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Rycho
08-10-2007, 11:39 AM
Specs: lock/priest is different from other combinations in that a lot of specs will work for both classes, I've seen holy/UA, holy/SL, shadow/UA, shadow/felguard, and even disc/UA variants played to a high rating. Last season I finished in the 2500s playing soul link and UA variants with a holy priest, so most of the strategy stuff I'll talk about relates to that. I transferred last week so my rating is a bit shitty right now, but I've played around 1500 games with this combination :)

In my opinion the best SL variant to play is the 27/34 spec, (your games won't be long enough to need mana feed and if the other team targets your pet, you're going to win, so the 23/38 paladin/warlock team spec isn't a good choice). This offers a ton of survivability obviously, while maintaining things like soul siphon, shadow embrace, and grim reach which are essential talents in playing the mana game. I'm not going to write this in every strat, but the importance of drinking can't be stressed enough. When the vast majority of games are decided by mana, getting even 2k-3k back can mean the difference between a loss and an easy victory. Know the spots to go where you can get drinks off, curse the other warlock's pet early so its easy to banish, and communicate cc effectively because drinking a lot is the easiest way to win matches.

Basically your overall goal (again, playing with a holy priest) is to run the other team's healer out of mana. If you're trying to burst warriors down during a spell lock with a shadowburn and a nightfall proc, that may win some games, but at the highest level with the best gear and most skilled healers it gets more and more difficult to rely on and isn't consistant enough. The good news is though that locks and priests are arguably the best classes at attacking their opponents mana. If you manage to get the opposing team's healer feared into a spot where you both can cast on him for more than a few seconds, you'll win that match every time - the speed at which a lock/priest team can go through 10k mana is fairly ridiculous.

Strats
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Paladin/Warrior - This can be a difficult matchup if the warrior is mace spec with a stormherald (if they are sword/axe its usually a free win). If your warlock is soul link the warrior will sit on the priest, if your lock is UA he'll sit on the warlock (these are the correct strats anyway). Your goal is to chase the paladin around until you can land a fear/psychic scream/iHoT and get him in the open for a few seconds, and at that point you've won because taking 2-3 burns and drains isn't something he's going to recover from. The main problem with this is that since the warrior is on one of you, its going to be difficult to chase the paladin in some places, if this happens there are two things you can do:

-Kite the warrior away from the paladin while doing damage to him, in Nagrand this would be across the map to the opposite pillar, in Blade's Edge go to the opposite side of the bridge, and in RoL it would be the rooms at either side of the map. This forces the paladin to run out and clease/heal and you can either land a full fear or at least get a few burns/drains off.

-Turtle. You have the felhunter, so the advantage in a long game if your priest can get drinks off is going to go to you. This normally only happens with a mace spec warrior on a UA lock, but the basic idea is to leave the pet on the paladin and spam drain life/dots on the warrior to minimize the healing the priest has to do. the priest should basically heal the lock to full and shield/renew him, and then hide on the opposite side of the map from the paladin and drink to full. This can take a long time since the paladin basically has to go oom casting clease and FoL, but it is an effective strat against good teams - some paladins are just too good at using LoS and aren't going to get burned dry, especially when one of you has a mace spec warrior on you.

Druid/Warlock - You should win this matchup the vast majority of the time if you play it correctly, a 23/38 warlock just doesn't have the tools to run a priest out of mana fast enough. First of all, if you have any pve gear, switch to it if you know the warlock's partner is a druid. this team does almost no damage whatsoever, so you won't have to worry about dying ever - just going out of mana. Your goal is obviously to burn/drain the druid and dispell his innervate, but if he's good this can take a long time. Do not get caught up chasing a druid in travel form around the map. this is the easiest way to lose this match. Start off by fearing/dispelling the warlock (getting his fel armor is key) to get him to use his fear breaks, dot him up and the druid should come out cycloning your priest. Using spell locks on cyclones isn't generally the best idea in this match, a cyclone isn't ever going to lose you the game. Basically whenever the opposing warlock mana drains or fears, you want to spell lock that, it shuts down their entire offense and half their cc for 6 seconds. Whenever the druid gets in travel or caster form, just burn/drain him - he can only cyclone one of you, and the other can get 1-2k mana every time he pops out from around the pole. The key to winning lies in keeping the druid from drinking, a good warlock will try to fear your lock, banish your pet, and snare your priest so its difficult to keep the druid in combat(especially in blades edge). However, since both of you have ranged abilities and fear breaks you should be able to keep him from drinking. when the druid is out of mana - BURN/DRAIN THE WARLOCK. Chasing a druid around is futile, his lifebloom is basically going to outheal all your dot damage and you'll never get a cast off. You have to make him heal the warlock who is now life tapping himself to death, at this point you've won the match because the warlock isn't going to be able to cast anything.

