View Full Version : Hunter/Druid 2v2 Strategy Guide + Video's!
Megatf
11-03-2007, 07:26 PM
Hello, you have reached Megatf's old guide which he has now replaced. On his request, the old guide has been removed and has now been replaced by his new guide. It can be found here:
http://www.arenajunkies.com/strategy/2v2/Dru_Htr_2/
Enjoy.
Megatf
11-03-2007, 07:26 PM
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If your pet gets stuck in one of the pillars in Nagrand, which happens FREQUENTLY, you can do two things, you can dismiss your pet and bring it back, or you can use Eyes of the beast which is instant and you can move him out of the pillar. I'd reccomend using eyes of the beast!!!!
Special thanks to Ullzang of Tichondrius for this tip.
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BEST TIP I CAN GIVE
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It's really important to avoid getting frustrated, and yelling at your partner, at the end of every loss me and my Druid talk about what we did wrong, what we can do the next time, and how we'll be more on the ball.
Most of the strategies are SIMILAR... With the addition of Cyclone and Roots making melee teams serious jokes. Warrior/Paladin becomes your easiest matchup, and Warrior/Druid loses to Hunter/Druid if played right.
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I'm not all knowing of 2v2, nor do I think I'm the best hunter in WoW, if you know something that I'm leaving out FREAKING TELL ME! The last time I made this guide I learned a lot from little tips and tricks that other hunters left in replies. Most of this guide is me editing the old one to what me and Chandlereeve would do against these combo's, except for the few combo's of the 20+ minute games I've fraps'd and played in the 2000+ rating.
Negative criticism for a guide I'm making to help people in Arena is not needed. What I need is IDEAS, thoughts, TIPS, as many as you can leave, I've only played a grand total of 40 games w/ Hunter/Druid and we're 2100. We still have problems against Warlock/Druid (But I think they're easily beatable I just am missing something, gotta test out a few idea's.)
So do the hunter community a favor, and leave advice, tips, your own video's. This guide will constantly evolve as me and Chandlereeve learn new tips and tricks.
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MODS / KEYBINDS I USE + Screenshot
Seriously though guys, you know what me and my priest use for movement keys?
EDSF
Why? Gives us WAY more buttons around my movement keys to bind, my fingers rest correctly on the keyboard the way we learned how to type in keyboarding, I never lose my bearing on the keyboard because I know my pointer finger rests on the F button.
I use 1-5 normally then bind the rest of my keys around my movement keys listed below.
Here's a tip for people starting off with keybinds. Start off keybinding 3 of your favorite spells, play around with it for a day, next day add one more spell, then the next day at another spell, then the day after that add another spell, in less than a month you'll have everything important keybound and you'll be tearing it up.
I have zxcvbaghqwt as well as SHIFT+(Letter)
These are the mods I use:
Arena Live Frames
Arena Master
Bartender3
Baud Mount
Cartographer
ColaLight
cyCircled
DamageMeters
DoTimer
eCastingBar
Improved Error Frame
Inflight
ItemRack
JIM's Cooldown Pulse (This is the mod I use to flash my cooldowns when they are available.)
MobHealth
Omen
Perl Unit Frames
Zanzer's Hunter Mod
This is a screenshot of what my UI looks like:
I try to keep it as clutter free as possible.
http://img442.imageshack.us/img442/6237/wowscrnshot080907141000sj7.jpg
Megatf
11-03-2007, 07:27 PM
Warlock/Holy Priest Combo
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http://files.filefront.com/HunterDruidvsHolyPriestLokwmv/;8992721;/fileinfo.html
Warlock/Shadowpriest Combo
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Find a pillar, on blades edge hug the pillar below, Lordaeron dance around the tomb, Nagrand hug one of the four pillars and let them come to you, they are the burst DPS class of course they will.
Use aspect of the hawk. Put down either a snake trap or a frost trap, I usually use a frost trap so me and my Druid can kite around the pole dodging their burst dps. Coordinate Cyclone, Silences, Scatters accordingly to stop fears/damage on yourself or your partner.
Keep VIPER STING ON THE PRIEST AT ALL TIMES. Every 15 seconds reapply it on the priest, keep kiting around the pole doing minimal damage until the Shadow Priest is drained, when he is, then you don't have to worry about LOS and just DPS the shadow priest down while you keep scatters and silences on the Warlock.
http://files.filefront.com/HunterDruidvsSpriestLockwmv/;8957583;/fileinfo.html
http://files.filefront.com/HunterDruidvsSpriestLock2wmv/;8957674;/fileinfo.html
Warlock/Rogue Combo
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This is a hard combo for hunter druid. Most times they are going to catch you offguard, but if you KNOW the team your fighting is Warlock/Rogue, your druid needs to throw full hots on yourself and himself as soon as possible screw stealth pounce, and keep abolish poison on himself and you so he doesn't get blinded (Until 2.3), and keep heals up through the immense DPS, in the video's it doesn't show this because we didn't even know it was warlock/rogue until it started, thank god these guys were only 2100 rated. The 2300 ones have been giving us serious fights.
Go for the rogue first, you need to try and shut out his DPS by keeping him slowed, I'd recommend using frost trap, and kiting him as best you can and hope the hots ticking on you can heal you through the DPS, keep silencing shot on the warlock when you can and scatter the rogue if he gets in your face.
Try to outlive the rogues cooldowns, because those are pretty much whats going to kill you, the abolish poison and full hots in the beginning is going to be the game decider against this combo, so if you get ambushed by one of these, and you recognize the warlock in the future, plan accordingly because this is a nasty fight.
http://files.filefront.com/HunterDruidvsWarlockRoguewmv/;8992725;/fileinfo.html
http://files.filefront.com/HunterDruidvsWarlockRogue2wmv/;8992727;/fileinfo.html
Priest/Hunter Combo
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This combo is pretty a bad joke for Hunter/Druid, keep viper on the priest, scatter, cyclone, root, deadzone the hunter as much as possible, finish off the priest then kill the hunter, not much else, make sure your druid is chain casting abolish poison.
Warrior/Priest Combo
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Easy, just don't let your pet die, don't get mana burned, keep the warrior cc'd as much as possible via roots, cyclone and scatter, I recommend using frost trap for this fight because priests can dispel Freeze so easily. Wear the priest down, this combo is actually easier than Hunter/Priest because of how easily you can take the warrior out of the game with Roots.
Warlock/Paladin Combo
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Pretty easy fight but can take 20 minutes most of the time. Why? Because against any good warlock/paladin team your going to have to drink, a LOT. The warlock is going to cast mana drain on you as much as possible to limit your DPS, when he does this CC him via one of you and your druid's CC's, run away and get ticks off, drinking as much as possible is insane, even for a tick or two, your druid will have to drink a lot himself so wingclip the warlocks pet so he can travel form away and get out of combat, but keep casting viper sting, drinking, and CCing the warlock as much as possible.
The Warlock will fear, dot, fear, drain, fear, deathcoil, etc. Watch the fears, your going to eat some, you can't avoid it, just pick and choose the fears your going to have to take.
Holy Priest / Shadow Priest Combo
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Aside from the fact that this is a bad combo, you will see it in the lower brackets, but it has the potential to really hurt if they mana burn you right off the bat, but you don't have to worry about this combo, it should always be easy. Just drain the Shadow Priest, then drain the Holy Priest, after the Shadow Priest is drained start working on the Holy Priest and have your druid keep the Spriest in combat at all times so he doesn't drink.
Megatf
11-03-2007, 07:29 PM
Rogue / Priest Combo
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Fairly common combo, probably slightly easier to beat than Hunter/Priest. Drain the priest, keep your pet on him, use frost traps or snake traps on the rogue, abolish poison to remove his weapon procs (Crip/Wound poisons), keep the rogue cycloned, rooted and slowed, after his cooldowns are used it's just a simple matter of time until the priest dies.
http://files.filefront.com/HunterDruidvsPriestRoguewmv/;8957468;/fileinfo.html
http://files.filefront.com/HunterDruidvsRoguePriest2wmv/;8975391;/fileinfo.html
http://files.filefront.com/HunterDruidvsPriestRogue3wmv/;8992724;/fileinfo.html
http://files.filefront.com/HunterDruidvsPriestRogue2wmv/;8992722;/fileinfo.html (Different from other)
Shaman / Rogue Combo
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This is like the easier version of Druid / Rogue, just take out totems as quick as possible, keep the rogue CC'd and kited, if poison cleansing totem is down cast viper sting then follow with silencing shot before he gets a totem down.
Abolish poison removes all crippling and wound poisons so this fight should be really easy if you coordinate Cyclone + Freeze Trap + roots with your druid.
http://files.filefront.com/HunterDruidvsShamanRoguewmv/;8954635;/fileinfo.html
http://files.filefront.com/HunterDruidvsShamanRogue2wmv/;8954636;/fileinfo.html
Holy Priest(Or Paladin) / Mage Combo
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This one is a joke pretty much, no Mage should kill you or your druid with a healer partner instead of DPS. Use viper stings on the healer, your druid and yourself should be controlling the mage as much as possible while you kill the Priest or Paladin.
Shaman / Warlock Combo
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Potential to be a very Nasty fight, I honestly haven't come across any in the 2000+ bracket as Hunter/Druid so all I have to go off of is Aknot and Myself.
But, drain the shaman, have you and your druid destroy totems as much as possible, pretty much outlive the heroism, which means LOS fears, stay topped off, run around pillars with frost traps, Cyclone, Root him behind a pillar away from his healer if possible, and you should be fine against this combo, the Warlock will probably drain you so drink as often as you can, your druid should always be helping you do this by CCing. I can see snake trap being very useful against the warlock to keep him from casting, stacking poisons on the shaman so vipers don't always get immediately cleansed.
1 Handers are incredible against Shaman teams because totems will die very quickly if you happen to be in melee range, micro managing your pet to kill totems then getting back on the Shaman. Should be beatable.
http://files.filefront.com/HunterDruidvsWarlockShamanwmv/;8992729;/fileinfo.html
Double Rogues
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With your combo, this should be REALLY easy, abolish poison removes all debuffs, pounce, cyclone, lay a frost trap, root one. The melee CC your combo has is better than any other combo in my opinion and you shouldn't have trouble with this one. Just do damage until one dies, doesn't need much explanation .
