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View Full Version : Any others refuse go hemo/prep?


Bobblehead
11-13-2007, 06:08 PM
i won't spec it even tho it may be considered the new flavor of the month, i don't like being cooldown reliant and the feel of this build is just too reliant on them. anyone else feel this way?

Cramerr
11-13-2007, 06:28 PM
It offers good burst and sustained, as well as better mobility with 2 sprints and 2 vanishes. On top of always getting the opener. I'd go it if I was on a full DPS team, but combat is still going to be good, esp with healer teammates it still offers the best sustained damage.

Bobblehead
11-13-2007, 07:08 PM
i know what it offers i just hate the playstyle of "lolz im fucked pop another cooldown"

Insight
11-13-2007, 08:06 PM
i know what it offers i just hate the playstyle of "lolz im fucked pop another cooldown"

K, stick to "lolz I'm fucked and I'll stay fucked".

Bobblehead
11-13-2007, 08:13 PM
will do, so guess im the only one that doesnt like relying on em.

herreth
11-13-2007, 09:24 PM
K, stick to "lolz I'm fucked and I'll stay fucked".

That was pretty funny man, i laughed loudly.

Obviously this wasnt what bobbel meant. i rather think he meant that with for example deep combat builds you stand well from the beginning, and no matter the duration of the fight, you will stand well till the end. Then again i think you also were aware of that, but somehow disagreed with him?, i dunno. your comment sure was funny as fuck.

I think some of the hemmo buffs and the viability of it opens up for a more interesting playstyle, but i like bobbel am not thrilled by the spec and play in a dps/healer combo and will be going combat maces season 3

I wish they would just add some more complexity to the rogue class, somehow involve skill to a higher degree, but not doing it through "here now you can blow more cooldowns" at the end of the day, i hope they can make a skilled rogue player being more than a burner of cooldowns.

I wish they for example would add more mastery to the talent tree i enjoy, Deep combat.

phuzed
11-14-2007, 03:37 AM
I went hemo all day today for 3s and was pretty disappointed. I even tried it for 5v5 and it was seriously gimping my dmg a shit ton.

The extra cooldowns are sweet but I rip shit up with combat mutilate in 5s because im hardly targeted. Im over 3v3 and 2v2 and 5s is my focus so I think im gunna stay mutilate. Plus, S3 im just gunna chill and do the spec I have most fun with.

and I have both S2 maces and only 1 S2 dagger so gg. Mace stun and extra cooldowns arent worth the dmg gimp from mutilate in 5v5.

gatoja
11-14-2007, 03:44 AM
mutilate will still be king of 5v5 as far as rogues are concerned.


What you will see though, is that if you want to do 2v2, you will need to go hemo.

krosis
11-14-2007, 09:07 AM
well theres always a fall back
if you buy the s3 maces, go hemo and hate it you would use the same weapons for deep combat any way so why not give it a shot

Xasha
11-14-2007, 10:33 AM
I decided a long time ago that it's better to exploit the OP FotM than it is to stick to any notion of purist beliefs. I decided that when nubs were owning me with bugged Magic Arrow in UO and I refused to use it. Since then I've pretty much kept up with every FotM to keep the competitive edge. The way I see it, plenty of other players will do it to get ahead, so if I'm not doing it too, I'm just arbitrarily limiting how well I can perform.

That said, I also picked up a Heartrazor to off-hand for Mutilate in 5s.

buena
11-14-2007, 01:49 PM
I tried it, I love it, I'm staying it. Who cares if everyone specs this way? They are doing so because it is powerful and fun.

Having stealth talents and improved sap again bascially makes my rogue twice as fun to play already. A second set of cooldowns is even better - if you play 2dps (or 3dps in 3s) team you can be like a small god for bascially the whole duration of the fight.

Karthera
11-20-2007, 01:24 PM
I don't like it, at all, but I'm going to do it for 2v2 because it is infact a very good build.

