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Desmond
11-03-2007, 12:44 AM
I know, druid/warr is supposed to be the scrub express. However, we're having serious issues with 2dps teams. There's just so much damage that it just destroys us.

SPriest/Lock < lost about 100 points to this one

SPriest/Warrior < lost 60 points so far tonight

Rogue/Mage < Warrior was CC'd so much he couldn't even reach the Sight Debuff for the 3 minutes I was able to live.

Rogue/Warlock < Much closer but heavily favoring the dps team.

Does anyone have any tips/tricks/strategies we can work on doing for these situations?


-Desmond

Cahzriel
11-03-2007, 01:17 AM
I know, druid/warr is supposed to be the scrub express. However, we're having serious issues with 2dps teams. There's just so much damage that it just destroys us.

SPriest/Lock < lost about 100 points to this one

SPriest/Warrior < lost 60 points so far tonight

Rogue/Mage < Warrior was CC'd so much he couldn't even reach the Sight Debuff for the 3 minutes I was able to live.

Rogue/Warlock < Much closer but heavily favoring the dps team.

Does anyone have any tips/tricks/strategies we can work on doing for these situations?


-Desmond

Spriest/Lock - You have to LoS around pillars, spell reflect, keep lifeblooms up, and basically, run them oom and wear them down. You will outlast them, have the warrior get rage by beating on the beat as you're out of their LoS, and unload when you run by, but *Do not* get yourself in a bad situation for a fear + silence combo of death. Los until they die.

Spriest/War - Never fought, but that would be very easy without a rogue for stuns and staying on target, cc him with cyclone and root + rank 1 ff while beating on the priest.

Rogue/mage - This is 60/40 win for us, it basically comes down to LoSing like a bitch, and feral charging the mages poly, giving the warrior enough time to beat down the rogue. Don't let the war 1v1 the mage as long as possible, because the mage will win. Immediently pounce him, pray he blows his blink and the rogue jumps on you, then the warrior doesn't need to use intercept to get to the rogue since he's right on top if it. Follow the mage with feral charge, keep hamstring on both, if playing at bladges edge jump down once the water elemental comes out.

Rogue/Warlock - This is easy, since warriors can break fear and blind is dispellable, the warrior should have an easy time killing the rogue. Keep faire fire on and roots when you can, while cycloning the warlock. LoS fears, gg.

If you stressed more the specific problems you are having, I could write a more indepth response. My druid/war is 2232 atm, making the push to gladiator.

Desmond
11-03-2007, 01:37 AM
Thank you for the quick response. Here's the specifics we're having trouble with:

1) Any of those matchups on Lordaeron, we feel like we're never even in the game.

2) The Spriest/Lock or Warrior one is an issue when they both rush my warr and he's at half health with dots in the blink of an eye. Should we wait more or rush out or completely pre-hot and pray it's 2dps?

3) We'll be sure to try this out for the Rogue/Mage. Sounds reasonable.

4) How do you react when your warrior is getting massive burst put onto him from rogue/warlock? Do you keep AP on yourself despite losing 1/6 of your GCDs to do it or do you risk the blind?

Insight
11-03-2007, 01:50 AM
1) Use tomb in middle as much as possible

4) Dont stay too close, if you're healing at 30 yards (so you can ambolish too), you can see rogue coming and then pop it

Tribby
11-03-2007, 03:15 AM
2 dps teams are very strong against you, especially ones that have renewable CC on your warrior, or chain CC on you

Dimachaeri
11-03-2007, 04:37 AM
To be honest, I really don't think there is anything you can do to kill a competent rogue/warlock team.


4) How do you react when your warrior is getting massive burst put onto him from rogue/warlock? Do you keep AP on yourself despite losing 1/6 of your GCDs to do it or do you risk the blind?
If it comes to the point where I need to blind (rarely does), any good rogue will do it right as a fear is ending, or gouge you and then blind when AP wears off. Most rogues only have 10 yard range for blind, though, so it's usually better if you keep an eye on the rogue and use it when you see him approaching you. If he isn't coming near you, and you're getting feared, then use it right before the 4th fear and reapply it while you're immune to fear.

Peck
11-05-2007, 11:33 AM
You have the gear to beat these setups, so that's not your stopping point.

Lordaeron is undoubtedly the worst arena for a Druid ATM, the other have much easier means of LoSing, but essentially vs. Double DPS teams, LoS is the key to winning most of the time.

SP/Lock is a raw outlast fight, and yes, you need to completely Preheal your warrior and keep a triple stack of lifebloom going on him. He also needs to play defensively and Intervene back to you two or three times throughout the match. IF you do this correctly, the SP will be OOM and the fight should be over. Your warrior should not be hesitating to Def Stance, Shield Reflect, intervene when he gets to like 70%. The key is LoSing early and keeping a full stack of hots up on their focus target. Risking CC as a druid doesn't always pay off, because if you get Spell Locked you're gonna lose the game.

