View Full Version : [3v3] Warrior/Lock(SL)/Paladin vs. Warrior/Shaman(Resto)/Paladin
I run a the Lock, Warrior, Paladin combo and the toughest combination we've faced that we have yet to dent is the Warrior, Resto Shaman, and Paladin combo. We've tried going for the Shaman, that didn't work. We've tried going for the Shaman, make the Paladin bubble, then switch to the Paladin, that didn't work. And we've tried going for the Paladin non-stop.
The biggest problem we face is the Warrior is on my Warlock the entire duration of the fight due to the Shaman's purge of BoF. So, I was curious if anyone has some tips or pointers into beating this combination. Here is my armory link: http://armory.worldofwarcraft.com/character-sheet.xml?r=Chromaggus&n=Nn
Kazaganthi
08-10-2007, 01:37 PM
Last season I ran with an amazing resto shaman and a great paladin in 3s. The only time we ever lost was if a lock/sp team could burn me, or a team could take out our paladin. I would focus the paladin. He's going to have the least resil and hp.
Kaz
Agnos
08-10-2007, 03:16 PM
I can see why this would be tough for you - have you tried keeping hamstring on the warrior and using the felhunter devour to get rid of BoF? I know it won't dispel it every time, but it's probably a step in the right direction.
Some lineups in 3v3 just have clearcut counters to them, and the only idea I have that may work (without saying "just outplay them") is running the warlock as UA and dotting both the paladin and the warrior, and run like hell while keeping CoT up. In theory, if your warrior is on their warrior keeping hamstring up, and you can keep BoF off with the felhunter + keep CoT on, you should be able to kill the warrior (or the paladin if they ignore the damage he's taking) with a well timed spell lock and some burst. Remember you have MS.
Oh, and you should definitely make a macro for the felhunter to be totem stomping.
I appreciate the input, thanks for everything.
Raynor
08-10-2007, 05:44 PM
While you have a great damage team, fights against those types of team turn into a mana drain battle. I suggest that you spend almost all of your time mana draining the pally, while keeping CoT up on the shaman. After the pally is down, get fears up on the shaman and kill the war. This is very suituational, and focusing the shaman may also be a good priority.
Tyveris
08-10-2007, 06:23 PM
Oh, and you should definitely make a macro for the felhunter to be totem stomping.
Gonna have to let our warlock know about this trick. Great piece of advice =)
So far we've beaten the team with killing the Shaman first while CCing the Paladin.
Toroko
08-10-2007, 06:41 PM
I run the same set up in 3s, have been fluctuating between 1950-2050 and against the warrior / resto sham / paladin we try to split up the dps and pull them far apart.
The warrior almost always goes after me while my teams warrior goes after the shaman. I'll try to pull the warrior far away out of the other team's pally's range/LoS forcing him to choose which target to heal. I'll try to keep a CoT up on the pally and spellock him whenever possible. It's generally a long fight and it's not a sure thing, I've found this strat to work the best so far. Also make sure your pally keeps freedom on you so you don't take too much damage from the warrior. Since you're dragging him away from the rest of his team, purge shouldn't be much of an issue.
I run the same set up in 3s, have been fluctuating between 1950-2050 and against the warrior / resto sham / paladin we try to split up the dps and pull them far apart.
The warrior almost always goes after me while my teams warrior goes after the shaman. I'll try to pull the warrior far away out of the other team's pally's range/LoS forcing him to choose which target to heal. I'll try to keep a CoT up on the pally and spellock him whenever possible. It's generally a long fight and it's not a sure thing, I've found this strat to work the best so far. Also make sure your pally keeps freedom on you so you don't take too much damage from the warrior. Since you're dragging him away from the rest of his team, purge shouldn't be much of an issue.
Dragging him away is not a bad idea but, generally, the Lock's main is role in the group is to CC the Shaman and eliminate the Groudning/Tremor totems at all times. Have the Paladin in your group utilize his HoJ as much as he can, make the Paladin panic (ie blow his bubble/trinket from the get go).
Adzzy
08-11-2007, 12:44 AM
the focus needs to be the paladin, and draining the shamans mana.
I assume you're 23/38 (or some variant thereof) so you're not a catastrophic mana sink, as this would be necessary, you want cot on the paladin, but coa of the shaman, don't interrupt his heals, interrupt the paladin, just mana drain the shaman, once he's got nothing, then send your pet to stop drinking and kill the paladin, between cot, pummel, spell lock, fear if u can ever land it, intercept, you should be able to limit the paladin to virtually no mana usage.
As a note, do not, cast anything on the warrior at all except curse of exhaustion or curse of weakness, feed him no rage at all.
affix
08-11-2007, 01:12 AM
I would be on the paladin AND the shaman, any time someone gets a full heal, intercept to the other. Your goal is to get them behind on healing and force a bubble, this'll be a lot easier if you are switching back and forth, I think.
Hey Nn, this is Overthrow. I faced your 3's team a few times yesterday and a few times in 2's as well. I roll with a resto shm/holy paladin at times in 3's (you faced us as war/SL lock/resto shm). Anyway, just to add my two cents...
Definitely focus on draining an opposing healer and leave your pet on the second healer to prevent drinking. This is one of the strengths of the matrix, allowing the second healer to drop combat and drink. Ensure they are both in combat and ignore the warrior completely. KILL TOTEMS! WF totem is not cheap (300 mana). If anything I would focus on draining/dps'ing the paladin and don't miss the shaman's mana tide.
Don't switch targets, you will not burst one down. Simply drain the paly dry while keeping the shaman in combat, then chain CC him and finish the paly.
Edit: One more thing, you should have no problem now with the WF nerf.
Lokkth
08-23-2007, 10:47 AM
if your attacking the paladin each time the shaman gets off a heal on him he will gain mana and in the end its just a mana fight i would recomend stacking dots on the sham and mana draining him or if u have a felhunter make shure it eats his earthshield
Ayvix
08-27-2007, 01:53 AM
I run the same combo as you, and we've yet to lose to the Shaman/War/Pal combo. We always kill the Shaman first, having our Lock Cot/Fearing the Pally.
Your only hope is mana drain if your opponents are good. We run resto shaman/paladin/warrior and have never and probably will never lose to paladin/warlock/warrior (we're 14th now at 2239 rating on our battlegroup so we aren't some scrub team). Tremor totem is cheap and makes fear useless, the warrior will be beating on the warlock and keeping him from doing all that much, while the shaman can purge/earthshock heals while grounding fears and keeping windfury totem down for the warrior to eat the warlock alive. If you can get some good mana drains off then you've got a shot, otherwise it's over.
Many people do not realize rank 1 windfury totem is nearly as good as rank 5 windfury totem (as it STILL gives weapon damage) and it only costs 90 mana. In longevity matches, I will only drop rank 1 windfury totem, and if that keeps distracting them, the easier it becomes for us (especially since I only have to use it every 10 seconds to buff the warrior's weapon).
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