View Full Version : [5v5] Can scissors(4dps) beat rock(3healer)?
Skooter
08-10-2007, 02:30 PM
Ok, so I have finally got my 5v5 together and things were looking good. 21-2 until we face a trihealer team with 2 warriors. Pally,priest,shammy,warrior,warrior. We lost 0-3 against them and decided to stop queuing for that night. What they usually do is target our shadow priest(we were using our more under geared one at the time) and just destroy him even with our druid spamming heals.
So I decide we need to bait them to charge us and bring them around the pillars to LOS their healers. That didn't work well because of lack of BoF and they have very quick heals with bloodlust up. We even actually killed a warrior one game but our Spriest was already dead and he got some WF procs to finish off another and by that time the game was lost. We queued the next day and reached 2038 luckily not facing any trihealer teams. Anyone have any advice on these 3 healer teams?
Agrate
08-10-2007, 02:52 PM
I play on a trihealer team and we have found we have the most success splitting our 2dps on to 2 separate targets that cast spells that are essential to interrupt and cant get away easily (shaman, warlock, spriest). I cant really say where when and why our team loses, it just seems that sometimes we take enough damage to die and other times we just dont. We definitely dont beat 4dps teams all the time (the good ones usually take more points than give), and do much better if we are ready for them (such as we just played them the queue before).
A well placed offensive bop (intentionally or unintentionally) will hurt alot sometimes, usually our shaman is much too busy spamming heals to purge anything and now there is no way to stop the opposing shaman from freecasting bloodlusted lightning bolts for the next 10 seconds (ow).
I guess my advice is have the good targets (for the outlast team) that cant really move much and do damage with interruptable spells to position themselves more defensively and dont be scared to use bop offensively. This might not be the case with other trihealer teams but that is how we play it and that is what works best against us.
edit: made it a bit easier to read, blocks of text arent fun.
Meets
08-10-2007, 02:54 PM
The team Skooter and I are on is Warlock Warlock SP Rogue and Resto druid.. no bop = sadface and I lose the shadowpriest to windfury / MS.. and the fact he hasnt quite mastered LOS yet
Agrate
08-10-2007, 03:08 PM
Ah, owls that fly at dawn style heh. Ive never played against that setup but it looks really interesting.
Meets
08-10-2007, 03:10 PM
I know its crazy - Resto druid solo healer AND a rogue on the same team wtf?!
Nortix
08-10-2007, 10:24 PM
For your setup I am unsure it really depends. My 4 dps team is able to out last most 3 healer teams, infact we do best against 3 healer teams. I run a Mace Rogue (Me), Ele Shaman, Shadow Priest, Aff Lock, Pally. With only 2 dps our pally's mana can last forever. We just mana burn rotation the healers / mana dps and kill them. So it is possible but it puts a lot of strain on your healer.
untitled2jc
08-10-2007, 11:28 PM
The only time my 4 dps team loses to a 3 healer team is if our ele shaman gets mana burned to shit. The trick is to force one guy to go defensive by spamming CC on healers/counterspells and then they have almost no dps, also cyclone on the off warrior would be nice.
Adzzy
08-11-2007, 01:08 AM
a team i've always wanted to try on a real server is dbl ms warrior, warlock, resto druid, paladin.
messed around with this on test against umpteen owls who fly at dawn clones, and there really wasnt much they could do.
Vlast
08-11-2007, 02:56 AM
rock = heavy melee dps with heals either 3/2 or 2/3
paper= 4dps casters/melee 1 healer or support
scissors= unkown
Some say scissors is 5dps (we've succesfully done this 72-0?), some say dot zerg, some say a bunch of stuff, so far it seems dots is the counter to a 1 healer team. Apply dots cc and break up 4 dps's damage and just let dots eat multiple people. This is what I think scissors is.
I run a 4 dps 1 healer team, and find that we are least successful against any 3 dps 2 healer team with a frost mage(this is mostly due to my lack of dispel and improved counterspell rendering me entirely useless.)
Running a "gib" team is all about targeting and silencing. Generally our first choice is their warrior, he has the least amount of tools at his disposal for lifesaving (ice block/divine shield/earth shield/natures swiftness...etc...) and also generally has the highest damage output if left unchecked. While the 4 dps are working on the warrior, im using all of my tools to deal with controlling the other teams cc(earth shock, grounding totem, tremor totem). Finally, when the targetted player reaches low life, our lock mages get on silence duty using their pet/counterspell to lock the healers. Im also on purge duty making sure nothing helpful gets put on the warrior. Basically, if you can knock down one of their players before they knock down yours, its over.
Now beating our team is straightforward. Kill our warrior or our healer before we kill one of your guys. Sounds easy enough, but with a good healer, a gib team is devastating and can completely out cc/dmg your team.
Rhaegyn
08-11-2007, 12:53 PM
We run a 3 healer team, and the best way to beat us is to FF one of the dps. Putting one of them on defensive pretty much kills their offense.
faction
08-11-2007, 02:41 PM
We run a 3 healer team, and the best way to beat us is to FF one of the dps. Putting one of them on defensive pretty much kills their offense.
When a 4 dps team focuses one of our warriors we usually just let them do it and the warrior keeps DPSing rather than reflecting/running etc, because we really have no problem keeping him up unless they somehow manage to cc all 3 of us.
Skooter
08-11-2007, 04:03 PM
We run a 3 healer team, and the best way to beat us is to FF one of the dps. Putting one of them on defensive pretty much kills their offense.
When a 4 dps team focuses one of our warriors we usually just let them do it and the warrior keeps DPSing rather than reflecting/running etc, because we really have no problem keeping him up unless they somehow manage to cc all 3 of us.
Yes that was exactly the problem. Even with our 4 dps we could not force them to go defensive because 3 healers with bloodlust have no problem keeping them up.
Kcolraw
08-12-2007, 03:40 AM
i always thought heavy caster 4dps is paper, while rock is 2345... scissors would be something unorthadox like double rogues, would completely dominate most of the current 4dps teams, but get stomped by the traditional 2345
Zexyl
08-12-2007, 04:35 PM
I run 4 dps 1 healer, usually Rogue/UA lock/shadow priest/frost mage/paladin, sometimes double mage.
We beat a lot of ~2k+ 3 healer 2 warrior teams, usually i see a warrior and just say dps him down, and then we realize it's 3 healer, but we coordinate our CCs well enough so that we can shut down their healing while pumping out insane dps, and once they lose a warrior, it's gg.
OR we'll go for the shaman while i lock down the warriors by alternating sheeps and novas, paladin usually bubbles, then we blow him up as soon as he gets mass dispelled =)
Branket
08-13-2007, 08:50 AM
id say force their healers to move by pulling the warrior out of los/one of you warlocks aoe fearing im still nub @ 5s tho so dont take my word for it!
Ayvix
08-27-2007, 01:15 PM
Meets and Skooter need to gtfo imo
Twopointo
08-27-2007, 05:15 PM
I run Ele shaman, Frost mage, Warlock, Shadow priest, Pally.
The answer to the orignal post = Pally. Gank the pally. They don't have enough DPS to burst through them. Kill the pally and you win... If you can't dispell the bubble, wait it out, and gank him. Works every time.
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