of mana, especially with Divine Illumination.
4. Usually the shadow priest/rogue teams play very well (or very bad?) and unleash all their CC in sequence like clockwork, they will use the same sequence of abilities every time and with pretty good timing... but as a paladin you can counter pretty much everything they can do. Bubble out of a silence or early before you get silenced as your warrior is probably taking a lot of damage initially. Trigger BoSac when the rogue comes to blind.
Even if your warrior gets kidney shotted when you bubble and the priest gets off a mass dispel, with Stoicism you'll usually resist but even if you don't... you should be out of range of a silence.
Indeed, all you said was true. Though, I was playing on Mno's rogue today, 2v2ing with my priest (playing on another character on that server), and we went against pally/war. The pally pretty much countered all our CC, ending with bubble. We mass dispelled it, then silence. The pally began healing again and I kicked him. He then began healing again and I vanish garroted him. I could have gouged him too, but the warrior was dead.
That was very dependent upon the fact that we were really closed in (because we positioned ourselves behind a pillar), but it's not all that hard, as a rogue, to sprint to the pally for a kick or a gouge. The Rogue should still have some cds (particularly sprint) near the very end of the fight for just such an occasion.
Zeksior
11-27-2007, 07:44 AM
Bubble out of a silence or early before you get silenced as your warrior is probably taking a lot of damage initially.
In all the pally/warrior games I've played if the paladin bubbles out of a silence (which is 3 seconds or something since Imp Conc Aura) unless it is a crucial moment then the sp/rogue will win. I'd honestly save bubble for fear and just make sure that you BoSac blind or else a 2nd fear is gonna kill your warrior.
Edit: lol at my arena teams. Should show 2304 2v2
Arias
11-27-2007, 01:24 PM
What we finally decided on was just have your warrior sword/board through the rogues cooldowns.
Once evasion, ar, blade flurry, etc are down, switch back to 2h and start hammering him. If he preps and blows them all again, back to sword board. With protected bosac in clutch situations (ribbon of sacrifice, glad libram for extra magic debuffs) you should be able to outlast the cooldowns and once they're gone the rogue is an easy kill.
hi zeksior :)
Insog
11-27-2007, 07:52 PM
I run SP/Rogue as well and lately i've found Rogue/disc priest nearly as bad as Rogue/Mage. If they are undead you really have no hope.
We can beat alliance teams 50/50 of the time by dispelling fear ward off rogue then fearing him followed by blind when my rogue is on the priest and can normally kill the priest in that time (my fear coming up shortly after blind wears off for rogue again)
As for going for the rogue some bad evasion streaks can really decide it either way and Pain Supression on rogue followed by renew/pws which are nearly impossible to dispell can usually outlast us at key moments, as well as the disc priest having Power infusion for pretty decent burst at certain points. Not to mention the rogue can vanish/cos and get healed to full very fast.
I'm really out of ideas to counter them, A vanish/sap on rogue before blind wears off is possible but that would cost a lot of lost damage at key moments on the priest.
As for you guys talking about warrior/pal we often go for the Paladin first since its very hard to burst down to kill the warrior spell reflecting every chance he can.
Usually Sap on Paladin then ride in and start dotting and pw:s whoever the warrior is on as often as possible, pre emptive mass dispells nonstop starting when paladin is at 30%, and dispell freedom asap. It has some flaws, but it works 75% of the time and usually need some very nicely timed mace stun procs on the Rogue for the paladin to get away.
Great Post!! =D
Regarding Resto Druid+Rogue, it isn't too bad against S.priest + rogue, it is a very exciting match and very fast game. I will stack lifeboom and keep rejuv up(refresh every 6sec if possible, SM after CC>rejuv GCD SM after CC), it uses alot of mana but it is good against 2 dps, most(if not all) of my rogue's CD will be use defensively, that means to save me or his own while the 2dps team CC+DPS spike. If S.priest + rogue let me FC the priest and go travel mid-charge and got away it's gg normally. But of course I have to watch out for blind->vanish sap. Key is to burn mana to overheal myself and my partner. The outcome will decide before I run out of mana anyways. (But I really want to see what happens if I get 1600+healing =P)
Of course we haven't fight many high rated spriest and rogue yet, highest we beat was around 2100 I think, very close match.
