Nightcide
11-07-2007, 02:23 PM
Well why not. I have seen post all around forums about whats wrong with our class etc. TBH with the latest upgrades I see nothing wrong with our class besides us getting another crap utility that we will never use. I have seen suggestions on the Hunter Forums, but I would like to see what you guys think. :p
Best suggestion I have seen yet is
My background:
This ability CAN be a good change for the hunter community, but you have to make sure it gets into the game in a useable logical way.
From a hunter that has seen the game from MC>Illidan and everywhere in between from the old honor grind to the 2100+ bracket in all 3 ladders at one time or another.
Please consider this suggestion in regards to aimed shot.
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My opinion:
The ability needs nothing less then a full overhaul................Details below.
Aimed shot should be a buff, think of it like coldblood.
What this buff should do is change the hunters next steady shot. The steady shot could already be considered aimed since it has a cast time. Its a steadily aimed shot.
What this "Aimed Shot" buff would do is change the way the next steady shot works.
Levidian gains [Aimed Shot]
My next steady shot would then apply the mortal shot debuff, and possibly ignore armor.
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Reasoning:
The hunter focuses and aims his next steady shot with great precision causing it to Ignore armor and inflict a mortal wound. Which makes sense if you aim a shot you would look for armor weaknesses.
Details:
"Aimed Shot"
11pt talent
20 second CD, Mortal Wound duration would be 8-10seconds.
Tooltip:
Your next steady shot ignores armor and inflicts a mortal wound.
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Issues/balance:
The armor ignore would have to undergo testing wether or not it would be to much but I think the mortal wound being inflicted by a steady shot would be ideal for the implementation of said debuff.
Why is this balanced?
-Takes 11pt investment in the MM tree.
-Maximum uptime of 40-45% compared to the possible 100% uptime for MS/Wounding
-Fixes the currently gimped aimed shot and gives it a use.
-Puts our wound on a reasonable cast time.
Thanks for reading!
Edit: Yes I'm aware of the situation with steady shot being a lvl 62 ability. There is discussion and fixes in this thread.
- Levidian
Best suggestion I have seen yet is
My background:
This ability CAN be a good change for the hunter community, but you have to make sure it gets into the game in a useable logical way.
From a hunter that has seen the game from MC>Illidan and everywhere in between from the old honor grind to the 2100+ bracket in all 3 ladders at one time or another.
Please consider this suggestion in regards to aimed shot.
--------------------------------------------------------------------------------------------------------------------------------------------
My opinion:
The ability needs nothing less then a full overhaul................Details below.
Aimed shot should be a buff, think of it like coldblood.
What this buff should do is change the hunters next steady shot. The steady shot could already be considered aimed since it has a cast time. Its a steadily aimed shot.
What this "Aimed Shot" buff would do is change the way the next steady shot works.
Levidian gains [Aimed Shot]
My next steady shot would then apply the mortal shot debuff, and possibly ignore armor.
--------------------------------------------------------------------------------------------------------------------------------------------
Reasoning:
The hunter focuses and aims his next steady shot with great precision causing it to Ignore armor and inflict a mortal wound. Which makes sense if you aim a shot you would look for armor weaknesses.
Details:
"Aimed Shot"
11pt talent
20 second CD, Mortal Wound duration would be 8-10seconds.
Tooltip:
Your next steady shot ignores armor and inflicts a mortal wound.
-------------------------------------------------------------------------------------------------------------------------------------------
Issues/balance:
The armor ignore would have to undergo testing wether or not it would be to much but I think the mortal wound being inflicted by a steady shot would be ideal for the implementation of said debuff.
Why is this balanced?
-Takes 11pt investment in the MM tree.
-Maximum uptime of 40-45% compared to the possible 100% uptime for MS/Wounding
-Fixes the currently gimped aimed shot and gives it a use.
-Puts our wound on a reasonable cast time.
Thanks for reading!
Edit: Yes I'm aware of the situation with steady shot being a lvl 62 ability. There is discussion and fixes in this thread.
- Levidian