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Dengot
11-16-2007, 04:59 PM
What are you differences in play style between the 3 brackets...I'd kinda like to know how you all play in each bracket, and even how each brackets differenciates for you all.

Molp
11-16-2007, 05:26 PM
I found that in 5v5 I am a CC whore. HoT up whoever takes damage then it is cyclone and roots nonstop. I am not focus fired that often since most teams go for the affliction lock or holy priest. Positioning is key. Even with triple healer if I am in the open I get melted very quickly, so the key is to make myself an unappealing target while being able to put out mass CC.

2v2 is mostly running. Either from mana drains or warriors. But I rarely get to stand still and just chain cast, like in 5v5.

3v3 depends on the lineup. Double healer/warrior plays like 5v5 while say warlock/spriest/druid plays like 2v2.

Samsonite
11-16-2007, 05:35 PM
He dies with 1 dude on him.............. Learn him how to live................

Insight
11-17-2007, 12:57 AM
2v2, played with both slsl lock and warrior: When I'm with warlock I usually focus on mana efficiency, using only lifeblooms, depending on how much damage is dealt, if there's melee on warlock do cyclone / roots rotation (ambolish lock even before rogue reaches him and coex kite him while cyclone is on dr) while your lock is draining his healer. When you're against 2 dps teams stack lifeblooms, dont worry about mana, if they're going for lock it's gonna be easy, just los fears if they got a lock, if they go for you, hot up early, use charge on ranged guy to escape melee and travel behind a pillar where you hot up more, if you get caught in stunlock pop barkskin asap and save trinket for kidney/deathcoil and ns/hs/swiftmend.

3v3 keep hots up and try to cc more then in 2v2 (coordinate cc with teammates depending on diminishings

5v5 playing in 4 dps team, putting every possible hot on focused target and then cycloning/charging one healer while keeping hots up, then swich cc targets with teammates. If focused, work with teammates on crowd control (go near mage for frost nova, ask them to cc dps) and run behind pillar. If you're playing with another healer you have more time to focus on CC

He dies with 1 dude on him.............. Learn him how to live................

Could use some more resilience and a bit of hp, farm honor for belt/neck/ring for s3, badges for cloak, could sacrifice chest socket bonus and put 3x solid star, also enchant 15 resil on chest, 30 healing on bracer and spellhit/healing on gloves, enchants you have now arent best choice. You shouldnt be dying with 1 guy on you no matter what class it is, rogue will probably be hardest to kite, specially with the weave of hemo rogues but it's not hard keeping yourself alive with ambolish and blooms/rejuv while waiting for your lock to fear rogue or until diminishing resets.

Dengot
11-17-2007, 10:02 PM
2v2, played with both slsl lock and warrior: When I'm with warlock I usually focus on mana efficiency, using only lifeblooms, depending on how much damage is dealt, if there's melee on warlock do cyclone / roots rotation (ambolish lock even before rogue reaches him and coex kite him while cyclone is on dr) while your lock is draining his healer. When you're against 2 dps teams stack lifeblooms, dont worry about mana, if they're going for lock it's gonna be easy, just los fears if they got a lock, if they go for you, hot up early, use charge on ranged guy to escape melee and travel behind a pillar where you hot up more, if you get caught in stunlock pop barkskin asap and save trinket for kidney/deathcoil and ns/hs/swiftmend.

3v3 keep hots up and try to cc more then in 2v2 (coordinate cc with teammates depending on diminishings

5v5 playing in 4 dps team, putting every possible hot on focused target and then cycloning/charging one healer while keeping hots up, then swich cc targets with teammates. If focused, work with teammates on crowd control (go near mage for frost nova, ask them to cc dps) and run behind pillar. If you're playing with another healer you have more time to focus on CC



Could use some more resilience and a bit of hp, farm honor for belt/neck/ring for s3, badges for cloak, could sacrifice chest socket bonus and put 3x solid star, also enchant 15 resil on chest, 30 healing on bracer and spellhit/healing on gloves, enchants you have now arent best choice. You shouldnt be dying with 1 guy on you no matter what class it is, rogue will probably be hardest to kite, specially with the weave of hemo rogues but it's not hard keeping yourself alive with ambolish and blooms/rejuv while waiting for your lock to fear rogue or until diminishing resets.



Thanks a lot, and yeah I normally don't die when I only have one player to handle, even if there's 2 I can usually kite it. In 2v2 atm, the only real problem we have is Resto Shamans. :P


PS: how's 13 points in balance working out for ya?

Insight
11-17-2007, 10:32 PM
Didnt play arena after patch yet, but did some duels and it's pretty insane, only class is loose to is sl/sl lock ;p Used to be 12/11/38, I find range talent alot more useful then 2 extra points in emp rejuv since I can cyclone/root out of counterspell/intercept/whatnot range. I guess mf/insects extra on focused target wouldnt be bad for 5v5 (playing 4 dps team, armory didnt update yet, we're at 2368).

Why are resto shamans problem? They're free win for druid/lock, doubt 2.3 managed to change that ;o

dredhed
11-18-2007, 09:19 AM
Why are resto shamans problem? They're free win for druid/lock, doubt 2.3 managed to change that ;o

It did. With the new water shield they are alot harder to drain.