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Xanark
11-23-2007, 10:35 PM
Ok so i rolled an alt (holy pally) at the begining of S2 for a bit of a change on my mage and also so i could compete competatively in the 2v2 bracket. It seemed to go alright at the start considering i was poorling geared (while the warlock was fairly decked out) but it wasn't to bad got to 1800 on bg9, then once i started getting some decent gear we got as high as 2150 and our only real downfall was any team with a resto druid in it. At the begining of the season it seemed like pally/lock was just a severe dominant force, but now we que into 2v2 and we will ineveitably go against druid/lock, druid/war, preist/rogue, druid/rogue, and ffs warlock/rogue which has recently been destroying us since 2.3.

Our main problem against rogue teams is that my warlock partner is just taking way to much dmg to heal through, pre 2.3 it wasn't so bad because i could pop out give him a holy light and freedom (maybe get mana burned) then run back behind a pillar and drink. Now since 2.3 there is absolutely no time to drink because by the time i drop combat, my partners dead.... i bop him and get blinded, trinket out then preist runs over and fears...

Then theres druid teams, we often just can't find ourselfs doing enough dmg to druids to actually kill them and it frustrates me how often druids can keep themselfs up with a lifebloom/rejuv on no mana.

Also it seems pally/lock is nearly dead because we never ever get any mirror matches anymore and when we do, the pally is in SR gear, please any advice on our setup vs. our apparant anti combo's (which is nearly every 2v2 over 2k) would be greatly appreciated.

Xanarch- Dath-Remar

th3tawav3
11-23-2007, 11:26 PM
Trust me... pally lock is anything BUT dead.

You may just consider getting a new lock.
Lock needs to keep fear spamming the rogue and keep CoEx up at ALL TIMES. Pally keeps freedom up and bop when necessary. Lock then does his thing keeping pressure on the priest (assuming rogue/priest) dots up at all times, mana drains at all times. Rinse, Repeat. Priest goes oom, dies...pally stays at 50% ish mana getting sips in here and there tossing FoL when needed. This setup is heavily reliant on the lock's skill and ability to micromanage. The better the lock .. the more u rape teams. The pallys has to play smart and have excellent judgment and awareness.

All the above teams that u mentioned are beatable especially double dps teams such as lock/rogue. Seems like ur lock has forgotten about coex.

Saffira
11-24-2007, 02:35 PM
Pally/Lock is still amazing and I find the only hard team atm is priest/rogue since 2.3.

I rarely if ever BoF my lock. The pet is the one getting the BoF while my lock always has BoL on him. BoL + Fel Armor + LoSR = 1-1.2k FoL with 50% healing reduction. My lock rarely mana drains the healer but instead puts pressure on them to heal more then to mana burn/drink. By forcing the healer to actually heal I am left alone to drink while my lock is topped off. If I am about to drink I do it when my lock can get a fear on one of the targets or get away with a cleanse/CoX combo. (Remember that BoF nulls deadly throw) Keeping your mana up is not hard against a team without a pet. Just gotta top off and drink. Against a team with a pet your first and foremost job is to kill it.

Against lock/druid teams pally should be able to A LOT more dps to the pet then the enemy due to spell dmg and exorcism mana nerf. Have your lock fully dot up the pet and then taunt the pet. (Yes, paladins have a taunt that works just like a warrior and can help you kill a pet hella fast) Bring him behind a pillar, holy shock, exorcism, judge = dead pet. Rinse repeat.

Druid/Warrior is about timing a fear lock with interrupts everywhere. USE A VOIDWALKER! When the druid is at like 60-70% fear lock him and BoF you lock. Fully dot the druid and the warrior during the duration of the first fear. When it breaks HoJ the druid. SB ---> more dots ---> Fear. When fear is about to break either d/c or what i do is arcane torrent. Thats about 20 seconds of CC, probably more if you can link another fear plus a CoT on him. Druid is dead. Game over.

Double DPS is about kiting and CCing along the way. CoT, CoW, CoX works the best. BoSac on your lock helps a little with the burst. Remember they do not have a healer so all dmg is perm dmg. Save your trinket for Blind and have your lock dispel fears off yourself.