Resto Druid / Rogue Combo
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Keep a flare on the ground and a snake trap, when the rogue finally attacks keep him slowed and off your healer, same as the Warlock/Rogue Combo help your priest kite the rogue around by keeping him slowed, predict vanishes.
Keep the rogue slowed, damage him if you can to force the druid to heal. The rogue will pop out to cast HOTS on the rogue, cast viper sting on the druid. Keep your pet on the druid and keep an eye on your pet, the druid will try to root/sleep your pet so he can go drink do not let him get OOC. Your druid should be rooting, cycloning, bashing, while your scattering, and freeze trapping the rogue, after the rogue uses all his cooldowns this should be REALLY easy. All the Rogue has is crippling poison, you have abolish poison, wing clip, freeze trap, etc.
On occasion you will have to wing clip the rogue, Scatter shot him, and drop a freeze trap on him so your druid can get enough range to drink or kite more.
If the rogue wants to kill me first it's obviously slightly harder, but should be fine in combination with everything your partner has.
If you have a deadly throw on you and rogues gaining on you, when it wears off, pop deterrence, feign death, wing clip and run right through him as he approaches you. If deterrence is down, it's crucial you time feign death PERFECTLY as he'll lose his target at a critical moment enabling you to wing clip and gain range.
If you have the problem like I do where the druid is CONSTANTLY up my nuts, spam scare beast, dumb druids think shifting out before it goes off then going back into bear form makes them pro, might be true in 1v1 but man can you OOM a druid fast if you keep spamming scare beast and can bait him into constantly shifting. Rooting the druid while the rogue is cycloned has the same effect. Remember it's like 800 mana everytime they change forms?
http://files.filefront.com/HunterDruidvsRoguePriestwmv/;8957273;/fileinfo.html (Mislabeled it, sopposed to be RogueDruid.)
Warrior/Paladin
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Coordinate Scatter, Hunters Mark + Trap, Hunters Mark + Roots, Cyclone to keep the warrior CC'd at least 50% of the game. Use Viper Stings immediately followed up with Silencing Shots. Possibly one of Hunter/Druid's Easiest matchups. Most Warriors will go for your pet, thats the new guaranteed win for most Warrior/Paladin teams, between mend pet, hots, lifeblooms, swiftmend, even a NS heal, your pet should NOT die. Chandlereeve has kept my pet up for 10 minutes via CC's, and heals against a Warrior's DPS. (There is a video of Warrior / Druid wasting nearly the entire match trying to kill my pet while I ruined his druid.)
For Hunter/Druid this matchup feels like we are the perfect counter to them.
http://files.filefront.com/HunterDruidvsWarriorPaladnwmv/;8954646;/fileinfo.html
http://files.filefront.com/HunterDruidvsWarriorPalad2wmv/;8954650;/fileinfo.html
http://files.filefront.com/HunterDruidvsWarriorPalad3wmv/;8992734;/fileinfo.html
http://files.filefront.com/HunterDruidvsWarriorPalad4wmv/;8992735;/fileinfo.html
Shaman/Warrior
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Almost the same exact fight as above except now they don't have 2 Shields, Blessing of Freedom and is limited to weak totems to remove our poisons and regen mana, just keep the warrior slowed/CC'd and stay up the shaman's rear end until he's dead.
Kill totems, totems, totems. Watch the Vid below
http://files.filefront.com/HunterDruidvsWarriorShamanwmv/;8957046;/fileinfo.html
http://files.filefront.com/HunterDruidvsWarriorShama2wmv/;8994242;/fileinfo.html
Druid/Hunter
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Man mirror matches suck, but they happen =/.
You know honestly, it'd probably be a shootoff between hunter's, getting cycloned, rooted, drinking, draining each other, and watching your pets to make sure they don't get gibbed.
Because what I'd probably do is have my druid tank your pet and do damage to him in bear form when he can, drag my pet around a corner then 3 shot it with Arcane Auto Multi, and have my druid spend the rest of the match drinking while your healer goes OOM. (My druid always keeps my pet topped off if he's taking damage no matter what.)
If you tried to go for my druid while I'm doing damage to you it'd be the worst mistake you could make, because I'd keep you wing clipped and doing damage to you while all you saw was "Target is not in line of sight" or whatever the message says.
Megatf
11-03-2007, 07:29 PM
Druid/Warrior
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Man this fight is a huge pain. But you should win, why? Because you have the ability to drink, while their druid doesn't, the warrior is affected way more by entangling roots, you have scare beast, you have freeze trap, scatter shot.
The warrior is going to charge right away, use a freeze trap, he'll trinket, then your druid will Root, Cyclone, while you Scatter + Freeze Trap inbetween.
Most likely the warrior is going to go for your pet, I don't see how it can die with all the different hots your pet will have, keep it up, when your druid needs to drink have a freeze + Scatter ready for that warrior so you can buy your druid some time, when you need to drink do the same, but the key is keeping their druid in combat the entire fight and you'll wear them down.
http://files.filefront.com/HunterDruidvsWarriorDruidwmv/;8954642;/fileinfo.html
http://files.filefront.com/HunterDruidvsWarriorDruid2wmv/;8954643;/fileinfo.html
http://files.filefront.com/HunterDruidvsWarriorDruid3wmv/;8992733;/fileinfo.html
Druid/Warlock
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Me and Chandlereeve are working on some different idea's for this, we'll post it when we have a reliable strategy figured out, we have tried a couple different things that work.
http://files.filefront.com/HunterDruidvsWarlockDruidwmv/;8954638;/fileinfo.html
http://files.filefront.com/HunterDruidvsWarlockDruid2wmv/;8957136;/fileinfo.html
Syntaxhia
11-03-2007, 08:09 PM
nice ;) good reading , keep it up
Barre
11-04-2007, 05:51 AM
From my experience, you will loose against decent Warlock/Rogue (like hankko@ misery EU, scary warlock lmao) if you keep some kind of dot on his rogue and can't time a perfect scatter.
Also Priest+Hunter is just all too easy for this combo. Druid+Hunter got really easy time killing a hunter pet. After that, the game just gets too easy.
Megatf
11-04-2007, 02:56 PM
From my experience, you will loose against decent Warlock/Rogue (like hankko@ misery EU, scary warlock lmao) if you keep some kind of dot on his rogue and can't time a perfect scatter.
Also Priest+Hunter is just all too easy for this combo. Druid+Hunter got really easy time killing a hunter pet. After that, the game just gets too easy.
You don't need to kill the hunters pet against hunter/priest, just drain the priest and kill him, your druid has abolish poison he's not going OOM before I finish off that priest.
Barre
11-05-2007, 04:12 AM
You don't need to kill the hunters pet against hunter/priest, just drain the priest and kill him, your druid has abolish poison he's not going OOM before I finish off that priest.
Heh, Crimsonlocks, you are not the only smart-playing hunter, a priest/hunter combo won't let you have a 1vs1 against Priest while Hunter tries to drain undrainable druid, kek.
Killing pet minimizes their damage output and makes the fight trivial. And as Druid/Hunter, thats really easly doable.
Most likely the warrior is going to go for your pet, I don't see how it can die with all the different hots your pet will have
It dies as fast as the warriors get to generate rage on something and swiftly changes the target to pet + opposing druid does a smart cyclone. It's easy to res pet against Warrior/Druid, tho.
I also belive that without being able to dispel Innervate and hots, hunter just can't do enough damage to force the druid out of bearform for long enough.
Acelinee
11-05-2007, 04:35 AM
I notice that you didn't mention hibernating hunter pets in you vs XX/Hunter combo, which also works quite good in keeping it off together with scare beast.
Any specific reasons for that?
My hunter is still only in blues so don't have that much experience with it yet ;)
Sciurus
11-05-2007, 10:11 AM
Scare beast and hibernate are nature spells, and most pvp hunter pets have 140 nature resist, so unless you attempt to go for it out of los, it's risky to be caster form as there is a good chance they'll fail and you really don't want to set yourself to get caught in a fear into mana burn + viper sting combo.
I've only played against one hunter/druid combo though (they were from my server) and we completely demolished them on Ruins of Lorderan because my priest would run from starting area to starting area to drink while I locked them up with frost trap on the other side of the map. To be fair though, the other hunter was BM, and didn't have the luxury of scatter shotting my priest to hope for entrapment proc like I was doing to his druid (forcing him to shift and waste mana).
Also might be worth mentioning clever traps makes full rank freezing trap last 13 seconds in PvP. I'm tempted to play more games with the druid on my team so I can run into a warrior/druid combo and perma cc the warrior for 2 hours until they afk out of frustration as revenge for the headaches they give us as hunter/priest :D
Letters
11-05-2007, 10:43 AM
Good strats. I've always enjoyed watching your videos.
Megatf
11-05-2007, 03:05 PM
I notice that you didn't mention hibernating hunter pets in you vs XX/Hunter combo, which also works quite good in keeping it off together with scare beast.
Any specific reasons for that?
My hunter is still only in blues so don't have that much experience with it yet ;)
If we ever slightly worried about mana against hunter priest my druid would pull the pet around the corner and I'd kill it. Like the guy above said my pet as most 2v2 hunter pets have 140 NR and getting caught in caster form could potentially be nasty if my druid got feared.
Megatf
11-05-2007, 03:27 PM
Heh, Crimsonlocks, you are not the only smart-playing hunter, a priest/hunter combo won't let you have a 1vs1 against Priest while Hunter tries to drain undrainable druid, kek.
Killing pet minimizes their damage output and makes the fight trivial. And as Druid/Hunter, thats really easly doable.
The priest only needs to be in LOS of me for one second for a 1700 mana drain, a smart Hunter/Druid team will always outlast any hunter/priest combo. If my Druid wants to innervate, I'll wing clip your hunter, the pet, and the priest while my druid drinks and innervates across the map, and as a hunter your not going to do enough DPS to me while I wing clip spam you in your deadzone to force my druid to heal me before he regens 100% mana.
If your priest wants to pole dance, he'll get feral charged and bashed. You can pretty much count on your hunter getting CC'd most of the game and without any poison cleanse you won't beat any equally intelligent hunter/druid combo. Abolish poison already makes the fight trivial. I'd only need to kill the pet if we went retarded for the first 5 minutes of the fight. If I wanted I could just force a simple shootoff between the you and myself, viper stinging your priest as he popped out to heal his hunter and we'd win that way too. Crap I got mana burned? Let me go drink a few ticks around a corner while your cycloned.
