View Full Version : [2v2] Mutilate Rogue/Resto Druid - help against certain teams
Okay, I play a 41/20 rogue in 2v2 with a resto druid. Sadly, the druid I play with is my 3v3 lock's alt, and he's quite undergeared. When it comes to him tanking those double DPS teams or a rage-exploiting warriors wielding Skillherald, he dies rather fast. Current rating is 2000 flat, I have a few questions against some match ups.
The Mirror Match - Rogue/Druid
We go about 50/50 with them, but they still outdamage me and the stun proc they have is amazingly annoying, especially when chained into a KS for a 7-9s stun if trinket is down. General strat is to stay on the rogue until the druid is OOM, and switch to him. Suggestions to improve?
Skillherald at its finest - Warrior/Paladin
When we face this, well, we switch on and off from warrior to paladin. If I'm on the warrior, it feels like I'm just feeding him rage while he fucks me up. If I can manage to get on the paladin, it's only for a good 5-6s until I'm getting kited again. Should we just go straight for the warrior while the druid tries to interupt the paladin's heals? Played Rogue/Priest last season to 2300, and I just gave up when I saw this combination.
Scrub Express - Warlock/Druid
With the Lock being SL/Drain Life spec, I realise that it's extremely important to kill the pet twice; however, as 41/20, I find it to be nearly fucking impossible. With Abolish Poison and the pet's high resistences, I find it extremely difficult to stack poisons. If the Lock is also smart and sets the pet to auto-attack me, my damage is severly gimped. Suggestions? I really don't see us winning against this at all if I'm Mutilate spec. Seems like I *have* to be Combat Maces to even stand a chance.
Now, with me as 41/20, am I just better off playing with a Frost Mage or even a SL/Drain Life Warlock? I guess I could eventually spec myself to, but my 3v3 does better with me as 41/20. And to just stroke my epeen, we're tenth or so in the world.
Swahili
08-20-2007, 03:45 PM
I played as the druid on a druid/mutilate rogue combo. We did fairly well..pushing into 2100ish rating. We hit a wall against very geared shaman/warrior and pally/warrior teams. We never faced a very many mirror matches and a few druid/SL lock teams.
I will start with pally/warrior as this was more common than any other. We never attempted to get on the pally unless Cyclone was DR and we needed a gouge or kick. The trick here is to go on the warrior full tilt. It sucks giving him rage, but honestly he will have rage if we try and kite him and bringing down a pally with BoF before a warrior eventually gets ahold of either of us is next to impossible.
We generally go for a sap and open immediately on the warrior. Our goal is to get pally to blow his bubble before ever getting a heal off. Many times we go all out pre-bubble, cyclones, bashes, warstomps, blind, etc. If the pally doesnt bubble in the first 45 seconds we usually lose. I start with a pounce on the pally as the first interupt and immediately position myself outside of intercept range of the warrior. I get 2 cyclones off on the pally and the warrior is at 55-65% by now.
After the 2nd pally cyclone I immediately cyclone the warrior. This allows my rogue to get a full energy bar and we do this 3-4 times during the fight. Knowing the warrior is dying to get an intercept on me. I cyclone him before he gets a chance. This also buys time for DR to tick away on the pally. When warrior comes out, I am bear awaiting the next pally heal waiting to feral charge it. Rogue is back on warrior with full energy getting him to 30% quickly. If executed properly, the pally is forced to bubble here. If need be, a blind/bash/warstomp, etc usually does the trick if needed.
Rinse and repeat after bubble. This is really the druids fight, you have a fairly straight forward task. The druid needs to be hotting between every cyclone. There is not a second in this fight where he isnt busy CC'ing, healing, or repositioning himself.
Warlock/Druid is what I play with now, and it's pretty overpowered against most combo's. Your best bet in this fight is to swap out PVE or damage gear and have the druid equip his best mana regen here. He should limit is healing to lifeblooms only. With only a SL warlock DPS, lifeblooms with the occasin rejuv.swiftmend should be enought o keep you up. This fight is all about the druid managing his mana. He shouldn't even waste any mana decursing you or cycloning the other team (with the exception of a few cyclones on druid when you are on lock). You will spend a lot of the fight CC'd and kited, but some well timed CoS will allow you to consistently bug the warlock, even though you won't necessarily be "ON" him the whole time. Don't worry about the pet - it's too tought to kill twice as mutilate, and even if you did a well timed fear/cyclone combo on your team and the warlock can summon a 3rd. The druid isn't going to drink at all with the pet on him, but he needs to make sure that he keeps thier druid on combat with moonfire rank 1. It's basically which druid can out mana the other.
hope this is helpful - good luck.
Renin
08-20-2007, 11:38 PM
alright, i play with 3 different teams i n2v2 but i focus on my druid/warr combo or my druid/rogue combo ill let you know the strats of our success...
