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brron
11-07-2007, 03:55 AM
And on top of that...we lost 100 points in the last two weeks. Can anyone offer help? We get mostly warrior/paladin at this rating. Any help is appreciated. Mut Rogue and Sl/Sl warlock. He is 12K HP, 1100 dmg.

Stuntay
11-07-2007, 06:43 AM
the only thing i could guess would be that sl/sl isn't enough burst for your set up. i don't have a burn 2v2, so i really can't say with any certainty. though, i'd imagine most people will suggest that your lock pick up sb or something at the least

good luck

edit: if you're facing warrior paladin, UA might meet some success as well.

Hershram
11-07-2007, 08:10 AM
If you're fighting Warrior/Paladin all your Warlock's spells will be cleansed by the Paladin, so your Warlock should just focus CC the Paladin as best as possible while putting in Searing Pain or Drain Life on the Warrior. When the Pally bubbles have your Warlock start his CC chain again and once he says he's on DR and can't do anything you should run over and Blind then when your Blind has about 1-2 seconds left on it you should follow up with Vanish~>Sap (make sure you can do this fairly quickly as all the Paladin has to do is put any blessing or Holy Shock the Warrior to put himself in combat.) Once your Sap ends your Warlock can begin his CC chain again at which point that Warrior should die.

The biggest thing against that combo is just living through the bubble as best as possible while still having the endurance and DPS to take him down after it.

Dimachaeri
11-07-2007, 03:00 PM
Your warlock being SL/SL helps against warlock/healer and double DPS teams, but being UA helps you against warrior/healer teams. If your warlock respecs UA, the warrior/paladin teams will be free wins; it won't be rare to get 20+ points from them. However, I personally don't think it's worth it for the disadvantage you'd have against other teams. There are some stuff that can help against warrior/paladin teams even as SL/SL, though. One of them is fearing the paladin right away; he is too afraid of spell lock so fearing them early often leads to an early bubble, which is required if you're to win the game. During the bubble, get SnD up and then save energy points for the moment bubble wears off, and then have your warlock fear the paladin again while you nuke. If the paladin goes immune to fear, do a blind+vanish+sap to reset the fear DR.

P.S. The higher rating you go, the more rare warrior/paladin teams become. The only solid warrior/paladin teams right now are tauran warriors and blood elf paladins, which are rare enough as it is.

gummy
11-15-2007, 11:54 AM
When I run with SL lock I we usually zerg down the warrior. My SL lock parter pretty much solos them both so I kinda just stun the warrior :confused:

Warrior paladin imo is the 2nd easiest match up you can get as rogue warlock.

Harima
11-15-2007, 03:14 PM
We play these teams alot too and its probably one of our best match-ups.

I dot up the warrior and send my fel hunter on him. Then i move to CoT & fear the pally while my rogue takes down the warrior.

Hoove
11-15-2007, 03:17 PM
You'd have a lot easier time with warriors as combat mace.

Kenjiwing
11-20-2007, 08:07 AM
respec combat maces I run this combo and we have no problem vs war/healer teams

Euphorian
11-22-2007, 06:36 PM
Im currently playing with a lock in 2v2 but there are hardly any pala/warr teams in our BG so we haven't meet many team with that kind of setup yet. We've beaten the few teams that we met with that setup.

The lock is SL/SL spec and im AR/hemo. Basicly what we're doing is let the lock dot up both the pala and the warrior. You as a rogue jump on the pala fast and pop AR and nuke him hard. U may not hit that much but keeping the pressure on the pala is good while the lock's dots are both dmg'ing the pala and the warrior and interrupt the pala's heals. When the pala is low on hp he will bubble and that is where u switch to the warrior. The warrior has been taking quite some dmg from the warlock's dots alrdy while you were on the pala. Pop the 2nd AR and nuke the warrior hard together with your lock. There will be quite alot of pressure on the pala's healing. When the pala's bubble is over switch back to him immediatly and nuke him, theres still some time on ur AR and use it for some more dmg.

If the warrior is on you theres not much of a problem coz of 2x imp sprint + 2x vanish to u can stay on the pala quite easily (havent really had problems with that myself). Also u got 2x evasion and that helps alot. And dont forget to pop blade flurry on a good moment as the more dmg u do to both of em the more pressure there is in the 10 seconds that the pala is healing.

That's the way we take them

Critickle
11-24-2007, 03:49 PM
This combo doesn't really appear 2200+ at all. As we were going up is was very easy. tbh, SL/SL is just straight up better than UA in every situation, I think. We had no issues zerging down warriors. After hitting 2300 we've only fought one war/pally, And the war used a shield the entire game (he bt tank shield). Almost lost. But normally you just zerg the warrior hard, he either puts a shield, or dies. This is like the 10x easier version of fighting warrior/druid.

Outlier
11-27-2007, 06:00 AM
pally/warrior and pally/druid are almost automatic wins for us.

Pally/War: Lock CC's/spell locks pally while you burn warrior down with some of your warlocks assistance. Blow evasion/ghostly strike right off because if the warrior gets snared he will probabily turn to you. Pally bubbles you vanish and wait 5 seconds or so, cheap shot the warrior build up 5 combo points.. sprint/blind paladin and burn the warrior while your lock deathcoils/fears/spell locks whatever it takes.

Oh and btw spec maces for s3.. mutilate is so inferior to maces for warlock/rogue

brron
11-27-2007, 06:05 AM
pally/warrior and pally/druid are almost automatic wins for us.

Pally/War: Lock CC's/spell locks pally while you burn warrior down with some of your warlocks assistance. Blow evasion/ghostly strike right off because if the warrior gets snared he will probabily turn to you. Pally bubbles you vanish and wait 5 seconds or so, cheap shot the warrior build up 5 combo points.. sprint/blind paladin and burn the warrior while your lock deathcoils/fears/spell locks whatever it takes.

Oh and btw spec maces for s3.. mutilate is so inferior to maces for warlock/rogue

thanks for all the tips guys. yes, i found our problem--mutilate. it's terrible. and i wish it wasn't so.

with maces i got up to 2279, hopefully making glad title.