I've played Hunter/Priest to 2286 in a Druid heavy battlegroup, I know exactly what the combo is capable of.
It dies as fast as the warriors get to generate rage on something and swiftly changes the target to pet + opposing druid does a smart cyclone. It's easy to res pet against Warrior/Druid, tho.
I also belive that without being able to dispel Innervate and hots, hunter just can't do enough damage to force the druid out of bearform for long enough.
I do plenty of damage to force druids to change forms, roots, scare beast, etc makes them change frequently too, and since my druid is usually free he can drink an infinite amount of times while their druid cannot. You should be able to wear this combo down, some of the best warrior/druid fights will take a while, my longest one so far is over an hour, I wish I could've frapsed that but I wasn't recording a 100+GB worth of uncompressed video's so I can simply show the CC/Drink rotation I mention in my strategy.
We're always prepared for a switch to the pet, thats always on our mind, and on the occasion my pet dies, I go and res it since it's actually worth doing in hunter/druid combo's.
Maplestory
11-05-2007, 05:59 PM
I noticed that you made the switch to 2 1hs. What 2 1hs did you use before you got them? I'm currently thinking of using the stellios and emerald ripper but I'm not sure if I should. I'd have 375 resilience but I already have the merc glad 2h axe. What are your thoughts about this?
Megatf
11-05-2007, 06:08 PM
I noticed that you made the switch to 2 1hs. What 2 1hs did you use before you got them? I'm currently thinking of using the stellios and emerald ripper but I'm not sure if I should. I'd have 375 resilience but I already have the merc glad 2h axe. What are your thoughts about this?
The mana regen from teh 1 hander's are really nice in 2v2, I try to remember to switch to the 2 hander and put on hawk against spriest warlock teams.
I try to use both, I probably won't be spending arena points on the 1000 point 2 hander in s3 until I have everything else first.
Maplestory
11-05-2007, 07:17 PM
The mana regen from teh 1 hander's are really nice in 2v2, I try to remember to switch to the 2 hander and put on hawk against spriest warlock teams.
I try to use both, I probably won't be spending arena points on the 1000 point 2 hander in s3 until I have everything else first.
Well with that in mind atm I have the merciless gladiator axe, but if I the 2 1hs are really nice should I use two PVE axes for 2s instead of the 2h axe?
Megatf
11-05-2007, 07:24 PM
Well with that in mind atm I have the merciless gladiator axe, but if I the 2 1hs are really nice should I use two PVE axes for 2s instead of the 2h axe?
You have 408 resil, I would, you can spare some. I only wear like 350.
Barre
11-06-2007, 02:56 PM
It's also important to mention that on Lordaeron arena you can't let a smart Druid just run around with your pet after him, as the pet will despawn because of distance between the pet and its master. It's an annoying trick Warlock with healer teams use, who (locks) capable of 1vs2'ing a hunter/druid for a while the healer despawns your pet and drinks to full. Lost a game once because of that.
There are tracking issues in Blade's Edge behind the poles aswell (the ones on the sides), most people do not know about them.
The priest only needs to be in LOS of me for one second for a 1700 mana drain, a smart Hunter/Druid team will always outlast any hunter/priest combo. If my Druid wants to innervate, I'll wing clip your hunter, the pet, and the priest while my druid drinks and innervates across the map, and as a hunter your not going to do enough DPS to me while I wing clip spam you in your deadzone to force my druid to heal me before he regens 100% mana.
I've played Hunter/Priest to 2286 in a Druid heavy battlegroup, I know exactly what the combo is capable of.
I've also played Hunter (altho with Druid) to 2300 in a Druid heavy battlegroup (which battlegroup is not druid heavy nowadays? :P)
I've used similiar tactics to yours (altho Warlock/rogue is very strange, dot on rogue might screw up a scattershot and loose a game, but w/e). But really, I always killed a Hunter/Priest pet, because its easy and fast to accomplish, also to prevent any drains on a druid running around in caster form to end the fight early. It's your guide and your tactics tho, which I respect =)
One more thing about Warrior/Druid, I talked with Jacktrapper, propably the best and highest 2v2 rated hunter in the world, with over 2400, and he tipped me about saving feral charge/bash against Druid/Warrior teams, for when their druid jumps out to HoT something up. That maneuver gives you 8 seconds and 1700 of mana drained from the druid. It really helps alot against Warrior/Druid teams that keep your pet off their druid (hamstrings, nature grasp etc), and altho I've never personally beat the best 2v2 of Eu-Misery (Mystical/Sonny), I think its the only chance I have against them.
Ghalanah
11-06-2007, 04:38 PM
Quick question crim.
Wing clip vs entrapment in 2v2 now. After they nerfed the tar out of entrapments former glory I find myself getting more roots from my 1/3 wingclip these days. Considering how effective it is to get any kind of root while your druid is running to drink I am thinking about respeccing to it next season for 2v2.
Maplestory
11-06-2007, 08:32 PM
Another question. I was thinking of 2 v 2 ing with a druid and was wondering how much resilience/HP they should have before we started to play, was also thinking the same for a priest that I know but I'm not sure if hes geared enough.
Nightcide
11-08-2007, 03:54 PM
You can also add a Faerie Fire (rank 1) along with the Hunter's Mark to help keep traps up on paladin/warriors. You can also use it when trapping warlocks without a priest.
Hexagon
11-08-2007, 04:36 PM
Rank 4 Scorpid Poison because it gives 2 chances to apply the poison stack via one, so if you use rank 5 and one of the poisons gets resisted, dodged, parried, whatever then your stacks starts off at ground zero, not really worth it for an extra 30 damage per tick IMO.
I don't understand this at all. Both rank 4 and rank 5 cost 30 focus, with a 4 second cooldown and 10 second duration, stacking up to 5 times.
Please elaborate.
Nightcide
11-08-2007, 04:43 PM
I don't understand this at all. Both rank 4 and rank 5 cost 30 focus, with a 4 second cooldown and 10 second duration, stacking up to 5 times.
Please elaborate.
I can almost swear (unless blizzard changed it) that Rank 5 has a 7 sec cooldown alowing it only one chance to be applied and missed would wear off the effect.
Hexagon
11-08-2007, 04:56 PM
http://img251.imageshack.us/img251/5417/scorpidqb8.jpg
Nightcide
11-08-2007, 05:01 PM
lol Blizz changed it TY for proving me wrong <3!!! :D
Hexagon
11-08-2007, 05:42 PM
no problem. I never knew anything about scorpids to begin with, so the fact that you knew something that they changed, makes you smarter than me :P
I've always been BM since TBC, but I'm going to be switching to marks in season 3 so I'm training a scorpid. They seem pretty useless unless you're on a drain team... why does everyone insist you NEEED a scorpid? The dot breaks scatter shot and freezing traps... it would be impossible to solo pvp as marks with this pet against a melee class.
Question tho... if I'm just soloing things with a scorpid, do I want to turn claw on? I have nfc.
Nightcide
11-08-2007, 08:50 PM
no problem. I never knew anything about scorpids to begin with, so the fact that you knew something that they changed, makes you smarter than me :P
I've always been BM since TBC, but I'm going to be switching to marks in season 3 so I'm training a scorpid. They seem pretty useless unless you're on a drain team... why does everyone insist you NEEED a scorpid? The dot breaks scatter shot and freezing traps... it would be impossible to solo pvp as marks with this pet against a melee class.
Question tho... if I'm just soloing things with a scorpid, do I want to turn claw on? I have nfc.
Eh I am BM for 5v5. IMO go with a ravnager or a kitty. . unless you're a drain team no point in scorpion. The reason for scorpion is to better insure that your Viper Sting will stick.
Megatf
11-08-2007, 09:25 PM
yeah it's a typo, from my old hunter/priest guide back when rank 4 was the way to go.
Guide has been updated to match US hunter forums version.
Midnightfang
11-09-2007, 12:52 PM
good thing, i didnt even realize they change the rank5 timer.
also crimsonlock, my 2s still have issue vs a good druid+lock team. pretty much impossible for us to beat, maybe u can give some insights
Why do you never use Concussive Shot?
Megatf
11-13-2007, 01:06 PM
good thing, i didnt even realize they change the rank5 timer.
also crimsonlock, my 2s still have issue vs a good druid+lock team. pretty much impossible for us to beat, maybe u can give some insights
In 2.3 it'll a million times easier than live, but consider Aimed Shots on pets, nerfed mana drain, dispel on hots, dispel innervate = OOM druid.
On live it was currently impossible for me and Chandlereeve to beat a warlock/druid team unless our coordination was perfect and we outplayed them like whoa.
Megatf
11-13-2007, 01:08 PM
Why do you never use Concussive Shot?
I use it a lot, but almost only when I'm trying to close the gap or keep a target from getting too far away from me. I use it on rogue's after they pop sprint.
It's situational and I'm very mana conservative so I only use it when it's necessary.
Optosn
11-13-2007, 02:23 PM
does any of these 2v2 team go for your pet first so the healer can drink?
ive found at first trying to kill the hunter or priest first didnt work and just killing the pet made this one of the " thanks for your points" team
Hey, love the tips. It's great reading but the other day i was watching my brother play his hunter and he runs the same combo as you(Druid/Hunter) and they ran into a combo that was SL/SL warlock and a ice mage. Any help with that combo? also what should they do on the Ruin of Lordaeron
Maplestory
11-14-2007, 10:04 PM
Do you think that using nethercleft or nethercobra is better next season for all brackets of arena. I was thinking that nethercobra might be better since I was leaning toward a more offensive approach but 400 HP is pretty nice too. Any help would be appreciated.
Airwavez
11-15-2007, 02:56 AM
I would use the Nethercleft Armor Kit.
On another note,
Crimson, did you do any games today in 2v2s? I played about 30 games with my druid. We did fairly decent (up 30 from where we started), and faced a lot of druid/warrior teams. Fortunately for us, they all blew dick and gave us 4-6 points each. There was one druid/warrior team that kept beating us for 6-7 points a game. Their druid was very intelligent and their coordination was excellent. Hamstring me when my trinket is down, hump and spamstring my pet, and the druid catforms across the map and drinks, can't do a damn thing about that.