Priest/Rogue I admit is dumb now. You have to be very patient for this combo. It WILL get frustrating. If the pally can keep his mana close to priests mana you will win. It will take awhile to drain a priest now if the rogue is any good. You have to time BoF on your lock to coincide after a Kidney shot has occurred. That with a quick CoX into a fear will allow for a little mana drainage. It is all about keeping the rogue off your lock. HoJ, JoJ if needed. When the rogue is all over your lock, the pally needs to be LOS of the priest and the lock needs to be fully dpsing the rogue. This will cause the priest to heal which is what you want. It does two things, exhausts the priests mana and allows you to drink. Use a felhunter for this fight. Helps with fears, CS on mana burn and also dispelling of PoM.

Paladins should wear more PvE gear with Mana regen stats in 2v2. PvP gear is pointless as you are NEVER focused.

Hope this helps.

Schmich
11-25-2007, 01:01 AM
I recently joined a (raiding <3) paladin in 2v2. Took a few days to get our tactics for most setups straight. The only thing I'd like to add from the above post are Druid + warrior teams.

If you got a warrior + druid team and it's the first time you meet them I suggest a small addition to the tactic: Leave the felhunter a bit behind 40-50y or so. Both attack the warrior and just nuke as much as you can. A few seconds inside the fight make the felhunter come towards you and then stop at maybe 20y (away from melee range). A few seconds later the druid will come out of stealth and will try to cyclone -> spell lock (hence the felhunter needs to be quite close and in range to spell lock). After this chain CC the druid with hammer of justice and fear.

If the warrior is on you then deathcoil can be used on him so you get extra damage + are sure not to get pummeled when fearing the druid. A lot of times the warrior will try to kite to reduce the damage taken which leaves you free to cast fear anyways. Other tips would be that the paladin should be ready to BoF the one who needs it. If you're not in range for fear and are hamstringed or if the paladin is getting kited as you're chain fearing the druid. Once you start your chain fearing on the druid you could apply CoX to the warrior as paladin can be easily kited with BoF on CD (his dps > CoA anyways).

If the nuke fails don't worry! The warrior will have tried to kite a lot and changed stance so he won't have done that much more damage. Summon a VW and just keep on doing what Saffira (the poster above) has written. The nuke wouldn't have been in vein as the druid will used a lot of mana to top the warrior (whilst the paladin has used very little to do his burst). This tactic has a high success rate for us.

Final
11-27-2007, 12:59 AM
Get a new Paladin.

<3 Xanark.

vallah
11-27-2007, 06:14 AM
Paladins should wear more PvE gear with Mana regen stats in 2v2. PvP gear is pointless as you are NEVER focused.



I've heard this quite a bit, but was never sure how it worked, as I seemed to be focused a lot by double dps such as rogue/shadow priest and the like. E.g. they burn lock, cc me, I bubble which might get md'd, then they blind/fear lock while trying to burst me down, freedom gets dispelled, heals kicked, stunned a lot etc. So basically the only way I survive is pole-humping to avoid spriest while sneaking in heals where I can. Though this doesn't always work in their favor, it can get close sometimes, and I can't imagine doing this in PvE gear; I figure I would be blown up too quickly. Frost mage/lock also does something similar (start on lock, then turn to me after bubble). So I'm wondering, am I doing something wrong such that I'm a viable target against double dps (particularly if I wear PvE gear)?

Saffira
11-27-2007, 06:39 AM
The Pole is your friend. Basically, I never leave one ever. I position myself so that I can heal my lock and not get CSed by a mage. I haven't played many double dps teams at the high end arena but lvling it up I played many. S

S. Priest/lock is not to bad. Your lock can dispel all the fears and silence off you. So its pretty easy with fear and CoT on them with a spell lock from the pet.

F. Mage/Rogue is all about the BoF and BoSac. You can never get CCed against this team. You have Trinket and Bubble. If your lock is getting focused keep him topped off and he should keep CoX on the targets with a BoF on himself.

