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View Full Version : Anyone with Hunter+hPally experience ?


Ravenka
11-21-2007, 08:10 AM
Hai,
anyone got any experience with this setup? I know pally is nowhere near resto drood nowadays but still, iam wondering if this would work till at least 2.1k+. Should hunter be marksman or BM or something else ? I can imagine two-dps setups specially rogue+spriest being able to burst hunter while keeping pala silenced, if he would spec BM it would be easier to get off los in critical situations using TBW and get healed more easily but at the cost of MM efficiency.
Any tips are welcome!

Supahfly
11-21-2007, 08:26 AM
Wel.. i was helping a friend he has like.. full merc or something.. but we got to the 1800's and just got stuck.. i was playing MM btw

Xaeroflex
11-21-2007, 08:30 AM
I'm sitting at 2142 2v2 w/a Holy Paladin at the moment. Having a 35 second HOJ timed w/traps/scatter/viper stings can help make up for the sheer lack of CC options a paladin has.

Bunbohue
11-22-2007, 06:23 PM
I've done both and each has its advantages. BM 41/1/19 will help if you face a lot of double dps teams. Against healer dps I prefer marks for the extra control and burst dps and imp stings. One thing to note, once you get into higher brackets, people will focus on your pet, so you might consider getting at least 7 pts in BM for imp pet rez. It's especially easy for teams to kill your pet if your healer is a pally, because they have so few instants or hots, and are susceptible to silence and CC.

tip: BoP + pet rez is funny against warrior teams.

Airwavez
11-22-2007, 07:29 PM
Paladin lacks mobility. Let's compare a paladin, druid, priest and shaman(resto) benefits to a hunter.

Paladin: BoFreedom, BoP, cleanse
Druid: On-the-go heals, two spammable CCs, root/snare/poly immunity, Innervate, amazing mobility
Priest: offensive/defensive dispel, mana burn, on-the-go heals, shield, Pain Suppression, Fear Ward
Shaman: Uh, Mana Tide/Spring, Purge, Heroism

The general strategy of hunter/x is just to drain and control. The class that best compliments that strategy is either a druid or a priest. A paladin is mana efficient but lacks mobility and CC.

Xaeroflex
11-23-2007, 07:03 AM
I've done both and each has its advantages. BM 41/1/19 will help if you face a lot of double dps teams. Against healer dps I prefer marks for the extra control and burst dps and imp stings. One thing to note, once you get into higher brackets, people will focus on your pet, so you might consider getting at least 7 pts in BM for imp pet rez. It's especially easy for teams to kill your pet if your healer is a pally, because they have so few instants or hots, and are susceptible to silence and CC.

tip: BoP + pet rez is funny against warrior teams.

I've found its often better to start without my pet out vs warrior/healer or lock/healer teams, and only bring my pet out once I NEED to keep a healer in combat.

Anecdotal evidence: Clever traps increases freezing traps duration past 10 seconds against pvp targets.

Megatf
11-23-2007, 11:24 AM
You could go for the tri-spec and pick up improved mend pet, endurance training and bestial swiftness. It goes leagues in 2v2, if my pet dies I can rez another one so fast usually I think the other team eventually gives up on trying to kill my pet.

Midnightfang
11-27-2007, 02:29 PM
did the hunter+pally combo for the past couple weeks on an alt-hunter and my druid's alt-pally. pally has 71 resil (lol), we almost broke 2k from 1500, and havent really fought any teams that just out right beat us.. hoping to keep trying out in s3 to get them geared up

Beretta
11-28-2007, 04:34 AM
got 2404 with that setup in s1 as a BM hunter with a cat pet.