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View Full Version : Vile or Improved poisons in Mutilate Build?


buda450
11-08-2007, 12:11 AM
Hello,

I am specced mutilate rogue in [3v3] Rogue/Fmage/Hpriest and I want to know if vile psns resistance to being dispel works in the arena or is it bugged and Improved psns actually are better vs teams with a druid/pal/sham?

I know pain supression had the resistance to being dispel, 65% chance but it was bugged and hasn't worked until just recently in patch 2.2. Wanted to know if this is the case with the rogue talent vile psns?

Any opinions?

chicosr
11-08-2007, 02:22 AM
I'm a bit surprised you don't have improved poisons for the wound stack.

Cramerr
11-08-2007, 09:35 AM
The reason vile poisons is lbad is because with abolish poison for example, there's only a chance for the first tick to get resisted (theapplication of abolish if you will), then every 2 secs after that the ticks remove the poison and cannot be resisted. Improved is absolutely better.

Insight
11-08-2007, 11:56 AM
Ambolish is bugged and doesnt work properly vs vile poisons, and that's pretty much only thing that can get your poisons off. It's only nice for when shamans/paladins have to try removing blind 2-3 times, but generally, I'd rather have imp poisons as mutilate for faster poison stacking.