AGAINST WARR/PALLY
Alright, this rides on your druid being quick on his fingers and al ot of things can happen but heres the general plan... Rogue opens on the warrior and blows all his cooldowns to take the warrior down as fast as possible, as soon as the pally starts to heal, druid pounces him, rakes, claws, maims... after the maim is about to finish you cyclone the paladin... cyclone paladin again, at any time when the paladin bubbles, you cyclone the warrior for the FULL duration, 3 times, (warrior SHOULD be between 30-50% at this point) your rogue gains all his energy back and starts with a gouge on the paladin than bac to the warrior, the pally bubble is down so now you cyclone the pally and help with moonfires against the warrior and wraths... warrior down, paladin left, you win... if the pally bubbles early or if he gets a heal off, you switch to paladin and cyclone/root warrior as much as possible... feral charge should ALWAYS be going off when its up and bash when you can....oh yea, and fyi you will probably have to ns heal your rogue once you cyclone the warrior
AGAINST DRUID/WARLOCK
ok, this is the hardest line up next to pally warrior...
There are different ways to do this, their whole strast will be to dot you both up and to mana drain your druid...
strat #1: Rogue opens on warlock brings him down and when druid pops out cyclone him, warlock will put his pet on you, run away and tell your rogue to spring to you to get the pet down while you have that druid blinded/cycloned, kill the pet, if its soul link, you gotta do it twice, but its hard just fyi... After the pet is down just focus down the warlock and you will outlast them...
strat #2 aka the cheese way: Alright, make sure you open on the warlock on the far side of one of the fields, come out and heal your rogue, pet will go to you, your rogue should be able to take about 20-30 seconds of damage so run to the complete other side of the map, the pet will actually DESPAWN... therefore he has to summon it, rinse and repeat and beat the warlock down all the time...leaving a warlock alone destroys your fight...
AGAINST MIRROR MATCH
So the person who posted ahead of me basically has it, its rogue on rogue and you just make sure you keep the other druid in combat... personally i use rank 1 moonfire on the other druid to always keep him in combat... 25 mana and its beautifully keeping somone it combat, its actually what i use in every match, whether its to keep somone in combat or to take down totems... it comes to which team manages theirselves better in the end...
good luck
-Renin
Atare
09-07-2007, 01:15 AM
Okay, I play a 41/20 rogue in 2v2 with a resto druid. Sadly, the druid I play with is my 3v3 lock's alt, and he's quite undergeared. When it comes to him tanking those double DPS teams or a rage-exploiting warriors wielding Skillherald, he dies rather fast. Current rating is 2000 flat, I have a few questions against some match ups.
The Mirror Match - Rogue/Druid
We go about 50/50 with them, but they still outdamage me and the stun proc they have is amazingly annoying, especially when chained into a KS for a 7-9s stun if trinket is down. General strat is to stay on the rogue until the druid is OOM, and switch to him. Suggestions to improve?
Keep expose on the rogue all the time, get Master Poisoner + preferably Surefooted and 5% snare resist gem. Druid keeps abolish on you, you use CloS wisely and you will end up with having maximum 2-3 stacks of wound at a time which will get abolished soon enough. You also have 20% more healing on you talented on top of at least +20 from wound stacks diff, which will result in you winning on mana. There is simply no way you can lose that tbh.
Skillherald at its finest - Warrior/Paladin
When we face this, well, we switch on and off from warrior to paladin. If I'm on the warrior, it feels like I'm just feeding him rage while he fucks me up. If I can manage to get on the paladin, it's only for a good 5-6s until I'm getting kited again. Should we just go straight for the warrior while the druid tries to interupt the paladin's heals? Played Rogue/Priest last season to 2300, and I just gave up when I saw this combination.
There are 2 ways, each of them fails versus a competent team until bof gets nerfed. 1st is to go all out on warrior from beginning while druid keeps the pala busy (you will have to help with blind) to force him into divine then cyclone warrior through it's duration (rince&repeat for bop on warr) followed by finishing the warr off. This strat fails more than it works though if you put it into perspective of more than 1 game vs same team, the warrior will just do shield+def stance and will bof kite your evasion and then will simply punish you.
Second way is that you go on pala and your druid will have to kite the warrior around (4piece bonus helps a lot), the moment pala gains bof, you have to switch on warrior to apply crip and switch back on pala. In a long run you should force divine + bop and keep the improved sprint & trinket up to catch the pala up in the right moment and you will win. This is also easily countered, all they have to do is keep distance from each other so you cannot switch targets freely after bof is casted.
The ultimate way to go here is probably being gnome and having the sprint boots from engineering. :P
Scrub Express - Warlock/Druid
With the Lock being SL/Drain Life spec, I realise that it's extremely important to kill the pet twice; however, as 41/20, I find it to be nearly fucking impossible. With Abolish Poison and the pet's high resistences, I find it extremely difficult to stack poisons. If the Lock is also smart and sets the pet to auto-attack me, my damage is severly gimped. Suggestions? I really don't see us winning against this at all if I'm Mutilate spec. Seems like I *have* to be Combat Maces to even stand a chance.
5/5 vile poisons here is a must since you won't be hitting that lock too much between fear/cyclone/coex/roots, without it you have exactly 0 chance to win.
The way resilience works atm, you have to go full AP gear to put pressure on lock's druid and save cooldowns + trinket for when he is forced to drink or when you catch them with ns on cd and lock around 50% (which doesn't happen unless druid is oom tbh).
Endurance and being undead helps a lot here since you can time the cc + nukes better and more often. All in all this is always a long and hard fight that requires perfect execution from your side, and dot hot dot hot dot hot from other side. :P
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