We also played a number of AR/Hemo rogues/Discipline priest combos. Those were fairly simple; my druid Frost Trap-pillar kited the rogue while we rotated CCs on it, and I just switched on the priest to silence mana burns and drain every 15 seconds.
I believe we can dominate every setup out there, except a very well coordinated warrior/druid combo with an intelligent and mana-conservative druid. Regardless, this is a very strong setup and I look forward to running it.
Letters
11-15-2007, 09:27 AM
Tell me how to beat warrior teams when they literally stay on my pet until it dies and when it dies we're basically screwed :( and yes i clip the warrior, scatter him, trap him, etc. to keep him off.
Megatf
11-15-2007, 10:45 AM
I would use the Nethercleft Armor Kit.
On another note,
Crimson, did you do any games today in 2v2s? I played about 30 games with my druid. We did fairly decent (up 30 from where we started), and faced a lot of druid/warrior teams. Fortunately for us, they all blew dick and gave us 4-6 points each. There was one druid/warrior team that kept beating us for 6-7 points a game. Their druid was very intelligent and their coordination was excellent. Hamstring me when my trinket is down, hump and spamstring my pet, and the druid catforms across the map and drinks, can't do a damn thing about that.
We also played a number of AR/Hemo rogues/Discipline priest combos. Those were fairly simple; my druid Frost Trap-pillar kited the rogue while we rotated CCs on it, and I just switched on the priest to silence mana burns and drain every 15 seconds.
I believe we can dominate every setup out there, except a very well coordinated warrior/druid combo with an intelligent and mana-conservative druid. Regardless, this is a very strong setup and I look forward to running it.
If you could tell me how to beat warlock/druid teams, the ones in my battlegroup are so retarded good it's insane. I've tried everything to zerging two pets, but the warlock always gets a fear while the druid cyclones and rezzes another and I get spam drained over and over and over, the second I get any mana he spam drains me.
We smoke warrior/druid but can't handle warlock/druid.
I'm going to get me and my druid some SR gear this week, how much do you usually wear?
Airwavez
11-15-2007, 02:58 PM
I have a Black Temple SR set (neck, bracers, belt, boots and cloak), so usually 250 or so unbuffed.
Megatf
11-15-2007, 03:22 PM
I have a Black Temple SR set (neck, bracers, belt, boots and cloak), so usually 250 or so unbuffed.
I just bought the bracers, belt, boots and cloak, I have friends in the BT guild on my server so I could probably snag an attunement, do you think it'll be worth it?
yoyoyoyo
11-15-2007, 03:37 PM
hey airwavez that was my druid (loveface) that beat you one game using 3 piece lvl 60 warlord :D first game we got stompt tho :[
you shoulda heard my warrior crying like a bitch on vent cuz of the CC on him
Cafeine
11-15-2007, 03:45 PM
so u guys equip your SR gear after loosing from a lock first or? since u never know when your fighting a lock/drood combo?
Megatf
11-15-2007, 04:09 PM
so u guys equip your SR gear after loosing from a lock first or? since u never know when your fighting a lock/drood combo?
I can keep it on at all times I'm sure.
My stats aren't gimped, I do lose some DPS though.
Cafeine
11-15-2007, 04:29 PM
ok nice :) will try that out aswell
to bad my servers progress isnt that good on allience side :( they just started getting hearts of darkness, hopefully I can get some horde side ^^
I know this thing will be a bit off the drood hunter topic, but any chance the priest hunter combo can smoke this war/drood combo aswell like they way u do it?
Airwavez
11-15-2007, 04:30 PM
I have a 5 full /ignore macros of high rated warlocks on my battlegroup. I just spam those macros before the game starts, and if any of them pop on my ignore list, I equip SR.
Unfortunately, we haven't played one warlock team since 2.3.
Megatf
11-15-2007, 04:31 PM
I have a 5 full /ignore macros of high rated warlocks on my battlegroup. I just spam those macros before the game starts, and if any of them pop on my ignore list, I equip SR.
Unfortunately, we haven't played one warlock team since 2.3.
Does the /ignore trick even work anymroe? It doesn't seem to work when I do it, I'll /ignore hossin-firetree and get a different firetree team it's weird.
Airwavez
11-15-2007, 04:33 PM
Yeah, it worked yesterday.
Airwavez
11-15-2007, 04:37 PM
I don't know, I see warlock/druid being a lot easier than warrior/druid. Since the main goal is to tap the druid on mana, dps'ing the warlock's pet makes it a lot easier for me to drain the druid, since he has to be in caster form to heal the pet, and I hit the warlock a lot harder than the warrior. The only problem I see if the warlock spamming fear and such.
Megatf
11-15-2007, 04:49 PM
I don't know, I see warlock/druid being a lot easier than warrior/druid. Since the main goal is to tap the druid on mana, dps'ing the warlock's pet makes it a lot easier for me to drain the druid, since he has to be in caster form to heal the pet, and I hit the warlock a lot harder than the warrior. The only problem I see if the warlock spamming fear and such.
In my bg group the warlocks spam mana drain on me immediately until I'm OOM, if I can get a lucky drink off he'll immediately start spamming it until I'm oom again keeping dots on himself and the druid while the druid is trying to kite my pet back and forth. It's insanely lame.
Cafeine
11-15-2007, 05:07 PM
having the same prob as megatf :(
Airwavez
11-16-2007, 04:59 PM
So I remade my 2v2 team for legitimacy purposes (hunter/druid). We went to 2349 rating in 1 day. Total record of 64-3. Now, people are accusing us of sling shotting to Merciless Gladiator, which we are not planning on doing. It was a fun run, sucks that one of our 3 losses was my druid disconnecting.
I decided to stop at that rating, and not play until season 3. 2v2s as a hunter is incredibly frustrating and the frustration and headache isn't worth an MG title.
Therst
11-17-2007, 05:11 AM
So I remade my 2v2 team for legitimacy purposes (hunter/druid). We went to 2349 rating in 1 day. Total record of 64-3. Now, people are accusing us of sling shotting to Merciless Gladiator, which we are not planning on doing. It was a fun run, sucks that one of our 3 losses was my druid disconnecting.
I decided to stop at that rating, and not play until season 3. 2v2s as a hunter is incredibly frustrating and the frustration and headache isn't worth an MG title.
Thats really good :)
I'm hoping to round up a druid to try out next season. I did it once, and we won, but the game lasted 54 minutes against a rogue, druid team (At 2.1k~)
daays
11-17-2007, 09:38 AM
Trap more airwavez!
Getting you a glad title for something else so that we can 2s all day long!
kk
Sciurus
11-17-2007, 10:31 AM
having the same prob as megatf :(
I've only played hunter/druid a few times (tbh I think disc priest/hunter is a much stronger combo post 2.3), but the one game we had vs lock/druid took like 50 minutes to win and I had the exact same issue. I think I went through like 85 arena waters or something retarded like that in that particular game.
The only thing you can really do is kill their pet and run out of los and spam an fd/petstay/drink macro every 30 seconds. Lucky for me the lock was UA, we would have probably been boned if the lock was sl/sl.
On a side note, it's pretty funny how fast a disc priest and a hunter can kill a pet with the aimed shot debuff these days. I almost feel bad for the warlocks we end up playing against.
Praesto
11-17-2007, 02:08 PM
Hi Megatf, thx to your guide on hunter forums US I manage with my friend Cafeine go up to 2300 rating :) (ty)
But in this post you say basic stuff what to do vs Hunter/Priest but imo H/P is the worst combo vs Druid/Hunter (except for lock/druid :/) since what We would do is to go nuke mana burn spamm, snake trap and drain the hunters mana until he's oom. Now when he is oom, they have no dps but can still drain from times to times but wont help since our manaburn/stings will win in the end and now that Hunters got imba Aim Shot and see which buffs they are buffed with We would nuke the pet while mana burn the druid And dispelling 2+Lifeblooms/Rej... eventually the pet will die and the victory is ours :p
The game could go up to 30min but still with a priests mana burn the Hunter cant do anything that would cause us to lose.
Dont ya think? x)
Airwavez
11-17-2007, 04:25 PM
Against warlock/rogue, it's very RNG-based, which makes me hesitant of playing against this combo. Generally I place a Frost Trap and Flare down by a pillar (or the tomb), and let them engage. I spam Wing Clip on the rogue pretty much 24/7, mainly because most of them are AR/Prep and the key is to keep the rogue snared as much as you can. If he can't get to your druid, then you win. I also use Scatter Shot, and Concussive Shot every time it's up on the rogue, regardless of what the warlock is casting. If the rogue gets on your druid and you have no saves such as conc/scatter, then you pretty much lose.
Oh, and playing against hunter/priest is cake. Hunter/druid is a complete counter to hunter/priest.
Maplestory
11-18-2007, 01:46 AM
What do you guys think of the new changes to water shield? All he did was just spam water shield while LoSing me on BE arena or any arena rather. Just played a game against a shaman warrior and lost just because of how fucking overpowered it is. God dammit.
Airwavez
11-18-2007, 02:20 AM
Against shaman/x teams, I keep my scorpiod on the shaman and Viper drain him until he's out of mana. After that I just turn off poison and send my pet on the warrior because I don't want to feed the shaman Water Shield mana via the scorpiod's attacks. After the shaman is out of mana, I just Viper Sting + Silence the shaman, and it's over from there on out.
Maplestory
11-18-2007, 11:47 AM
Against shaman/x teams, I keep my scorpiod on the shaman and Viper drain him until he's out of mana. After that I just turn off poison and send my pet on the warrior because I don't want to feed the shaman Water Shield mana via the scorpiod's attacks. After the shaman is out of mana, I just Viper Sting + Silence the shaman, and it's over from there on out.
Then won't he just drink?
Megatf
11-18-2007, 03:40 PM
Then won't he just drink?
Not if his druid and himself are using rank 1 moonfires and viper sting + silencing shot on the shaman every chance they can get.
Airwavez
11-18-2007, 06:22 PM
Also, for you PvE'ers, wearing 3-pc Gladiator and 2-pc Gronnstalker is amazing for 2v2s, since they normally last from 8 to 20 minutes. You lose a bit of resillience but gain a ton of extra damage, armor penetration and an extra ~+15 mp/5 from the 2-pc bonus.
