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View Full Version : DR on Silence/Interrupt effects


Alysana
11-04-2007, 01:33 PM
I went to the PTR myself and checked it with my paladin friend. First one interrupted for 4 seconds, next one for 2, then 1 and he went immune to my pummeling.

How do you other warriors think? Will this change a lot regarding 2v2 and 3v3, where as in 5v5 it'll barely have an effect.

Personally I think it's a horrible change, at least for 2v2 and 3v3. It's gonna be impossible to beat down Paladins and Shamans at least, especially now when the Shaman's water shield is gonna cost zero mana. A druid will be able to cyclone/root you freely eventually and then get away while you can't do anything to his casting. It's already hard and long enough battles as it is now with healers running around in 400-500 resi. This will just turn into one big mana race as I see it.

Your opinions please.

Tribby
11-04-2007, 01:47 PM
The DR on interrupt is stupid... the DR on silence is necessary, in my opinion.

nara
11-04-2007, 01:59 PM
have u tested if all interrupts share the same DR? eg pummel and deadly throw.

if thats the case might aswell put fear and poly on same DR and while we are at it put all slowing effects on same DR and put DR on healing and frostbolts.

Mano
11-04-2007, 02:03 PM
I like this change, but personally don't really think it was needed either.

Alysana
11-04-2007, 04:13 PM
have u tested if all interrupts share the same DR? eg pummel and deadly throw.

if thats the case might aswell put fear and poly on same DR and while we are at it put all slowing effects on same DR and put DR on healing and frostbolts.

I've no idea if Pummel shares DR with more. If it does, it'd be completely retarded though.

I agree that silence effects were a bit over top. Especially 4 DPS teams or 3 DPS shadow teams in 3v3 with chain silence on a healer and full nuke. But imo it sounds really harsh for us, especially in 2v2 or 3v3 in a setup that isn't relying on wtfpwning an enemy within seconds.

shyst
11-04-2007, 07:58 PM
i might be over reacting but this seems REAL bad for warriors in 2s and 3s where you might be the only source of spell interrupting. I mean as is, warriors really only have pummel to stop those heals...you can also use intercept and intimidating shout but those aren't exactly kidnet shot and gouge.

Love
11-05-2007, 06:20 AM
the CD on pummel is 10 seconds right? and the diminishing returns timer is 12 seconds... right?

so just pretend u have an invisible extra 2 seconds on your pummel CD.

Edril
11-05-2007, 06:36 AM
Diminishing returns duration is 15 seconds, and it starts counting after the end of the effect. This means that to "ignore" diminishing returns, you've got to count a 19 second cooldown on your pummel, halfing it's efficiency.
OH JOY.

Love
11-05-2007, 06:48 AM
sucks for warriors... i just know when i cyclone you guys by the time the cyclones are done i can root you again for the most part...

and then when roots have full DR i can cyclone you again...

LOLDURIDCCONWARRIORS

Dragoth
11-05-2007, 09:04 AM
Absolutely stupid.

Silence DR? Ok.
Spell Lock DR? Grmmmph ok.

But an DR on interrupts? Well, in this case I can totally skip killing a paladin until he's oom. More or less the same applies to a resto shaman.
The only ones who aren't effected by this in solo situations are fel hunters and mages, whose cd are ready again after the DR wears off.

Tarak
11-05-2007, 09:06 AM
Hm, first I heard of this stuff. Why is everyone mentioning silence though, the cd is way over diminishing returns...

Hershram
11-05-2007, 09:56 AM
Hm, first I heard of this stuff. Why is everyone mentioning silence though, the cd is way over diminishing returns...

Individually silences have a long cooldown; when chained together (e.g. Warlock/SPriest) they will show up on DR for whoever goes second.

Interrupts on DR is a bad choice, this makes Warrior's Pummel and Earth Shock very diminished as far as utility. Even with Kidney Shot and Gouge I will still run into DR on my Kick assuming that they attempt to cast at every possible attempt.

