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krezi
11-04-2007, 03:23 PM
Just recently started playing the Druid/Warrior Combo and still figuring out strats for different combos. For most unconventional team setups we just go in and wing it, but for the teams that have either a lock,rogue and/or priest we have like a 50/50 game most of the time.
Anyhow just wondering what people that have played this combo for awhile or played agains this combo the tactics they are using for teams such as pally/lock and priest/rogue.

Keeblerelf
11-04-2007, 06:29 PM
I'd appreciate this guide greatly aswell.

Some combo guides I'd like to see:

Warlock/S.Priest

Warlock/R. Druid

Warlock/Resto Shaman

Warlock/Holy Priest

Warlock/Paladin

Rogue/Warlock

Rogue/S.Priest

Rogue/Ice Mage

Rogue/H. Priest

Warrior/Druid [mirror]

Warrior/Resto Shaman

Warrior/Paladin

Hunter/Priest

Ice Mage/Ice Mage

Desmond
11-04-2007, 07:59 PM
Rogue/H. Priest - We find this to be an auto-win. The big things to watch for is when the Rogue blows his Adren Rush, at which time have your warrior intercept him, get a cyclone on him, and get the hell away from him. After that, have your warrior work over the rogue until the priest comes out, put pressure by cycloning the rogue as your warrior chases the priest away, then back on the rogue until he dies. Keep abolish up whenever you can, but otherwise, warrior > rogue and you should be 100% free to drink. (Cycloning the rogue during evasion is nice too, but not usually necessary).

Taffie
11-05-2007, 06:53 PM
We went against (and beat) a Hunter/Priest earlier this week. The strat we used was something along the lines of:

You have to kill the pet. You will not win (against good teams) games if you do not get the pet. It is okay if you don't get it at first, but eventually it needs to be dead -- and it needs to stay dead.

My warrior usually starts out by keeping hamstring on the pet. As he does it, he applies a sunder then leaves it alone to chase the hunter. We keep repeating, me running past him so he can sunder until we're at 3.

I run out of LoS around a pillar and we destory it as good as we can. By then, the hunter is usually pulling it back to the Priest and himself. Root the pet, cyclone the priest 3 times, bear charge his heal. The hunter will probably dismiss the pet.

From there, I put hots on my warrior (cover up your rejuv with lifeblooms) and run away to heal. The hunter has pretty retarded DPS vs. a warrior with a shield, so you should be able to get a few ticks off. By then the hunter should resummon the scorp. Pull it around the pillar, load out, your DRs should be up so keep the Priest cycloned. The scorp shoud die pretty fast.

From there, it's a mana fight which you should win easy. Remember, your warrior can out DPS the hunter so chances are he'll (the hunter) be on the defensive. You can drink easier because you're a Druid. MAKE SURE the Priest doesn't rez the pet. ALWAYS keep an eye on his casting bar.

As the Priest needs to desperately get away to drink is where you go full-on offensive. Have your warrior have his trinket up (to trinket out of the Hunter's trap when he tries to get away). Root the hunter to make it easier, keep up spamstring, and unload. As the Priest comes out to heal, spam cylcone and bear charge. If there is a heal you cannot get I've found it safer to cyclone the hunter until your DR for the Priest is up.

It was a very long fight, but eventually we won.

goodolarchie
11-06-2007, 08:57 AM
I'll say one thing regarding the team and pets, that is the warrior can AOE taunt in any stance and the druid can taunt and then aoe taunt in bear form. Unless the pet is on stay that will force the pet to go wherever you want it to. This really helps in achieving that OOLOS burst on flippey the scorpion.

Hate to say it but this comp pretty much comes down to the skill of the druid.

Ozy
11-09-2007, 04:21 PM
Teams with pally healers can sometimes be trouble it seems, especially if they're knowledgeable.

What do you guys think are the best strategy for lock/pally? If they're good, freedom is always up on the lock, and he'll use Curse of Exhaustion when that's over. Being a gnome, I can still stay on top of him, but it can be a pain calling for decurses the whole match, and it proves difficult keeping the lock off my druid so that he can drink.