S. Priest/Rogue is tougher because your lock will be locked down hard. However, you can make the priest null by just mana draining him and then sticking your pet on him. Stay away from the priest as he will try to fear and then the rogue might vanish to get a Sap off. Once the rogue is away from your lock keep him away. Priest goes oom = game over. Remember your lock can dispel silence.

Lock/Rogue is prob the toughest double dps. Many many fears, CoT, Blind, Wound poison, Crippling Poison just a nightmare of CC. For this combo you have to CC the lock with a CoT and Pillar abuse him as much as possible. The rogue will be ALL over your pally. Once he gets away CoX and then BoF to keep him away. Lock is usually SL/SL so he will not have much in burst dmg but he will instead be the CC. Rogue stays away you win the game.

Dezertir
11-27-2007, 07:07 AM
1. Start dotting the priest , send ur felhunter on him ( auto devout magic )
2. Rogue appears on u , u trinket out of it and throw few dots on him
3. after cheap shot , kidney shot , as pally for freedom and amplified Curse of Ex on the rogue and get closer to priest
4. by this time priest doesnt have any buffs ( fort , fear ward ) start draining mana
5. keep the rogue feared and CofEx

vallah
11-27-2007, 04:36 PM
The Pole is your friend. Basically, I never leave one ever. I position myself so that I can heal my lock and not get CSed by a mage. I haven't played many double dps teams at the high end arena but lvling it up I played many. S

S. Priest/lock is not to bad. Your lock can dispel all the fears and silence off you. So its pretty easy with fear and CoT on them with a spell lock from the pet.

F. Mage/Rogue is all about the BoF and BoSac. You can never get CCed against this team. You have Trinket and Bubble. If your lock is getting focused keep him topped off and he should keep CoX on the targets with a BoF on himself.

S. Priest/Rogue is tougher because your lock will be locked down hard. However, you can make the priest null by just mana draining him and then sticking your pet on him. Stay away from the priest as he will try to fear and then the rogue might vanish to get a Sap off. Once the rogue is away from your lock keep him away. Priest goes oom = game over. Remember your lock can dispel silence.

Lock/Rogue is prob the toughest double dps. Many many fears, CoT, Blind, Wound poison, Crippling Poison just a nightmare of CC. For this combo you have to CC the lock with a CoT and Pillar abuse him as much as possible. The rogue will be ALL over your pally. Once he gets away CoX and then BoF to keep him away. Lock is usually SL/SL so he will not have much in burst dmg but he will instead be the CC. Rogue stays away you win the game.

Nice tips, and I'll try to keep some of those in mind. I was wondering more about times where it seems I would inevitably get hit for a lot, however. For example, freedom dispelled and on CD, bubble trinket on CD, 5pt kidney, taking heavy damage and knowing a kick is coming when I try to heal. I can't imagine surviving those situations in pure PvE gear. Since you apparently do, I'm wondering how do you do it? I would like to try gearing up more PvE orientated, but I'm afraid in situations like that I would be too papery.

vallah
11-30-2007, 06:30 AM
Bump hoping on an answer for using PvE gear.

Saffira
11-30-2007, 08:28 AM
Ummm, that why you have your lock available =P

If you are getting pinned down, it is ur partners job to get them off you by any means necessary. D/C, Fear work really well. 2v2 is about communication. Be verbal and talk.

And yes I am in full PvE gear in 2v2. I wear my merc healing mace, band of salvation and the Veterans boots and that is it.

9k health and 10k mana
1900 Healing
105 mp5 (No wisdom)

vallah
12-03-2007, 02:31 AM
Sorry for the late reply, been busy of late. But ok, I see. I was just making sure that there wasn't anything particular that I should have been doing personally. Thanks!

Gopher
12-11-2007, 11:13 PM
S. Priest/lock is not to bad. Your lock can dispel all the fears and silence off you. So its pretty easy with fear and CoT on them with a spell lock from the pet.


What about when its a UA lock as it often is, cant really dispell fears...

Saffira
12-19-2007, 11:50 AM
UA lock/S. Priest = Run around on mount for entire match =D. Just LoS and heal if you get low.

Your lock will not die. Being SL/SL he SHOULD be able to survive with minimal heals. I time DF holy light and holy lights as much as possible against this kind of team. I will use hammer on pets the entire arena.

