View Full Version : Which is the better path to take? [Kiting]
Keeblerelf
11-18-2007, 06:50 PM
So, you are a druid. There is a warrior or rogue following you. He's bent on killing you, and his finger is ready press execute/eviscerate. Would it be better to CC said warrior/rogue over and over, hoping he doesn't trinket and begin to stun lock you/Cloak of Shadows... Or just keep running around the pillar/tomb/object.
I'm not sure which is the wiser choice, because if you CC them, the split second they have between CC's can be deadly, while if you run around pillars, I find many warriors actually attacking me THROUGH pillars.
Lankester
11-18-2007, 08:58 PM
If it's up, I bear form/bash due to lack of a cast time... then hot myself up, and LOS some more...
Insight
11-18-2007, 09:23 PM
I wouldnt rely on bash, it hits once in a blue moon, hot up and try to cc, either war stomp cyclone, grasp, bear charge+cylcone/roots.
Keeblerelf
11-18-2007, 10:23 PM
So basically, CC them, don't run away?
Taffie
11-18-2007, 10:28 PM
So basically, CC them, don't run away?
No, combine the two.. CC and then run away!
Btw, has anyone else noticed that retarded glitch where you can't overrite your current roots because there is "already a more powerful spell active"?
Keeblerelf
11-18-2007, 10:48 PM
No, combine the two.. CC and then run away!
Btw, has anyone else noticed that retarded glitch where you can't overrite your current roots because there is "already a more powerful spell active"?
Alright. So lets say you're doing this to a warrior. You CC him (root), run away... Do you LoS him at this point? Or wait till he comes up to you and CC him and run away again... Combo of the two?
I know I have to play the game for myself, but I honestly want to know what top druids do. O=
buena
11-18-2007, 11:33 PM
Btw, has anyone else noticed that retarded glitch where you can't overrite your current roots because there is "already a more powerful spell active"?
Yes WTF. How do I fix that?
Tribby
11-18-2007, 11:47 PM
Let primal survival instincts take over, black out, and wake up across the map while said melee is out of range
Fenald
11-19-2007, 02:01 AM
I'm not entirely sure but if for any reason you gain any +healing from a trinket or something then root it should gain that +damage making it so another one will be less powerful.
I don't use anything that alters my +healing midfight so I don't know.
Another thing could be you trained higher ranks of natures grasp but are using rank 1 roots so you can't roots over your natures grasp.
As for the OP if they're running at the same speed and not in range of me I just unshift toss up a lifebloom then go for rejuv/swiftmend.
If they're in range I try to feral charge their teammate to escape get my partner to help me bash them natures grasp them. If none of those are an option frenzied regen and demo roar until one of them is an option.
Narux
11-19-2007, 02:46 AM
Alright. So lets say you're doing this to a warrior. You CC him (root), run away... Do you LoS him at this point? Or wait till he comes up to you and CC him and run away again... Combo of the two?
I know I have to play the game for myself, but I honestly want to know what top druids do. O=
What i do at this point is pop natures grasp when hes on the opposite side of where you want to run (and out of los of his dispeller) then quickly run around the pillar in travelform and run away. If done correctly he won't be able to charge you in time, since if the roots break early hes still behind the pillar.
Pharaun
11-19-2007, 03:15 AM
No, combine the two.. CC and then run away!
Btw, has anyone else noticed that retarded glitch where you can't overrite your current roots because there is "already a more powerful spell active"?
Yes WTF. How do I fix that?
It's almost certainly because of DRs. If you spam a (targeted) CC that has a DR on a target afflicted by the same CC already, the system will not allow the spell to go off if the current duration is longer than what the next-DR-level'd CC would afflict. Ok that was a very convoluted explanation. Example:
Polymorph target (10 second duration)
Wait 4 seconds, begin casting polymorph again
1.5 seconds pass
Previous polymorph duration is at 4.5 seconds when the second one hits, gets overwritten by a 5 second from the second (with another level of DR applied).
Polymorph target (10 second duration)
Wait 0 seconds, begin casting polymorph again
1.5 seconds pass
Previous polymorph duration is at 8.5 second one hits, DOES NOT get overwritten by the second one which would drop to 5 seconds.
Moral of the story is, if you're seeing this, you are spamming your CC way the fuck to much and not paying attention to DRs. Short of preemptively casting when you're expecting a dispel/cleanse/trinket/wotf/escapeartist/etc to break your CC, you should try to time your CCs better.
Unless that doesn't apply to ent. roots, then I dunno. Works for the above mage though.
Also, for mages, you can overwrite a frost nova with a shorter-duration freeze from your elemental because it's annoying like that.
It all depends on whether it's a rogue or warrior and if you have counted their cooldowns. How close you are to a pillar etc.
As a general rule I don't trust my CC. He might trinket cyclone, he might resist root, he might dodge bash etc. It's a good rule not to count on other people's (in)-ability to counter my CC. Although mortal strike/wounds is a pain, I will always have a 100% chance of landing a heal.
This is true especially for rogues. First I make sure I have a stack of heals. Then CC or kiting, usually starting with a a short burst of travelform and see if they will catch me. If they can't catch me, then fine, if they catch me I still have a backup plan... the hots will keep me alive (hopefully).
Warriors however are much more of a threat. They need to be kited, however it is not always possible. They have plenty of tools to make it hard to get away. Good warriors can keep you on the edge for several seconds before you are free behind a pillar. It might not be seconds you can afford if you are low on hp. Also I bet every resto druid can vouch for warriors ability to hit you behind pillar and/or 15 yards away. Knowing whether or not they have intercept up is a must when you decide to load up heals or kite.
Rastadruid
11-19-2007, 01:06 PM
Btw, has anyone else noticed that retarded glitch where you can't overrite your current roots because there is "already a more powerful spell active"?[/QUOTE]
This is not a glitch, it is most likely caused by this: "You use your highest rank root/Nature's grasp and after it landed you try to use a rank 1 root/Nature's grasp".
Means that you cant overwrite a higher rank than the one you are casting.
ihearttrees
11-19-2007, 01:19 PM
Btw, has anyone else noticed that retarded glitch where you can't overrite your current roots because there is "already a more powerful spell active"?
This is not a glitch, it is most likely caused by this: "You use your highest rank root/Nature's grasp and after it landed you try to use a rank 1 root/Nature's grasp".
Means that you cant overwrite a higher rank than the one you are casting.[/QUOTE]
I've had that happen to me while casting roots on top of a roots I had casted. I was using the same button for it, so I am positive it is the same rank of roots.
Sarita
11-22-2007, 10:12 PM
Yes WTF. How do I fix that?
My guess is that clicky +healing trinkets now give spell damage in addition to the +healing effect causing your roots to benefit from the +spell damage and becoming a "more powerful spell". Try the next rank 2 instead of rank 1 when this happens? :(
Toxiferous
12-02-2007, 11:41 AM
It's happens to me all the time, and it's not natures grasp, nor do I have a trinket with +heal, maybe if the target was under particular debuff like Death Wish that makes them take more damage and then ends in the middle? Doubt it, just a guess.
Or maybe switching to spirit staff or something for innervate and not really paying much attention? Iunno =x
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