Maplestory
11-18-2007, 07:50 PM
@Megatf + Airwavez:
What do you guys do against rogue + priest teams that start off with you. We always play near a pillar but the rogue can keep me stunned long enough that a priest can get atleast 1 - 2 mana burns off at me. I trinket kidneys and stoneform to kite the rogue while frost trap is down. The problem is that we can last long enough till the priest is completely oom but at the same time I can't finish him off because he just runs around a pillar while I'm completely snared by the rogue. The rogue sometimes also just slows me and stuns my pet so the priest can get some drinks off while I can't do anything to the priest. Eventually the damage the rogue does will catch up with my priest's mana and basically oom him. Mostly we have trouble with the new AR/Prep mace rogues that basically stun the shit out of me. Any tips would be helpful and I would like to mention that I play with a dwarf disc priest (41/20/0) and we are both dwarves so that helps alot too.
Crayze
11-18-2007, 08:04 PM
I play Hunter/Druid on my alt (I'm the Druid) at 2k rating, so of course my perspective will be quite a bit different to your perspective (given that Priests have no Abolish Poison.. <3 Abolish), but one thing you could try is having your Priest go and Mind Control / Fear their Priest into the open so that you can shoot even while the Rogue is on you. Against AR/Prep rogues you have to watch their cooldowns - once they pop everything, just scatter while they're in a trap and you're pretty free. Another thing you could try is Mind Controls on the Rogue to get him far away from you, and then continue the kite with Concussive / Frost Trap.
Ravenka
11-18-2007, 08:55 PM
anyone got some 2k+ experience with hPally+hunter ? dont wanna compare to resto druid as those are completely outta control in 2v2 atm everyone knows that, but more like to a priest, as manaburn wont work very often vs top players anyways and pally mana efficiency owns priest's, as well as survivability vs melee. Problems with keeping the hunter up without hots ?
Airwavez
11-18-2007, 10:06 PM
@Megatf + Airwavez:
What do you guys do against rogue + priest teams that start off with you. We always play near a pillar but the rogue can keep me stunned long enough that a priest can get atleast 1 - 2 mana burns off at me. I trinket kidneys and stoneform to kite the rogue while frost trap is down. The problem is that we can last long enough till the priest is completely oom but at the same time I can't finish him off because he just runs around a pillar while I'm completely snared by the rogue. The rogue sometimes also just slows me and stuns my pet so the priest can get some drinks off while I can't do anything to the priest. Eventually the damage the rogue does will catch up with my priest's mana and basically oom him. Mostly we have trouble with the new AR/Prep mace rogues that basically stun the shit out of me. Any tips would be helpful and I would like to mention that I play with a dwarf disc priest (41/20/0) and we are both dwarves so that helps alot too.
Always keep your pet on the priest. Have your priest use Fear every cooldown, and keep traps down, keep constant Scatters and Concussive shots on the rogue, and when you do get near the priest, sit on top of him, gain 5 yards, shoot a few times and come back and continue to sit on the priest. If it's a pillar game, then you have to sit on the priest.
Airwavez
11-18-2007, 10:11 PM
Currently, my druid and I are hovering around the mid 2300s. Honestly, we smoke every setup out there except warrior/druid, and in some cases, double DPS rogue teams. Between these setups, the sheer amount of RNG is absolutely hilarious. A lucky mace stun or imp. Hamstring proc will potentially let the druid get away and drink from zero to full mana. It's so stupid, and the sad part is, they won't balance 2v2s because Blizzard is a bunch of shit-eating faggots. We have good win streaks, and then run into a double DPS team, get RNG'd, and lose 18 points. Awesome!
A double DPS setup can also be very frustrating. A well-coordinated AR/Prep rogue + warlock team can fag us over really badly. A Fear that lasts full duration with full DoTs up, an unlucky mace stun, a well-timed Blind and Death Coil can rape us really hard, despite our LoS and CC advantage.
And no, hunter/paladin is a horrible setup. The paladin yields no effective CC, and very little utility. He's just a healbot, and nothing more.
Nightcide
11-18-2007, 10:32 PM
anyone got some 2k+ experience with hPally+hunter ? dont wanna compare to resto druid as those are completely outta control in 2v2 atm everyone knows that, but more like to a priest, as manaburn wont work very often vs top players anyways and pally mana efficiency owns priest's, as well as survivability vs melee. Problems with keeping the hunter up without hots ?
I do. . ignore my 2v2 atm. . team hopping ftw. .
Maplestory
11-18-2007, 11:17 PM
Always keep your pet on the priest. Have your priest use Fear every cooldown, and keep traps down, keep constant Scatters and Concussive shots on the rogue, and when you do get near the priest, sit on top of him, gain 5 yards, shoot a few times and come back and continue to sit on the priest. If it's a pillar game, then you have to sit on the priest.
Usually the priest is ahead of the game and gets around a pillar alot faster than I can move with a faggot rogue on me with stuns and such. So basically what you and your priest did was fear the priest into LoS of you whenever possible and when he did run out near you, you would shoot a few times,wing clip him, and then just stand near him until you could kill him?
Hexagon
11-18-2007, 11:54 PM
Dear Crimsonlocks;
Scorpids have many weaknesses. They don't dash, and don't do much damage, they only really exist to apply scorpid poison and keep the target in combat. When you try to viper sting a paladin, even with the scorpid poison, it doesn't keep viper in place for long, as I have seen from your arena videos. These, in my humble opinion make a scorpid a weak choice in pets. Now before all you hunters go throwing things at me and calling me a heretic, please hear me out.
This is similar to a spec I found on the pvp boards from someone's 5v5 drain team.
http://www.wowhead.com/?talent=cVbGzg0kZVVroEzhooZcb0h
You make a healthy investment in the beast master tree, giving your pet bestial swiftness, (he always runs faster than players) improved survivability, imp revive pet, etc, while still maintaining improved wing clip, scatter shot, imp stings and trueshot aura. You bring a ravager, which has dash, and you use basically the same strategies listed here, only your pet is actually wearing down your healer opponent with real damage, even when he runs out of line of sight. It would be very difficult to shrug this pet off. My hypothesis is that the extra damage from this pet will force your opponent healer to lose more mana than he would if you were using scorpid poison, and it will be much easier for you to keep your pet alive, and in play.
The only real down side I see is that you will trade silencing shot for intimidation... which may (or may not) prove to be a big problem.
Flame away. :P
Hi Hexagon.
I have been thinking about hydrid build which has points in all three talent trees as well. Mostly because of beastial swiftness as druids are major pain in every bracket, especially 2's. I would go with owl though. 220 ap debuff at the cost of what.. 15 dps?
Your point about scorpid poison not helping viper sting is pretty good and most of the time when viper sting goes up it's a really pressured situation to the healer so he/she cant always even use GCD to take it off. One downside of the build is that there's no more silencing shot+ various combo's like freezing trap warrior -> priest allowed to mana burn etc. I suppose with the extra damage and extra damage of pet and extra uptime in places like Blade's Edge would cover the lost mana draining.
I wont go for this kind of build before season 3 though, as things with 0/43/18 have worked out pretty well so far and it's only one week left of the season. :)
Main reason why I wont try this build before S3 is the question of whether the extra pet damage, armor, health, 2% dmg multiplier, and interrupt uptime is worth dropping entrapment, 2 yards shooting range, deterrence, 4.5 seconds longer frost trap, 12% crit on multi, 45% int converted to AP, 10% ap and silencing shot. Also for S3 at least in my case 4% flat damage is quite a bit as well (0/47/14) (http://www.wowhead.com/?talent=cZVVsoEzhestchhuz)
I always like to try out new things and I hope they will enable in combat pet feeding in 2.3.2 or so as that would make this build a lot more viable with imp revive pet.
I've been thinking something like this as well:
http://www.wowhead.com/?talent=cVbhzZVVroEzhsktch0h
Pet would be scorpid with this one though, I think.
Good thing I have close to 10k in cold cash to spend on respecs during the holidays trying out different specs. ;)
Etzuo
11-19-2007, 02:52 PM
you guys bring up a good point about the pets sting and downtime, my priest partner actually suggested it to me when a druid/war kited my pet to hell on blade's edge.
the only thing i was thinking though, was that the loss of silencing shot would be pretty heavy, at least for my team. i use the silencing shot to minimize dmg on myself or to interupt CC on either myself or my priest.
instead of spec'ing into the movement speed under the BM tree, how viable would it be to just have the same spec, with a ravager pet instead that has dash, and although not as good DPS when not spec'd into BM, at least do more dmg and be able to apply more pressure to their healers than a scorpid would?
Megatf
11-19-2007, 03:34 PM
Dear Crimsonlocks;
Scorpids have many weaknesses. They don't dash, and don't do much damage, they only really exist to apply scorpid poison and keep the target in combat. When you try to viper sting a paladin, even with the scorpid poison, it doesn't keep viper in place for long, as I have seen from your arena videos. These, in my humble opinion make a scorpid a weak choice in pets. Now before all you hunters go throwing things at me and calling me a heretic, please hear me out.
This is similar to a spec I found on the pvp boards from someone's 5v5 drain team.
http://www.wowhead.com/?talent=cVbGzg0kZVVroEzhooZcb0h
You make a healthy investment in the beast master tree, giving your pet bestial swiftness, (he always runs faster than players) improved survivability, imp revive pet, etc, while still maintaining improved wing clip, scatter shot, imp stings and trueshot aura. You bring a ravager, which has dash, and you use basically the same strategies listed here, only your pet is actually wearing down your healer opponent with real damage, even when he runs out of line of sight. It would be very difficult to shrug this pet off. My hypothesis is that the extra damage from this pet will force your opponent healer to lose more mana than he would if you were using scorpid poison, and it will be much easier for you to keep your pet alive, and in play.
The only real down side I see is that you will trade silencing shot for intimidation... which may (or may not) prove to be a big problem.
Flame away. :P
That build has potential but their are too many downfalls I see in it for it to be viable 2300. First off, you lose a lot more than just silencing shot. (Not to mention Silencing Shot is incredibly clutch.)
Your trading off a ton of damage for intimidation which is on a 1 minute cooldown, you lose 12% crit on Multishot, 2-3 points in Careful Aim or RWS, and 10% ranged attack power increase and a few yards in hawkeye.