My lock dispels silence off me =D. And if you get hit by a UA with a CoT on you are in trouble already.

In addition do not forgot healthstones. My lock makes me 2 per match. (Different ranks) Use them and DO NOT forget. It is kinda that oooo shit we got that pally low and I am waiting to CS him. O wait 3k heal.

Misted
12-21-2007, 06:06 PM
i play witha warlock sl/sl, he is verrrry good but he doesnt speak a lot of english.. he types and i talk and i just tell him what to do, against 2dps teams we win a lot.. it's the wariror teams that get us.. we faced a druid warrior with s3 mace etc and we got completely rocked! we even summoned a VW... the warrior just did too much dmg to my lock.. it was hard enuf to heal being cycloned,but add a rage crazy warrior with s3 mace and 50% heal reduction! i had to spam holy lights to get him from 40% - 100% bcuz of cyclone.. even with bol and fel armor we got ROCKED..

Xanark
01-01-2008, 06:59 AM
Thanks for all the responses and tips/ideas - i've also started playing a disc priest to sub in place of my paladin which is good fun and has it's advantages.

Xios
01-01-2008, 09:48 AM
Bump hoping on an answer for using PvE gear.

I use full pvp gear only because its the only thing i can get. I don't have the time to raid and pvp so its pretty much all i got. Even with the pvp gear, I still have 63 mp5 which i hope to get up to about 75ish. My healing is lower than a pve geared pally as well, so it is very important that you maximize your drinks. You have to do this by knowing when your lock is going to kite or even by telling your lock to summon a new pet away from the combat so you can drink even longer.

tysopz
01-02-2008, 02:48 PM
Against lock/druid teams pally should be able to A LOT more dps to the pet then the enemy due to spell dmg and exorcism mana nerf. Have your lock fully dot up the pet and then taunt the pet. (Yes, paladins have a taunt that works just like a warrior and can help you kill a pet hella fast) Bring him behind a pillar, holy shock, exorcism, judge = dead pet. Rinse repeat.

I cannot see any reason for why a pet should be attacking my lock.

Shadowborne
01-02-2008, 06:05 PM
I cannot see any reason for why a pet should be attacking my lock.

Smart Warlocks will put their pet on stay or put it on the lock to prevent the Paladin from pulling it out of LoS. I think Saffira is saying this is when you use the taunt ability to bring it behind a pillar and kill it.

Saffira
01-03-2008, 03:10 PM
Smart Warlocks will put their pet on stay or put it on the lock to prevent the Paladin from pulling it out of LoS. I think Saffira is saying this is when you use the taunt ability to bring it behind a pillar and kill it.

Yup. Thanks Shadow for clarifying.

Zuin
01-03-2008, 03:43 PM
Pally/Lock is still amazing and I find the only hard team atm is priest/rogue since 2.3.

I rarely if ever BoF my lock. The pet is the one getting the BoF while my lock always has BoL on him. BoL + Fel Armor + LoSR = 1-1.2k FoL with 50% healing reduction. My lock rarely mana drains the healer but instead puts pressure on them to heal more then to mana burn/drink. By forcing the healer to actually heal I am left alone to drink while my lock is topped off. If I am about to drink I do it when my lock can get a fear on one of the targets or get away with a cleanse/CoX combo. (Remember that BoF nulls deadly throw) Keeping your mana up is not hard against a team without a pet. Just gotta top off and drink. Against a team with a pet your first and foremost job is to kill it.

Against lock/druid teams pally should be able to A LOT more dps to the pet then the enemy due to spell dmg and exorcism mana nerf. Have your lock fully dot up the pet and then taunt the pet. (Yes, paladins have a taunt that works just like a warrior and can help you kill a pet hella fast) Bring him behind a pillar, holy shock, exorcism, judge = dead pet. Rinse repeat.

Druid/Warrior is about timing a fear lock with interrupts everywhere. USE A VOIDWALKER! When the druid is at like 60-70% fear lock him and BoF you lock. Fully dot the druid and the warrior during the duration of the first fear. When it breaks HoJ the druid. SB ---> more dots ---> Fear. When fear is about to break either d/c or what i do is arcane torrent. Thats about 20 seconds of CC, probably more if you can link another fear plus a CoT on him. Druid is dead. Game over.