I play this for 2v2, my druid is a nub with 1100+healing and around 260 resilience, 9.1k hp FYI, my rogue friend respec everyweek for fun.
This combo is hard to play imo and I guess it is why it isn't too popular, I am just not good enough to break 2k =( 1957 highest. FLAME ON!
Zeksior
11-27-2007, 11:08 PM
hi zeksior :)
Hi :( me thinks we lost the first game we played you guys, did we play more?
We played you buddhist like a month ago, you and Tlc i think it was? Was pretty fun i think we played around the 2k mark traded a few games (Damn you guys and being undead >.<)
Dredlock
12-26-2007, 12:22 PM
Hi
I'm playing SP + Rogue since S3, and we don't get over 1650. The Problem is, our Realmpool is nearly full of Mage+Rogue and Disc+Rogue.
But I have one question. What to do against a beastmaster Hunter and Disc Priest? This pet is killing me (Priest) so fast. I need early to pop out and heal, but my Rogue can't CC the hunter. If he attacks the Priest, the Hunter kills him within seconds.
Thanks
This is a really bad guide...No offense.
You gave some terrible advice..."get on the rogue" in rogue/lock lol ok GL having the warlock CC spam you.
You called Hunter/Priest easy???? LOL
And Warlock/Druid easy when you're saying your strat is to kill the warlock. LOL.
I just don't think you have enough experience to write a guide on this comp. Lots of wrong things, don't really seem like you know what you're talking about.
Drudkh
12-27-2007, 07:12 AM
Sadly many setups have a large margin for error in arena. I have gone up against many spriest/rogue teams and some of them are very good and beat us easily while others have poor strats but nevertheless barely pull off the win. But in defense of the op, it's hard to have a perfect strat for every matchup since not every battlegroup has an ample supply of good 2v2 teams of "x" setup.
Nether
12-28-2007, 10:40 AM
This might be a good guide , but the way you control locks wont work.
You Blind , fear , silence him?
Blind > trinket
Fear > Wotf , or outrange (coex the priest anyone?)
Silence > devour magic.
Nice post. Not exactly what I do in most situations, but a good read. I'm always looking for more to digest regarding Rogue/Spriest 2v2.
I just wanted to add, that against any team with a mage a dispel macro for your rogue buddy is incredibly valuable. As I often find my rogue under heavy CC while being slowed by the frost mage.
Teirisias
01-08-2008, 01:22 PM
You gave some terrible advice..."get on the rogue" in rogue/lock lol ok GL having the warlock CC spam you.
Getting on the rogue is the only viable option. If you get on the warlock, they can kill your shadow priest much quicker than you can kill their warlock. If you get on the rogue, you can force them onto you, and you at least have a chance of winning.
Shadowsaurus
01-08-2008, 01:28 PM
Unless the rogue is undead, fear/blind/sap him and killing the lock is a better option imo
Teirisias
01-08-2008, 01:29 PM
Unless the rogue is undead, fear/blind him and killing the lock is a better option imo
Yes, but about 90% of the lock/rogues you'll fight at the higher ratings are undead, so that isn't an option most of the time.
Also, very good warlocks will dispel fear off their rogue so he doesn't have to waste his trinket.
Gloat
01-08-2008, 01:51 PM
Matches:
Warlock + Druid: I feel this is the easiest set up for a Shadow Priest + Rogue, even if you don't play it perfectly. I've gotten pretty unlucky, and messed up a few times, and still won against this set up in high rated matches.
