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View Full Version : [5v5] S3 Team Concept


Zephira
11-06-2007, 01:36 PM
Alrite so I'm just lookin' at the 2.3 changes and tryin' to come up with new combos that would perform significantly better in S3 than they do now. Right now I'm thinkin' somethin' along these lines:

Mage - Frost
Rogue - Hemo/Maces
Druid - Resto
Priest - Holy/Disc (Perhaps full disc)
(Hunter or Warlock) - Marksman or Felguard

It's essentially a lightweight control/drain hybrid team. Lacking the paladin you lack a good source of spammable heals, but with this setup I feel that the amount of CC more than makes up for it. I am almost leaning more toward the warlock as the 5th member because of the fears, however the hunter buffs do make them more favorable than in S2. Let me know what you think about the hunter/warlock issue.

The team would focus on taking as many of their players out of comission for the majority of the fight. Mage sheep on opposing mage/dispeller, druid roots/cyclone on the warrior or rogue, with the two rotating CC's. The rogue would be put exclusively on the focus target, locking him down. The warlock would drop fears on the main healer (likely paladin) or the hunter would lay down traps for the priest/druid to kite over. Drains would be kept on the main healer while dps would focus on a squishy target.

The only thing I fear with this team is 2xMS warrior teams. I could imagine if I ran this setup and fought a team such as this more than once, I would sub in the hunter over the warlock.

Another viable substitute would be subbing the warlock for the mage and playing warlock/hunter/priest/druid/rogue. There would be more of a focus on draining in this setup.

Let me know what you think = )

phuzed
11-06-2007, 03:08 PM
Its a fun team.

I run Mutilate rogue
UA lock
Fmage
Holy/disc priest
Resto druid

Only played 10 games so far with this specific set up, (we had priest shadow and a lock in place of mage) but since we've changed we won 10-0 in 2k's with ease. So with practice this team is freakin amazing.

Your basically optimizing your CC potential with this make up. For example we can face a gib team of ms war, shammy, pally, fmage, warlock and completely shut them down if you do everything right.

focus target can be shammy and rogue will make that target useless, druid can be cyclone/rooting war, lock can be fearing other lock and mage, priest can mana burn and dispell+heals, fmage can sheep pally, mage, warlock.

And I dunno what it is but playing with this make up is just not as frustrating as other make ups.. you have so much CC things just go smoothly.. all in all im loving it.

And it sounds like you think its gunna get stronger in 2.3 so hell, I dont see why this make up cant compete in the top 10.