Rogue/Druid (Resto) - This would probably get my vote for most difficult matchup, although it can go a long time and the games are very fun to play - as a warlock, trying to get fears off and trying to kite a skilled rogue is one of the most difficult and challenging things I see in 2v2 arena, though a tauren druid/undead rogue wearing shadow resist in Blade's Edge can be a nightmare. The most effective strategy for them is usually to just have the rogue sit on the warlock, stacking wound and kicking his shadow tree, and slowly running the priest out of mana. The reason this matchup is so difficult is because its almost impossible for a sole priest or warlock to chase down a druid and cast on him, and theres no way the other player can chase anyone with a rogue on him. Add in the fact that your warlock has a difficult time casting anything, and they have a 50% healing debuff and you don't, add in cyclone/blind and this can get very frustrating.

Obviously leave the pet on the druid to prevent as much drinking as possible, although in Blade's Edge this probably isn't going to happen (playing Blade's Edge against a good rogue/druid team is almost an auto-loss). If the rogue isn't undead that can be pretty huge for you because one fear break every 2 minutes isn't much. Your priest should fear the rogue immediately, he'll break it, then you want to wait for his kidney shot, trinket/death coil/fear/curse of exhaustion and run around kiting him. he'll sprint or clos (often both) when his 6 second fear is up, try to run away for as long as you can, and if you can stay out of range long enough you can answer his sprint with an amped CoEx and he'll be forced to either vanish or get a quick decurse (which usually means the druid takes a burn). Wait for DR on fear and have your priest fear the rogue again, if all of this goes off it means you're in good shape - the druid should be down 1-2k mana from healing through corruption and siphon life, and you can kite the rogue for a long time at this point. if the rogue gives up chasing you and sits on the priest instead, thats usually a game win because they don't have an answer to chain fear on them both.

If all of this goes well, you should be in good shape to start running the druid oom - if you can get a fear on him and he stays in caster, as usual, thats a game win, but don't expect that to happen. Minimize the damage the rogue does as much as possible and drink as much as you can, and it will be very difficult to kill you off. The problem is that even a resto druid who is OOM shouldn't really ever die to a sl lock or holy priest, so you have to kill the rogue at the end if its a good team. Doing this through clos/vanish and kicks on all your warlock's casted shadow spells isn't very easy, but it is doable if the druid is oom.

Let me know what you guys think, I'll post more matchups later :D

Rycho
08-10-2007, 05:58 PM
Priest/Warlock - The mirror match can be tough if you've chosen to play a SL spec rather than a UA variant, because if their lock has UA they have a distinct advantage. PvE gear in most slots is going to be better here, obviously you don't want to go down to 6k hp range, but going to 8-9k is fine if it gives you 1200 unbuffed shadow damage (and whatever the priest equivalent to that is). You should play very aggressively here, fear early and get them to use their breaks earlier than you, then stay away from the priest and spell lock the warlock's fear so you don't have to use yours. Curse of Exhaustion is generally the best for the opposing priest, as they don't have an answer for that, and tongues or exhaustion on the other warlock depending on how they're playing. Basically just chase around the opposing priest and get fears/drains/burns on him, if he's overly dispel-happy use rank 1 dots. Getting a drink in this matchup is generally game over, if one of you can land a fear on the opposing warlock and get his pet banished while the other priest runs, it isn't that hard to do either. The only thing that makes this team hard to finish can be spirit of redemption - I've had my priest die first, then killed gotten healed to full hp/mana and killed the opposing warlock while their priest was oom. Still, you usually want to kill the opposing priest first, and just cc the warlock during spirit form. If its an extremely close game against a good team, its sometimes the right decision to just have your priest die on purpose to get a full heal on your warlock if they are oom anyway, but this can be risky. Overall this is a very fast-paced fun match to play, especially if both locks are UA.

Evinizm
08-15-2007, 04:53 AM
I just have to disagree with you about the pally/warr strat. Last season me and my shadow priest partner got our rating up to 2350 and that was because we faced a lot of pally/warr teams that gave us a lot of points easily. The normal strat we use is burst down the warrior as fast as possible. When the pally bubbles I call out my death coil to give my s. priest partner enough time to mass dispell and silence the pally. Through 6 dots and me constantly spamming shadow bolts the warrior is going to fall down extremely fast. Curse of tongues on the pally and silence when he starts casting and it's a win.