I kill the felhunters x 2 off the bat, and then when the void is summoned, it becomes a whole lot tougher to chop into him. Should the druid be able to get drinks off regardless? Any pointers would be appreciated.

Siliana
11-09-2007, 05:16 PM
Teams with pally healers can sometimes be trouble it seems, especially if they're knowledgeable.

What do you guys think are the best strategy for lock/pally? If they're good, freedom is always up on the lock, and he'll use Curse of Exhaustion when that's over. Being a gnome, I can still stay on top of him, but it can be a pain calling for decurses the whole match, and it proves difficult keeping the lock off my druid so that he can drink.

I kill the felhunters x 2 off the bat, and then when the void is summoned, it becomes a whole lot tougher to chop into him. Should the druid be able to get drinks off regardless? Any pointers would be appreciated.
1. Root the voidwalker, preferably not in LoS of the Paladin
2. Run away in travel form

Stick on the warlock, keep hamstring up on both the warlock and the voidwalker, don't let the paladin drink.

Willferral
11-09-2007, 05:34 PM
I'd appreciate this guide greatly aswell.

Some combo guides I'd like to see:

Warlock/S.Priest

Typically, the locks are UA in these combos and will drop very fast. Your druid MUST be quick to CC the priest and keep it going. He must also burn all his cooldowns in the early game (swiftmend, NS.) ie. If your warrior gets to 50%.. NS RIGHT AWAY. The idea is to be more aggressive than they are, if you are more offensive they lock won't get any casts off or spell lock and they will be more focused on trying to live.

Albeit, it still has a hard combo.

Warlock/R. Druid
Typically, SL/SL lock with a felhunter.
You can do this one of two ways. Kill the felhunter and try to drop the lock afterwards (which is a little less failsafe since they 99% of the time Fel dom a voidwalker at which point it becomes almost impossible to kill the lock.)

What we usually do is be REALLY aggresive on their Druid. Your druid should try to keep theirs in range of your warrior as much as possible using roots, feral charge, hibernate, or even cyclone.. whatever. A well-timed bash when the druid is at half health in caster form is usually the death of him.

The lock will be generally easy to heal through especially if you keep him rooted away from the fight or cycloned. As usual against locks, your druid needs to dodge mana drains as much as possible (bear form, LOS)

Warlock/Resto Shaman
Hmmm I don't think I've ever even seen this combo but I don't think they'd be of any difficulty.

Warlock/Holy Priest
Also a combo that is typically pretty easy. Keep pressure on the priest, interrupt his heals and a well-timed bash will be the end of it. Obviously keep the warlock out of the fight as much as you can and dodge burns/drains.

Warlock/Paladin
This combo has been a pain in the ass lately. Kill the warlocks first pet and DON'T LET HIM SUMMON ANOTHER ONE. A common strategy is the paladin will BoP the warlock while he summons a pet.. when they try this, cyclone him to stop the cast. Keep pressure on the warlock the entire game and time your CC's/interrupts on the Paladin well and it should be gg.

Rogue/Warlock
One of the tougher combos. Usually we stay on the rogue and CC the lock. Your druid will try his best to avoid being CC and save his trinket for the right time. Your warrior should also play defensively when your Druid is CC'd (full out def stance with shield / spell reflect.) After evasion the rogue should be toast.

Rogue/S.Priest

Rogue/Ice Mage

Rogue/H. Priest

Warrior/Druid [mirror]

Warrior/Resto Shaman

Warrior/Paladin

Hunter/Priest

Ice Mage/Ice Mage
Gonna edit and finish the rest later =P

Ozy
11-11-2007, 01:06 PM
Rogue/shadow priest is a pretty bunk combo as well. The rogue is usually in mostly T6 gear, with all the armor penetrating stats, and the shadow priest will apply all his dots on you and the resto druid can't play catch up in heals.

I've tried hamstringing both, getting on the shadow priest to spell reflect, getting on the rogue. I guess my druid just has to stay 40 yards away and pump out the heals, and avoid every CC. Still tough. Any other suggestions?

Taffie
11-11-2007, 04:15 PM
Warlock/Resto Shaman

We destroyed this combo!

