Berenstain
11-04-2007, 03:40 PM
I keep seeing this is supposed to be a free win for us but we seem to have trouble with this comp. The Warlock just does so much damage and healing, it's ridiculous, along with Mana Drain any time I'm in LoS for more than .5 seconds.
We played it like:
Get on Warlock and build up some rage.
Intercept Pet that's on me out of LoS.
Attack it while moving it out of LoS forcing the Druid to burn a lot of mana or let it die.
Eventually, it dies and he insta-summons a Voidwalker.
Warrior Hamstrings it and gets on the Warlock.
The problem is healing through DoTs on me and my Warrior is so mana intensive, not to mention anytime I'm in LoS of the Warlock at all to heal my Warrior, I'm going to eat at least 250+ Mana Drain + 600 more from shifting to Bear for a huge loss. The Voidwalker is slowed/rooted, but is still chasing me around making it so I can't drink too much especially if the Druid is following me too since he barely has to worry about healing the Lock at all. Their Druid can constantly drink because of how self-sustaining Warlocks are, while I can get barely any in because the DoTs + Drain Life + instant Shadow Bolts are putting so much damage into my Warrior. Between Soul Link + Voidwalker Master Demonologist bonus + Drain Life + Siphon Life on two targets, it's so hard to bring down a Warlock.
Am I not supposed to get hit by instants at all the whole game or something? With a 36 yard range on all the Warlock's spells, it seems pretty hard to dodge instant casts of his for much of the game though I try as much as I can.
In the game we played, the approximate numbers were the Warlock did 130k damage and 40k healing, my Warrior did 90k damage 10k healing, their Druid did 70k healing, and I did 120k healing.
I don't understand how to compete with so much damage and healing from the DPS target that it relieves so much pressure on the opposing Druid that he can do whatever he wants in terms of CC/drinking while I'm desperately trying to get out of combat while keeping up myself and my Warrior.
Any suggestions or strategies on what we should be doing?
We played it like:
Get on Warlock and build up some rage.
Intercept Pet that's on me out of LoS.
Attack it while moving it out of LoS forcing the Druid to burn a lot of mana or let it die.
Eventually, it dies and he insta-summons a Voidwalker.
Warrior Hamstrings it and gets on the Warlock.
The problem is healing through DoTs on me and my Warrior is so mana intensive, not to mention anytime I'm in LoS of the Warlock at all to heal my Warrior, I'm going to eat at least 250+ Mana Drain + 600 more from shifting to Bear for a huge loss. The Voidwalker is slowed/rooted, but is still chasing me around making it so I can't drink too much especially if the Druid is following me too since he barely has to worry about healing the Lock at all. Their Druid can constantly drink because of how self-sustaining Warlocks are, while I can get barely any in because the DoTs + Drain Life + instant Shadow Bolts are putting so much damage into my Warrior. Between Soul Link + Voidwalker Master Demonologist bonus + Drain Life + Siphon Life on two targets, it's so hard to bring down a Warlock.
Am I not supposed to get hit by instants at all the whole game or something? With a 36 yard range on all the Warlock's spells, it seems pretty hard to dodge instant casts of his for much of the game though I try as much as I can.
In the game we played, the approximate numbers were the Warlock did 130k damage and 40k healing, my Warrior did 90k damage 10k healing, their Druid did 70k healing, and I did 120k healing.
I don't understand how to compete with so much damage and healing from the DPS target that it relieves so much pressure on the opposing Druid that he can do whatever he wants in terms of CC/drinking while I'm desperately trying to get out of combat while keeping up myself and my Warrior.
Any suggestions or strategies on what we should be doing?