View Full Version : 2v2 Warrior-Pally
agion
11-03-2007, 12:45 PM
Which Stat to go for?
Im beginning to wonder as to what gems a holy pally should use these days, whether it be spell crit, stm, or int. I currently lean towards intellect with 11.9k mana unbuffed. Which would benefit best to a Warrior Pally 2v2...?
Antares
11-03-2007, 12:56 PM
I looked at your gear and i think you are to much focused on +int. Start to exchange your +int gems with +heal gems, same goes for the weapon enchant,
10,5k base mana are perfectly enough, you should start to focus on your longelivity and healing strength. :)
Mischief
11-05-2007, 04:09 PM
your meta is horrible. You need the 5% chance next spellcast in half time meta. That would solve a lot of your problems. All in all warrior/paladin isn't a very good combo in arena you would be better off with a SL/SL lock. I don't play 2v2 much anyways because I think it's retarded but still that would be my advice.
Saffira
11-05-2007, 04:56 PM
I would stack healing and mp5 gems for arenas. Your meta gem is perfectly fine and I actually prefer using it over the 5% chance to gain half spell cast. (Only time I like that meta is in 5's.)
Pally/war is hard to lvl but once you break into the 2200 you have an advantage over the druid/warrior teams and the druid/lock teams.
in0luck
11-05-2007, 05:15 PM
I would stack healing and mp5 gems for arenas. Your meta gem is perfectly fine and I actually prefer using it over the 5% chance to gain half spell cast. (Only time I like that meta is in 5's.)
Pally/war is hard to lvl but once you break into the 2200 you have an advantage over the druid/warrior teams and the druid/lock teams.
How is pal/war better than druid/lock??
Duraeas
11-05-2007, 05:40 PM
With drinking you don't even need 10500 mana.
Raina
11-05-2007, 08:27 PM
Pally/war is hard to lvl but once you break into the 2200 you have an advantage over the druid/warrior teams and the druid/lock teams.
Would be sweet if you could explain how warrior/paladin got an advantage over druid/warlock, cause I find my own 2v2 struggling pretty hard against them, assuming the druid knows how to play of course.
Singularity
11-07-2007, 11:48 PM
Warrior can kill the druid before the warlock can kill him, or run you oom hopefully. Warlock/Paladin however just owns the crap out of warrior/pld. Overall it's a pretty weak make up, still can get it up to 2300 with gear/facing crappy teams.
Bulzok
11-08-2007, 12:00 AM
If both teams have equal skill, druid/lock owns the hell out of war/pally. Almost any other team war/pal stands a chance against, though..... nothing really COMPETELY dominates it. I play it because the pally is a close friend, and it's good enough to get near/into the Glad range at the very least.
Saffira
11-08-2007, 04:36 AM
Would be sweet if you could explain how warrior/paladin got an advantage over druid/warlock, cause I find my own 2v2 struggling pretty hard against them, assuming the druid knows how to play of course.
War/Pally has an advantage over lock/druid because of JoJ, BoF, Hamstring and the MS debuff. Doesn't hurt that both classes are weak in armor.
War/Pally has an advantage over druid/warrior because of JoJ, BoF. Imagine a druid that can't kite a warrior away and when he does get hamstrung a BoF is instantly put on him? The druid/war team is a melee team fighting against 2 plate classes while the war/pally team is fighting a druid (leather) that cannot escape.
Beeing able to trinket JoJ, faster shapeshifts and 10sec hamstrings War/Pally combo wont stand a chance against Druid/War and Druid/Lock will be very hard, depending on how much the drain nerf will hurt locks.
Kadrix
11-08-2007, 01:54 PM
Beeing able to trinket JoJ, faster shapeshifts and 10sec hamstrings War/Pally combo wont stand a chance against Druid/War.
I disagree with this part of your post. When I ran warrior/paladin in S1 and the start of S2, we never had issues with warrior druid. Regardless, if he is stupid enough to trinket the JoJ, he will just be forced to eat mace stuns, intercepts, and hammer of justice. Besides, I can just reapply JoJ 10 seconds later.
I disagree with this part of your post. When I ran warrior/paladin in S1 and the start of S2, we never had issues with warrior druid. Regardless, if he is stupid enough to trinket the JoJ, he will just be forced to eat mace stuns, intercepts, and hammer of justice. Besides, I can just reapply JoJ 10 seconds later.
