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Epic
11-07-2007, 12:03 AM
Hey fellow Warlocks,
-In my 2v2 and 3v3 I run with a Paladin (and warrior for 3'rd).
-I'm Sl/SL 27/34.

The thing is that in both teams we have lost over 100 points in the past week, and the most important thing for the rest of the season is qualifying for Gladiator, but now I'm waving it all goodbye after each pathetic loss.
It's as if we lost our touch somehow (I even Armory'ed my paladin to see if he's still Holy). Our 2v2 best is 2220, but ATM sits over a hundred points south of that.
What I'm asking is if any Warlocks experienced with running with a paladin in 2v2 (or 3v3) above 2200 have any advice I'm missing, because I'll do anything to get within Gladiator rankings before we're nerfed viciously again in 6 days and counting.

Our problem teams are Warrior/Dr00d, Warlock/Dr00d, and Rogue/Priest. Obviously it comes down to the mana-fight.
Warrior/Dr00d: COW & Siphon on warrior, All instants on Dr00d and 'attempt' to Drain Mana. Problems: despite pre-summoning attempts FH doesn't stand a chance, VW isn't much better; Dr00d's only have a blue bar out of LOS; Mace stun/Pummel/Shift Bear make 90% of Mana Drain's in vain; and Freedom+COEx is short lived.
Warlock/Dr00d: Dot everything (I will typically run literally 2x the damage as other warlock); attempt to drain Dr00d's mana but the same problems as far as LOS & quick into bear form, and the idea of killing the warlocks pet twice is close to impossible with a half decent Dr00d.
Rogue/Priest: COW Rogue, Dot everything, Drain priest. Problems are the rogue can rock my pet if my Pally gets distanced, and has a hundred ways to stop my drain mana's on the Priest (for crying out loud, the priest doesn't even have to worry about dropping me from LOS), Freedom+COEx are short lived with a quick stun and/or dispell, the priests mana doesn't go down so much and has time to drink, and my pally only has time to go OOM, GG =(

So anyways that's my basic approaches to those problems teams, but we are 1-4 for the week thus far, and I got 6 days to get to a Gladiator safe ranking again before we're nerfed, so please any experienced Warlock's above 2200 please throw some ideas out there, I would appreciate it beyond belief.

Thank you in advance~

Nm
11-07-2007, 12:25 AM
http://arenajunkies.com/showthread.php?t=2504

http://arenajunkies.com/showthread.php?t=2505

As for druid/warrior, don't CoW for the most part, as it's easily dispelled by the druid. Instead, I use CoA or CoEx depending on situations, and fear the warrior, stun him when he has deathwish up, and keep distance and full dots on him. If the druid runs away, just nuke the crap out of the warrior, and a bad druid is going to let the warrior die, assuming you get a silence before he HoT's, followed by a stun or fear. If you can't kill him, you're still forcing the druid to come back into range, in caster form, which will allow you to get a mana drain on him and more dots. Control of your pet is the most important thing here, as you need to keep the druid in combat, but not let him take it out of line of sight and let their warrior kill the pet. Come on chromaggus and whisper me if you need more help, i'm sort of in a rush atm to fully explain what I do.

Epic
11-07-2007, 02:16 AM
Also what about re-speccing for Demonic Resilience, and Mana feed

Nm
11-07-2007, 03:46 PM
Also what about re-speccing for Demonic Resilience, and Mana feed

I've found that I like them both, as most teams with a warrior or rogue are going to want to kill my pet, so any delay of that allows me to get added dps or mana drains on the opposing team. Mana feed is just good in longer fights, so a smarter warlock/priest team can't mana burn your pet and not worry about it at all. I personally like 23/38 for the combo, even though it seems i need more damage at times, but that can easily be done by switching out gems or gear combos.

Deneb
11-07-2007, 04:36 PM
Warrior druid: Toughest combo by far... Still BoF and stun on the warrior will let you at least tap the druid before they try and drink on that stupid bridge map. Unfortunately Since your fel hound is gonna die if they are any good the druid will most likely have two mana bars to eat thru. Best option is to try to dmg the warrior(while keeping dots on the druid of course until you do the last part of this) enough that a fear stun combo on the druid will mean dead warrior.

Rogue priest: designed to kill warlock teams, always an annoying fight but highly winnable. In these types of fights I like to try and keep a maximum distance from the rogue with coex and fear, watch out for deadly throw and psyhic scream. Ask your pally for stuns and bof but the priest will most likely dispell it unless you have enough distance. Its a long grueling fight this way but eventually the priest will just be using prayer of mending, very important not to dot both at this point as PoM will keep them up forever. I generally go for a priest kill at that point... though sometimes the rogue has a bad habit of getting OOR or out of line of sight from the priest and i'll take him out instead. Have your pally piller kite to avoid mana burns as much as possible while you avoid needing heals as much as possible. CoT priest if mana burning is happening too much.

Warlock druid: ahhh my fav combo as its always a mirror matchup for me. technically a pally lock should have the advantage due to dispells here... on the other hand again a druid is so damn efficient at healing and avoiding mana drains if they're any good. I always CoS the felhound and try and kill that with dots on the lock as well (Yes I know this will take a long time to kill two fel hounds but it is worth it, your pally will need to squeeze in alot of drinking time to manage it. Banish the pet and fear the druid when he needs to do this, howl/coex the lock as well if possible or needed). the druid will run around and spam their regens so dots on them is usually good too unless you wanna fear and kill a pet. thats the weakness of this combo... pets die alot faster than either the lock or the druid.. and the lock without a pet is a sitting duck. May the better warlock win this fight really.

In summary: time your fears and stuns well, help your pally drink, and keep your strategy open even if it does take 15 minutes or more to pull off lol. Losing to low rated priest rogue really sucks.