Rogue/Warlock is a team my Warrior and I are still learning to beat, but it too comes largely down to how you can LoS. You must keep abolish up on your warrior for Wound POison, and yourself in case of blind (at least till 2.3). A smart Rogue is gonna let your warrior beat oon the lock until you pop, then he's gonna jump you, typically you Trinket the KS, then you immediately get blinded and feared, equaling a dead warrior. To make a long story short, you have to avoid the Fears, your warrior NEEDS to pummel them, because you only get 1 trinket. AFter the rogue bursts on you, if you do Trinket the KS, make sure the first thing you do is Abolish yourself.

With any Rogue setup it basically comes down to you and your teammate being able to last through the Rogue's Cooldowns. If he's Prep then the big one is sprint, and as long as he's burning CD's you have to be playing defensively. When his cooldowns are down the fight becomes much more managable since the Rogue can be cCd.

impel
11-05-2007, 02:01 PM
Ye i have problems with 2 dps teams also, even the crappy once at my rating. I usualy blame it on gear but im not sure.
Also my partner are a warlock so its not realy the same thing.

Molp
11-05-2007, 03:17 PM
I have issues with those lineups as well. Especially warlock/rogue and spriest/rogue. On Lordaeron the warlock will slowly creep up on me until I run out of stuff to LoS. Then I eat a fear and my warrior dies.

Where should we take the fight if we have the chance to choose?

Cova
11-05-2007, 03:38 PM
Against lock + rogue, you will get dominated if they catch you in stealth it's game over 100%, against a competent rogue + lock if you allow them to get you out of stealth you will lose.

Here is what I do, knowing that it's a rogue + lock team, i come out of stealth and cast 3x lifebloom+ rejuv on myself as my war charges the lock. The war is on the lock and im stacking hots on himself and on myself with no regards to mana. This is not a mana fight.

The rogue comes out on me and the lock tries to switch to dps me down as well. Barkskin immediately. DO NOT TRINKET THE KIDNEY SHOT UNLESS YOU HAVE ABOLISH POISON OR YOU WILL LOSE. The warrior is still on the lock, he can charge stun the rogue and hamstring to help you but he needs to go right back to the lock. The lock will die, since he cannot remove the warrior from himself via fears, and has no healer. you need to make sure you use nature's grasp + bash on the rogue behind a pillar out of lock los and keep hots on yourself at all times. If you war is losing to the lock, should not be happening or you need a new war. You can NS him and continue to hot yourself. Kill lock game over.

Taffy
11-05-2007, 10:37 PM
Against lock + rogue, you will get dominated if they catch you in stealth it's game over 100%, against a competent rogue + lock if you allow them to get you out of stealth you will lose.

Here is what I do, knowing that it's a rogue + lock team, i come out of stealth and cast 3x lifebloom+ rejuv on myself as my war charges the lock. The war is on the lock and im stacking hots on himself and on myself with no regards to mana. This is not a mana fight.

The rogue comes out on me and the lock tries to switch to dps me down as well. Barkskin immediately. DO NOT TRINKET THE KIDNEY SHOT UNLESS YOU HAVE ABOLISH POISON OR YOU WILL LOSE. The warrior is still on the lock, he can charge stun the rogue and hamstring to help you but he needs to go right back to the lock. The lock will die, since he cannot remove the warrior from himself via fears, and has no healer. you need to make sure you use nature's grasp + bash on the rogue behind a pillar out of lock los and keep hots on yourself at all times. If you war is losing to the lock, should not be happening or you need a new war. You can NS him and continue to hot yourself. Kill lock game over.

yep.

vs lock/s.p i basically come out of stealth on incoming and put 4x hots on the war as he enters the fight (before any damage is done) then stay at 40 yards and keep these 4 up at all times, fighting off spikes with swiftmend / ns and constantly rotating at a 40 yd radius to stay the f away from the cloth.

when you get silenced, you scream at your warrior to intervene back to you because if he doesnt range or los them he's dead, and if they chain their silences and cc correctly he'll be dead anyway... so after screaming you just sit there out of los and pray that they mess it up. sometimes i take a chance here to charge/bash the lock while silenced, but you run the risk of eating an aoe fear when you do this... so it's pretty situational.

the best thing to do is to get up into the next rating bracket becuase s.p/lock can't beat lock + healer or priest/rogue so they never move up (heh)

zoltarc
11-07-2007, 05:42 AM
Druid is far easier to kill than the warrior. Any 2 DPS team (my main team is 2500 atm) we face that that goes for my warrior loses at least 95% of the time, winning only due to RNG fests.