All out DPS on the Warlock. Try to pillar LoS him. When he gets low, he'll run to his shaman. Thats when your warrior charges the Shaman's next heal and fears.

Just CC spam the shaman, pretty easy. Focus pummels for the warrior is fears targeted on the Druid. If the Druid gets a fear, trinket quickly so you can continue CC.

- Pounce
- Maim
- Cyclone x3
- Bear Charge
- Warstomp
- Cyclonex3
- Bear Charge
- Warrior charge
- Warrior Fear
- Bear charge
- Cyclone x3

All he'll be able to get off is earth shield and an NS (with MS up.. That's crap). Use bear charge right when his cast is about to end so he can't fake you out (and so that your other DRs have a chance to finnish)

Make sure his grounding totem is always dead.

Warguyver
11-11-2007, 06:33 PM
You have to kill the pet. You will not win (against good teams) games if you do not get the pet. It is okay if you don't get it at first, but eventually it needs to be dead -- and it needs to stay dead.

Never found the need to do this vs hunter/priest. Just have your druid stay in bear and soak freezing traps. If he needs to heal, just run out of LoS --> HoTS --> back in bear. Warrior just stays on the priest; without the freezing trap peel (cuz the druid is soaking all the traps), the priest drops quickly to MS + sunder rotations.

Burden
11-11-2007, 10:51 PM
I recently joined a druid/lock 2v2 and am not used to playing with a druid. My old team was pally/warrior in which we had most of the strats down for that. So yea, any insight would be great on the matchups listed at the beginning.

Morphos
11-17-2007, 09:41 AM
After 2.3 we've had trouble against BM hunter/r druid combo. Frost trap slowing, pet stopping drinking and usual druid running away. Trying to nuke the druid has been difficult with the frost traps and usual druid abilities and putting hots on the druid in bear form just get eaten by arcane shots after the patch. Any ideas on beating this combo?

Solstice
11-17-2007, 10:40 AM
Played a few vs druid/bm hunter last night and won all. They were long games though, and the hunter was using a cat pet instead of scorpid so I'm not sure how relevant any advice I give would be.

Anycase, it's a war of attrition and warr/druid has one major advantage - the warrior doesn't go oom whereas the hunter eventually will.

- Ignore the pet in my opinion. It's too easy for the opposing druid to cc your warrior and heal it up. Besides, it's fairly easy for your druid to sleep/root it and grab a drink.

- Get your warrior on the hunter. As you mentioned, there's really no point in having your warrior go after their druid as they have alot of cc/snares and you have no defensive dispel.

- Have your druid keep the opposing druid in combat as much as possible, while abusing LoS on the hunter. Bear in mind BM hunters only have 36 yard range.

- Cleanse viper sting asap. Always.

- Root/cyclone hunter as much as possible to help the warrior get in range.

- keep rank1 thorns up on self and warrior at all times to help with arcane shot dispels. AS costs quite alot of mana so it's not a bad thing if the hunter spams it every cd. Heal mostly with LB.

- Eventually the hunter will oom and your druid can afford to play more aggressively. Have him DoT hunter with MF/IS if he has it and can spare the mana, then keep him rooted and cyclone the opposing druid 3 times. Follow up with a charge/bash. Win.

Trevarion
11-21-2007, 04:52 AM
Hmmm I don't think I've ever even seen this combo but I don't think they'd be of any difficulty.



We usually beat druid/warrior teams by draining the druid and get a long fear on him before killing him if the warrior goes for me.

If the warrior goes for felhunter or warlock we dot up both and try to get the druid to run while we get warrior behind pilar/on top of the bridge and quickly kill him, i think you'd be surprised how powerfull a resto/sl.sl team can be.

Morphos
12-02-2007, 10:07 AM
Rogue vs. Lock


One of the tougher combos. Usually we stay on the rogue and CC the lock. Your druid will try his best to avoid being CC and save his trinket for the right time. Your warrior should also play defensively when your Druid is CC'd (full out def stance with shield / spell reflect.) After evasion the rogue should be toast.

Can you give us any more advice against sl/sl and rogue? Having big problems against these teams!