You definatly havent been facing the ones I have. Just saying you can reapply JoJ 10 seconds later is not just that. Actually it would be extremely bad play of the opposing team to allow you to do that. Then you have LOS, nerfed mace stun, and honestly how often doesnt HoJ get resisted :mad: etc. Also, S1 was a different ballgame.
Singularity
11-09-2007, 08:49 PM
If the bear form -> bear form shift goes live I'm going to quit 2s, it's just not worth it anymore. Warlock/druid with the warlock being able to fear me away from the druid and him being able to trinket out of joj will destroy us. This comp already has trouble against hunter/priest, all warlock teams, and double dps teams. The only way I'm able to get my rating up is by playing scrub teams until ~2200 and then beating the warrior teams.
Treteris
11-11-2007, 11:32 AM
IMO Druid/warr and pally/warr is a perfectly even matchup, Druid/warr may even have an advantage if they are good because they switch targets depending on who has the freedom and it can be very risky to give your warrior freedom and not yourself if the warrior is hitting you and if you do give yourself freedom the other warrior can run over and throw a hamstring on your warrior and the druid can run away and heal back up and probably shadowmeld drink.....
You have obviously been playing weak druid warrior teams.
Shedogg
11-18-2007, 05:18 PM
Definatly if played right war/pally beats war/druid and war/warlock, once my team got past 2200 we did really well against druid teams, stoped at 2350 and waiting for gladiator =P
Rovena
11-18-2007, 09:28 PM
How do you beat teams like frost mage SL/SL lock with a paly warr team they give us more trouble then anything
tysopz
11-22-2007, 08:15 AM
I'm going all nightseye 9heal/mp5 gems in red/blue sockets and talasites heal/int or spellcrit gems in yellow sockets. And as someone pointed out, int is not really an arena stat.
puresin
11-27-2007, 11:20 AM
Druid/Warrior is an extremely difficult matchup for Pal/War, it requires almost perfect burst at the opportune moment and one resist or smart disarm or lolmacestun will ruin it for you and the druid will bash > cyclone and run behind a pillar and be able to drink for a few seconds. The huge gap in between BoFs is very noticeable as well when the opposing warrior isn't new to playing and can keep hamstring on both the paladin and the warrior.
In s1 and even the beginning of s2 it was completely different and the match was one of the easiest, now if we get a good warrior/druid team on BE arena I brace myself for the incoming loss of points.
Ellendiell
11-28-2007, 09:19 AM
Your gems should all be based around a balance, warrior paladin is pretty much like PvE. Gem yourself with the paladin theorycraft gems of 2 spell crit, 1 healing, 2 mp5s, 2 royals, and youll be solid.
Also, don't listen to the spellsurge advocates, 81 healing is the absolute best and ONLY enchant for a healing weapon. In PvE it can be substitutable if your gear is set in stone and the 81 heal won't let you rank down, but as we all know, that's never true, and PvP is a whole new game.
Ellendiell
11-28-2007, 09:20 AM
Also, warrior druid is probably the easiest combo for warrior pally, except for rogue pally but thats a dead combo since season 1. If you're really having trouble with war druid, your war must not be maces, or you must not be judging justice
Also, warrior druid is probably the easiest combo for warrior pally
No, just no.
Arias
11-28-2007, 12:30 PM
Well played warrior druid is quite tough, if they do their job right and keep you away from the druid.
Rakeash
11-28-2007, 01:09 PM
warrior druid is probably the easiest combo for warrior pally
Er... refer to my post about this setup in the matchup forums http://www.arenajunkies.com/showthread.php?t=3934 .
Warrior/paladin will have an extremely tough time against any good warrior/druid team at 2150+.
Ellendiell
11-28-2007, 04:41 PM
Because I honestly care about your postings when you're in all 2k teams. I've NEVER fought any War druid teams, ever.
Right.
Arias
11-28-2007, 04:50 PM
Because I honestly care about your postings when you're in all 2k teams. I've NEVER fought any War druid teams, ever.
Right.
Ratings are reset in the US, dumbass. Kinda hard to play back up to 2300+ in one day with 5 minute queues and a full Hyjal clear+3 bosses in BT.