The warlock will be mounted with a fel hunter out. You can see what his buffs are since 2.3, and so you'll know if his partner is a Rogue or a Druid. The druid will be stealthed, and unfindable (unless he's terrible). Your priest should be mounted, and you should probably have fear ward.
You want to open on the lock before getting knocked out of stealth, without using sprint. This shouldn't be too hard with MoD. On Nagrand, you can simply go far around the side so you aren't seen, as many will rush straight in to find you. On Blades Edge you can go along the bottom up the back to get them.
If somehow you find the druid in stealth, just kill him there. Blind the warlock, and have your priest then silence the warlock. More, likely, though, you'll 1v1 the warlock until the druid pops out to heal. Your priest should hop off his/her mount to dispel you and the lock. If the druid likes to stay in stealth until the lock gets low, you can pop BF from the start, and you'll get the druid out a lot quicker.
Once the druid pops out to heal, immediately blind the warlock and sprint for the druid. You should now blow AR (and BF if you didn't already). You should probably get a 1-2 point SnD and then a 5 point KS. Now here's a really important part: you have to pay attention to the lock and CoS before you get feared, especially during the KS. The druid will most likely die during the KS. If he doesn't, just make sure you have plenty of energy to shiv him. As prep, killing the druid should be extremely easy, hence this being the easiest match up. Soon as the druid is dead, your priest should pop out to heal and dispel, as it's very possible for a warlock to 1v2 two people who don't know how to play.
Quite an interesting veiw point on this match-up. I find it entertaining that a double UD combo finds this fight 'very easy', but alas - racial superiority is another matter (you nazi! lol). Anyways, as my warlock is human, I find that I can catch ~90% of rogues out of stealth. My druid's job is to pop early and cyclone while I CoEx both the priest/rogue spamming fears through CheeseWiz bs that is a UD priest (wotf, trinket, fear ward - kiss the fattest part of my ass please!). My druid knows better than to trinket the fear - the KS is the only thing that can stop him from escaping (random blackout is survivable).
It's all about forcing the SP/Rogue to blow cooldowns/trinkets early. Once my druid pops the rogue just can't resist. The priest will be tempted to trinket the cyclone, and I'll move into position to blow perception and knock the rogue out who's creeping on my druid. So, 2 or 3 x cyclone + feral charge on the priest while I'm spam cc'ing the rogue/priest w/CoEx before we switch to 'kite' mode. If we're lucky we'll have blown trinkets and Wotf but still have sprint, blind, and prep to deal with on the rogue's side. I save the trinket for blind, devour any fears i get, keep myself tip top w/shadow ward & the self heal trinket, and continue to dot + fear spam rotate, keeping coex up, cs'ing the priest's mind blast or mind flay, drain mana whenever the Skyfire procs.
It sounds odd but we move into a duration fight playstyle. It's simply too risky to try and dps down the rogue or priest (clos and dispell).
All in all, I'd say us winning the fight boils down to a combination of racials and macestun/blackout procs - the graveyard is also the toughest arena to los kite the priest/rogue.
Idk that rogue/sp is our counter. Rogue/Lock or Rogue/Mage can be unbelievably tough - seems like the sp is the easiest of those double dps types to me.
Shadowsaurus
01-08-2008, 02:06 PM
Hi
I'm playing SP + Rogue since S3, and we don't get over 1650. The Problem is, our Realmpool is nearly full of Mage+Rogue and Disc+Rogue.
But I have one question. What to do against a beastmaster Hunter and Disc Priest? This pet is killing me (Priest) so fast. I need early to pop out and heal, but my Rogue can't CC the hunter. If he attacks the Priest, the Hunter kills him within seconds.
Thanks
As soon as the hunter goes big and red, LoS/run for as long as possible. Your rogue should try to get another opener after it is over. You could even hop on the priest also because a BM hunter that isn't red isn't a big threat.
Rapture
01-11-2008, 04:18 AM
This guide has been added to the content section: Arena Strategy (http://www.arenajunkies.com/strategy/).
Many thanks to buddhist.
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