Double DPS is about kiting and CCing along the way. CoT, CoW, CoX works the best. BoSac on your lock helps a little with the burst. Remember they do not have a healer so all dmg is perm dmg. Save your trinket for Blind and have your lock dispel fears off yourself.

Priest/Rogue I admit is dumb now. You have to be very patient for this combo. It WILL get frustrating. If the pally can keep his mana close to priests mana you will win. It will take awhile to drain a priest now if the rogue is any good. You have to time BoF on your lock to coincide after a Kidney shot has occurred. That with a quick CoX into a fear will allow for a little mana drainage. It is all about keeping the rogue off your lock. HoJ, JoJ if needed. When the rogue is all over your lock, the pally needs to be LOS of the priest and the lock needs to be fully dpsing the rogue. This will cause the priest to heal which is what you want. It does two things, exhausts the priests mana and allows you to drink. Use a felhunter for this fight. Helps with fears, CS on mana burn and also dispelling of PoM.

Paladins should wear more PvE gear with Mana regen stats in 2v2. PvP gear is pointless as you are NEVER focused.

Hope this helps.

You say that your only hard combo is priest/rogue, how is that so? Because I cant see any good rogue/warlock losing to pally/lock.

Fexy
01-03-2008, 03:53 PM
rogue lock isnt that bad.

fear spam on rogue, try to nuke him down in between fears, CoT and fears on warlock if you get a chance, spell lock his fears, and devour the fears that get through onto your paladin.

Shadowborne
01-03-2008, 04:26 PM
You say that your only hard combo is priest/rogue, how is that so? Because I cant see any good rogue/warlock losing to pally/lock.

Priest hardly has to heal because damage is easily dispelled.

The rogue just stays on the lock the whole time and shuts him down and since Paladins are stationary healers they open themselves up to mana burn.

Pre 2.3 before most rogues had 2 sprints, this team was easy to kite, now it's very difficult and will be impossible with shadowstep.

Pally/Lock can easily beat rogue/lock the issue is, most Warlocks forget they can dispell fear of their Paladin.

Cantis
01-03-2008, 04:45 PM
Only team me and my pally have trouble with is druid/war (50/50 vs them) and spriest rogue.

tysopz
01-03-2008, 05:23 PM
Hardest to beat: druid/hunter. Just impossible unless you kill the pet, which will seldom happen.

Not lost a fair match vs rogue/priest yet. The only times we lost against them is when my locks DCs or when I get massive lagspikes and can't drink in combat. The reason is that the priest is NEVER able to manaburn me. I will LoS all his manaburns, and will only catch one if I get a fear that is not trinketed or bubbled or devoured. I will be able to get a sip once in a while and the priest will not.

We were top 100 in our BG and #1 Lock/pala until my inet broke together, now we are having a hard time with teams we would normally beat.

Shadowborne
01-04-2008, 12:22 AM
Hardest to beat: druid/hunter. Just impossible unless you kill the pet, which will seldom happen.

Not lost a fair match vs rogue/priest yet. The only times we lost against them is when my locks DCs or when I get massive lagspikes and can't drink in combat. The reason is that the priest is NEVER able to manaburn me. I will LoS all his manaburns, and will only catch one if I get a fear that is not trinketed or bubbled or devoured. I will be able to get a sip once in a while and the priest will not.

We were top 100 in our BG and #1 Lock/pala until my inet broke together, now we are having a hard time with teams we would normally beat.

Hunter/Druid is easy. You have to be sneaky about killing the pet. Full row of DoT's when they least expect it Pull it behind pillar and HoJ so they can't call it back and Paladin DPS's the rest down.

Saffira
01-04-2008, 04:16 AM
Shadow basically said it perfectly. Lock has to be very clear with when he is dotting. Full line of dots on a hunter pet with a druid on the other side of the map is a dead pet. A paladin can put out 2k dmg easily now in under 5 seconds with holy shock, seal of righteous, and then judging it.