Xios
11-07-2007, 04:54 PM
Warrior druid:
Rogue priest: designed to kill warlock teams period.. in these types of fights I like to try and keep a maximum distance from the rogue with coex and fear, watch out for deadly throw. Ask your pally for stuns and bof but the priest will most likely dispell it unless you have enough distance. Its a long grueling fight this way but eventually the priest will just be using prayer of mending, very important not to dot both at this point as PoM will keep them up forever. I generally go for a priest kill at that point... though sometimes the rogue has a bad habit of getting OOR or out of line of sight from the priest and i'll take him out instead. Have your pally piller kite to avoid mana burns as much as possible while you avoid needing heals as much as possible. CoT priest if mana burning is happening too much.

Warlock druid: ahhh my fav combo as its always a mirror matchup for me. technically a pally lock should have the advantage due to dispells here... on the other hand again a druid is so damn efficient at healing and avoiding mana drains if they're any good. I always CoS the felhound and try and kill that with dots on the lock as well (Yes I know this will take a long time to kill two fel hounds but it is worth it, your pally will need to squeeze in alot of drinking time to manage it. Banish the pet and fear the druid when he needs to do this, howl/coex the lock as well if possible or needed). the druid will run around and spam their regens so dots on them is usually good too unless you wanna fear and kill a pet. thats the weakness of this combo... pets die alot faster than either the lock or the druid.. and the lock without a pet is a sitting duck. May the better warlock win this fight really.

I disagree with a lot of this. Rogue/priest is one of the combos that a pally/warlock should be beating. Set up stun/fear combos forcing the priest to dispell through the dots and cc. Exhaust the rogue at this point and set up a drink even if your pally is at 90% mana, it doesn't matter. Make sure you get freedom when the rogue is cced, since it is important to keep the deadly throw debuff off when you kite to allow your pally to regen. To beat this combo you have to be dotting when the rogue is on you (possibly draining if you can) and kiting whenever you get the chance. Kiting is first priority but take the opportunity to get a good mana drain off if you can. Just as a little hint, sometimes rogues will kick imolate so use this to your advantage to cast a fear or mana drain if he is on you.

Druid/lock is nearly impossible for a pally/lock to beat. The druid has a distinct advantage of being able to run across the map and drink. He can also make your pet despawn by gaining too much distance if you're not careful. It is extremely difficult to kill the pet with the hots the druid has but it is your only shot of winning. If you can make it through 2 pets then the odds are in your favor...if not then you are doomed to lose.

Note: If the rogue or warrior is trying to kill your pet you can always start summoning a new one...this will save a lot of your pally's mana. There is no way a rogue should kill your pet at all in that matchup. However, on the druid/war it is much tougher to do this since the druid may cyclone or feral charge you.
Also, you can use your BoP as a 2nd "free" summon. Have the pally stun the priest/druid and put BoP on you. If their trinket is down you should get another pet.

Deneb
11-07-2007, 05:04 PM
Ah but you agree with me on the druid lock matchup for the most part... I just tried to put a more positive spin on it.

as for the rogue priest there is a couple ways to do it true.. but any mana drain attempts are risky because if a rogue ever gets into melee range even for a second your stuck especially if a priest is on the ball with dispelling freedom. Its really cool if the rogue gets on your pally though.. mana drain away then, and just make sure the priest doesnt mass dispell and screw your pally over. My way is the play it safe way, stay far away and steadily drain mana by forcing dot and fear dispells. Also if you do get stuck switch to CoW and dots until you can get away, and by all means dot up both until the priest runs oom... I just have had bad experiences with prayer of mending when the priest is pretty much oom though.

Xios
11-07-2007, 05:11 PM
Ah but you agree with me on the druid lock matchup for the most part... I just tried to put a more positive spin on it.

as for the rogue priest there is a couple ways to do it true.. but any mana drain attempts are risky because if a rogue ever gets into melee range even for a second your stuck especially if a priest is on the ball with dispelling freedom. Its really cool if the rogue gets on your pally though.. mana drain away then, and just make sure the priest doesnt mass dispell and screw your pally over. My way is the play it safe way, stay far away and steadily drain mana by forcing dot and fear dispells. Also if you do get stuck switch to CoW and dots until you can get away, and by all means dot up both until the priest runs oom... I just have had bad experiences with prayer of mending when the priest is pretty much oom though.

We usually always keep both targets fully dotted since the felhunter will bounce prayer of mending anyway. However, when the priest is oom then we usually just full dot the priest and leave the rogue alone unless in the rare instance where the priest and rogue get separated all the way across the map.

Deneb
11-07-2007, 05:15 PM
Exactly what I said earlier but I understand if it was lost a little in the wall of text. In that case your doing everything right for that particular combo.

Xios
11-07-2007, 05:23 PM
Exactly what I said earlier but I understand if it was lost a little in the wall of text. In that case your doing everything right for that particular combo.

It wasn't so much that, I just thought you were acting more like it was almost impossible to beat this combo with your opening statement. Druid/lock on the other hand is almost a guaranteed loss.

Deneb
11-07-2007, 05:27 PM
ah true... I meant the druid warrior to sound the worst... oh well. We beat rogue priest 9/10 times with me and a druid. druid warrior is generally a 50/50, and I havent met a lock druid team we havent been trading wins with or me destroying them so meh(but obviously a druid is the best healer to combat this combo.. or a priest PoM and fear ward ftw.)

there we go editted that original post to tone down the rogue combo a bit lol.

efa
11-09-2007, 11:24 PM
Priest/Rogue can be easy or tough depends on:
1.) If the priest know to dispel BoF instantly before u get a distance from rogue.
2.) double UD rogue/priest + mace spec rogue? GG...

Wait for next patch where holy pally can do some decent burst is your best bet