A druid warrior team that knows that they are doing can be quite a pain. We went 4 and 4 vs a druid/war team on our server that ended up finishing at 5th in season 2. If they play like they should, and keep you (the paladin) away from the druid the entire game, the druid can pretty much kite the warrior endlessly. Especially now with the changes to form switching and natural perfection. If I'm unable to get close enough to get and keep JoJ up it's an uphill battle.
PS: nice 2v2 rating yourself, you TOTALLY know what you're talking about. Doesn't look to me like you've played anyone worth a shit since season 1, which was a completely different ballgame. If Freedom was still 16 seconds with a 20 second cooldown, druid warrior would probably be easy. Too bad it's not.
Ellendiell
11-28-2007, 05:32 PM
Well since he doesnt even have the gladiator tag under his name, that would be fairly indicative, no? Try armorying me scrub, glad in both seasons. And if you're a warrior paladin that thinks warrior druid is a tough matchup, sorry, you're terrible.
Why dont you stop insulting people and post your masterplan on how to destroy those easymode druid/war teams.
Edit: Oh, wait, let me guess. You JoJ the druid??
Ellendiell
11-28-2007, 07:13 PM
Why dont you stop insulting people and post your masterplan on how to destroy those easymode druid/war teams.
Edit: Oh, wait, let me guess. You JoJ the druid??
Rofl yeah, pretty much. Honestly, here are the scenarios:
1. Warrior attacks you, you spam flash of light, never going oom, and laughing at him.
2. Warrior attacks your warrior, rage-feeds him with freedom bursting and judge spamming with me helping dps.
If anybody can offer up a reason they'd lose aside from being purely owned, feel free to prove me wrong.
1. So if the warrior is on you, and you need to get to the druid to JoJ him so he doesn't leave your warrior in the dust like a mustang would a corvette (terrible analogy sue me) doesn't that mean you need to throw BoF to yourself to even catch up to the druid? Even than, if he's in travel form there's no way he can catch you. The only possible way to get him to stop would be for your warrior to try and do enough damage to the other warrior for the druid to actually stop and heal? Even than(second one, I know), he could just cyclone you before starting his array of HoTs. At that point any number of things could happen from you trinketing cyclone or just having your warrior intercept stun the druid in just enough time for you to pop out and JoJ him. Even than that isn't the end of the game since both you and your warrior practically need BoF (you to keep JoJ on and your warrior to..you know..dps) and whoever doesn't get BoF is gonna get hamstrung over and over by the opponent's warrior. Don't even get me started on trinkets getting rid of JoJ either; that's just the beginning of the fun.
2. If it's warrior against warrior than I find it the most annoying out of the two scenarios. Good druids (I.E. druids that don't just do 2's and don't ask questions like "why do all druids have Bangle lawl?") will pop out of stealth on the opposite end of the warrior duo center, throw hots up, and retreat to restealth before you can get over there. This can go on for awhile depending upon how much damage you do to the opponent's warrior.
I'm not going to theory craft argue with you here, as I'm sure no one else is going to. It's just common and accepted knowledge that druid/warrior has advantages over pally/warrior specifically thanks to the BoF nerf. If you wan't to dispute otherwise that's fine, but the bottom line I think will remain the same whether you type a 3 page report on "How druid/warrior is lawls to pally/warrior" or if you just say "ur all rong."
Ellendiell
11-28-2007, 09:38 PM
Nah bro, in the situations where you're having a problem judging the druid, drag the warrior behind a pillar and force the druid around, you and your warrior partner can easily delay him long enough for the judge.
And even if not, unless it's nagrand arena, you don't really need a joj, although it makes it infinitely easier.
puresin
11-28-2007, 11:20 PM
i just looked at your armory and you're a paladin who has spell crit gems in your pve gear. this pretty much invalidates everything you just said.
Ellendiell
11-29-2007, 12:21 AM
I feel sorry for the guild you heal for.
Edit: Holy christ at all your +heal gems. I think the pot just called the kettle black. How does it feel to have worse stats than one of our ret paladins in healing gear?
puresin
11-29-2007, 12:57 AM
http://wowjutsu.com/us/malganis/Aurora
it's good to know we have your sympathy.