Another question on this topic would be:
Does DR apply to seperate schools? (e.g. Warrior Pummels Mind Control, Priest attempts to cast a Greater Heal, Mage Counterspells the Greater Heal. Does Counterspell interrupt effect get DR due to Mind Control Pummel)

RootBreaker
11-05-2007, 10:16 AM
Another question on this topic would be:
Does DR apply to seperate schools? (e.g. Warrior Pummels Mind Control, Priest attempts to cast a Greater Heal, Mage Counterspells the Greater Heal. Does Counterspell interrupt effect get DR due to Mind Control Pummel)
Also - does it start diminishing returns if you accidentally pummel while they aren't casting.

i.e. are interrupt diminishing returns linked to the actual interrupt, or are they linked to the use of the abilities that cause the interrupt?

Hershram
11-05-2007, 10:36 AM
Also - does it start diminishing returns if you accidentally pummel while they aren't casting.

i.e. are interrupt diminishing returns linked to the actual interrupt, or are they linked to the use of the abilities that cause the interrupt?

Diminishing effects are on your target, not for the person placing an affect on you.

Arpe
11-05-2007, 10:45 AM
Beeing a Paladin I kinda like these changes and every Pally out there knows whats its like to be chain CC & Silenced for 15+sek. This change will force a more strategical use of CCs and not just waste them whenever the CD is up. However, it may be just a little bit to much of a nerf for the shamans and such. I would like to try the it out on the PTR before I can make my final judgement.

Also - does it start diminishing returns if you accidentally pummel while they aren't casting.

If you accidently pummel you deserve DR.

RootBreaker
11-05-2007, 11:04 AM
Diminishing effects are on your target, not for the person placing an affect on you. That doesn't really answer the question though. Pummel (or kick or cs or whatever) still "Hit" the target even if they don't lock out a spell school.
If you accidently pummel you deserve DR. Yes, obviously missing a pummel is not ideal - but why would people fake heals if it never happened?

Duraeas
11-05-2007, 11:25 AM
My decent volume heals are a 2 second cast.

If I don't have Light's Grace up, they are a 2.5 second cast.

Shamans and Paladins are bulk healers and bulk healers only. In 3v3, you can see the effect of this at higher levels where Paladins and Shamans are rarely represented, partially because they are so easy to shut down. This change will effectively bring Paladins more in like with Druids, who do not have to sit and cast to get their heals off. Hopefully, it will help these classes in 3v3. In 2v2, I guess you won't be able to stop a healer from getting a single heal off by yourself. Nothing wrong with that, IMO.

This nerf sucks for the classes that it nerfs, but I think most other classes are happy about it.

Maxiimus
11-05-2007, 12:25 PM
Lolz they put the only skill good warriors know how to use well on DR? Not to mention we were going to be able to lock out warlocks from drain tanking warriors but thats diminished now too. Every buff we get is a nerf in disguise lol. So I'm assuming this is on all interrupt effects including kick correct? If not then rogues are just gonna annhilate locks next season lol. At least MS will affect the drain lifes.

Warriors lockdown on spells is nothing compared to a warlock or priest. Warlocks have a pet that can auto shut down a healer and priest can silence whenever they want and it will last that duration no matter what. This should not be a nerf to every single interrupt because warriors are the only ones with the short cooldown on their interrupt so I only see stacking interrupts maknig the DR come up and warriors alone will have it come up themselves.

I believe they made this nerf so groups like spriest/lock cant just cc a healer to crap and theres nothing they can do the whole time. I guess it wont be that bad as long as pummel at least interrupts the heals when u use it. :/

Keline
11-05-2007, 12:39 PM
Lolz they put the only skill good warriors know how to use well on DR? GG blizz in successfully nerfing warriors yet again. Not to mention we were going to be able to lock out warlocks from drain tanking warriors but thats diminished now too. Every buff we get is a nerf in disguise lol. So I'm assuming this is on all interrupt effects including kick correct? If not then rogues are just gonna annhilate locks next season lol. At least MS will affect the drain lifes.

if Pummel is the only skill you can use well, your ratings are higher than deserved.

Alysana
11-05-2007, 12:44 PM
Of course healers are happy that you can just ez moade stand and spam without needing to fake heal or be scared of being interrupted. As it is now, it already takes ages to kill a paladin or shaman in 2v2 and 3v3. In 2.3 it'll only be worse.

Pummel locks a school for 4 seconds, 10 second cooldown. So you have a 6 sec free window there to cast.

Next will be 2 seconds, so 8 seconds free window.

Next will be 1 second, 9 seconds free window.

