JayRath
11-24-2007, 09:31 AM
Yes, that is right come season 3 I won't be double AR hemo spamming anyone. I don't enjoy relying on my cooldowns to win, or GIB setups for that matter(Which seems like the only thing Ar/Prep is used for). So I finally came to the decision last week that I will be playing mutilate. I did all the math for when I have completed my season 3 set and it will look something like this:
Attack Power: 1455
Hit Rating: 78
Crit Chance: 35.62%
Resilience: 411
Health:11010
Armor: 4008
Dodge: 22.73%
Snare Resist: 10%(Not counting FleetFooted)
Also - 15% movement speed/10% Snare resist(FF), 20% additional healing(QR), Double mongoose, and the 1750hp/15sec pvp trinket.
So just on the basis of pure stats and the utility of QR/FF you can't really say that mutilate is an inferior spec to anything when your sitting on that. Which isn't taking into consideration your damage/CPgeneration/poisonconsistency from mutilate.
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On another note I have decided to not play with the generic 41/20 Mut/Combat spec. I have decided to go with other specs that appeal to me more than combat. Unfortunately I haven't decided on with spec I am going to go with. Just to anyone who reads this who may be interested in the other specs I am going with here they are:
41/13/7 - http://www.wowhead.com/?talent=f0ebREMoikVohbxzbZVM
[My points in assassination are pretty basic, but I have added in riposte instead of the extra hit which isn't really necessary & Replaced DWspec w/ Opportunity (to gain dirty tricks). I know DW spec is does put out more damage, but I really enjoy Dirty tricks.. 20yrd blind for 15energy is nice (oh yeah imp sap is nice to). I think weapon chains won't be nearly as common among rogues/warriors in S3 so I think this will give alot of CC/Survivability.
51/3/7 - http://www.wowhead.com/?talent=fhe0REgsidVohZVM
This time I am going with a heavy poison generation build, also picking up imp ks/imp evis to help with those times you end up short on a burst attempt(I have seen more 5% felpuppys than you have seen undead rogues). I think the poison generation in this build is going to make keeping poisons up a complete joke (If you are throwing in 1/2pt SnDs here and there poisons are going to be going crazy. I think this build is probally my favourite choice, but I will probably end up going with my 41/13/7 just because of the setups I will be playing for S3.
-Jay
Attack Power: 1455
Hit Rating: 78
Crit Chance: 35.62%
Resilience: 411
Health:11010
Armor: 4008
Dodge: 22.73%
Snare Resist: 10%(Not counting FleetFooted)
Also - 15% movement speed/10% Snare resist(FF), 20% additional healing(QR), Double mongoose, and the 1750hp/15sec pvp trinket.
So just on the basis of pure stats and the utility of QR/FF you can't really say that mutilate is an inferior spec to anything when your sitting on that. Which isn't taking into consideration your damage/CPgeneration/poisonconsistency from mutilate.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
On another note I have decided to not play with the generic 41/20 Mut/Combat spec. I have decided to go with other specs that appeal to me more than combat. Unfortunately I haven't decided on with spec I am going to go with. Just to anyone who reads this who may be interested in the other specs I am going with here they are:
41/13/7 - http://www.wowhead.com/?talent=f0ebREMoikVohbxzbZVM
[My points in assassination are pretty basic, but I have added in riposte instead of the extra hit which isn't really necessary & Replaced DWspec w/ Opportunity (to gain dirty tricks). I know DW spec is does put out more damage, but I really enjoy Dirty tricks.. 20yrd blind for 15energy is nice (oh yeah imp sap is nice to). I think weapon chains won't be nearly as common among rogues/warriors in S3 so I think this will give alot of CC/Survivability.
51/3/7 - http://www.wowhead.com/?talent=fhe0REgsidVohZVM
This time I am going with a heavy poison generation build, also picking up imp ks/imp evis to help with those times you end up short on a burst attempt(I have seen more 5% felpuppys than you have seen undead rogues). I think the poison generation in this build is going to make keeping poisons up a complete joke (If you are throwing in 1/2pt SnDs here and there poisons are going to be going crazy. I think this build is probally my favourite choice, but I will probably end up going with my 41/13/7 just because of the setups I will be playing for S3.
-Jay