Hilary
11-29-2007, 11:02 AM
The reason why war-druid can look easy at times is because a huge amount of scrubs play that combo and get in 2k range easily since the combo is imbalanced. If you come across 2 players that are more skilled or equally skilled it's highly unlikely you can beat them as war/pal vs war/druid. pretty much everything puresin said is correct
Xanzibar
12-01-2007, 12:57 PM
The reason why war-druid can look easy at times is because a huge amount of scrubs play that combo and get in 2k range easily since the combo is imbalanced. If you come across 2 players that are more skilled or equally skilled it's highly unlikely you can beat them as war/pal vs war/druid. pretty much everything puresin said is correct
That pretty much sums it up.
Ellendiell also forgot to mention that Vindication battlegroup has the worst Druid/ Warrior teams, there are only a small few that are good. I can see why he believes they are cake for his team.
Singularity
12-02-2007, 02:09 AM
why the fuck do so many people on my server post here.
Anyway -
If your warrior beats on their warrior and vice versa, the druid is just going to be able to HoT and drink, unlike you, even if you cast BoL like you should and spam FoL you're going to run oom quicker than the druid. This is when you slowly get to the druid and joj him, freedom your warrior and have him get on the druid. If he is any smart, the opponent warrior will intercept as your warrior intercepts, allowing his druid to gain ground. And because you're near your warrior, you get hamstring'd and your warrior is trying to catch the druid, freedom running out, the opposing warrior has 2 choices. Go for you or protect his druid. The smart ones will protect their druids, and those druids in return will keep you in combat by keeping you behind in healing via cyclone/bash/feral charge. Your warrior will shield... hopefully, leading to a very boring match where you will eventually run oom or be forced to bubble and bop your warrior because you drank for too long and your warrior just got crit a few times in a row. This is where they burn you, foolishly, and you run around with bof while the warrior chases you hamstring'd. But we're playing the best warrior/druid teams, so they continue to pound on your warrior, but now you're running LoM and those cyclones and MS debuff are taking their toll on your mana pool. You get behind on healing, your warrior intervenes as the MS debuff falls off and you get a crit holy light, 60% of that 840 mana means you have enough for 4 flash of lights, trying to keep your warrior up, but eventually your bop comes back up! you bop your warrior and he bandages, which is quickly cancelled with a cyclone or a rank 1 moonfire. The druid now focuses on locking you down, even though you're oom, and your warrior dies... with an anguished look on his face... asking why the fuck he took your shitty ass class instead of the most retarded druid who knows how to spam lifebloom.
But yeah, I believe I've beaten every top 40 druid/warrior comp out there, it certainly isn't a totally uphill battle, but it's a very hard match if they're good.
But then again, 2v2 means shit, and due to lack of any good warlocks on my server, I quit the bracket. Personally i think rogue/holy priest is the easiest 2300+ team to beat, though warlock/rogue double dps isn't too terrible if you can burn either of them.
Kawklee
12-02-2007, 02:23 AM
Ellendiell also forgot to mention that Vindication battlegroup has the worst Druid/ Warrior teams, there are only a small few that are good. I can see why he believes they are cake for his team.
Dhaoss+Anyone is pretty much one of the best warlock/healer teams in the world, so I dont know how valid that comment is
Dhaoss+Anyone is pretty much one of the best warlock/healer teams in the world, so I dont know how valid that comment is
Ok.
Kawklee
12-04-2007, 05:36 PM
Ok.
... I dont even know why I said that...
guess I misread war for warlock, or something
Misted
12-10-2007, 11:05 PM
Warrior can kill the druid before the warlock can kill him, or run you oom hopefully. Warlock/Paladin however just owns the crap out of warrior/pld. Overall it's a pretty weak make up, still can get it up to 2300 with gear/facing crappy teams.
Not true at all!!!! My comp warr paladin OWNS the warlock pally combo soooo hard. Kill the pet twice, you're free to drink. Have shadow resist aura up, redo buffs and spam that cleanse button. You will out mana.. Sword warrior vs cloth lock = pally spamming heals no matter how much resilience, you will triumph.
Arias
12-11-2007, 01:28 AM
But what good warlock is going to summon a second felhunter? No, they'll pull a void out and that's a lot harder to kill.
We beat pal/lock though. All you have to do is be ridiculously awesome at pillar kiting (great gear helps too).
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