All that damage + range is a huge hurting for a 3 second stun. You wouldn't have the damage to wear down opponents in the 2300+ brackets.
In 2.3 I will be using a tri-spec for 2.3 once I have all the +hit rating S3 armor which should put me at 5% hit without the Surefooted Talents. The hunter above me has the right idea, but I think he should take 2 points out of thick hide and put them in Imp. Revive pet for those moments the pet does die.
http://www.wowhead.com/?talent=cVbRzZVVVoEzhzstMhoh
It'll give me improved revive pet, bestial swiftness, focus fire, endurance, all the great things in Marksman worth having, hawkeye, 3/3 Imp Wing clip, 1/3 entrapment.
Here's what I trade off, deterrence, which is really huge in those "Mega I'm OOM moments I need to drink", or "CRAP IM ABOUT TO DIE" where instead I can say "It's cool I got stoneform and deterrence up I can tank this warrior/rogue for a while"
But in the end I believe the trade off of Imp Revive pet, bestial swiftness, endurance, 1 point in thick hide, and focus fire will make a huge difference in the 2v2 environment.
The primary reasons why I go deep into survival is for surefooted/deterrence atm, max hit in PVP is 5%, I need those 2 points in SF to maintain 5%.
Reloaded
11-19-2007, 03:41 PM
Lol you dont see how your pet could die with all those hots of the druid... WRONG.
Megatf
11-19-2007, 03:50 PM
Lol you dont see how your pet could die with all those hots of the druid... WRONG.
When my druid is on top of it, it's extremely, extremely rare when my pet dies, they usually have to get really, really lucky. The team we just sold was destroying teams in the 2400 bracket, but their is oh shit moments where a nasty target switch, or a few unlucky procs, or a coordinated CC gets my pet killed which does happen, via rarely since we are really good at avoiding it. It doesn't change anything, we reset the entire fight pretty much and have to start at ground zero, the main reason why I would even go deep into BM is for the bestial swiftness, it would be so incredible at keeping a kiting healer in combat at all times, focused fire also nearly makes up for the lost damage from not having 3/3 Humanoid slaying.
All I really lose is 5% health and deterrence, the only time it would suck to not have the health/deterrence is for a rogue/warlock team that wants to zerg me down(I wear 203 shadow resist + MOTW so pretty much it's the rogue doing the majority of the damage), they usually go for my druid after he has to eventually heal me + Cyclone then prep is just faggotry in 2v2.
My pet didn't start dying in 2v2 until about 2230+ which we were able to handle with a simple reset and a slightly more defensive style of play.
(My 2v2 was 2400, but we sold it for 2500 gold to another team so they could powerlevel theirs to glad, needed the gold to level enchanting and repay some people for the SR gear I bought. 360/375, so close to +4 stats to rings it's retarded.)
Hexagon
11-20-2007, 03:08 PM
...and why don't you have humanoid slaying maxed? ><
Megatf
11-20-2007, 03:16 PM
...and why don't you have humanoid slaying maxed? ><
Because other talents like hawk eye, bestial swfitness ETC where more important than the 1% humanoid damage I lost, I think the 2% I gained in Focus Fire makes up for it.
Hexagon
11-20-2007, 03:29 PM
Why not get rid of a point in entrapment or wing clip?
Therst
11-20-2007, 11:00 PM
How much hit are we getting accumulatively from the PvP set?
Airwavez
11-21-2007, 03:13 AM
36 hit on the combined armor, 33 hit on the weapon, and 16 hit from the helm enchant.
Therst
11-21-2007, 03:30 AM
Nice, so we'll be able to get Boar's Speed over Surefooted, and use a 12 agi meta or something. This of course is so that we can skip Surefooted.
Hexagon
11-21-2007, 01:38 PM
36 hit on the combined armor, 33 hit on the weapon, and 16 hit from the helm enchant.
I don't think there's any hit on the new weapon unless they changed it, or you're planning on a hit scope?
http://www.worldofraids.com/news/october/2.3/s3-gun.jpg
Airwavez
11-21-2007, 03:16 PM
I meant the 2-handed axe.
Hexagon
11-21-2007, 03:33 PM
/embarrassed
:P
Maplestory
11-22-2007, 12:44 PM
I was wondering how you guys position yourselves in arena to have some sort of advantage. I run with a Holy/Disc Priest not a druid.
Airwavez
11-26-2007, 01:01 AM
I usually keep a Frost Trap down 100% of the time next to a pillar (or tomb), and we revolve our game around a pillar and Frost Trap. My druid runs around a pillar, and it's extremely difficult for the slowed target to catch him. Against druid teams, you adjust accordingly.
Hexagon
11-29-2007, 12:57 AM
Hi Hexagon.
I have been thinking about hydrid build which has points in all three talent trees as well. Mostly because of beastial swiftness as druids are major pain in every bracket, especially 2's. I would go with owl though. 220 ap debuff at the cost of what.. 15 dps?
Your point about scorpid poison not helping viper sting is pretty good and most of the time when viper sting goes up it's a really pressured situation to the healer so he/she cant always even use GCD to take it off. One downside of the build is that there's no more silencing shot+ various combo's like freezing trap warrior -> priest allowed to mana burn etc. I suppose with the extra damage and extra damage of pet and extra uptime in places like Blade's Edge would cover the lost mana draining.
I wont go for this kind of build before season 3 though, as things with 0/43/18 have worked out pretty well so far and it's only one week left of the season. :)
Main reason why I wont try this build before S3 is the question of whether the extra pet damage, armor, health, 2% dmg multiplier, and interrupt uptime is worth dropping entrapment, 2 yards shooting range, deterrence, 4.5 seconds longer frost trap, 12% crit on multi, 45% int converted to AP, 10% ap and silencing shot. Also for S3 at least in my case 4% flat damage is quite a bit as well (0/47/14) (http://www.wowhead.com/?talent=cZVVsoEzhestchhuz)
I always like to try out new things and I hope they will enable in combat pet feeding in 2.3.2 or so as that would make this build a lot more viable with imp revive pet.
I've been thinking something like this as well:
http://www.wowhead.com/?talent=cVbhzZVVroEzhsktch0h
Pet would be scorpid with this one though, I think.
Good thing I have close to 10k in cold cash to spend on respecs during the holidays trying out different specs. ;)
I'm trying out your 11/41/9 spec with a scorpid for my 3v3 team with a disc priest and a lock. I put your go for the throat points into imp arcane shot tho, since the pet doesn't need extra focus if all he's casting is scorpid poison.
KennyEU
12-06-2007, 11:19 AM
I'm trying 2v2 with a druid right now, but..
We just can't seem to beat lock + disc priest.
Basically, the fight goes like this..
They fear me, mana drain, fear, deathcoil, fear, psychic scream, mana burn / drain, fear, fear, scream, deathcoil, fear, fear, howl of terror whatever, fear meanwhile draining, and so forth :p
Well basically, they just outright obliterate us: I'm feared 80% of the fight and I get oom instantly, and after that I'm useless. I usually start the fight with a viper on the lock, since this team we were playing just always has the lock run in first, the priest waits a bit.
After that I keep using viper with a /focus macro on the priest.
But in the end, we'll die alot faster than they do, either they fear my druid away so far they just kill me with my druid not healing or they get both me and the druid oom.
Any suggestions? :/
Imo tho, wouldn't speccing BM be alot easyer for these kind of teams? I think it has the potential of nuking ppl down.. I specced BM since 2.3 (back to MM now to try with druid), and imo it works thousands times better! You can easily pull off Aimed vs lock / druid or lock / priest, since you can TBW + Aimed, and not get interrupted by fears etc.
also, against druid + warrior, your pet will have some more armor etc. and all you loose is silencing shot, which is worthless anyways.. since the fight is all about outlasting, certainly not getting a silly silence off, they'll run out of sight anyway.
Is it really just me or does BM really just work far better? :o
just try it imo :) 41/20 with Aimed and Mortal shots or imp stings if u wish, or otherwise 41/11/9 with Aimed and imp wing clip.
Waldschnegge
12-06-2007, 02:49 PM
LoS them with frost trap and wait until the priest is oom.
Scatter/silence warlock with focus target.
Profit.
I think u play a little bit to offensive, when u get feared a lot.
What does your druid do, when they chainfear you?
Maplestory
12-07-2007, 10:04 PM
Anyone try this with your druid being 11/11/39?
Airwavez
12-07-2007, 10:25 PM
If you can't beat anything with a disc. priest, you either suck, or you're doing something terribly wrong. Hunter/druid is a hard counter to anything with a Holy/Disc priest. Priests cannot avoid or remove your Viper Sting (unless they're Dwarf, but that's once every 3 minutes). Drain the priest, and CC the hell out of the other player. It's simple.
And no, BM for twos is a terrible idea. I'm specced 47/14 Marksmanship for all-around arenas. The retarded damage I output constantly puts the pressure on their healer to heal their partner, and not run out to drink. I haven't tried Megatf's 11/41/9 spec, but I have talked to him and discussed the pros/cons of this spec, as well as other specs. It seems like a solid spec but our playstyle and strategy requires more damage and overall offense, because if you play purely defensive and play the "outlast" game, one of the two players you're up against has no pressure and can freely drink, making the game last very long. And I know my spec is effective because my twos team is at 2108 at the moment, second highest on my battlegroup behind last season's Merciless Gladiator warrior/druid.
Airwavez
12-07-2007, 10:29 PM
Anyone try this with your druid being 11/11/39?
Yes, this is my druid's spec.
Megatf
12-08-2007, 05:09 AM
If you can't beat anything with a disc. priest, you either suck, or you're doing something terribly wrong. Hunter/druid is a hard counter to anything with a Holy/Disc priest. Priests cannot avoid or remove your Viper Sting (unless they're Dwarf, but that's once every 3 minutes). Drain the priest, and CC the hell out of the other player. It's simple.
And no, BM for twos is a terrible idea. I'm specced 47/14 Marksmanship for all-around arenas. The retarded damage I output constantly puts the pressure on their healer to heal their partner, and not run out to drink. I haven't tried Megatf's 11/41/9 spec, but I have talked to him and discussed the pros/cons of this spec, as well as other specs. It seems like a solid spec but our playstyle and strategy requires more damage and overall offense, because if you play purely defensive and play the "outlast" game, one of the two players you're up against has no pressure and can freely drink, making the game last very long. And I know my spec is effective because my twos team is at 2108 at the moment, second highest on my battlegroup behind last season's Merciless Gladiator warrior/druid.
