View Full Version : Warlock/Rogue What to do.
Grzenia
11-19-2007, 02:49 PM
I 2v2 with a warrior and we can pretty much beat any team or at least have a 75% chance except for 1 team
One beign a Warlock/Rogue. We've tryed to kill the felhunter so i cant be CSed but he is usually stunlocked for a little and then dead. If we hit the rogue he evasions and gg. Hit the lock and he just kites him and drain spams. the new MS affecting life drain is nice but we have only fought one of these teams since the patch and it didnt make a difference. Usually he will go defenseive until the Silence from dog wears off. And i hot him before he comes out from behind pole and then i drink up. I run out continue healing and toss a AP but then i get feared blow trinket get feared again and hes dead. We just cant seem to beat this team for some reason i dont understand. I always try to CC the rogue but he trinkets then cloaks and its been too long. Warrior Dead. Please help
buena
11-19-2007, 03:34 PM
2dps teams with a rogue have turned into a nightmare opponent since 2.3. 30 seconds of god-mode is simply too long when they can still do combat-like DPS and mace stun. Warlock rogue and Spriest rogue are the roughest of them. But we've even lost to rogue rogue, who killed my warrior from full in the duration of 1 blind.
We do beat some of them if they play badly (ie attack me instead of CCing me) but even then it is not 100%. We have given up trying to heal through their damage and are now just searching for some way to keep the rogue under control. But it's tough when he has 2 improved sprints, 2 vanishes, 2 evasions, clos, and a trinket to blow on not getting controlled.
If we find a way I'll let you know, but in my heart I wish we had stopped playing at 2.3 and just sat on gladiator rating. I expect 2x more rogues to get the title than they would have if the season had ended at the patch. Hopefully my rogue will be one of them ;)
Tribby
11-19-2007, 07:36 PM
Your warrior should probably remain shielded until the rogue has blown all it's cooldowns. While shielded he should try to keep the lock hamstrung, while dpsing the rogue with a shield as best as possible.
Thunderclap, demoshout is a plus.
Critickle
11-20-2007, 06:17 PM
2dps teams with a rogue have turned into a nightmare opponent since 2.3. 30 seconds of god-mode is simply too long when they can still do combat-like DPS and mace stun. Warlock rogue and Spriest rogue are the roughest of them. But we've even lost to rogue rogue, who killed my warrior from full in the duration of 1 blind.
We do beat some of them if they play badly (ie attack me instead of CCing me) but even then it is not 100%. We have given up trying to heal through their damage and are now just searching for some way to keep the rogue under control. But it's tough when he has 2 improved sprints, 2 vanishes, 2 evasions, clos, and a trinket to blow on not getting controlled.
If we find a way I'll let you know, but in my heart I wish we had stopped playing at 2.3 and just sat on gladiator rating. I expect 2x more rogues to get the title than they would have if the season had ended at the patch. Hopefully my rogue will be one of them ;)
There's nothing bad about going for the druid really, that's how my team wins. The problem with going for the warrior is that you must cc the druid, which is nearly impossible while not attacking the druid.
All the druid has to do really is stand behind a pillar, step out, toss an instant heal, and step back behind. No chance of a fear cast hitting that way. With not getting feared, there's no way to get behind on healing while fully hotting, and of course abolish both players to counter blind/wound.
It seems to me the op's problem could be that the warrior goes off ahead, without allowing the druid to choose the right LOS spot for where the fighting is
Txero
11-20-2007, 06:30 PM
Your warrior should probably remain shielded until the rogue has blown all it's cooldowns. While shielded he should try to keep the lock hamstrung, while dpsing the rogue with a shield as best as possible.
