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View Full Version : Warrior/Druid vs. Warlock/Druid


Berenstain
11-04-2007, 03:40 PM
I keep seeing this is supposed to be a free win for us but we seem to have trouble with this comp. The Warlock just does so much damage and healing, it's ridiculous, along with Mana Drain any time I'm in LoS for more than .5 seconds.

We played it like:

Get on Warlock and build up some rage.
Intercept Pet that's on me out of LoS.
Attack it while moving it out of LoS forcing the Druid to burn a lot of mana or let it die.
Eventually, it dies and he insta-summons a Voidwalker.
Warrior Hamstrings it and gets on the Warlock.

The problem is healing through DoTs on me and my Warrior is so mana intensive, not to mention anytime I'm in LoS of the Warlock at all to heal my Warrior, I'm going to eat at least 250+ Mana Drain + 600 more from shifting to Bear for a huge loss. The Voidwalker is slowed/rooted, but is still chasing me around making it so I can't drink too much especially if the Druid is following me too since he barely has to worry about healing the Lock at all. Their Druid can constantly drink because of how self-sustaining Warlocks are, while I can get barely any in because the DoTs + Drain Life + instant Shadow Bolts are putting so much damage into my Warrior. Between Soul Link + Voidwalker Master Demonologist bonus + Drain Life + Siphon Life on two targets, it's so hard to bring down a Warlock.

Am I not supposed to get hit by instants at all the whole game or something? With a 36 yard range on all the Warlock's spells, it seems pretty hard to dodge instant casts of his for much of the game though I try as much as I can.

In the game we played, the approximate numbers were the Warlock did 130k damage and 40k healing, my Warrior did 90k damage 10k healing, their Druid did 70k healing, and I did 120k healing.

I don't understand how to compete with so much damage and healing from the DPS target that it relieves so much pressure on the opposing Druid that he can do whatever he wants in terms of CC/drinking while I'm desperately trying to get out of combat while keeping up myself and my Warrior.

Any suggestions or strategies on what we should be doing?

Insight
11-04-2007, 08:25 PM
- allways kill felhunter
- dont focus fire voidwalker, but do kill it if it goes under 30% from soul link dmg
- warrior should pummel/intercept mana drain so there's no need to shape, if he's cc'd, he should let you know, then shape
- sunder warlock
- root void and drink whenever you can
- try to only use lifebloom as healing, rejuv if there's more dmg, if there's not enough to cover that, then stack and maintain lifeblooms but dont use rejuv, but slsl lock wont put out that much dmg anyway

Their druid is healing sundered cloth through MS, how can you claim he doesnt need to heal much? :z

Taffie
11-05-2007, 11:15 AM
As the above poster said, SL/SL locks don't do too much damage, so keeping up a few lifeblooms will be really mana efficent. (Download chronometer, it keeps track of your hots even while you're targeting something else. when the lifebloom is at like .5 seconds, reapply it)

What we usually do is get their Druid to mana so low that he has no choice but to drink. The pet should be dead, if not, hamstringed. The warrior follows me to the other side from the Druid, and because the pet is unable to stop me from drinking, the warlock usually follows.

Then we just lay into him as hard as possible, I keep up a moonfire, etc. As the other Druid notices what's going on, and his warlock goes to meet him, I cyclone spam, root the lock so he can't get any closer, then bear charge (make sure Druid doesnt get off a roots/cyclone), warstomp, my warrior intercept fears (warlock is still rooted) and we usually win. If not, the Druid just burned a lot of mana to keep him alive, and with the right CC's it's more or less possible in a short while longer.

buena
11-05-2007, 01:50 PM
I don't think it's a free win at all. SL / druid and SL / paladin are probably the hardest matchups there are. Most of them can coast to 2k+ on being OP, but when you start seeing the ones who are actually good as well as OP you realize how many little things most of them don't do.

The best warlocks will summon a new pet out of LoS while you kill their old one, forcing you to use DPS on repeated felhunter killing while their dots tick and they get some mana drains. They'll also know how to fear warriors and fear yours at every opportunity. If their partner is a druid this can lead to such a long CC chain that hamstring falls off and your warrior is stuck out of intercept range. Finally, the best warlocks won't chase you when you run off to drink - they'll just nuke the living hell out of your warrior, forcing you to come back and heal before you have gotten much or any mana back. If their druid is good enough to cyclone you on your way back, they can and will kill your warrior if you leave the scene for more than 15 seconds or so.

To be honest I haven't found an answer for some of these tactics and am considering making a shadow resist set to use against top warlock / druid and warlock / paladin teams.

Nitz
11-05-2007, 04:46 PM
I have hard times versus a war/pal or shaman personnally. War/Druid, however, is one of the easiest matchup, you can use every CC at your disposition (even fear once berserker rage is gone).

Ridzik
11-05-2007, 05:23 PM
actually druid/lock are doing so well because they farm druid/warrior, at least thats what I experience in my battlegroup together with my full affliction buddy (the instant fear is kind of crucial against warrior/druid, yes you can fear warriors between zerker rage and trinket cds). but its not hopeless at all for you, warriors deal very much damage on cloth, soullink or not.

make sure your warrior has stormherald. it helps an awful lot, my warlock buddy stood stunned besides a cc'ed warrior countless times. make sure you find some rythm in your running, everything should be floating from one side of the arena to the opposite repeatedly. why that you ask? try and manage to bring the warlock pet near your warrior everytime you run from one side to the other. pets can be taunted and your warrior can taunt at least twice without switching to defstance. now its petkilltime. by doing it this way you offer them the worst possible choice. your warrior is very near the lock and beats down the pet. its difficult for the lock to find a save spot for a full respawn harmstringed with a warrior in intercept range. he'll blow fel domination, at least its very likely. the druid on the other hand cannot follow you, he is needed for cc or healing the pet (which is a manasink but must be done until the lock finds a safe spot). meanwhile you are free to drink. repeat and with every felhunter that falls you put more pressure on them. perhaps he spawns void but personally i don't care about voids, they don't disturb drinking at all.

edit: and make sure your warrior increases his mitigation whenever you drink if there is no pet to beat at the moment. defstance, spellreflect spam, fear, spellinterrupt and intervene when needed). full dps only when he's fully hotted or you are dead sure you reach him on time. one lucky punch and your warrior in zerkerstance only lasts seconds against a lock. this is basically how my team wins against warrior/druid. we endure the pet killing and spawning until the druid runs too far away. then we drop the warrior and cc the druid. be careful of that.