Immune for 15 seconds where you can just stand still and spam like a mad man.

That sounds pretty stupid to me.

Keline
11-05-2007, 01:06 PM
Of course healers are happy that you can just ez moade stand and spam without needing to fake heal or be scared of being interrupted. As it is now, it already takes ages to kill a paladin or shaman in 2v2 and 3v3. In 2.3 it'll only be worse.

Pummel locks a school for 4 seconds, 10 second cooldown. So you have a 6 sec free window there to cast.

Next will be 2 seconds, so 8 seconds free window.

Next will be 1 second, 9 seconds free window.

Immune for 15 seconds where you can just stand still and spam like a mad man.

That sounds pretty stupid to me.


Yes because counterspells are the only type of disrupt we have to deal with in the arena. You guys whine just as much as warriors on the WoW forums.

Honestly, your post is so far away from the truth, I'm at a loss for words here.

Catscratch
11-05-2007, 01:08 PM
the CD on pummel is 10 seconds right? and the diminishing returns timer is 12 seconds... right?


and you broke 2k not knowing when you could cyclone full duration again . . . ?


back on topic:

the DR on interrupts seems quite stupid, as its very different than just chaining silences. the change to stacking silences is a welcome change, though.

RootBreaker
11-05-2007, 02:33 PM
Well, looks like they're rolling this change back.
http://forums.worldofwarcraft.com/thread.html?topicId=2766069928&sid=1

Keline
11-05-2007, 02:43 PM
After further discussion about the change in patch 2.3 which adds diminishing returns to silencing effects, we've decided to revert the change. Though we do feel that being chain school locked is a problem, we came to our senses and remembered we hated healers in PVP and this is world of DPS.


Fixed.

cauch
11-05-2007, 02:51 PM
I went to the PTR myself and checked it with my paladin friend. First one interrupted for 4 seconds, next one for 2, then 1 and he went immune to my pummeling.


It'd change 2v2 and 3v3 drastically.

In 2v2 and 3v3 you can't stop heals as much as before, thus your team has to do more damage. I believe the buff to +healing and +dmg was the first step before they introduce DR on interrupts and CS. As of it right now it's very frustrating playing healer in 2s and 3s.

These changes (+spell dmg and interrupt DR) it makes the healers have to play offensively also. They can't just sit back and heal like before anymore.

Keline
11-05-2007, 03:08 PM
You're completly mistaken Couch. All our offensive spells do is burn away our mana faster than a bloodlusted shadowpriest The additional damage means shit here.
In healing gear with healing talents, the only thing we do well is healing. I mean, what the hell am I supposed to use the 800 spelldamage I'll have in Gladiator gear in 2.3? Holy shock for 680 instead of 600 damage - every 15 seconds? It's an irrelevant change for PVP except maybe for Shaman, I'm not sure here. They can actually chain Lightning bolt if left alone.

The only thing the additional spelldamage means is that we don't need to respec or get a second set just for farming.

Alysana
11-05-2007, 05:27 PM
Yes because counterspells are the only type of disrupt we have to deal with in the arena. You guys whine just as much as warriors on the WoW forums.

Honestly, your post is so far away from the truth, I'm at a loss for words here.

Try to step out of your own shoes and look at it from a warrior point of view. And about the spell damage added, of course it'll help. Especially against your worst nightmare, a warlock's pet. Higher Exorcism/Holy Shock damage on it?

I agree that it sucks to get chain silenced as a healer, even though I ain't one, it'll still affect my own healer. But it certainly isn't the way to handicap a class in the lower brackets.

Maxiimus
11-05-2007, 05:28 PM
if Pummel is the only skill you can use well, your ratings are higher than deserved.

Its the only skill that takes a little bit of skill to use. Do you understand that or are you coming on the warrior forums just to flame warriors and to say warriors that know how to pummel should be nerfed? They fixed the DR on interrupts because they did not intend the warrior pummel to be nerfed like this. They just don't want stacking silence/counterspells on healers and thats what it was intended for. Any mage/lock or spriest/lock can lock out a healer for an insane amount of time and thats why they were trying to fix it.

Alysana
11-05-2007, 05:29 PM
Well, looks like they're rolling this change back.
http://forums.worldofwarcraft.com/thread.html?topicId=2766069928&sid=1

Awesome.