Thunderclap, demoshout is a plus.
agreed, stay defensive, full set of hots (i wouldn't risk a regrowth unless you warstomp the pet 1st, or you know spell lock is down) / cyclone spam the lock. if you have one pop ur +healing trinket early get the 3 stack of blooms up and keep it up w/ rejuv. Have your warrior intervene to you, if the rogue gets close intercept the lock ... while hes chasing him do ur best to root him make him blow his movement breakers / with hamstring up you should be able to waste a nice chunk of the CD's... after that just tank the rogue down. Stay in sheild / 1h mode, rogue can't heal other than HS lock will run low on mana soon, thats as good as dmg. If you can survive the burst at the beg. the fight is yours keep the hots on. you can do it!
Bustuarii
11-20-2007, 07:13 PM
I had this one druid constantly LoSing me while the warrior was constantly spamming hamstringing on me. Seems like a good strategy.
Critickle
11-20-2007, 07:51 PM
I had this one druid constantly LoSing me while the warrior was constantly spamming hamstringing on me. Seems like a good strategy.
well no that combo takes a lot of skill so they'd definitely have more of a complex strategy, at least the good ones would. I mean you know all the stuff they do like....
I mean I thought they have to....
..ya know have to....errr...
wait what?
Taffy
11-20-2007, 08:06 PM
well no that combo takes a lot of skill so they'd definitely have more of a complex strategy, at least the good ones would. I mean you know all the stuff they do like....
I mean I thought they have to....
..ya know have to....errr...
wait what?
hey look its a warlock implying that druid is easy to play.
an angel just got its wings!
Critickle
11-20-2007, 08:23 PM
hey look its a warlock implying that druid is easy to play.
an angel just got its wings!
nah I wasn't implying anything I just got a little confused. But to clear things up-
duridz r esay 2 play
warlokc r verry dificulty 2 playy
Gragnarth
11-21-2007, 06:44 AM
If your warrior is mace, make sure the 1 hander he uses is a mace also. The ability to randomly stun the rogue with his 1 hander out will same alot of damage.
Rades
11-21-2007, 07:45 AM
If your warrior is being kited, root his target
Druds
11-21-2007, 07:48 AM
nah I wasn't implying anything I just got a little confused. But to clear things up-
duridz r esay 2 play
warlokc r verry dificulty 2 playy
I lol'ed.
Anyway agree stay defensive and put pressure on the rogue and (hope) he use his CDs for defencly(?) and just survive them.
Berenstain
11-21-2007, 04:34 PM
I'm having a lot of trouble with this team and Shadow Priest + Rogue too with Warrior + Druid. Every single Rogue I've seen in arenas now is AR/Prep spec and is almost impossible to get away from. It's not too much of a problem if they just go for the Warrior because I can LoS and dodge Fears and be at max range. But I don't understand how you guys are getting away from a Rogue with 2 sets of CDs. I have my Warrior on him just spamming Hamstring but between Mace Stuns, Kidney Shot, Vanish + Cheap Shot, Shiv I can't seem to get away not to mention he has multiple breaks on Hamstring anyway with a second Vanish and Sprint. Even if I do break any amount of distance, usually I'm hit with a Silence/Spell Lock/Death Coil and can't do anything anyway.
What exactly are you guys doing and having your Warriors do to get away from an AR/Prep Rogue? I might try having him go Defensive and trying to Disarm the Rogue and Demo Shout/T Clap.
Critickle
11-21-2007, 04:46 PM
I'm having a lot of trouble with this team and Shadow Priest + Rogue too with Warrior + Druid. Every single Rogue I've seen in arenas now is AR/Prep spec and is almost impossible to get away from. It's not too much of a problem if they just go for the Warrior because I can LoS and dodge Fears and be at max range. But I don't understand how you guys are getting away from a Rogue with 2 sets of CDs. I have my Warrior on him just spamming Hamstring but between Mace Stuns, Kidney Shot, Vanish + Cheap Shot, Shiv I can't seem to get away not to mention he has multiple breaks on Hamstring anyway with a second Vanish and Sprint. Even if I do break any amount of distance, usually I'm hit with a Silence/Spell Lock/Death Coil and can't do anything anyway.