Rycho
08-15-2007, 01:53 PM
I just have to disagree with you about the pally/warr strat. Last season me and my shadow priest partner got our rating up to 2350 and that was because we faced a lot of pally/warr teams that gave us a lot of points easily. The normal strat we use is burst down the warrior as fast as possible. When the pally bubbles I call out my death coil to give my s. priest partner enough time to mass dispell and silence the pally. Through 6 dots and me constantly spamming shadow bolts the warrior is going to fall down extremely fast. Curse of tongues on the pally and silence when he starts casting and it's a win.

yeah, thats definitely the strat to use if your priest is shadow - i play with a holy priest though :)

Troggie
08-15-2007, 02:11 PM
I just have to disagree with you about the pally/warr strat. Last season me and my shadow priest partner got our rating up to 2350 and that was because we faced a lot of pally/warr teams that gave us a lot of points easily. The normal strat we use is burst down the warrior as fast as possible. When the pally bubbles I call out my death coil to give my s. priest partner enough time to mass dispell and silence the pally. Through 6 dots and me constantly spamming shadow bolts the warrior is going to fall down extremely fast. Curse of tongues on the pally and silence when he starts casting and it's a win.

yeah, thats definitely the strat to use if your priest is shadow - i play with a holy priest though :)

ahhh nothing brings a bigger smile to a Spriest/aff lock combo then seeing a war/pally and knowing without a shadow of a doubt their gonna win.

Electricify
09-01-2007, 10:53 PM
i dont see your strat against druid/rogue to be concievable against an experienced druid/rogue team. It seems to rely entirely on trinketing kidney shot and the rogue never being able to meet the warlock in melee again. There are too many options for the rogue to get back in melee.

1. Anticipating the trinket out of KS (which is the most typical response to being stunlocked) he lands an immediate shiv to reapply crippling.
2. Anticipating the trinket out of KS, the rogue blows clos and shivs, meanwhile eating a deathcoil/coex/fear.
3. After trinket-deathcoil, uses sprint and then clos. Realistically he should be able to get back in to apply a shiv within the period of clos. Amp coex has a high failure rate during this period
4. If failing to do either of the above well, blinds the warlock and resumes melee.
5. If failing to do any of the above, the druid hits the warlock with entangle. Even with devourmagic it buys the rogue the extra precious 2 seconds to resume melee. Plus it can be continually recast.
6. If entangling fails, the druid uses feral charge, immobilizing the warlock for 4 seconds and undispellable.
7. If all else fails, the druid cyclones the warlock giving the rogue 6 seconds to get back into melee.

Henceforth the warlock has no more options, no way of cleansing crippling, and his priest runs oom.

There honestly needs to be a more dependable method of kiting. Perhaps a well timed mind-control?

nord
09-02-2007, 10:14 AM
vs Druid/Warlock

You know for sure how it's like to fight them. I've learned to hate manadrain/burn due to this. :)

However, a good Druid can use line of sight and bearform to avoid drains, easier said than done though :)... Practically our team only lose about 50% of the times against the best of the best of holy/discpriest+warlock teams so attacking mana doesn't completely cripple us. :)

Alphiex
09-13-2007, 12:56 PM
How do you guys handle Rogue / Priest and Warrior / Druid combos?

Durxa
09-13-2007, 02:12 PM
i play with a spriest, im a lock, and i can honestly say i dont think weve lot to a pally warrior EVER

didnt realise it ws possible :D

Forensic
09-13-2007, 02:25 PM
How do you guys handle Rogue / Priest and Warrior / Druid combos?

I used to play with a resto shaman as a 43/7/11 build, although now I'm 27/34. I think I even played with that resto shaman as a 27/34. Rogue / pries is annoying, but in that case, I bring out the void after my felhunter goes down. 10% reduction in damage from the rogue. I won't involve the kiting too much here since the thread has a priest, so posion cleansing doesn't apply. But really quick in regards to kiting. All rogues are going to expect the trinket of of Kidney shot. It is the most logical time to use. There are no more stuns, unless they want to blind really quick, but they really don't want to. So as a warlock, fake them out. Trinket early on the cheap shot if the kidney isn't working. If you trinket early and get of the DC, CoEX, they usually aren't going to react quick enough to shiv, or CloS before it because they weren't expecting it so quick. Yeah they still have their kidney shot up now, but you are already away. As before mentioned, there are ways for that rogue to get back, but to start kiting, you DON'T have to do it just on KS. Surprise them. You are going to have to be real quick on that Cheap Shot though. Because they want to do some damage before applying the KS, You have to trinket right away out of cheap shot, when they are expecting to do damage, and not getting ready for the KS.

Anyways, back to the point. With good gear (I cap at 500 resilience and I think around 11.6k HP in my stam gear) I can usually take the hits of the rogue, and still mana drain the healer (although tough and infrequent). Rogue gets me down pretty far, but my healer is pretty good. He will start out healing me, till around 75% of his mana. Of course if I'm not kiting, I'm still taking damage. But I can take a hit for awhile. Rogue usually stays on me. He can't afford to be feared if he goes to the healer. So...he sits back and takes a few sips of a drink, because I can outlast a combat mace rogue for him to drink for awhile. Now he is back at full mana, and the other healer can't drink because of my pet (hopefully). Now we have the advantage.

Of course it is always nice if you shaman healer is in 3 piece T6 and not getting touched, and uses poison cleansing.