View Full Version : [3v3] Hard counters vs rogue/mage/priest?
Tarusmash
08-24-2007, 11:35 AM
Seems like every team over the last 15-20 games in 3v3 in the last two weeks has been mage/priest/rogue ( maybe 2-3 games mage/priest/warrior or priest/mage/warlock ).
Once my resto shaman is back from holiday we'll be using 3v3 to grind him arena points.
At this point we'd be willing to play 2 healer/1 dps, but in general I just want to smash and abuse these teams into the ground. Around 15 of the top 20 teams on emeriss play it, so being the free rating faeries war/lock/pala is vs this setup, we'd like to have rotation options available when all we do is queue vs these teams.
The strength of mage/priest/rogue directly counters the weakness of warrior/lock/pala, and it seems like a vast majority of the 2k+ rated 3v3 on our battlegroup plays this setup or a small variation, either way its extremely effective and hard for us to counter - any suggestions for either a solid counter strategy with war/lock/pala or hard counters that give us the same % chance of winning as they do vs our setup?
hardest counter is warrior/SL lock/Pally for the BOF and warrior smaching the rogue into pieces + controlling the rogue with Hamstring.
Hamstring on the rogue + BOF on lock = lock kiting rogue forever.
If you wanna make things more interesting have the lock go UA for the added flavour of CoEx
Tarusmash
08-24-2007, 01:45 PM
Thanks for the reply, our lock is 24/37 coex spec draintank, I think the main problem is that he's forgotten his afflic madskills and he's been playing vs the rogues like they are warriors - ie mostly static.
Got a couple of further counter ideas that basically involve charging defensively when the rogue pops on the warlock, atm I play offensively to get in combat vs the sap. but I guess if I get sapped instead of the paladin thats actually a good bonus.
I normally thunderclap+demo and wait for adrenaline rush to disarm the rogue.
I agree though I think the key is going to be kiting the hell out of the rogue, trying to get him to use his vanish before his adrenaline rush so if he's not prep we can screw him up and timing intercept to help my warlock kite with other abilities.
I still feel like its an uphill slope but we'll definately give it a go - it worked for us vs those war/war/sham and war/ret/sham and those type of stupid teams - the key was basically distancing from the windfury totem and using good pet macros to keep totems down while piercing howl+COex+hamstring on the wars while manadraining/dpsing the shaman.
You are missing the point, you don't kill the shaman, you kill the ROGUE.
You have a shaman trying to heal a rogue who is being pounded by a warrior + full stack of dots from a lock with MS on him.
You don't have to go for the 20 sec kill the healer first strat. the point of putting so much pressure on the rogue is that the shaman will go OOM healing the rogue. The warlock can do whatever he wants. He can even mana drain the shaman when the rogue has given up chasing him down.
Tarusmash
08-24-2007, 08:30 PM
You are missing the point, you don't kill the shaman, you kill the ROGUE.
You have a shaman trying to heal a rogue who is being pounded by a warrior + full stack of dots from a lock with MS on him.
You don't have to go for the 20 sec kill the healer first strat. the point of putting so much pressure on the rogue is that the shaman will go OOM healing the rogue. The warlock can do whatever he wants. He can even mana drain the shaman when the rogue has given up chasing him down.
I don't think you fully read my last post - I was referring to switching to a kiting strategy vs double melee/shaman teams :)
Not vs a shaman/rogue/etc combo.
buena
08-26-2007, 01:00 AM
I assume in asking for a hard counter you mean a class setup specifically designed to fight this team.
Try getting a holy/disc priest to sub for your warrior. With 2 dispellers no one will stay sheeped and the idea is to have your priest and lock fully mana drain the enemy mage and/or priest ASAP while you fear and coex kite the rogue. Then you just win with heals, dispells, and the warlocks' 3 dots slowly killling them.
Could also give priest/pally/war a try. Again the 2 dispellers is the key because the enemy is relying on polymorph. The warrior might do better at keeping the rogue under control, but the worry hear is that you don't have someone drained by the time you run through your defensive cooldowns.
Playdough
08-28-2007, 09:26 AM
I run a rogue/priest/mage set up and we do pretty well vs all combo's - reciently though we have been having problems with teams that have a good druid, also a two healer/warrior set up we tend to have the most touble with.
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