A lock has to dot it up, but your pally has to finish it out of LoS.

Holysmokes
01-04-2008, 05:06 AM
If you're going to try to burst down a druid/warrior team, its very useful to use BoP to allow your warlock to free cast during your CC combo. Any decent warrior will be scrambling to stop any casts done by your lock during this time, and a BoP nullifies everything he can do. We always start our combos with a HoJ, since theres a high chance fears break during direct damage. Our combo will generally go: stun, avenging wrath, judge-holyshock, BoP my warlock, arcane torrent and call for a death coil and fear. At that point if he had minimal HoTs on he should be near death and brought down within the fear.

What you find against experienced warrior/druid teams is that they become very aware of your burst capability. It's quite simple for them to avoid the burst altogether by having the druid LoS and keep 2 life blooms ticking. This kind of defensive play turns it into a mana war, with them gunning to drop your warlock's pet.

Generally the warrior will stack 5 sunders on your lock, and try to put a massive amount of pressure on while the druid CC's at crucial times. Trying to heal a fully sundered warlock isn't how you're going to win the mana war. Use HoJ's and freedoms to help your warlock establish a kite around a column (RoL is a bit trickier). The warrrior will be forced to switch targets, most likely to the pet. I find keeping BoSac on the pet at nearly all times (except when you need to drink) is more beneficial than Light, as it mitigates nearly all soul link damage and large amounts of the direct damage as well. Communicate to your lock on when his pet needs to pulled back to a safe point, which is best placed in the center where it can be healed from a large amount of angles. During times that the warrior is on the pet, your lock needs to go to control the druid, trying to get mana drains and fear off. It's essential that he's able to fear the druid during a time where the pet may die due you catching a cylone chain.

If your lock is able to kite the warrior, keep dots up, get a few mana drains off, and not run out of pets while the two of you are working hard to not let the druid get too many drinks while drinking yourself, they should OOM far before you do. At that point you play very offensively, JoJ the druid and stick to him while dishing out as much damage as possible to both targets and one of them will go down.

Xaint
01-04-2008, 07:05 AM
Hunter/Druid is easy. You have to be sneaky about killing the pet. Full row of DoT's when they least expect it Pull it behind pillar and HoJ so they can't call it back and Paladin DPS's the rest down.

.

After it's dead just make sure to drain the hunter dry of mana. We had a 23min game the other day because of a pet rez when i was drinking/warlock was cc'd out of the game D:

We won, Thankfully.. But it was the longest game i've been in since the healer-v-healer lolourdps died matches.

tysopz
01-04-2008, 08:56 AM
We had a 20 min long fight against druid/hunter. We killed the pet after 5 mins but still the game lasted for another 15. :S

That's why I drew the conclusion druid/hunter is damn hard. They were both gladiators btw. We met them on nagrand in the game after, and lost. I will go OOM long before the druid if the hunter has a scorpid out.

Tzatziki
01-14-2008, 06:56 PM
You should not be able to beat druid/hunters that are paying attention -,-

Locks don't put enough DPS pressure out to keep me from following the pally around spamming mend on the pet.

And with a 4 second rez, sometimes I'll just let it die if I've got enough mana and am out of the lock's LOS. You just have to communicate with your druid so he can keep the pally in combat while you do so.

It's definitely a long fight, but it's not as long as druid/warlock or druid/warrior, and it's been eons since we lost to a pal/lock. The only way I can see us losing is if I get feared into a pet kill, drained to nothing, and kept so perfectly in combat that I can't feign drink my way up to a rez.

Xaint
01-15-2008, 01:23 AM
You should not be able to beat druid/hunters that are paying attention -,-

lol, stopped reading there.

Tzatziki
01-15-2008, 11:56 AM
We could probably beat Pal/Warlock without even pulling off a pet rez, if by some miracle they get the pet down. And we regularly beat it without even bothering killing their pets.

I can't remember the last time I lost to pally/warlock. Druid/warlock a couple times because we played stupidy (you actually have to kill the second pet against this team), but pally/warlock is an incredibly easy match.