Liolin
11-20-2007, 01:38 PM
I'm still playing mutilate but used excess points to pick up an S2 OH mace if I decide to respec in season 3. I love being a dagger rogue but it's a bit difficult to justify being one now (save maybe 5's with caster DPS), but I'm going to see how mutilate performs in 3's first.

Ituron
11-23-2007, 03:53 PM
i jumped onto the ar+prep bandwagon, i hate it but i play to win and at the moment its the only way.

i was daggers all the time, leveled with backstab and switched to mutilate when it came out.
i specced maces for about 1 month in season 2 when we created a new 3v3
as i had points to spare, with 2.3 i went back mutilate and well didnt went badly but wasnt overally impressed.

we win about 50% of our 2v2's with mutilate ( i'm running with a disc/holy or disc/shadow priest .. depending on how he feels at the day we play ;) )

neverthless our bg is filled with druid/warrior and my priest partner wasn't really happy with me playing mutilate
when ar+prep offers so much more and makes it easier to win, so i went and respecced, we since then, shot up 100 rating in 2v2 beating warr/druid and pally/lock with little trouble.

i hate it, i want daggers and mutilate back .. i hope they'll do something to make those specs equal.
on a side not, i certainly wont use the season 3 maces... i'd rather go fists .. look > anything

herreth
11-23-2007, 08:50 PM
when ar+prep offers so much more and makes it easier to win, so i went and respecced, we since then, shot up 100 rating in 2v2 beating warr/druid and pally/lock with little trouble.


Please explain.

I also play holydisc priest/ rogue and ive been considering going Ar/prep solely for those teams, can you tell me if its a help against those?

Ituron
11-24-2007, 05:07 PM
Please explain.

I also play holydisc priest/ rogue and ive been considering going Ar/prep solely for those teams, can you tell me if its a help against those?

the use of prep for double evasion and double sprint make it really easy to catch up on the druid even if the warrior isn't stupid.
that alone helps a very noticeable ammount, not to mention the double ar prep.

it doenst make you win 100% of the games against them, because most of the warriors
are still running with a mace, but it definately changed the outcome, for us at least, to about 65%.

the double ar helps to put out serious pressure on the druid while hes eating
a full kidney shot.
i'm usually trying to make him use his trinket so can stun him easily, even if the warrior
is on me. with evasion up it makes it very difficult to get harmstrung.
really make sure you use ghostly whenever ready, the extra dodge helps alot.

its by no means a 100% win spec, but puts you much more into favour of winning that.

against druid/lock, its just retarded how fast the lock goes down the druid doenst heal for enough when my priest helps dps'ing ( disc/holy, shadow/holy .. )

Jory
11-25-2007, 09:14 PM
I think I'd rather go combat for a healer lineup. I did a lot of 2's with my priest as AR/prep; we still couldn't drop warrior/druid consistently. It might a gear and skill thing but any time I surprised the druid; he just tanked my AR out with bear from until the warrior could restring me. I tried the CC druid and drop warrior strat and that did work sometimes. But it's true that if I couldn't use my CD's properly and they were gone, I was hitting for nothing the rest of the game. I had to try to draw the game out until my CD's were up again. That said, my gear and my priest's gear isn't perfect so it might be different at higher brackets. The priest usually has to chip in with a MB/SW:D combo as well. It's a definite change for the priest to have to chip in since the damage is actually worth it.

The biggest issue though with combat is you're disadvantaged against rogue/DPS that are running AR/prep. They usually get the opener especially if they're human or have a lock partner. So it almost forces you to go AR/prep to deal with all the other rogues and their sick 30 seconds of destruction.

Lasae
11-26-2007, 07:03 AM
as for me, who teaming up with shadow priest, mut is much better to kill dps/druid team for me. only thing i don't like about mut is less mobility compare to prep/imp sprint and possibly guranteed opener.

but i think depends on which teams you are facing, both mut/mace hemo have pros and cons.

and unlike most of above replies, i was actually gonna go with mace for my new 5v5 team which will be consist of 4dps team just to make it easy to focus target in one place with some stuns and increase my survival in case warriors getting on my ass.. lol