View Full Version : Keeping alive in 5v5
Defuze
08-22-2007, 02:48 AM
I've yet to excel in the 5v5 bracket and I feel this is due to my personal survivability issues. My gear is as good as it can possibly be in my eyes (11k hp unbuffed and 466 Resilience). I've managed to break 2k in the other brackets as a solo healer. However, in 5v5 I can't apply the same kiting methods. I'm used to abusing LoS to keep myself alive but in 5vs5 I feel constricted to standing still so that our paladin can heal me.
Our setup is as follows:
Warrior
Felguard Lock
Frost Mage
Holy Pala
28/33 Priest
How can I prolong my lifetime in the worst case scenario - if the other team has a Warrior+Purge and we're playing Blade's Edge Arena (along the bridge where I can't run around pillars)? Should our mage focus less on annoying thier healers and more on keeping me alive? At the moment our team seems to be more focused on getting the first kill than saving my ass.
I'm thinking to get our Lock to spec UA. This way we could simply focus the Warrior with 2x CS and UA+FreezeCrits. Hmmm, but could'nt we just focus the Warrior with Demo aswell? We have never actually gone for the warrior...
Earrl
08-22-2007, 03:16 AM
If your team is focused on the first kill, you've got a problem. My team is rated 2060 (not great, but we're finally getting along after only have 4 reliable/geared people, now we have 5). What your team does have is a lot of crowd control, unfortunately...you have 4 durable targets, or Targets that don't die too easily...and a Priest. You're going to be the obvious choice every time, which means the Paladin has to be on you healing like a champion.
One thing your team is missing is Heroism (if your Warlock is playing with a Felguard out, lol, replace him with an Elemental Shaman) which is such a nice boost to healing and damage potential.
IMO, your Warlock SHOULD spec UA, though it isn't required. My team runs with one, we love it...because their damage is so subtle. People don't really realize how much of an annoyance Warlocks can be. And UA is really the best 41 point talent in the game for PvP.
As for spec, if you are getting purged, just try and throw instants up on you. And always focus the Shaman first so he can't sit there and purge you. If there is a team exposing your weakness, you have to get right on it. If we lose a match because a Shaman or Priest just sits there and purges me (this happens maybe once every 2 weeks), we're going to switch up our approach for the next game and get right on that person.
Mixing up your Matrix for 5s can be good sometimes. I don't feel that there is an ultimate setup, but you guys definitely have a lot of lost time on target if your mage is just annoying your healer, Warlock is Demo (means lower DPS than Affliction) so basically, your only damage is your Warrior. So it is all up to you really. My recommendation would be changing the Warlock out with an Elemental Shaman, or if your Warlock has a Felhunter out and is champion with it, replace the mage. Regardless, you'll see a huge performance increase with totems and heroism, and he can throw a spot heal on you if you get low. It is nice stuff.
+ 20 resist on purge helps a lot.
gleamscythe
08-23-2007, 05:53 AM
My team runs a similar setup with me (41-20 marks/surv hunter) in place of the warlock. Our mage almost solely defends by sheeping their dps while the warrior and I are left to be the main damage. If you're having trouble staying alive tell your mage to get on their dps with CC. Also if hes good enough at defending you it'll turn into an offensive transition because you will be able to mana burn. you might find your team is more effective with you in the warlock mana burning then going for a kill.
Virtua
08-24-2007, 09:57 AM
you dont play fast games with a warlock
Wonder
08-29-2007, 09:22 AM
+ 20 resist on purge helps a lot.
I disagree - 1 failure to remove Inner Fire after 3 Purges doesn't help me too much. Nice if you're being slowly Devoured, though, I suppose.
I disagree - 1 failure to remove Inner Fire after 3 Purges doesn't help me too much. Nice if you're being slowly Devoured, though, I suppose.
I enjoy the resist - epsecially in its 100% working state on PTR. BOP stays on significantly longer.
buena
08-29-2007, 07:58 PM
Druids get 30%
Paladins get 30% (for 2 points)
Warlocks get 30%
Rogues get 40%
Why do priests have 20%?
Why do priests have 20%?
Because that's priests' innate weakness, they're purgeable, and when done so, killable. You can't give them more purge resist without taking back something, it's like making paladins heals instant so their proneness to interrupts would be taken away, or making warriors unkiteable (oh wai-).
you dont play fast games with a warlock
You can, but agreed, the strenght of the class really shines in long games where mana becomes of a luxury.
I enjoy the resist - epsecially in its 100% working state on PTR. BOP stays on significantly longer.
Priests' resist talent has nothing to do with you resisting BoP purges, that resist check comes from the pld's talent :)
Baconn
09-01-2007, 06:00 AM
Your mage should be focusing on keeping you alive, not so much on focusing on healers aside from counterspell. Polymorphing the shaman and freezing the warrior, and then focusing on shattering your team's focus and locking down their healers when you're safe.
Wonder
09-03-2007, 11:37 PM
I disagree - 1 failure to remove Inner Fire after 3 Purges doesn't help me too much. Nice if you're being slowly Devoured, though, I suppose.
I enjoy the resist - epsecially in its 100% working state on PTR. BOP stays on significantly longer.
Silent Resolve's dispel resistance does not (and should not) affect Blessings.
Cascade
09-30-2007, 05:07 AM
I have run with a mage in the past, and if he can effectively keep the warrior controlled with polys and novas, you should survive longer.
You also mentioned that you are standing out in the middle, waiting for pally heals. Not the best option. You can los while your pally still heals, but he has to be in a position that he can see you behind a pillar. Since we started using marks on everyone, i can always see where my paladin is and where i need to go to keep in los of him, while avoiding range damage.
Playdough
09-30-2007, 01:26 PM
I've yet to excel in the 5v5 bracket and I feel this is due to my personal survivability issues. My gear is as good as it can possibly be in my eyes (11k hp unbuffed and 466 Resilience). I've managed to break 2k in the other brackets as a solo healer. However, in 5v5 I can't apply the same kiting methods. I'm used to abusing LoS to keep myself alive but in 5vs5 I feel constricted to standing still so that our paladin can heal me.
Our setup is as follows:
Warrior
Felguard Lock
Frost Mage
Holy Pala
28/33 Priest
How can I prolong my lifetime in the worst case scenario - if the other team has a Warrior+Purge and we're playing Blade's Edge Arena (along the bridge where I can't run around pillars)? Should our mage focus less on annoying thier healers and more on keeping me alive? At the moment our team seems to be more focused on getting the first kill than saving my ass.
I'm thinking to get our Lock to spec UA. This way we could simply focus the Warrior with 2x CS and UA+FreezeCrits. Hmmm, but could'nt we just focus the Warrior with Demo aswell? We have never actually gone for the warrior...
Make your pally follow you, if you get focused, you have to kite, use symbols or something but if your saying you can not kite cause of your pally, then your pally has teh issues not you.
Also remember to always keep freedom off all targets and communicate to your mage when you need snare's sheeps etc.
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