What exactly are you guys doing and having your Warriors do to get away from an AR/Prep Rogue? I might try having him go Defensive and trying to Disarm the Rogue and Demo Shout/T Clap.
It would take pages and pages of technicalities to go through that. There is a reason why some teams are stuck at 2100, and another team of the same gear is 2300+.
Berenstain
11-21-2007, 05:11 PM
It would take pages and pages of technicalities to go through that. There is a reason why some teams are stuck at 2100, and another team of the same gear is 2300+.
No, it wouldn't take pages and pages. It would take a simple description of who your Warrior's primary target is, what kind of help he gives you, how often he helps you, and what kind of things you do yourself.
And if you think that's the only factor in some people getting the 2300+, you're kidding yourself. I can and have gotten to 2300+ on teams when we didn't queue multiple nights in a row directly into counter comps. I've stomped these same teams playing with my Rogue or Warlock, but need some help with Warrior.
Sorry, why are you here again? You've offered no useful help.
Critickle
11-21-2007, 06:02 PM
No, it wouldn't take pages and pages. It would take a simple description of who your Warrior's primary target is, what kind of help he gives you, how often he helps you, and what kind of things you do yourself.
And if you think that's the only factor in some people getting the 2300+, you're kidding yourself. I can and have gotten to 2300+ on teams when we didn't queue multiple nights in a row directly into counter comps. I've stomped these same teams playing with my Rogue or Warlock, but need some help with Warrior.
Sorry, why are you here again? You've offered no useful help.
Wow way to get defensive I wasn't saying anything to you at all. Just saying there are a lot of technicalities. (which would take pages)
You do realize teams which get to 2300+ are teams that manage to beat these "counter comps," especially ones in the 2100 range. We all know that hitting a 2100 as 2300 is common and if you can't manage to beat them and not lose over 20 points, you won't be seeing 2300 for very long.
PS. I'm interested to hear what "counter comps" you run into as a warrior/druid and how you didn't manage to adjust after multiple nights of queueing.
Critickle
11-21-2007, 06:04 PM
No, it wouldn't take pages and pages. It would take a simple description of who your Warrior's primary target is, what kind of help he gives you, how often he helps you, and what kind of things you do yourself.
And if you think that's the only factor in some people getting the 2300+, you're kidding yourself. I can and have gotten to 2300+ on teams when we didn't queue multiple nights in a row directly into counter comps. I've stomped these same teams playing with my Rogue or Warlock, but need some help with Warrior.
Sorry, why are you here again? You've offered no useful help.
Wow way to get defensive I wasn't saying anything to you at all. Just saying there are a lot of technicalities. (which would take pages)
You do realize teams which get to 2300+ are teams that manage to beat these "counter comps." Especially ones in the 2100 range. We all know that hitting a 2100 team as a 2300 team is common and if you can't manage to beat them and not lose over 20 points, you won't be seeing 2300 for very long.
PS. I'm interested to hear what "counter comps" you run into as a warrior/druid, and how you didn't manage to adjust after multiple nights of queueing.
Snoogs
11-30-2007, 07:47 PM
those double dps teams with rogues are very hard. Ill break down some of the things that i've learned to try and do for the 3 main combos.
spriest/rogue: we have our warrior on the rogue, almost in defensive stance the entire time until we know the rogue has used all of his cooldowns. Before 2.3 one of the deciding factors in winning against this combo was pre-emptive abolish poison to catch a blind, now its become even hard to beat the combo. It's pretty important to keep FF on the rogue, spam abolish on your warrior and keep all your lifeblooms up. Good priests will usually dispell rejuv so sometimes ill use it just to get a swiftmend off. If you can survive the blind+silience and avoid afear then you're usually good. Spam cyclone on the priest to minimize DPS and use FF to blow a rogues cloak, if he goes for you, use natures grasp, even with a priest dispell it gives you a couple seconds to run or have your warrior intercept to hamstring.
Lock/rogue: not much different for this combo then spriest/rogue. This however is more of a LOS battle. If you can avoid fears then this combo is easier than spriest/rogue.
