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View Full Version : Rog/Lock vs. HPriest/Lock


Xasha
11-20-2007, 01:21 AM
So after playing nearly the entire season as HPriest/Rogue we finally reached the ceiling with 2.3. Eighty percent of the other teams in 2s have Rogues and they're too effective at killing my Priest while CCing me.

Long story short we switch to SL/SL Lock + Rogue and that's working much better. There are two matchups that gave us severe problems:
HPriest + SL/SL Lock
Druid + Warrior

We literally could find no way to beat a well-played HPriest/Lock combo. We tried going for the Lock,but could not manage to burst him down before the Priest came out of CC (usually Undead Priest). We tried bursting the Priest, but the Lock just chain-feared me (maybe if I was Undead we would have at least won a few).

In Happyminti's video he locked-down the Warlock, trinketed, CloS and run away to bandage. Hips mana-drained the Priest the entire time. Happy waited for CloS, then came back and locked-down the Warlock again and barely killed him before he died from DoTs, then Hips finished the Priest who appeared to have gone OOM. Now if one of the best Rogues in the world could barely beat this combo, I'm wondering if it's even realistically possible. We tried the same strat and my Warlock died as soon as I left him alone to try to heal.

Against Druid/Warrior we usually tried to burst the Druid down, which often worked, but several times the Warrior would chain-stun me and do about 4k damage every time I got stunned. Then we switched to bursting the Warrior down with 2x every cooldown, which worked vs. some Warriors, but one in particular managed to tear me up right through Evasion + Ghostly Strike + mongoose procs (90%+ to Dodge). We barely got the Warrior to 50% most of the matches.

Do we just have to stick to the Druid 100% and if the Warrior is wrecking the Warlock before I can find the Druid, it's just a loss?

buena
11-20-2007, 01:38 AM
I play warrior druid on my druid at about your rating and rogue warlock is probably my most-feared team since 2.3 hit. They can, and do, kill me about half the time when they try targeting me. However I much prefer that to having them CC me and burn my warrior, which feels uncounterable if executed correctly.

Blind is 10 seconds and must be trinketed or my warrior will die. If they then can get a fear off on me (10s more) they have won. A coordinated KS + fear could do it, or a deathcoil + fear. Finally, if they can't manage that, they can just have the rogue go on me forcing me to bear up while the warlock finishes killing my warrior.

Xasha
11-20-2007, 01:45 AM
The problem with trying to CC the Druid was that he would barely get in range/LoS of the Warrior, toss some instants, and retreat. My Warlock could never reach him because the Warrior Intercepted and Hamstrung every time it was up, so Warlock was constantly snared and the Druid just circled to the other side.

There were some teams that didn't execute as well, but we killed them with either strat. I guess it really doesn't matter what you do vs. teams that are less than perfect. I'm talking about vs. teams that play nearly flawlessly.

coletrain
11-20-2007, 02:04 AM
Haven't played rogue/lock since before 2.3 but I would usually wait for the warrior to jump on lock and double dps while the lock tries to los on the ks (if possible) in order for the druid to change position and become excessible to cc. This strat definetly depends on the timed and skilled stuns of the warrior. Other time's if the lock is able to kite/drain tank the warrior we just wait for the druid to pop out (me on him) and force him to NS right away allowing us to down one of them. When we do double dps, the lock is keeping his eye out for the druid to pop to instantly DC him and lock him down, beacuse the druid is most likely going to have to cast a spell instead of throw a hot.

edit: against flawless teams, the best thing you can possibly do is for the warrior to charge where you want him so he can easily be LOS of the druid allowing him to be in CC range :\

buena
11-20-2007, 02:48 AM
Sprint over and blind the druid the instant you see him, before he has gotten more than abolish and a hot or two on the warrior. Hang around just a heartbeat to see if he instantly trinkets it.

If he does, switch to him and vanish cheapshot while your warlock dots both targets. You now have a chain-stunned druid (even better if he didnt make it to bear) with no trinket up, and a warrior who is down some health with dots and wounding on both. And you haven't even blown deathcoil or spell lock, gotten any fear DR, or used your 2nd set of cooldowns. Clearly this is a winning situation.

If he doesn't quickly trinket the blind, get back on the warrior and drop full DPS while trying to work the warlock in range and LoS for fear or at least DC + spell lock. Having wasted some seconds being blinded the druid will have dug himself a healing hole against wounding, full dots, and AR, so he should have to remain in druid form spamming hots and probably will blow NS as well. If he tries to cast anything with a timer (cyclone, regrowth) then spell lock, gg. If not he may simply not be able to keep his warrior up with instants alone.

I haven't found a counter to this yet. I am thinking about having my warrior just turtle up at the start to survive some cooldowns, but 25 yards on intervene creates positioning problems particularly in regards to fear. Definitely I'm going to start telling him to taunt the pet right away so I can cyclone, but I find that it tends to be instantly trinketed and I don't have time to reapply it because the sprinting rogue covers 36 yards in a global cooldown or less.