Hehe, Airwavez the slight DPS increase you get from 47/14 over 11/41/9 isn't that important in how you play it, in fact, it makes games shorter for me due to their healer being able to drink less (Druids primarily but any healer on blades edge especially), I recently xferred to Dragonmaw to play with Vorrent the best druid I've ever seen and we actually bursted a druid from 100-0 =P.
I deleted my entire last batch of video's with Chandlereeve and restarting them over with Vorrent and recording with my voice. Anyway, you guys will see the power of my spec soon!
Ghalanah
12-09-2007, 02:48 AM
Dude I laughed my ass off on the commentary in the Rogue/priest vid
keep them coming!
I've given the druid hunter a serious go now and after 2 losses vs BT geared druid-warrior i respecced to 7-41-13 ( keeping +- 10% extra hp,deterence and having a fast rev pet), we beat the druid warrior with that :) there was nothing they could do. We ended tonight with 14-2. :D
My druid still has loads of room for gear improvement so i think 2k soonish should be doable, this setup is lovely.
Futon
12-09-2007, 09:19 PM
Me and my resto druid friend are 29-9. He plays with a bunch of people on the server. I think he hates the comp though just because our games last so long vs some people. /Rant
Anyways earlier today i fought a druid/hunter team , we beat them 2 out of 3 games. The third game he was just so annoyed that we played terrible. Took 15 minutes per game. The druid was a moonkin/resto hybrid spec. He would just hit my pet over and over again out of LOS and regain his mana fine. Anyone have any comments on this , experience, perhaps i should convince a druid to go that spec?
-Futon-
@Airwavez. I've listened to you play vs ikram/nerfskill a few times on vent, do you like a dash pet over scorpid in 2s even in non blades edge games?
KennyEU
12-10-2007, 08:00 AM
Well, atm I'm 41/11/9, and when I compare it to marks..
I basically see it like this:
BM in the end has more damage output. Your pet has steady DPS: +20% dmg, +10% crit, frenzy, +20% attack speed. Marks has more burst, although TBW can overcome this partially aswell. Against 2 DPS Burst teams, TBW has alot to offer, TBW really fucks em over tbh. And for outlast teams, obviously it's nice to have a nice DPS boost on your auto shot (+20% speed) and your pet also always has solid damage, making me spend most my mana on just viper stings, arcane shots, Aimed if the situation leaves me the chance to (usually with TBW popped up, so I can't get stunned, feared, .. while casting it) and traps.
I really feel it has 1) more potential against burst teams, for obvious reasons
and also more potential against outlast teams, since tbh, a scatter and silence isn't gunna make or break an outlast game, infact, scatter and silencing shot is really more of an offensive, burst type of usage imo (nuking some1 while scatter / silencing healer).
Also, imp mend pet helps me alot on keeping my pet up, although my druid does do a good job on it.
I gotta say, I've been a marks hunter since release, I've played marks in both s1 and s2 and got Gladiator then. Now I tryed BM since 2.3 changes, and imo TBW + Aimed rox badly.
We're 2nd of the BG I think atm, and I have no doubt we'll manage to get first, infact, if I look at which teams we're beating etc.
As for the disc priest / lock combo.. I dunno, it's just 1 team we played against so far with this setup, and they were really good. We fought em 2 times I think, and both lost. We really didn't seem to have alot of a chance. Maybe we did it all wrong (probably the case if you guys say it should be easy), but they really just basically kept us locked the entire fight, it really felt like there was nothing more we could do, but I guess we had to play it better with LoS.
Edit: btw did you try BM yet since 2.3?
KennyEU
12-10-2007, 08:34 AM
Hehe, when I think of it, my BM spec is really pretty much exactly the same as the "tri-spec" except, instead of MM DPS talents, BM DPS talents, and instead of scatter / silencing shots and imp stings, you get intimidation / TBW, spirit bond and imp mend pet.
Either way tho, Imo TBW works better against burst teams, which is pretty much the only thing we otherwise can loose against tbh. Warrior + druid, easily beatable with my spec, and teams with locks get easyer aswell even. TBW + Aimed without possibly getting interrupted by a lock really helps to nuke him down.
Each their own tho, I do realize the wonders of MM spec :) it's also just more fun to play, and awards skilled play more than BM does.
Edit: Oh yeah, and BM seems to work a lot better in 3v3 for me aswell, you can't get locked down and it's easy to burst someone down and to get the MS effect up on someone, which usually leads to an easy win.
Airwavez
12-10-2007, 04:03 PM
@Airwavez. I've listened to you play vs ikram/nerfskill a few times on vent, do you like a dash pet over scorpid in 2s even in non blades edge games?
Nah, I still prefer to use the Scorpiod in all 2v2 setups and maps. I think I used my cat against them because my retarded ass forgot to go to the stable master and swap out for a Scorpiod when we queued.
Nah, I still prefer to use the Scorpiod in all 2v2 setups and maps. I think I used my cat against them because my retarded ass forgot to go to the stable master and swap out for a Scorpiod when we queued.
oh. I actually tried it, and it worked pretty well till we hit druid teams and I could never keep a viper up :<
Megatf
12-11-2007, 03:16 PM
scorpid is still the best. even better with bestial swiftness
Futon
12-11-2007, 11:42 PM
Kenny i'm goin to try out your spec. I'm so bored with the constant drain game. perhaps this will help with a bit of everything, improved stings doesn't even seem to work most of the time. Cleanse and abolish poison are ridiculous. 30% just isn't enough to keep it up, even with a scorpid pet.
Futon
12-12-2007, 11:27 PM
Loving it so far. Haven't got to use it in 2's yet, but we went 19-2 in 3's tonight. Resto shaman/Mage/Me . Blowing shit up, much more fun too :P
Sciurus
12-16-2007, 11:04 AM
Was doing some hunter/druid action tonight in 2s because I was horribly bored and hadn't played 2s much since s3 started.
Anyway, freezing trap into a hunter's mark + faerie fire coordinated spamfest on a warrior while the paladin tries to cleanse it and keeps failing is the funniest thing ever. The druid subtelty talent is so amazing. Roots into hunter's mark + faerie fire + moonfire + insect swarm is basically uncleansable.
Only thing that sucks is warrior/druid and mirror matches takes near forever to win if the team is any good. Dunno what to do if I get spamstringed between cc's if the druid just bear forms around a pillar the whole time only popping out to throw lifebloom and rejuv on himself. Subtelty and natural perfection make arcane shotting off any valuable buffs next to impossible. Assuming I don't let them drink, is it supposed to take 20+ minutes to win against these teams? One team we played, the druid literally would pop into bear form the second I dropped viper sting on him and only shift out if he was out of LoS, throw some 3 lifeblooms and a rejuv, then go back to bear form and running around a pillar for another 2 minutes. He wouldn't even bother with abolish poison. Only way I could drain him was if my druid bashed him in caster form and it gave me a chance to sneak in 2-3 ticks of viper sting. And he would end up trinketing every other bash, so the game lasted forever. It was only one team that was doing this to us, we were wrecking every other warrior/druid, so I'm not sure if this is a commonly used tactic.
Thought about bursting the warrior but I was afraid he'd gib one of us with the rage generation we would give him. Any ideas? Or should we just switch to the warrior and try to cc their druid if he is playing that defensively?
Therst
12-16-2007, 02:31 PM
Was doing some hunter/druid action tonight in 2s because I was horribly bored and hadn't played 2s much since s3 started.
Anyway, freezing trap into a hunter's mark + faerie fire coordinated spamfest on a warrior while the paladin tries to cleanse it and keeps failing is the funniest thing ever. The druid subtelty talent is so amazing. Roots into hunter's mark + faerie fire + moonfire + insect swarm is basically uncleansable.
Only thing that sucks is warrior/druid and mirror matches takes near forever to win if the team is any good. Dunno what to do if I get spamstringed between cc's if the druid just bear forms around a pillar the whole time only popping out to throw lifebloom and rejuv on himself. Subtelty and natural perfection make arcane shotting off any valuable buffs next to impossible. Assuming I don't let them drink, is it supposed to take 20+ minutes to win against these teams? One team we played, the druid literally would pop into bear form the second I dropped viper sting on him and only shift out if he was out of LoS, throw some 3 lifeblooms and a rejuv, then go back to bear form and running around a pillar for another 2 minutes. He wouldn't even bother with abolish poison. Only way I could drain him was if my druid bashed him in caster form and it gave me a chance to sneak in 2-3 ticks of viper sting. And he would end up trinketing every other bash, so the game lasted forever. It was only one team that was doing this to us, we were wrecking every other warrior/druid, so I'm not sure if this is a commonly used tactic.
Thought about bursting the warrior but I was afraid he'd gib one of us with the rage generation we would give him. Any ideas? Or should we just switch to the warrior and try to cc their druid if he is playing that defensively?
If good teams play defensively like that, you can expect VERY long games.
Against the best druid, warrior teams, 20 minutes is short, actually.
http://img363.imageshack.us/img363/1734/longestgameeverpu4.jpg
If they insist on playing defensively, think if it this way: They cannot win, and you cannot lose. You have to be clever about your drains; my druid and I ALWAYS time bash every minute with viper sting. You have to put the druid in positions where he has to pop out, though. If the warrior goes on me, I'll try to DPS the druid while he pillar humps, and CC the warrior. If the warrior goes on my druid, its much easier to make the druid come out to heal, and generally the game ends very quickly in our favor because it allows me to open up on someone and drain the druids mana much more quickly. Be sure to get up aimed shot whenever they're in a position to possibly need heals, it is also an effective mana drain strat.
Antega
12-31-2007, 04:45 AM
If good teams play defensively like that, you can expect VERY long games.
Against the best druid, warrior teams, 20 minutes is short, actually.
http://img363.imageshack.us/img363/1734/longestgameeverpu4.jpg
If they insist on playing defensively, think if it this way: They cannot win, and you cannot lose. You have to be clever about your drains; my druid and I ALWAYS time bash every minute with viper sting. You have to put the druid in positions where he has to pop out, though. If the warrior goes on me, I'll try to DPS the druid while he pillar humps, and CC the warrior. If the warrior goes on my druid, its much easier to make the druid come out to heal, and generally the game ends very quickly in our favor because it allows me to open up on someone and drain the druids mana much more quickly. Be sure to get up aimed shot whenever they're in a position to possibly need heals, it is also an effective mana drain strat.