Grup
12-02-2007, 01:21 PM
Can anything but mace spec work with druid/warrior? We faced a gladiator warrior and druid yesterday and beat them pretty easily, but their warrior was using swords. Soon we'll be running druid/warrior on our own (with my warrior), and I assume mace spec is pretty much a necessity, right?

Jackal
12-03-2007, 02:35 AM
mmm swords works too

reli515
12-03-2007, 03:52 AM
Mace is far better than swords.

goodolarchie
12-03-2007, 08:08 AM
I've faced probably 10 different rogue/lock combo's, varying in skill. The best by far was Felguard/shadowburn and AR/Prep. Beating this team basically comes down to:

-Initial positioning, planning for an escape against the rogue. Repeating this twice for both vanishes, sprints, blinds, evasions, etc.
-Feral charging, pummeling, or LOS'ing the lock's fear. This is made much harder with early deathcoil.
-Trinket use is BY FAR THE MOST important aspect. Kidney shot isn't always the best thing to trinket, you're betting off trinketing the blind, or a full duration fear when you can LOS the next one (for the druid). The only time we trinket kidney shot is when the following cooldowns are down : Intimidating shout, Disarm, Intercept, Natures Swiftness/Swiftmend. Or, if lock has popped trinkets and the rogue has AR up. If the druid got kidney shotted out of bear, or the warrior got it with a 2h on in zerker stance, that was your own mistake.

We seem to face this team a lot in Lordaeron, which is the hardest map due to few LOS areas. Neither of us generally die if we stick to the grave. I have to always keep 10 rage for a demoshout / piercing howl against the rogue. Keeping him > 10 yards from the druid almost always gauratees a win and allows the druid to cc the lock.

We almost always start out with the druid in bear. MOD = cheap shot'd cat form. Bear can't be sapped. I keep a shield on in berserker stance, both of us are together until shadow sight is up. They are forced to make an opening quickly at that point. Half the time I can demo shout them before +combat.

Rogue is dead once both evasions and vanishes are used.

Here's a few vids of narrow matches, the quality isn't great:
http://youtube.com/watch?v=wvruE3Lks58
http://youtube.com/watch?v=u7ApToQlfgE

goodolarchie
12-03-2007, 08:26 AM
Rogue / Spriest is actually a bit easier because the fears are much easier to avoid. The mechanics are the same, They will usually go for a warrior kill because most warriors are retards that will get caught with their pants down (2h in zerker). Clever use of intercept / intervene makes it easy to "joust" this team. Again, playing defensive/cc/debuffing here until the rogue is out of cooldowns or the shadowpriest is OOM. Both should happen in a few minutes. If possible, its a good idea for the druid to stay near a shadow sight if the team is playing heavy on the warrior. They will usually go for a blind+psychic scream or sap. Neither is possible with shadow sight. Spell reflect VT/MB.

Malachim
12-03-2007, 08:42 AM
Don't try going anything but Mace when you team with a Druid, trust me.
My "alt" and a warrior easily broke 1850 in 2s for his weapon, when he bought his new pew pew sword instead of the Mace, we started dropping in rating. There's no way you can keep a rogue/sp off your druid without the macestuns, neither win a mirror match since it's so hard to catch a good druid without stunlocks. I really experienced such a huge difference, lol.

I'm sure you can get it to work, but with the amounts of mirror matches atm you simply can't afford such a huge disadvantage.

RootBreaker
12-07-2007, 03:41 PM
We almost always start out with the druid in bear. MOD = cheap shot'd cat form. Bear can't be sapped. I keep a shield on in berserker stance, both of us are together until shadow sight is up. They are forced to make an opening quickly at that point. Half the time I can demo shout them before +combat. Why can't their warlock just attack alone if you're like that? You can't heal and you can't do damage.

goodolarchie
12-08-2007, 01:27 AM
Their warlock can, but that will force their rogue into 15y demo shout range. No opener for em. We also use LOS to avoid the lock while waiting for hsadow site. Bottom line is its pretty dangerous to feed a warrior rage enough to spam demo shout while the druid can stand right next and heal, or do some cyclones on the lock/pet while I kill the other.

AR/Prep rogue *will* find your cat in stealth, or be able to wait for caster.