Caligula
01-15-2008, 02:37 PM
Normally check on armoury if they've got quick pet ress - if they do I just siphon life + CoW them(just cause druids aren't too imba at multi target healing and it means I need less healing myself); otherwise nukefest on the poor bugger. The pets with max rank shadow resistance do piss me off on occasion, though.

Tzatziki
01-15-2008, 03:24 PM
hunters without max rank sr pets are bad

and lifebloom can outheal dots for so long its silly -,-

Saffira
01-18-2008, 04:26 AM
I love judging pets with JoJ. Gives me lots of mana back =). Killing a hunters pet is really really easy. 4 dots on it from a lock and kiss it good bye while your druid is getting fear spammed. I love 4k FoL crits on my warlock too. (Compared to lifebloom out healing dots)

Hunter/Druid is tough but not the toughest. Too easy to drain the hunters mana before he can get mine. Fear > druid any day of the week.

leepstore
01-30-2008, 09:23 AM
I doubt u beat a druid + mm hunter in blade edge arena, that is if they are good skilled you shuldnt be able to beat those.

Saffira
02-06-2008, 12:50 AM
I doubt u beat a druid + mm hunter in blade edge arena, that is if they are good skilled you shuldnt be able to beat those.

You are right. In BE its like a 40 min game everytime, with us usually losing. In the smaller maps the druid cannot drink as much.


Yet then again I do not really play 2's as much anymore. Paladins need a reworking as it is too damn frustrating to play now. We have to play perfectly in order to win against most team combo's now. 1 mess up, usually minor, will equal a loss.

Axxx
02-06-2008, 05:59 AM
Hunter/Druid is easy. You have to be sneaky about killing the pet. Full row of DoT's when they least expect it Pull it behind pillar and HoJ so they can't call it back and Paladin DPS's the rest down.




6 second pet rez LOL...... not to mention you won't keep any of your pets alive vs. hunter/druid if they play right.


I could see how you could drag it out and make it a super long fight, but actually winning? No.

Shadowborne
02-07-2008, 02:16 AM
6 second pet rez LOL...... not to mention you won't keep any of your pets alive vs. hunter/druid if they play right.


I could see how you could drag it out and make it a super long fight, but actually winning? No.

Between spell-lock (if I use FH) curse of tongues, HoJ, Paladin AOE Silence, 3 fears, and deathcoil. We can interrupt the hunter everytime he resses a pet. I let my Paladin drink to full after the pet dies and use my interrupts to stop the hunter and then my Paladin comes and helps me keep the hunter locked down.

We've beat every hunter/druid in our BG that we've faced but then again you know more then I do about what teams I beat.

Axxx
02-07-2008, 07:34 AM
Between spell-lock (if I use FH) curse of tongues, HoJ, Paladin AOE Silence, 3 fears, and deathcoil. We can interrupt the hunter everytime he resses a pet. I let my Paladin drink to full after the pet dies and use my interrupts to stop the hunter and then my Paladin comes and helps me keep the hunter locked down.

We've beat every hunter/druid in our BG that we've faced but then again you know more then I do about what teams I beat.




You were able to keep your pet alive???


They're doing something wrong then :/ Esp if they're letting their pet die... druid should easily keep it up.


I'm just saying you shouldn't beat an equally skilled team. Maybe you don't have any good hunter/druid teams on your BG.

Shadowborne
02-07-2008, 07:59 AM
You were able to keep your pet alive???


They're doing something wrong then :/ Esp if they're letting their pet die... druid should easily keep it up.


I'm just saying you shouldn't beat an equally skilled team. Maybe you don't have any good hunter/druid teams on your BG.

I fought multiple hunter/druid teams on BG9 at 2200 rating 4 weeks before S2 ended, so no point bringing up the BG arguement.

Yes, I was able to keep my pet alive and I resummoned out of LoS if it dropped too low. One thing to note is my Paladin has Illidan weapon, over 29% spell crit, 2200 healing, and 110 mp/5 unbuffed.

freshy
02-07-2008, 09:17 AM
wtb your paladin's gear :)

Shadowborne
02-07-2008, 11:27 AM
Oh and I also run with 2/5 T5 and VST. Which helps even more with pet survivability.