View Full Version : Insect Swarm, thoughts?
Anyone who has built an experience with this spell have any suggestions and or comments on its viabilty in arena? What do you use for, do you find it relatively important in the least?
I have been playing with it on the PTR to test the 2% chance to hit reduction and while I have only used it on ocassion (need to break my 8/11/42 habits) I dont seem to notice much significance to it other then dispell fodder.
Phiers
11-08-2007, 04:22 PM
2% hit won't be that noticable, but it's another debuff, and the damage it deals per mana, after your healing:dmg conversion change is active should be significant.
Timoxa
11-09-2007, 03:20 AM
Phiers
i am russian too, whats wrong with that. :P
Willferral
11-09-2007, 08:59 AM
Phiers
i am russian too, whats wrong with that. :P
some of the best PvPers i've met were russian, oddly
Phiers
11-09-2007, 12:52 PM
Nothing. :P We just like to tease him, in good fun.
Taffie
11-10-2007, 11:24 AM
I think I'll be trying it out if I hear good things about it.
I tested out the combo on PTR, and while I found that I could defeat warriors and other classes by myself, I'm not too sure if it'll exactly be worth it.
Insect swarm is amazing damage considering the low cost of mana, though. Keep in mind that this is a huge buff for healer teams.
buena
11-10-2007, 12:49 PM
I'm using 13/11/37 now and have been for the last week or so, to get practice with it in anticipation of the change. The biggest noticable difference is that my lifebloom heals for ~16 less per tick, so ~50 less on a full stack. Sadface. The second noticable difference is better range on cyclone and roots, which has been handy a number of times.
Insect swarm seems crap currently, to the point that I am even doubting whether it will be useful with spelldamage behind it. It is almost never worth using a GCD on, let alone mana. I already have MF1 and FF1 to stack for anti-dispell and IS1 is simply redundant. And using max rank doesn't seem to do enough damage to justify the attention and cooldown of reapplying it every 12 seconds. We'll see if it does when I have 500 spelldamage but I am starting to not be so sure I will take it s3 after all.
Syntaxhia
11-11-2007, 08:31 AM
insect swarm is really good, 2% less to hit really differs in pvp since theres very low hitrating on the gear + its good dmg for the low mana cost, and the natures reach talent is so worth to get and IS swarm is just 1 point away then so stupid not to take it
Auracle
11-11-2007, 04:56 PM
I don't plan on taking it s3, I dont see the worth
If you cast it for damage, you waste mana because it gets dispelled, if you cast it as a cover buff, its a waste of 3 points imo
Branket
11-11-2007, 09:02 PM
I played 13-11-37 for this season
insect swarm is very useful vs warlock + pallys and vs warrior + pally combos in 3v3 /5v5
extra debuff makes it much harder to cleanse but overall unless the healing loss is too much
range helps too
in conclusion unless your solo healing in a 4dps team or warlock + pally makes a comeback
i wouldnt use it
buena
11-12-2007, 12:33 AM
It's not so much that it's a waste of mana, because it's actually really efficient (or will be when we have some spelldamage). It's more that it's only a 12 second pure dot and I have a hard time thinking of situations where I would want to bother to target the DPS target and use a GCD on it. Surely it would almost always be better to be dumping a lifebloom somewhere, cycloning something, or trying to avoid combat and drink.
I'll probably take 13/11/37 anyway tho because I feel that the range talent partially makes up for the lost healing, and because it seems like it would make the s3 honor grind much more fun. If it becomes a problem I'll spec out of it at the end of the season when I push for rating.
elips
11-18-2007, 10:32 AM
Honestly, you don't need feral charge at all to be successful. Even though 8/11/42 its the resto cookie cutter build, I feel 13/0/48 nature's reach is often underestimated, and insect swarm is an amazing addition to the build.
Charge is nice for escaping a sticky situation, and having another heal interrupt if needed, but with reach you can play much more passive. Staying max range vs rogues and shadowpriests, and even mages to an extent gives you a huge advantage and makes it a breeze avoiding silence/scream/blind. Also charging into the mix of things often provokes a chain CC or silence that you would otherwise have avoided. I find that most games i lose are due to bad positioning.
Also, as both 8/11/42 and 13/11/37, you lose vital resto talents. 5/5 sub is a must, living spirit = more mana back from innervate, no matter how small it adds ( i use a few pve peices in arena), and you keep max healing capabilities with 5/5 empowered rejuv. Also treeform is a sweet fix to annoying polymorph spam.
buena
11-18-2007, 05:10 PM
I am still 13/11/37 and am coming around to having insect swarm. Major reason: it kills voidwalkers behind pillars.
Keeblerelf
11-18-2007, 06:32 PM
I actually adore 11/11/3?. It provides good healing still, RARELY used treeform anyway. It helps me nuke down a felhunter, I consistently get 700 crits with Moonfire. Root the pet, insect swarm, moonfire a few times, they beckon it back, but its too late, you got the pet!
Ridzik
11-18-2007, 06:34 PM
very situational but absolutely worth the point.
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