Hey Therst, in your guide on the US forums, you said Druid/Lock teams weren't really that bad for you.
Fair enough. I'm teaming with a hunter in 2s, and the only thing keeping us from getting 2k+ is lock/druid teams (the occasional lock/rogue is pretty tricky too). Against Lock/Druid, we just fail. Pet doesn't die - if i cc the druid to stop him healing, the lock will just fear the hunter through it. If i cc the lock, the pet gets healed -.-
If we get the pet once, then we have to deal with it again. >.<
And the whole SL locks having low dps doesnt do it for me, since when they dot me, the hunter, and the pet, thats a lotta lifeblooms :<
OTOH, we find druid/warr pretty easy, ever since my hunter specced for faster revive pets and more pet armor.
How do you find druid/lock so easy? Our bgroup is INFESTED with them. (nothing but druid/lock and druid/warr). Thanks for all the help so far from your guide and Megatf's.
Therst
12-31-2007, 05:02 AM
Seriously, I always type out some long response to EVERYTHING and then somehow manage to hit back on my browser one way or another...
DoT damage is easy to heal through, you need to be LoSing hard damage such as Shadow Bolts. If you are having trouble healing through DoT's you probably aren't drinking often enough. Whenever my druid gets to 70% mana, maybe 60, depending on the situation, we CC chain them so he can go off and drink to full. The key really is to never run OOM, or low.
DPSing the pet is the best strat because he has no resil, and if you do kill him once, or twice if he gets to use fel dom, it's a free win.
I might add something to this in a while, I just got into a 3v3 game.
Antega
12-31-2007, 09:07 AM
Hope you're 3v3 went ok ¬_¬
Usually what happens is the lock drains the hunter to no mana in the first minute or so, and is prevented from drinking. Kinda cuts into the dps a bit :P
We never tried wingclipping everyone so I could run off to drink though, not against lock/druid anyway. Any other advice would be helpful ^_^
Therst
01-01-2008, 04:14 AM
Hope you're 3v3 went ok ¬_¬
Usually what happens is the lock drains the hunter to no mana in the first minute or so, and is prevented from drinking. Kinda cuts into the dps a bit :P
We never tried wingclipping everyone so I could run off to drink though, not against lock/druid anyway. Any other advice would be helpful ^_^
Everything that I have to tell you is probably in my guide.
Maplestory
01-01-2008, 10:49 AM
I was wondering what you guys think about the surefooted talent? I have 70 hit rating atm which is 4.44% hit, and was wondering if I should still put points into it? I really like the 15 movement resist but that might not be the best choice any help would be appreciated, thanks.
I have played a few games with my brother now and I have to say that the setup is rather ridiculous. the druid he plays now still has a lot of gear upgrades to get on par with average +2k druid. Three season 1 pieces as well so rogues and warriors hitting him will do a lot less harm in a few weeks. Once he has all the gear from arena and helm enchant his healing will be like 250-300 more than now.
So far only setup we've had trouble with is druid+warrior. Eventually my pet will die and I have to go a lot more offensive on druids to stop them from drinking. This leads to me dying at one point thanks to death wish and a few crits. I suppose with gear upgrades the combo becomes beatable even though pet dies (we beat druid+warrior with hunter+priest even without pet).
Ps. If you cant kill felhunter twice within a few minutes you gem / gear too defensive as a hunter.
Lysander
01-08-2008, 10:21 PM
With more gear more, you will be able to keep the pet up even through RNG chains, but past that you can spec into Improved Revive Pet. With that talent and Bestial Swiftness, a Wingclipped Warrior will go slower than a Hamstrung pet, enemy casters will have a tougher time getting ticks of drink by exploiting Blade's Edge Arena, and your pet rez will be a 4 second cast 1600 mana thing, so easy to do.
Tzatziki
01-10-2008, 01:20 PM
Yeah, imp revive pet is pretty essential imo...while its often pretty easy to keep up, sometimes your druids mana just gets drained too quickly trying to do so, and its more efficient to simply let it die so your druid can get some drink ticks, and then rez it again later.
Oh and lysander, that 2s game last night was perhaps the most frustrating loss i've ever experienced :P. Lifebloom kiting = teh ghey
By the end of this week we will be sporting at rank 2, currently rank 5. Still with the same crap gear. (Armory still hasnt updated my arena team)
I wont respec 11/41/9 for a while as I simply dont see the need of it. On our first game against the rank 1 team in BG who got merciless tag last season almost got beaten by us. Druid was at 25% hp with zero mana, managed to jump off BEM bridge and I didnt see where he ran. This all ended up with the druid reseting the fight as warrior was far far away from me at that point. For 2's I would only gain vs druid+war and lose vs all other combo's as 30% run speed just doesnt cut the loss of those 'wasted' 5 points to hp talent which could have been spent on other stuff.
Ps. I use owl.
Lysander
01-10-2008, 06:27 PM
Is there a reason you use an Owl other than being different?
Dash and screech are pretty awesome. Dont have to worry about poison breaking freezing traps either so you wont get those OH SHI-moments with druid+war when the druid runs to freezing trap with poison when you're at 30% hp.
Lysander
01-10-2008, 06:34 PM
Since you're here, how do you manage to drain Druids without Scorpid Poison? I mean, is it just uber slow drain as you slowly get 1-2 ticks of Viper Sting every little bit, or more with Bash+Drain?
Plus wouldn't it be problematic when someone like a Warrior spams Intercept -> Hamstring to get Improved Hamstring procs, and then the Druid gets a tick or two of drink, even with Dash in there?
Doesnt the ooc timer start when the last poison is applied, not when the poison ends?
Draining is slower, yes. I can mask the sting quite a bit with timed scatters+silencing shots and bashes. I often build up situations where the druid cant afford to risk a GCD to abolish sting so it will get a few ticks during those and sometimes one of the interrupts comes of CD, I put that on and there's a full sting.
Warrior dont get a lot of rage from pet and when the pet is giving warrior a 220 ap reduction debuff it helps quite a bit, resulting in lower damage taken by the pet. We just call out with my druid about which one of us or the pet is keeping eye on the other druid.
Therst
01-10-2008, 09:11 PM
Since you're here, how do you manage to drain Druids without Scorpid Poison? I mean, is it just uber slow drain as you slowly get 1-2 ticks of Viper Sting every little bit, or more with Bash+Drain?
Plus wouldn't it be problematic when someone like a Warrior spams Intercept -> Hamstring to get Improved Hamstring procs, and then the Druid gets a tick or two of drink, even with Dash in there?
The #1 most efficient way to get Viper tics on a druid is bash.
Dredlock
01-11-2008, 09:28 AM
Hey,
your guide is good, but I think your opponents are different than the one from my realmpool.
### Druid + Rogue ##
The druid stayed in bear form all the time. The fight was in blades edge arena. The rogue was specced mutilate and I layed down a frost trap to slow both of them. I didn't ever had a chance to leech the druid like in your guide.
The druid popped out to hot the rogue and himself, and then he sticked to me like glue in bear form. Scare beast was interrupted by the annoying stunlock of the Rogue. With all the poison and the charge of the druid I hadn't a chance to make any damage to them.
We lose because my druid was out of mana, and got charged + blind + cycloned, while the rogue bursted me down.
Your video didn't help, cause the druid was just crap. He ran in travel form and could be drained all the time, while the rogue was somewhere and didn't even hit you.
If this is filmed on 2000+, our enemys are much harder on 1800 !
What to do?
##### Paladin + Warrior ####
We win against this matchup in every arena, except blades edge. Why? because the paladin runs up to the bridge, and while my pet is on the bridge, he jumps down and drinks 4-5 ticks until my pet reaches him again. If my pet reaches him behind the pillar, he runs again up to the bridge and jumps down.
My Druid ist tanking the Warrior, and the warrior keeps harmstring on myself and my pet.
We lost because of a warrior mace procc and a paladin stun. The Paladin always got 2-3k mana because of this "bridge jumping"
What to do?
####### Discpriest+ Rogue #######
We win against this lineup in every arena except blades edge. It's the same Problem with the Pala drinking and jumping down the bridge. I can't follow him always because of the stunlocks. If my druid follows him, the rogue activates AR to force my druid stop following the priest.
What to do?
Tzatziki
01-12-2008, 01:10 AM
Hey,
We lost because of a warrior mace procc and a paladin stun. The Paladin always got 2-3k mana because of this "bridge jumping"
What to do?
With all of the comps where healers try to get drinks on Blades Edge I do two things that depend on positioning. If I'm absolutely sure I'll be able to shoot the healer on the top of the bridge I'll keep my pet on stay below, and put it back on him when he jumps. In most cases, my druid and I always try to anticipate that he's going to jump off, and we try to position ourselves in such a way that one of us will always be able to shoot/moonfire, and eventually run to him, after he jumps. Communication about this is really helpful - when I see the healer running up the ramp, I'll call "(pally/priest/druid)'s going to jump soon" and we'll try to split ourselves up so that one of us will always be able to keep him in combat.
In general, imo (and I'm not sure if this holds higher than 2k) it's best to play BE below most of the fight, rather than using the ramps. You can abuse LOS to force healers out much more easily, and it makes dealing with gay healers bridge jump tricks much easier :)
Roloff
01-13-2008, 11:59 AM
Hi,
your druid can cast Faerie Fire rank 1 on the target in the trap to reduce the chance to get dispeled.
Ghalanah
01-14-2008, 01:53 PM
Any tips on finishing off Shaman/Warrior. We just started playing again but we need to figure out a way to close out once everything is lined up.
Rapture
01-21-2008, 02:10 PM
This Guide can now be found in the Official Strategy Section (http://www.arenajunkies.com/strategy/2v2/Dru_Htr_2/)with embeded videos.
Many thanks to Megatf.
Dromhili
03-13-2008, 08:29 AM
incredible work dude!
Seriously
03-13-2008, 08:30 AM
incredible work dude!
Did this really need a bump from 2 months back?
lobster
03-13-2008, 01:00 PM
absolutely
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