Mage/rogue: probably the hardest combo for druid/warrior. Getting caught out of stealth in cat form was a really big problem for me, eventually i started to just go bear form, keep natures grasp on and basically stay close to my warrior to get the rogue out of stealth. Your warrior should get on the rogue when he pops, thats when the mage will bring his pet out and start chain sheeping the warrior. It's a kite war, but its pretty important to get a charge on the mage when hes sheeping your warrior. Honestly, if the mage and rogue play it right, there is little you can do against the combo, but ive recently been having more success in trying to stop as many sheeps as i can and having my warrior kill the mage pet if its ever conveinently close (i dont recommend going specifically for it since its pretty important for him to have hamstring and stuns on the rogue)
Poolgoes
12-01-2007, 01:30 PM
those double dps teams with rogues are very hard. Ill break down some of the things that i've learned to try and do for the 3 main combos.
spriest/rogue: we have our warrior on the rogue, almost in defensive stance the entire time until we know the rogue has used all of his cooldowns. Before 2.3 one of the deciding factors in winning against this combo was pre-emptive abolish poison to catch a blind, now its become even hard to beat the combo. It's pretty important to keep FF on the rogue, spam abolish on your warrior and keep all your lifeblooms up. Good priests will usually dispell rejuv so sometimes ill use it just to get a swiftmend off. If you can survive the blind+silience and avoid afear then you're usually good. Spam cyclone on the priest to minimize DPS and use FF to blow a rogues cloak, if he goes for you, use natures grasp, even with a priest dispell it gives you a couple seconds to run or have your warrior intercept to hamstring.
Lock/rogue: not much different for this combo then spriest/rogue. This however is more of a LOS battle. If you can avoid fears then this combo is easier than spriest/rogue.
Mage/rogue: probably the hardest combo for druid/warrior. Getting caught out of stealth in cat form was a really big problem for me, eventually i started to just go bear form, keep natures grasp on and basically stay close to my warrior to get the rogue out of stealth. Your warrior should get on the rogue when he pops, thats when the mage will bring his pet out and start chain sheeping the warrior. It's a kite war, but its pretty important to get a charge on the mage when hes sheeping your warrior. Honestly, if the mage and rogue play it right, there is little you can do against the combo, but ive recently been having more success in trying to stop as many sheeps as i can and having my warrior kill the mage pet if its ever conveinently close (i dont recommend going specifically for it since its pretty important for him to have hamstring and stuns on the rogue)
This all some pretty good info. I have some more things to add aswell
Spriest / rogue. We try to stay sword and board until the rogue has burned all his cooldowns. Normally if we can tell the rogue has a chain OH then my warrior goes battle stance and spell reflectes / demo shouts / thunderclaps. We also makes the rogue pop evasion by throwing in some dps then he starts spamming overpower to throw dps on the rogue making the priest shift out and healing, thus making the battle go in our favor. I always try to keep abolish and 3 lifelbooms up aswell as sneaking in rejuv --> swiftmend when the priest is casting. Its imparative to not use NS unless you really need because after that trump card is thrown out the priest rogue can easily overcome you. Make sure to play LOS on fears and silences and cyclone the priest whenever possible to avoid dps on your warrior. Once the rogue is out of cooldowns tell your warrior to switch to 2hander and you go bear and feral charge bash on the rogue. When the rogue is stunned he cant do anything but take damage and he should go down easily.
Warlock / rogue. Same as above.
Mage / rogue. This combo is mainly the same as above with a few more things. I alternate cyclones on the mage pet and the mage. But also remember not to get over zealous with this as the mage will counterspell you and pew pew your warrior. Another tip, if you get counterspell at a bad time, go bear and feral charge the mages frostbolt. This will allow the mage to do nearly zero damage will you are counterspelled. Once the rogue blows all his cooldowns yell at your warrior to go 2hander once he has the health to withstand some burst and try to murder the rogue very quickly with a feral charge --> bash and moonfire.
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